Challenge a Viner Floopay vs Killerwasp; Team vs Team!!!

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Team Floopay - Harry Dresden, Lichdrow Dyrr ( no image ), Vash the Stampede, and

Image result for Harry Dresden wallpaperImage result for Vash the Stampede wallpaperImage result for Zack Fair wallpaper

Represented by Floopay

vs

Team Killerwasp - Doomslayer, Master Chief, Prophet(fused with Alc ), and Adam Jensen.

Image result for Doom slayer wallpaperImage result for Master chief wallpaperImage result for Prophet crysis wallpaperImage result for Adam Jensen wallpaper

Represented by Killerwasp

Rules and Stipulations

  • Standard gear for all teams plus custom load outs that were agreed upon
  • All lore allowed; Doomslayer gets doomguy feats and Prophet gets Alc's feats as well
  • Morals are Off
  • No prep
  • Random encounter
  • No BFR
  • Halo map
  • Fight is in Character

Image result for Halo maps

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Thatoneguy887

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Tag after every post. This is gonna be good.

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@thatoneguy887: @killerwasp:

Clarifications

Some of you who know these characters (specifically, Vash the Stampede) will know that a couple of these items aren't necessarily standard gear. They are gear that characters used, and used a lot towards the end of their career and appearances. Zack has materia; but it's never specified which he uses. Harry has his belt; but for some reason never uses it, etc. etc.

Overview

I typically start my debates with an overview of my characters and their abilities, and then build a detailed summary of why I believe my team wins; and don't really flaunt many feats/showings until my second post. I'll show a few scans/showings; but for the most part it'll be summaries.

Lichdrow Dyrr (War of the Spider Queen)

Lord Dyrr is a pretty obscure character. While this is probably one of the best fantasy novel series of all time (in my opinion, obviously); not many people have ready it. I think this is a series that gets far less attention that it deserves.

No Caption Provided

Appearance - Lord Dyrr appears as a decrepit, old man. He looks as if a slight breeze could knock him cold for the rest of his days. However, this is an illusion. The true Dyrr is a little on the short side; but has the appearance of a dried corpse, decorated in fine goodies.

Strength - I don't know if he'd be peak human by comic standards; but he is approaching peak human by real life standards in terms of strength. His strength is magically augmented; but it's hard to pin down how strong he is. It's likely far under 1000 pounds. He can smash steel, and stone with his staff, however. So he does have some pretty potent striking power.

Undead Physiology - Dyrr is a lich. Which makes him an undead monstrosity. He is immune to all of the normal attacks that would kill a living being. Carve out his heart, shoot him through the brain, blow off his arms, legs, and torso, and he'll still live. As a lich, his body is unnaturally durable. However, enough physical damage can blow his body apart; but it's hard to do. He carries with him a natural resistance to electricity, magic, telepathy, poisons, disease, acid, and cold. He does have a natural weakness to fire, however. He can also detect souls and living creatures. He can also paralyze a living creature with a touch, and his stare can cause fear to anyone who makes eye contact. He also regenerates significantly faster than humans; though not enough to recover from bullet wounds over the course of a battle.

Drow Physiology - Dyrr is also a drow; which also carries its own advantages. Much like typical drow, he carries with him the ability to levitate, summon globes of darkness, and create faerie fire. He also has greatly enhanced eyesight, smell, and hearing. As well as enhanced agility, the ability to see through the infrared and ultraviolet spectrum.

Magical Equipment - Dyrr carries equipment with magical abilities. Including: Flight, Aging Touches, Enhanced Abilities, Enhanced Resistances, Enhanced Durability, and a few other crazy abilities.

Wizard - He's a wizard; which means he has spells. Very potent ones. Dyrr can summon creatures, change the terrain, cast fire/lightning/acid/etc., and gain knowledge he wouldn't otherwise be able to obtain.

Harry Dresden (Dresden Files)

Harry Dresden is from my favorite, modern fantasy series. He is a wizard, a detective, and a strong fighter.

No Caption Provided

Physical Stats - Harry Dresden borders on peak to superhuman (slight superhuman). It is theorized that he doesn't actually have superhuman strength from his Winter Knight augmentation; but that his body simply ignores the normal limitations of the human body. Allowing him to push himself to dangerous limits that people would otherwise not be able to. However, he is still shown leaping great distances, lifting large amounts of weight, and moving at great speeds.

Wizard - Harry Dresden is a wizard. He can cast spells, alter reality on a small scale, change the elements, and augment himself with magic.

Magic Gear - Harry carries an assortment of gear. For this battle, he'll have his rings, belt buckle, staff, blasting stick, shield bracelets, duster, chain, and any other standard gear I missed.

Anti-Tech Aura - Wizards in Harry's universe naturally emit an aura that wreaks havoc on technology. The more intricate, and advanced the tech, the more it is advanced. This works on guns, phones, electric gear, and etc.

Vash the Stampede (Trigun) (Manga)

The 60,000,000,000 dollar man! Vash the Stampede is a member of an alien (kinda, sorta) race with supernatural abilities.

No Caption Provided

Superhuman Stats - Vash has supernatural stats in all capacities. He is faster, stronger, more durable, faster healing, smarter, and has better senses than any human could hope to obtain. He can keep up with similar enhanced super soldiers. Vash has been shown to move bank vault doors with ease, casually overpower people, and a few other ridiculous feats.

Bionic Arm - Vash has a robotic arm that is a gun, and carries a host of other abilities. It is supernaturally strong, and very lightweight.

Marksmanship - Vash is on a level that makes Deadshot and Bullseye look like amateurs. It is not that his shots can't be dodged or avoided; but he is an ace from incredible distances, and can tag supernaturally fast targets with mild difficulty.

Equipment - Vash has a custom duster with some armor to provide protection from bullets and blows. He also carries plenty of backup ammunition, and will be using his "Guernic Bullets) in this fight.

Zack Fair (Final Fantasy 7: Composite)

Zack made his debut in Final Fantasy 7, with a small role in terms of appearance; but a pretty significant role in terms of the story. Later, a second game was made specifically to feature the adventures of Zack Fair, called "Final Fantasy 7: Crisis Core". He also was the star of the short anime film "Final Fantasy 7: Last Order", and made brief appearances in "Final Fantasy 7: Advent Children Complete" and "Final Fantasy 7: Pre-Crisis".

Zack Fair was a member of the SOLDIER program in Final Fantasy 7. Essentially. he was exposed to high levels of magical soul energy (mako/lifestream), and small amounts of alien DNA (Jenova). It is said that once every few years a member of SOLDIER appears with significantly more enhanced stats than typical SOLDIER members. It is believed that Zack is one of these SOLDIER members.

Loading Video...

Strength - Zack Fair's strength is extremely high. The weapon he wields is estimated in the 80-100 pound range, and he wields it like a feather. He has been seen cutting through steel with ease, and killing supersoldiers with a single punch. He can leap great distances, and has sufficient strength to hold back 10-20 ton enemies briefly with his own strength; though he is weaker than them and can't do so for long.

Speed - Zack is a bullet timer. He can cut missiles in half with ease, and can perceive bullets in flight. He is incredibly fast, and has enhanced reflexes.

Durability - Zack's body is bullet resistant. He can be killed with enough high caliber bullets; but he can also take a several bullets to vital areas and continue fighting. He can also stand up to the weight and blows of creatures several times stronger or heavier than himself.

Materia - Zack will be using Lightning and Firaga materia for this fight. They essentially give him the ability to use certain forms of magic.

Equipment - Zack wields the Buster Sword, which is supernaturally enhanced with mako energy to be more durable. It is estimated to weight about 80-100 pounds. He also sports a First Class Soldier outfit. Which might not look like much; but it is also bullet resistant, and provides some resistance to energy and magic attacks.

Strategy

Zack and Vash are my best bet for long ranged combat. Vash can shoot at targets dozens of miles away without the aid of a scope or even a rifle; but with his standard side arm. Zack also has similarly enhanced senses. However, Lichdrow Dyrr is likely my best scout. He can perceive the entire battlefield with his magic without putting any member of my team at risk.

I think the goal for my team would be to turn this into a mid-short range battle. Zack is probably the most powerful person on the board for melee combat; but also carries some potent abilities in short ranged combat. I believe he is fast and durable enough to close the distance and wreak havoc against the enemy team. With Dyrr to back him up, however, I can almost guarantee that he will reach melee distance. Which will put a huge strain on your team with watching him in melee combat; while simultaneously trying to dodge my other team members in ranged combat.

As for the rest of my team. Harry Dresden will use his abilities to throw magic, and lightning at your team. This can be anything form powerful, ranged physical blows that can flip cars, rip through several concrete walls, and conjuring barriers of fire. This gives some battlefield control and also allows him to force the enemy team where he needs them. He will also be backed by Dyrr, who can do much the same. Both of them have the ability to fast travel and teleport in their own (though with several limits for both). This should help them keep their distance and keep cover while they lay their magics on your team from a distance.

Finally, there is Vash. I would be willing to bet that Vash is the best marksman on the field, and arguably the best street level marksman in fictional history. Vash's bullets can blow through barriers, and armor. His biggest limit, however, is that he won't kill. He'll fire at your team; but he will only be maiming; not killing. Which can be a disadvantage; but if your team gets maimed; Zack, Harry, or Dyrr can likely take them out of combat.

Thanks for reading,

Floopay

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Thatoneguy887

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@floopay: looks like by friday I should have my opener/counter going good sir!

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#8 tparks  Online
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@tparks: Reminds about a project we were working on that I forgot about in the chaos of my life...need to work on that. I will look at it again in a bit.

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#10 tparks  Online

@wyldsong: Nice! I didn’t even know you were back. I thought you might be on one of you breaks. We should add floopay to that PM if he’s interested. I just had a baby girl 2 weeks ago, so I probably won’t help any in it, but I’ll drop in from time to time.

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@tparks: Congrats papa! Welcome to my world...anyhow, will add Floopay to it=)

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Sorry for the lateness guys, I think its about time I posted my opener and got this CaV going! My apologizes Floopay for taking so long. )

DoomSlayer ( and doomguy )

Image result for Doomslayer wallpaper

Bio

Doomslayer, he's been kicking a$$ and taking names since the beginning of time lol. I mean not much more to go with the fact he's been fighting hell for a very long time and his foes like everyone's here seem to be a never ending tide of foes. He rocks some good armor, powerful weapons, and a mean attitude to match it. Basically go watch a game review of him and you get the idea. He's basically Punisher from Marvel, without the family that got killed, and instead of killing human scumbags, he kills demons as well.

Stats

Doom slayer's strength,

He's strong enough to break out of some chains

No Caption Provided

Strong enough to crush demon/human skulls like they're nothing

No Caption Provided

Also strong enough to rip people in half or well demons

No Caption Provided

Strong enough to lift an imp and slam him onto the ground and rip out his tongue with zero issue

Animated GIFAnimated GIF

Movement speed

Believe it or not Doom despite his size can move at decent speeds, down below we see him charging and covering ground at a good rate.

Animated GIF

This next one again show he can move quite fast

Animated GIF

Keep in note in both gifs he isn't stopped by near by explosions. He can also while advancing take cover to!

Reactionary speed

As you can see from the gif above, he's dodging stuff, but an impressive feat is him again dodging a thrown fire ball at him and he just dips it like no one's business.

Animated GIF

Again like the gif up above, he can dodge in coming fire to at a close range

Animated GIF

Once more dodges a decent fire ball

Animated GIF

Durability

As we see in all gifs his suit suffers minor damage, but it does look like Doomslayer moves on without issue and isn't too concerned. Prolly due to how tough his armor is anyway and even if he was to get a fatal blow, I doubt it'd stop him much at all.

Regardless, tanks explosion near by and isn't effected,

Animated GIF

jumps/drops a good distance like the gif up above and lands on a demon without any issue what so ever

Animated GIF

Weapons

Super shotgun

Related image

While this weapon has been removed from the UAC's approved weapon arsenal, many veteran operators insist that there is no better alternative for close combat. It offers incomparable destructive power at extremely close range, but it is completely ineffective at long range. The weapon is light and small, making it a favored secondary weapon that no self-respecting combat specialist would be seen without.

-Doom 2016 Codex Entry

Chaingun

Image result for Doomslayer chaingun

The Delta-12 Chaingun (often referred to as "The D12" by operatives) is a high velocity heavy weapon capable of suppressing multiple targets at once. Recent changes to the firing mechanism have pushed the Delta-12 to the physical limits of a ballistic weapon. An Argent infused piston compresses gas within the firing crucible to over 220,000 PSI. When released, this launches a 15mm Tungsten Slug with muzzle velocity of nearly 5,000 feet per second. The heat generated by this action is syphoned into a thermal gel compound that automatically recharges the 96volt battery pack. This allows the weapon to sustain an almost endless firing cycle, as long as ammunition is present. The Delta-12 Chaingun weighs 45kg, making it a lethal but cumbersome armament.

Gatling Rotator

This 3rd party modification overrides the crucible release safety, allowing the weapon to fire immediately without waiting for maximum rotation. This action, while allowing for instant use, does prolong the time it takes to reach full speed. This modification is unapproved by the UAC.

Mobile Turret

A secondary firing crucible and compression chamber can be added to the weapon. This modification unbalances the weapon, so remaining stationary while firing is recommended. When used, the weapon fires at twice the normal rate of fire, expending twice the ammunition and superheating the muzzle. Although this modification presents the most powerful suppression in the UAC arsenal (other than the BFG prototype project), the system can and will overheat if not used cautiously.

-Doom 2016 Codex Entry

Chainsaw

Image result for Doom 2016 chainsaw

There have been reports of this item being seen at the Argent Facility, though are no known uses for it. Security personnel have been made aware that this item has likely been smuggled onto Mars, and have been directed to confiscate it immediately. As there are no practical use for it, it must be assumed that this item should be considered black market enthusiast's weapon.

-Doom 2016 Codex Entry

4 Frag Grenades

Image result for Doom 2016 grenades

The design of this weapon is conventional in nature, though it has been refined to perform at the limit of its ballistic capabilities. The UAC Fragmentation Grenade uses a Comp-D explosive package encased in a steel alloy shell, and has an effective fatality radius of about 5 meters. Improvements on the antiquated M67 grenade include a more reliable chemical fuse mechanism, interior machining of the casing to provide more efficient projectile dispersion and a trigger switch safety clip to prevent unwanted activation. The newer Comp-D explosive also ensures the radial pressure wave has no "drop spots" - ensuring full damage potential within the fatality zone.

-Doom 2016 Codex Entry

Personal Gear

Praetor Suit

Related image

Additional relics were found in the tomb alongside the Doom Marine. Some incantation tablets, and an ancient combat suit which was given a name: the 'Praetor Suit'. When found, it was encased in an inscribed stone tomb. The suit was extracted from the rock, cleaned, and subjected to numerous tolerance tests, and found to be almost impervious to any damage. It appeared to have some mechanical function as well - small receptors on the gloves and chest plate that attracted Argent plasma and dissipated it through capillary tubes in the substructure. Markings on the armor were also consistent with images of a man (or humanoid) seen in several tablets and stones found on other expeditions. The same markings were also noted on the Helix Stone.

Despite it being clear that the suit can be activated in some way, no method has been found to do it. It appears to be missing a component, likely the Doom Marine himself.

-Doom 2016 Codex Entry

Master Chief

Bio

Master Chief, also known as John 117 is one of the main characters in the sci fi video game franchise, Halo. He along with 74 other kids were kidnapped and then trained, worked on, and conditioned to become the very first super soldier on the battlefield. In order to do the impossible and complete the most impossible missions. The kids along with MC were trained from the age of 8 in combat, tactics, team work, etc. to the point where they were nothing but soldiers and only knew how to live as soldiers. However, their missions would be far from simple. When it was time to augment the now 14 year old teens the result killed 30 kids, injured 12 others leaving and left 33 to keep on going. The augmentation was both mechanical and biological.

Once this process came to fruition after spending time trying to get use to their upgrades. MC along with the others found themselves able to reaction, move, lift, etc. Far better than they had ever expected along with their trainers and scientists who had worked to make the teens into super soldiers. From that point on the Spartans were trained again to get use to their upgrades and then thrown into a civil war which soon would somewhat end as a new threat would come to pass, The Covenant. After fighting for 30+ years though on the Battlefield MC is not only a living legend, but has feats to match his record of pulling off some of the most insane missions that no mere man could ever do within the time frame he did it in and with what he had.

In the end though I made this brief as everyone I'm sure knows MC from one way or another. His history is a lot longer than some of the others, but this is brief compared to how much I could go into his lore.

Stats

MC was given an upgrade in all stats and ill show down below,

When it comes to striking power/strength, MC has displayed some pretty good feats. Examples down below

Beats up 4 odsts

Related image

Kicks a power armored soldier 8 meters away, denting the user's armor and do note this armor is immune to small arms weapons

John landed, turned, braced, and kicked one guard. The man landed in a heap... 8 meters away

Halo: Fall of Reach

“Yes. The trainers in those exoskeletons can run at thirty-two KPH, lift two tons, and have a thirty-millimeter minigun mounted on self-targeting armatures—stun rounds, of course. They’re also equipped with the latest motion sensors and IR scopes. And needless to say, their armor is impervious to standard light weapons. It would take two or three platoons of conventional Marines to take that bunker.”

-Halo: The Fall of Reach

While the first two were done without armor, this one is done in armor he can lift a warthog with one hand

He grabbed hold of the Warthog's bumper then used his armor's strength enhancements to flip it back onto its tires

-Halo: The Flood

MC is also extremely fast and can jump extremely high, some feats down below,

Can jump super high

John focused his mind on motion. He leaped over a 3 meter-high wall.

-Halo: The Fall of Reach

and can move faster than the people inside said super suits could track or even pick up via motion sensors

The trainers turned and fired at the shadow, but it moved with almost supernatural quickness. Even the self-targeting systems couldn’t track it.

-Halo: The Fall of Reach.

MC's reactionary speed in depth down below

Side steps stun rounds,

The last guard on the bunker turned to fire at John. Halsey gripped the edge of her chair. "He's at point blank range! Even stun rounds can kill at that distance!"

-Halo: Fall of Reach

Side steps plasma rounds,

Explosive needles bounced off the Chief’s armor, detonating as they hit the ground. He saw the flash of a plasma bolt—side stepped—and heard the air crackle where he had stood a split second before.

-Halo: The Fall of Reach

Bolts of superheated plasma from the Banshees punctuated the air.The Chief dodged to the right, then to the left; he ducked. Their aim was getting better.

-Halo: The Fall of Reach

Spartans all share bullet timing statements as down below, Dr. H explains that their reactionary speed is basically bullet timing at a base lvl, but the suit helps increase the bullet timing ability. Along with the fact in combat this increases by an unknown amount further showing they can and are able to bullet time.

Dr. Halsey pondered this new data. “They should not be performing so well. There must be unexplained synergistic effects brought on by the combined modifications. What are their reaction times?” “Almost impossible to chart. We estimate it at twenty milliseconds,” Mendez replied. He shook his head, then added, “I believe it’s significantly faster in combat situations, when their adrenaline is pumping.” “Any physiological or mental instabilities?” “None. They work like no team I’ve ever seen before. Damn near telepathic, if you ask me. They were dropped in these caves yesterday, and I don’t know where they got black suits or the rope that for that maneuver, but I can guarantee they haven’t left this room. They improvise and improve and adapt. “And,” he added, “they like it. The tougher the challenge, the harder the fight . . . the better their morale becomes.”

-Halo: The Fall of Reach

Last feat, Spartans dodging hypersonic rounds ( granted not MC but still ) credit goes to Dottiestmoon

Durability

MC can tank fuel rod guns from hunters, which a similar gun also called a fuel rod gun held by covenant soldiers can do the following below,

Image result for Master chief vs hunters comics

The blast had knocked Harland and his team into the mud. They ran to where they had left the Lieutenant —found fused glassy mud, a crater, and a few burning corpses and bits of carbonized skeleton. They saw one other thing—an outline in the mist. It was biped, but much larger than any human Harland had ever seen. And oddly, it looked like it was wearing armor reminiscent of medieval plate mail; it even carried a large, strangely shaped metal shield. Harland saw the glow of a regenerating plasma weapon . . . and that’s all he needed to see to order a full speed retreat.

-Halo: The Fall of Reach

Yeah so basically MC is super tanky

Lastly some fighting skills

Down below, MC displays not only moving fast, but moving in blur slashing motions. He is able to put down again an exosuit without any issue. The second quote covers how they strike, block, and counter strike and do so in fluid motion which gives us the idea they can again do how they operate, third one is a scan displaying MC doing just that to an ODST

On top of the bunker, John was a blur of slashing motions. A second guard’s exosuit erupted in a fountain of hydraulic fluid and then collapsed under the armor’s weight.

-Halo: The Fall of Reach

The room was filled with motion—Spartans unpacked crates, others cleaned and field-stripped their assault rifles, and a pair of them practiced hand-to-hand combat. Captain Keyes could barely follow their motions. They were so fast, no hesitation. Strike and block and counterstrike—their movements were a continuous stream of rapid-fire blurs.

-Halo: The Fall of Reach.

Weapons

MA5D assault rifle ( credit to halopedia wiki )

H4-MA5D-ICWS-AR-AltLeftSide.png

H5G-Render-AssaultRifle.png

Manufacturer:

Misriah Armory

Model series:

MA5 series

Type:

Bullpup assault rifle

Cost:

1693cR

Specifications

Length:

39.2 inches (100 cm)

Width:

3 inches (7.6 cm)

Height:

10.8 inches (27 cm)

Weight:

3.5 kilograms (7.7 lb) (empty)
4.1 kilograms (9.0 lb) (loaded)

Ammunition type:

7.62×51mm FMJ-AP

Feed system:

36-round box magazine

Operation:

Short-stroke, gas-operated, rotating-bolt

Rate of fire:

640 RPM

Effective range:

Short-mid range

M395 DMR ( credit to halopedia wiki )

Halo4-M395DMR-Side.png

Manufacturer:

Misriah Armory

Type:

Bullpup marksman rifle

Cost:

1833cR

Specifications

Length:

46.9 inches (119 cm)

Width:

2.9 inches (7.4 cm)

Height:

12.6 inches (32 cm)

Weight:

6.1 kilograms (13 lb)

Ammunition type:

7.62×51mm FMJ-AP

Feed system:

14-round box magazine (M395 DMR)
15-round box magazine (M395B DMR)

Operation:

Gas-operated

Rate of fire:

~86 RPM(semi-auto)

Effective range:

950 meters (3,117 ft)

Covenant energy sword ( credit to halopedia wiki )

H5G-EnergySword.png

Manufacturer:

Assembly Forges (Pre-Great Schism)
Merchants of Qikost
Mdama keep

Type:

Handheld, single-handed sword

Specifications

Length:

126.8 centimetres (49.9 in)

Width:

3.8 centimetres (1.5 in)

Height:

50.1 centimetres (19.7 in)

Weight:

2.36 kilograms (5.2 lb)

Ammunition type:

Shaped plasma

Energy capacity:

100 battery units

Effective range:

Melee

4 plasma nades ( credit to halopedia wiki )

H5G-Plasma Grenade.png

Manufacturer:

Iruiru Armory

Type:

Anti-Personnel Grenade

Specifications

Diameter:

14.6 centimetres (5.7 in)

Weight:

2 pounds (0.91 kg)

Filling:

9.3 oz Latent plasma

Operation:

Fused when activated, explodes 3 seconds after hitting a surface.

Damage radius:

  • Kill Radius: 3.96 metres (13.0 ft)
  • Damage Radius: 12.9 metres (42 ft)

4 frag nades ( credit to halopedia wiki )

H5G-M9.png

Manufacturer:

Misriah Armory

Model series:

M9

Type:

Grenade

Cost:

30 cR

Variants:

  • Standard infantry variant
  • Spartan variant
Specifications

Length:

  • Standard infantry variant: 9.5 centimetres (3.7 in)
  • Post-war model: 14.8 centimetres (5.8 in)
  • Spartan variant: 21.1 centimetres (8.3 in)

Width:

14.8 centimetres (5.8 in)

Height:

8.1 centimetres (3.2 in)

Weight:

0.4 kilograms (0.88 lb)

Filler volume:

0.19 kilograms (6.7 oz) of ComL

Effective range:

  • Killing radius: 5 metres (16 ft)
  • Casualty radius: 15 metres (49 ft)

Personal Gear

Although MC is using the current gen 2 modified mark 6 armor instead. This gives us a basic idea of the armor as shown up above.

Image result for gen 2 modified mark 6 master chief

Spartan abilities

Thruster pack ( he uses in space )

Animated GIF

Ground Pound ( although MC hasn't used this he shares the same ability to do so as AL has, and thus this is why AL is being displayed here not MC )

No Caption ProvidedNo Caption Provided

Prophet/Alc

Image result for Prophet crysis

Bio

Laurence Barnes aka "Prophet." Was at first a Human Spec Op's soldier, specifically Delta Force and part of a team called Raptor Team. Prophet had already seen combat before we played the first crysis game, in the fact he was fighting against terrorists in Operation Desert Storm and Operation Enduring Freedom. However, in the past he beat up his superior for making various mistakes and when other superiors tried to punish him and have him removed from his position and send him to federal prison, he thought he should earn the full right in doing so, by also kicking their teeth in.

Regardless Prophet despite that minor issue is a man who does follow orders, but of course if they account for his own morales and so on. He was set free from prison due to another person involved, but only if he was willing to try the Nanosuit 1.0 ( down below )

Crynet nanosuit

He was sent to find some people, kill some people, bash some people's faces in and so on. He fought against humans for a bit until the Ceph were discovered and found on Earth. It was here where Prophet gets a little more famous. Basically he fights some Ceph baddies, kicks their faces in as well, but basically dies in IIRC New York ( double checked that and was correct ). Sorry for the spoilers, but you've all had plenty of time finding the game and playing it you noobs. Regardless he dies and gives the suit to Alcatraz ( he dies via shooting himself ), who was a force recon marine and was sent to the Island to mess up some Ceph ( unkowningly though that he was about to fight some aliens ). Throughout Crysis 2 and basically Crysis 3, Prophet/Alc fused together anyway.... and they uh save the world like 3 times from the Ceph who through various ways tried to send it as it was what they always did in the past to further their own gains ( dont ask too long to explain in my own words ).

Although like Jensen, Prophet didn't really travel across the stars or into other dimensions like MC or Doom, but he still fought some powerful foes, how powerful well the Ceph as Ill showcase later on in this debate aren't push overs, and the more you know about them the more impressive Prophet is.

However, some ceph info down below

https://comicvine.gamespot.com/forums/battles-7/sci-fi-tourny-round-4-bastets-ceph-vs-dagit-tyrani-1879830/

I do have a respect thread for the Ceph, but still meh Ill rip from it to showcase them like I said if I must. P.S Also I'm cutting a lot info out and I do mean a lot, but Prophet is MC but just for Earth with a suit that can do some other interesting things without the need of a Spartan Ability so to speak.

Stats

Strength/striking feats

Sends a human CELL soldier flying with a single kick

Prophet/Alc punches through a helicopter's door which was resistant to armor piercing rounds

Prophet landed on the armoured glass of the VTOL’s cockpit and immediately started slipping off. He pulled his fist back and hammered it into the glass with all the power the suit could muster. He punched through the windshield and opened his fist. The now slightly misshapen grenade fell out of his hand and into the cockpit. Prophet slid off the front of the VTOL.

-Crysis: Escalation

Prophet raised his gauss rifle and fired the weapon’s underslung grenade launcher and then fired the entire magazine from the weapon at the VTOL’s pilot. Hypersonic rounds outpaced the grenade and sparked off the VTOL’s armoured windscreen. The armour-piercing solid shot made spider web cracks in the armoured glass. Then the grenade went off. The pilot was more startled than the VTOL was damaged, but he veered out of the way.

-Crysis: Escalation

Throws a Motorcycle at a helicopter

Prophet grabbed a motorbike that had been lying on the ground and spun around, throwing it at the VTOL. The motorbike circled lazily through the air. The pilot added thrust, moving the VTOL sharply out of the way of the spinning machine. Prophet used the momentary distraction to disappear into the store.

-Crysis: Escalation

Durability

As we can see here, Prophet/Alc jump from a very tall building to dodge an incoming mission and they land without an issue

Animated GIF

Fall again

Animated GIF

Agility/Speed

Prophet can leap good distances

Animated GIFAnimated GIF

Breaks through some protective glass and blitzes a soldier

Image result for Prophet crysis 2 cloaking gif

Weapons

SCAR ( his universe's version obviously with all attachments and also credit goes to crysis wiki )

SCAR

Production information
Manufacturer

Scrutch Industries

Model

SCAR

Type

Assault rifle

Technical specifications
Damage Per Hit

120

Magazine Size

40+1 rounds

Maximum Ammunition

41+280 rounds

Fire Mode

Fully-automatic, semi-automatic, under-barrel attachment

Operation

Gas-operated, rotating bolt

Rate of Fire

700 RPM

Range

50m damage drop start distance

Ammunition specifications
Ammunition Type

6.8x43mm

Muzzle Velocity

1100 m/s

Mass

20

Projectile lifetime

2 seconds

Damage Type

Bullet

Usage
Era(s)

2020s

Counterpart

FY71

Counterweapon(s)

H&K XM8

Affiliation

United States

Predator Bow (credit goes to crysis wiki )

861110 449440678458845 883771334 oCrysis3 2013-05-07 16-45-36-27

Production information
Manufacturer

Nyles Archery, Crynet Armories

Type

Bow and arrow

Technical specifications
Damage Per Hit

8

Magazine Size

1

Maximum Ammunition

Carbon-Impact:9(Single Player) 20(Multiplayer) Airburst fragmentation: 3 Stun/Electro: 3 Super-Thermite: 3 Recon: 3

Fire Mode

Single-fire

Rate of Fire

2

Accuracy

7

Range

5

Ammunition specifications
Ammunition Type

Carbon-Impact Stun/Electro Airburst Fragmentation Super-Thermite Recon

4 Frag Grenades

468px-Frag grenade.bmp

C4

C4 1

Personal Gear

Again Nanosuit 1.0 version ( out of date )

Image result for Nanosuit 1.0 crysis

Upgraded and improved Nanosuit 2.0 version ( kinda the current one but has been upgraded via Ceph indirect contact )

Related image

Nanosuit 2.0 Ceph Upgrade kinda deal and mixed with both Alc and Prophet

Related image

Armor mode

Image result for Prophet crysis 2 armor mode gifRelated image

Cloaking mode

Animated GIF

Therm vision

Animated GIF

Tactical vision ( as in he can understand what someone is doing and the threat that comes with it as we've seen with the helicopter, prolly not helpful due to... you know the lack of tech on your side, but still

Image result for Prophet crysis 2 cloaking gif

Adam Jensen

Image result for Adam jensen

Bio

Adam Jensen was an experienced SWAT specialists, chief of security for Sarif, task force operative, and the first human aug to successfully not have his body reject his aug enhancements. Keep in mind the biggest issue with being auged up isn't just being able to live past the augs placed inside of you, but to also have ur body not reject them on IIRC a cellular level. However, Jensen's first appearance in the game Deus Ex: Human Revolution. He basically had a Shepard moment. He was living the dream being a chief of security, going around banging all the nice scientist ladies ( alright maybe not all just one ), and you know living it day to day. Well suddenly kinda like shepard in space, a group of baddies came in rekted his pals and the company he worked for place and u know basically messed up Adam ( who was not auged at the time ) into a oblivion...... but then Jensen was gonna have none of that, and neither was his company, so.... His company without his knowledge spent tons of hours ( i think maybe even days ) to try to not only keep Jensen alive, but to aug him up into the killing machine we know him as today.

Once this was of course done Jensen wanted revenge and wanted to find the people responsible not only for what had happened that day, but to punish them for taking his gf--- I mean his fellow friend and scientist. In doing so he rekts up half the world in search for the group who took her and destroyed his life and kills them all. He finds them one by one and just murders them. He thought he could also save the world ( to a certain extent he did by obvious means ), but after that Adam was done, and he just now goes on operative missions and murders terrorist scumbags.

Overall though on a serious note like I said Jensen is a cross between Solid Snake and Shepard in both kind of stealthiness and the use of his abilities. He has a story similar to that of ME2 and has the gameplay of both MGS and ME. Overall hes a character that isn't used often, but hes actually a pretty interesting person and has more character depth than imo everyone here with the possible exception of Prophet/Alc.

Stats

Strength/striking power

Jensen is pretty strong he's capable of smashing through walls and killing the people behind it with enhanced sensors and optics

Image result for Adam Jensen breaks wall gif

Sends a person ( auged up ) flying

Image result for Adam Jensen breaks wall gif

Although that was game play, hes still pretty strong, however his benefit isnt in physical stats but in skill as well. I mean the dude really does have mad fighting skills

Reflexes/movement speed

Clears a room full of soldiers with utter ease

Animated GIFAnimated GIF

Quite enough to somewhat sneak attack his foes

Animated GIFAnimated GIF

Kills two guys with his arm swords

Related image

Again destroys another group. Granted you can see me chop this whole scene up, but still this is what exactly Jensen can do and is great at,

Related image

Sees bullets coming in is able to react and move quickly

Related image

Durability

Takes a punch through a wall and suffered no damage along with getting back up right after.

Image result for Adam Jensen breaks wall gif

Jumps through a wall

Weapons

Combat Rifle aka FR-27 Sanction Flechette Rifle

Image of FR-27 Sanction Flechette Rifle

Ammunition

Osprey GmbH 5.56x45mm NATO

Regular & Armor-Piercing (Standard & Elite)

EMP (Côte d'Azur)

  • Suppressor

Battle Rifle SB-762 Battle Rifle - Lancer version

Lancer

Ammunition

Osprey GmbH 7.62x51mm NATO

Regular (Standard & Elite)

Armor-Piercing

  • Suppressor
  • Scope ( obviously on there )

his custom blades

Image result for Adam Jensen arm blades bio

4 frags

Image result for deus ex human revolution frag grenade

4 mines

Image result for deus ex human revolution mine

Personal Gear

I can't really post his well body, but I will try with what I got ( brief run down )

Titan Shield or armor mode

Cloak ability

Optic sights as shown up above

Image result for Adam Jensen breaks wall gif

Icarus Boost which allows him to do exactly that down below,

Animated GIF

Tasers

Arm pulse cannon ( ik this wasn't part of his load out, but its part of his suit which I figured wouldn't matter unless u really dont want me to use it? )

Jensen also has tasers and various other tools to try and help him out, but I'll show case that if necessary. However, this includes hacking, basically if hes smacked across the air in a high up area he can use his powers to glide him down, etc, etc.

Now that, that's done. It's time to counter!

Counters to Floopay's team

Zack and Vash are my best bet for long ranged combat. Vash can shoot at targets dozens of miles away without the aid of a scope or even a rifle; but with his standard side arm. Zack also has similarly enhanced senses. However, Lichdrow Dyrr is likely my best scout. He can perceive the entire battlefield with his magic without putting any member of my team at risk.

That's pretty hard to cover. How do these guys do with people who are not only bullet timers, heavily able to resist weapons fire, and two of my teammates have cloaking devices? Judging from the battlefield, this isn't exactly miles upon miles, its maybe 3 tops IIRC. Someone drove a warthog from one side to another and knowing those can usually top out at 70-80 miles an hour if they cross in a few minutes then it's prolly no longer than 2-3 miles tops. However, my team has scanners, different visions to detect their foes, weapons to actually hit their foes from a good distance even with low end sniper rifles and battle rifles alike.

I think the goal for my team would be to turn this into a mid-short range battle. Zack is probably the most powerful person on the board for melee combat; but also carries some potent abilities in short ranged combat. I believe he is fast and durable enough to close the distance and wreak havoc against the enemy team. With Dyrr to back him up, however, I can almost guarantee that he will reach melee distance. Which will put a huge strain on your team with watching him in melee combat; while simultaneously trying to dodge my other team members in ranged combat.

This could be an issue, except two out of my four teams have cloak. The MC has jet flight which grants him some serious speed, and as shown up above ground and pound is no joke. Considering when AL applied it not only made a huge circle of impact, but with the fact he also in the other gif flipped a 51ton wraith without zero issues what so ever. The jet packs also help with movement speed and keeping a distance if so. MC has shields which allows him to tank heavy damage as well from being hit. I mean just look what happened when the Didact tossed him like a used napkin.

He tanked zero damage and got right up afterwards,

No Caption Provided

Adam Jensen, even though he can't cloak can apply the same kind of power when charging at someone with charge as shown down below again,

Additionally if Jensen gets flung he has the safety of his powers as well.

The other two have their various ways of handling as well. Doomslayer for example took a huge hit from a bigger demon that towered even over him. Yet he walked that scratch off like nothing. Prophet has already dealt with various TK and TP powered foes via Ceph and has dealt with Ceph Stalkers who move at 67 mph or as fast as cars on the free way. He not only dealt with them but when they ran off he caught up with them as shown down below, ( fyi Ceph stalkers can leap at 30 m/s or 108 kph or 67 mph and do this constantly )

It’s too far for the grunts but a lone stalker sails easily over my hiding place and clamps its talons around the trunk of a tree ten meters past. Then the tree’s falling, torn free of the earth by a couple of hundred kilograms of metal and jelly using it for a grab-on at thirty meters a second. And the outcropping it jumps to next, crumbling under its feet. And the pickup truck it tips over the edge of a severed roadway. The stalker leaps from point to point, never missing, never regaining the edge; it disappears into the void, dancing between falling objects.

-Crysis: Legion

My team is highly unlikely to not only be blitzed, but as shown up above everyone besides possibly Doomslayer has bullet timing feats, and some like MC hypersonic reactionary feats.

As shown in my opener Jensen also is a very skilled h2h fighter, and even when taking a heavy punch he walked it off like a champ. They all have various tools to handle Zack's stats and his melee skills. I think the last thing you would like to do is come in CQC with my team.

As for the rest of my team. Harry Dresden will use his abilities to throw magic, and lightning at your team. This can be anything form powerful, ranged physical blows that can flip cars, rip through several concrete walls, and conjuring barriers of fire. This gives some battlefield control and also allows him to force the enemy team where he needs them. He will also be backed by Dyrr, who can do much the same. Both of them have the ability to fast travel and teleport in their own (though with several limits for both). This should help them keep their distance and keep cover while they lay their magics on your team from a distance.

This seems very useful tbh. Honestly I'm kinda sad now haha, to a certain of extent ofc. However, how is Harry's bullet timing feats with hypersonic rounds coming from prophet and adam? Can he detect cloaked foes? How so if he can?

Although his powers I doubt will hurt any of my team due to EMP resistance and so on ( especially MC ), I know this will for sure cause some issues though nevertheless.

Finally, there is Vash. I would be willing to bet that Vash is the best marksman on the field, and arguably the best street level marksman in fictional history. Vash's bullets can blow through barriers, and armor. His biggest limit, however, is that he won't kill. He'll fire at your team; but he will only be maiming; not killing. Which can be a disadvantage; but if your team gets maimed; Zack, Harry, or Dyrr can likely take them out of combat.

Considering three out of the team I represent aren't exactly the best sharpshooters I can agree. However, those three do have excellent training in firing their weapons. This means that although they may not be Vash good, they are still d*mn near good at what they do. Especially when they've all had years even decades of training/combat experience and dealing with alien/augmented humans who in turn have had their reflexes increased and so on.

The only one I can contest this point on is MC. Considering something like this,

Image result for Spartans shooting from orbit comic

is just another day for a Spartan.

My team's advantages

My team takes this in a few different ways I feel

  • Stats - Although your team can be stronger or faster at times, but I feel my team had the durability, movement speed ( no ones traveling faster then MC or Jensen ), and although the other stats COULD be in their favor, I feel our reactionary speed, and other various tools will help balance this out more
  • Our weapons will kill you over time depending on how your team can handle being riddled with bullets and other various ways of being put down, aka explosions and so on
  • Our team has the tech to compete just fine ( two have cloaks ), 1 has a shield and good armor, 1 has great armor, they all have various tools to protect themselves and their ways of fighting to keep themselves alive.
  • ^ To add to this we have sensors, scanners, and various other ways to counter your magic with HUDs and detects for those who choose to hide at first. This includes people who are sniping!!! Watching u Mr. Vash! XD

Overall I feel your team has what it takes to beat mine. There's no question about it. I like a close fight. However, I feel your team can't stand up to the versatility my team brings which means. Even if my team makes a mistake they have an easier chance of recovering compared to yours.

I know Floopay, its about time I responded XD @floopay

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deactivated-5dace575ce059

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@reaverlation You've been tagged, you don't need to vote, but you asked so I thought i'd tag :D

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reaverlation

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@killerwasp: If that was your opener for Prophet and Jensen, can't wait till you bring out the big guns, especially for Prophet!

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@reaverlation: Yeah, there's so many comics and novel feats I have to draw from. I could of added more, but to be fair my gif thing was messing up and so was the quotes being put in. I literally spent 7 hours fiddling with that sh*t. That's why they're so much smaller than lets say MC's due to the site having issues and my gif maker struggling to work for some reason.

Edit: Actually looking over my opener even still.... some gifs didn't make it through and are left blanked argh!

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reaverlation

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@killerwasp: Yeah one of the spoilers doesn't work. I probably won't vote, like you mentioned, but I fanboy seeing Prophet being repped. Jensen is a bonus haha

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T4V

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Jacthripper

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Harry Dresden in a thread? T4V!!!