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#101 Posted by shirso (2182 posts) - - Show Bio

@darthjhawk: Ok, shit just officially got real.

Great post.

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#102 Posted by captain_inverse (2141 posts) - - Show Bio

Please T4V

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#103 Posted by Darthjhawk (2595 posts) - - Show Bio
Online
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#104 Posted by CallMeBlast (1573 posts) - - Show Bio

T4v please, already learned some new things.

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#105 Posted by shirso (2182 posts) - - Show Bio
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#106 Edited by BrownZeus (440 posts) - - Show Bio

@shirso: awesome looking forward to it.

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#107 Edited by Darthjhawk (2595 posts) - - Show Bio
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#108 Posted by Kallinalli (122 posts) - - Show Bio

Too bad the shinigami is missing on the great Causality, Event and Plot manipulation powers of the Fullbringers. :/.

https://i.imgur.com/xJkgXGF.png

https://i.imgur.com/b9vmf6v.jpg

https://i.imgur.com/A9pmqxE.png

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#109 Edited by BrownZeus (440 posts) - - Show Bio

@kallinalli: Dont reveal my cards pal, wait for the posts.

These are composite characters, if I jam everything into one post people are gonna get information overload. I will split all the abilities in to 2-3 posts.

So dont worry and dont call the shots too early.

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#110 Posted by shirso (2182 posts) - - Show Bio

_-_

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#111 Posted by Thenewguysnm1 (2656 posts) - - Show Bio
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#112 Posted by shirso (2182 posts) - - Show Bio
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#113 Posted by shirso (2182 posts) - - Show Bio

@brownzeus: @darthjhawk:Very sorry for the delay guys, had some personal stuff going on. But the good new is that I am more than halfway done and the post should be up in 2-3 more days if everything goes well. Hope you guys are still interested in this.

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#114 Edited by Darthjhawk (2595 posts) - - Show Bio

@shirso: No problems from me man. Take your time, I am still very much into this.

Online
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#115 Edited by BrownZeus (440 posts) - - Show Bio

@shirso: Ah damn thought you finally posted XD, dont worry I am completely into this CaV. Actually I was afraid you lost interest but didnt want to ask to avoid making you feel pressured.

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#116 Edited by shirso (2182 posts) - - Show Bio

@brownzeus: @darthjhawk: Finally...

We have waited and we have watched. Now we act..
We have waited and we have watched. Now we act..

Preamble

First of all, I apologize profusely for the long delay in making this post. I had some personal stuff going on in rl which made things hell for a few weeks. Things are mostly sorted out as of now, so I am finally back after what was basically a mini hiatus, ready to debate the shit out of hypothetical scenarios featuring fictional characters. Ah, the good old Vine, how I've missed you!

So without any further ado, let's get to this...

Haki vs Sharingan and general Shinobi Counters

D

Here we see Sanji outmaneuver Katakuri's jelly bean attack. What makes this notable is that Katakuri had already foreseen Sanji dodging the priest shooting Sanj and so attacked to deal with that. Consequently he is surprised when Sanji dodges this as well.

All fine and dandy, except the fact that Sanji himself is hyped up by the fanbase to be a better CoO master than Katakuri, as he is supposedly the CoO "specialist" of the Monster trio. Now opinions on Sanji's overall power level in the New World varies wildly, but either way, its a fact that Sanji is an adept CoO user as well, and he was almost certainly dodging those shots using CoO and not just raw speed, so your argument that CoO can be bypassed by raw speed becomes shaky.

While its true that CoO can be bypassed with a high enough speed gap, this method has become more and more obsolete against Katakuri level CoO.

Take for instance Katakuri vs G4 Luffy, who is exponentially faster than Sanji and arguably faster than Kata without CoO as well (since G4 could land multiple hits on a flustered Kata).

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As you can see, Kata can precisely "see" where Luffy will be punching, and shape shift accordingly, even though Luffy is no slouch in CoO himself and G4 is one of the fastest characters introduced thus far.

Note how Sasuke says he could not catch Naruto's movements blitz beforehand. However with the Sharingan the user can actually see the movements down to the finest muscle tension, and as such can correctly place their body or counter in the perfect spot to strike back against their opponent. This would compensate for not only a speed disadvantage, but also supplement a speed advantage given that it will allow the user to see the opponent's counter before they can make it.

Cool enough, it seems invaluable for h2h based cqc. But what if there aren't any muscle movements to "read" ? Can Sharingan help the Shinobi out react say a quake punch from Whitebeard, or a barrage of lasers from Kizaru? Can it warn the Shinobi of unexpected counters by the opponent (as it warned Luffy of Mihawk's counter at Marineford) ? Just some of the ways true future sight (like CoO) is superior to mere muscle reading, no matter how fine or perfected, which even many highly trained real world martial artists can do.

Besides, Sharingan can be overcome by speed just as any other form of precognition.

But can it differentiate the auras? Clones are extremely hard to tell from the user as they divide chakra/auras evenly among the clones and the user. Even the Sharingan, Byakugan and the Rinnegan can not tell the difference. After all, Kaguya could not tell the difference between Naruto and his clones:

Ok, if there really is no difference in aura level between the original and the clones, then logically CoO shouldn't be able to differentiate.

But this raises a question, won't it drastically weaken the original as well to share chakra equally amongst so many clones ?

Even if you are not affected that is fine, the other elements are still privy to attack, especially water clones or most water style jutsu for that matter.

A common misconception. Its only the sea that has the characteristic depowering effect on DF users, not water in general. Luffy doused himself in water to fight Crocodile at MF, and the most recent chapter showed that sufficiently powerful DF users like Oven has no problem even affecting the sea with DF abilities.

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Oven's DF boils the sea up in seconds, killing all the fish and severely damaging Bege's ship.

So with Ice and Snow powers I doubt water jutsus would affect me much.

The Invisibility factor is countered by the fact that with the Rinnegan, I can perceive invisible beings rather easily along with being able to sense them with my sage sensory abilities:

Ok fair enough, the Shinobi can see me.

Meanwhile the destructive attack can be countered or even overpowered by Tailed Beast Rasenshurikens that all hold an individual element along with the Truth Seeking Orbs. And if need be my character can also fly or even shift the dimension:

What about non-elemental attacks? Can Rasenshurikens or TSB's absorb the massively powerful shockwaves created by WB for example, or Fujitora's gravity attacks ?

Now that's over, its time to address the specific strategies and techniques of my opponents. I'll tackle the Shinobi first, since Brown hasn't laid out his full strategy yet.

Holding the Fort 1: C4 and Dust Release

D

When it comes to all of our characters we all have some insane offensive capabilities, and even more defensive capabilities. To help compensate for that, the Shinobi can channel one of the most underrated and lethal characters of his universe; Deidara.

Yup, Deidara is cool.

Here we see the how the attack works one way by creating a massive bomb that when explodes, microscopic bombs enter the bloodstream and destroy the targets from the inside from a cellular level.

Deadly indeed, but my defense here is OP Logias are made entirely out of their respective element, even internally.

For example look at Kizaru being blown apart by Apoo's explosion:

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Notice how there's no trace of blood or even an intestine or two, inspite of the fact that he was cleanly blown in half ?

We see a similar thing when Marco and Vista cuts Akainu,

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As you can see, Akainu's body doesn't have blood, only lava.

Unless you have haki, Logia types internal body is made of their element, so should be able to withstand Deidara's attacks.

Besides, we have Logias like Smoke (Smoker) and Gas (Caesar). How would C4 blow apart something like that?

What makes C4 so lethal is the deceptiveness of it. It sets up to be a massive explosion but when it goes off, makes it seem like a dud. The next thing opponents know, they are being vaporized from the inside out.

Observation haki hard counters this. As Luffy vs Mihawk at MF showed, CoO can warn you about potential deadly traps in the future (and its not even just a simple warning like Spider Sense, it actually gives you a full glimpse of the danger).

In addition in enters the bloodstream via inhalation, that means just breathing or talking will let this attack go off.

But if I have prior knowledge (which I would with CoO), I can fly out of range of the vicinity of the explosion. I can also protect myself using Bartolomeo's barriers.

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Dust Release (塵遁, Jinton, Viz: Particle Style) is a combined nature transformation kekkei tōta, an advanced version of kekkei genkai, made up of techniques that mix earth, wind, and fire-based chakra to create pulverising force. The techniques of this nature initially form as a small three-dimensional object (e.g. a cube, a cone, etc.) composed of chakra that forms between the user's hands. When the technique is released, the form expands and surrounds the target. This nature allows the user to manipulate molecules, giving them the ability to disintegrate anything on a molecular level within the boundaries of the three-dimensional form.

First of all, though very lethal, Dust Release does have a charging period, and can be intercepted before use as we see in these scans:

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Next, the Marine can use Shambles to easily escape the Jinton death cube, or better yet, switch places with the Shinobi or Shinigami.

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1) Law can teleport freely within his Room.

2-3) Can switch places freely with people. Note how fast this ability can be activated, even Doffy got blindsided.

And Katakuri's future sight means I'd already know a few seconds in advance that the Shinobi is going to use Jinton, so I can deliberately let myself get caught up in the cube, then swap places with the Shinobi/Shinigami at the last moment.

Holding the Fort 2: Yin-Yang release and TSB's

D

Here we see how the Third Hokage note the dynamic and fluid shape transformation of the TSB's and how they turn targets to dust similar to Dust Realease, but stronger seeing as how they use all five nature transformations. It is essentially chakra in its purest form that will be a insanely powerful offensive and defensive tool.

Nature transformations in Naruto comprise Fire, Water, Wind, Earth and Lightning, right?

That still leaves certain elementals like Light (Kizaru), Darkness (Blackbeard) or just plain Gas (Caesar) that should be able to shrug off its effects. That's the advantage of having access to all Logia types, I can pick and choose elementals that would work best in specific situations.

And can't TSB's be countered by Senjutsu, or natural energy?

So will powers like fire, lava, ice etc counter the TSB's ? (I ain't sure myself, just asking because certain Logias are extremely similar in their powers to Senjutsu users in Naruto).

Truth-Seeking Balls are extremely destructive, as already stated, capable of turning targets to dust in a similar manner to Dust Release. The orbs are similar to Tailed Beast Balls, and in fact have been used by Naruto Uzumaki to create his Tailed Beast Ball Rasenshuriken.

Ok, quick question here, what is the strongest/most durable material these TSB's have vaped?

Coz I can use Jozu's Diamond fruit to get a body made entirely of diamond. Does TSB's have feats of affecting a material that durable?

Besides I also have access to Marco's incredibly fast regenerative abilities, on top of natural Logia regeneration:

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1) No sells a massive barrage of lasers from Kizaru. Note that Kizaru was most likely not his usual trollish self here because he was attacking goddamned Whitebeard there. I know the Admirals don't have the most feats, but logically this is at least island lvl regen casually.

2) Regenerates having multiple holes shot through his body bu Kizaru again.

3) Unfazed by Akainu's full power magma.

So, raw durability wise, it seems to me that the Marine has a fair chance of tanking a TSB or two based on:

1)Logias like Light, Darkness, Gas, etc which don't come under Naruto nature transformations.

2)Extremely durable materials like diamond.

3)The ridiculous regenerative abilities provided by Logias in general and Marco's fruit.

When kept in their default sphere form, they can be used as high speed projectiles and have them return:

Well, then I can reverse them using Law's ability:

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Law has redirected meteorites, so I don't think doing the same to TSB's would be a problem.

Holding the Fort 3: Senju DNA

D

Taking advantage of the innate properties of Wood Releasewhich allows the user to force trees to grow on any surface at a rapid pace, the user creates a dense forest of flowering trees. During the forest's formation, the user can have the branch restrain any target(s) that tries to attack the user before the formation of the forest is complete. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. The user can also control where the pollen spreads so it does not affect them nor their comrades

So poison pollen huh? Kek, Magellan, the Poison man.

A technique developed by Hashirama Senju, where the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user maneuvers it as they see fit for attack and defense; and furthermore, this immensely powerful technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant.

So essentially a physical attack right? Not much to worry I think. And a barrage of Akainu's magma fists (which would burn these to a crisp) or Aokiji's flash freezes would make short work of a killer forest.

A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform jutsu.[4]They have the ability to travel far from the user and are able to communicate with the original.Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree. This, according to Madara Uchiha, makes it the perfect clone technique that only he with his dōjutsu was able to see through

Won't they be extremely vulnerable to fire based attacks though?

The other stuff, like the giant wooden statues or Senju regeneration will be addressed in time. But for the most part, I don't see a Wood style, which is heavily physical based doing much at all to the Marine. Remember he is completely immune to both blunt and cutting attacks, on top of Logia intangibility. Country sized wooden Buddha is cool, but all that size is for naught if you can't physically affect your opponent.

Dealing with the Kaiju

First of all, let me say that most of your giant summons, like the Rinnegan beasts, or Hashirama's Buddha or the Gedo statue seem primarily physical opponents and hence can't really harm me. That said, they can still be invaluable for defense and a nifty distraction,so I have ways of dealing with them.

The Rinnegan Summons

Conqueror's haki gg.

Jk

There are several ways to deal with these creatures, first let me introduce Nico Robin's Hana Hana no mi.

This is a Paramecia that allows the user to replicate or sprout pieces of their body from any surface, object or living thing.

Somewhat like this...

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Those legs tho...

Robin's limbs also have incredible strength. Even pre skip, much smaller constructs could restrain extremely strong opponents like Oz and Pacifistas.

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1) Arm locks Oz, this is impressive considering Oz's ginormous size and strength.

2) Snaps a Pacifista's mouth shut with a single smack. These were arguably the strongest enemies the pre skip SH's faced.

That's how deadly the ability is with a character who can't even use haki, or can use all DF abilities !

Now I can't sprout limbs on my opponent's body (the most nasty application of the power, back snap gg :P), but I can sprout several of these giant limbs out of the ground to keep the summons at bay. Robin can't, but I can harden these limbs with Armament haki to exponentially boost their durability.

Now all I need to do is touch these summons with my limbs and stack an appropriate DF to finish the job.

Off the top of my head, I can:

Send 100 million volts through their body ( can go up to 200) (Enel)

Inject a large amount of extremely lethal poison (more on this in a moment) (Magellan)

Can suck the moisture right out of their bodies (Sir Crocodile)

Can Flash freeze them instantly (Aokiji)

Speaking of giant beasts, I have something of my own which your summons wouldn't like at all.

Meet Venom Demon: Hell's Judgement, Magellan's most powerful technique. This creates a building sized construct of highly corrosive poison, capable of killing folks on contact (even people like Blackbeard).

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The poison is also corrosive enough to melt stone.

With this guy surrounding me, its practically suicide for your summons to charge towards me.

Lastly, I can actually control each of these summons like puppets with Doffy's parasite string:

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1) Doffy can control the populace of an entire city with this technique.

2) Its strong enough to penetrate Jozu's diamond tough skin and restrain him. This is the same guy that casually ripped out and threw a small mountain sized iceberg.

Robin + Moriah

I already discussed Moriah's Shadow fruit and its deadly applications in my opener. But with the multi-tasking abilities provided by Robin's fruit, it becomes a literal nightmare for my opponents.

Now I can't sprout limbs directly on my opponent's bodies, but I sure as heck can sprout limbs on their shadows ! After that, its simply a matter of cutting the shadow, and the fight's instantly over. This method would also be invaluable for crowd control, as Robin can sprout hundreds if not thousands of these limbs on a whim.

Also, needless to say, this is almost impossible to defend against without at least some prior knowledge. Robin herself can sprout her limbs and attack ridiculously fast.Just 1 feat:

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Takes out Hakuba at almost point blank range with only a split second to react. She even says that speed is kinda useless against her powers.

To understand why this is impressive, remember Hakuba blitzed through an entire arena of New World colosseum fighters in an instant.

And this Marine's body is probably a billion times physically stronger than Robin's and with Observation haki to boot. Do the math.

Perona + Big Mom

Introducing two new DF abilities:

Perona's Horo Horo No Mi

Though seemingly a gag fruit, the Horo Horo actually packs a deceptively powerful punch with its "Negative ghosts" who, as Robin explains, breaks the spirit of any person they pass through. These "ghosts" were shown to be intangible and physically invincible for all practical purposes. Kuma's DF is the only ability in the verse so far which could actually affect the ghosts offensively.

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Drives Luffy, Franky and even freakin' Zoro nearly to the point of suicide in the space of a single panel. If you are remotely familiar with One Piece or even shonen protagonists' character in general, I don't need to explain why this feat is impressive.

Now this does look like a one shot ability, but I'll be honest and state its limitations up front:

  • The effect is temporary, like I'd give 5-10 minutes at max.
  • A person who is himself sufficiently cynical and pessimistic can apparently shrug off its effects (like Usopp). Its only positive minded, strong willed characters like Luffy, Zoro or Franky that are affected most by this power.
  • The ghosts can still be dodged or affected by certain abilities (like Kuma's for example).

This is another of those abilities which look perfectly innocuous until its too late. Its impossible to avoid without prior knowledge, and with all the chaos going on already in the battle field, I doubt either of my opponents would notice one pale apparition passing through them. And these ghosts are intangible and immune to conventional damage, so I don't have to worry about them getting one shotted by AoE attacks or collateral damage.

The Horo Horo is a beauty, but the fun starts when it works in conjunction with...

Big Mom's Soru Soru No Mi

The power of this fruit in one word, is Soul manipulation. It allows the user to drag out the life force from living things, down to the last second of their remaining lifespan if required.

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Mama drains 40 years off Moscato's lifespan, killing the poor fellow instantly.

Now OP doens't make absurdly broken NLF abilities, so there's a catch here: this ability works only if the target is at least somewhat afraid of Mama.

In one of the most epic moments of the series thus far, Jinbei no sells Mama's powers because as a member of the future Pirate King's crew, he has not the slightest fear of, in his words, a "mere Yonko".

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This is an annoying drawback to the fruit, and normally would have made this particular ability useless in a debate, but with this Marine, I can easily circumvent this issue by using Mama's and Perona's fruits in conjunction.

I don't expect the composite Shinobi or Shinigami to be afraid of the Marine, but what stops him from breaking their spirits, and turning them into depressed sad sacks at least for a few minutes with Perona's fruit ? This in turn leaves them vulnerable to Mama's soul manipulation, and an easy victory.

Of course Perona can create an unlimited number of her ghosts, so this combo is again handy for crowd/clone control as well.

Hax : Offensive

Here, I will discuss a few more DF's which can bypass conventional durability and be used to great offensive effect.

Brulee's Mira Mira no Mi

Allows the user to create any number of mirrors at will and use them for a variety of interesting effects.

It can reflect any attacks right back at the user.

It can be used to trap enemies inside a pocket dimesnion known as the "Mirror World". This dimension can also be accessed by the user as kind of a safe house.

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Reflect Carrot's punch and traps her in the Mirror World.

Foxy's Noro Noro no Mi

Emits a beam of Noroma photons that slow down an opponent drastically (though the effect is only for 30 seconds). Any attacks on the affected during this period gets inflicted all at once when the interval ends.

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First usage of the fruit, when Foxy uses it to cheat and slow down the SH's boat, followed by an explanation of his powers from Foxy himself.

Its drawbacks are that the user is not immune to the fruit's powers himself, and the beam can be easily dodged or reflected by mirrors.

But again this is one of those innocuous yet deadly attacks. Hard to predict or counter without prior knowledge, and makes it incredibly dangerous for my opponents to get anywhere close to me, and as seen in the previous scans, it works on non living objects, so can be used to slow projectiles like the TSB's.

Caesar's Gasu Gasu no Mi

Allows the user to create, manipulate or transform into gas at will.

Has several useful applications.

Gas Robe: Caesar attacks his opponent with poisonous gases.

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Luffy is fine due to high poison tolerance

Gastanets: Using flammable gases, Caesar creates an explosion.

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1-2) KO's Usopp and Nami (in Sanji's body)

3) One shots Fighting fish, these species are powerful enough to capsize ships single handed.

Gastanets won't bother my opponents too much, but they are hard to avoid and quite spammable.

Land of Nothing: Caesar removes all the oxygen in the air around himself. Perhaps Caesar's deadliest ability, this chokes any opponent in the attack's range due to the lack of oxygen. Luffy got incapped in the span of a single panel when he was caught off guard. So yet another ability that's easy to get hit by without prep.

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Magellan's and Foxy's abilities were good enough, but this virtually ensures that neither the Shinobi or the Shinigami would be able to get anywhere close to me. Same goes for their clones and summons.

Hancock's Mero Mero no Mi

Every girl's dream fruit, though I ain't expecting wither the Shinigami or the Shinobi to suddenly turn into creepy pervs in the middle of battle.

However, this fruit has other uses, like it can transmute people and objects into stone, even without any feelings of lust or even direct physical contact.

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1) Slave arrows petrify enemies on contact

2) Even physical attacks from Hancock can do the same.

Hax : Defensive

I have already discussed the enormous number of defensive buffs the Marine has, to recap:

  • Perfect blunt force resistance.
  • Perfect cutting/piercing resistance.
  • Logia intangibility + Regeneration
  • Marco's Phoenix Regeneration.

Here I will discuss 2 more powerful defensive fruits:

Ivankov's Horu Horu no Mi

This fruit allows Iva to use hormones for quick and easy stamina/healing boost.

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They also allow to instantly change the gender of any person:

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Changes the hunky Bellett into a siren instantly.

Looks goofy, but I bet my opponents won't like this happening to them mid battle.

Kuma's Nikyu Nikyu no Mi

I will cover this fruit's considerable offensive capabilities in a moment, but first, it allows near instant travel speed.

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Travels from Thriller Bark's docks to the main palace ramparts pretty much instantly

One of the fruit's more esoteric uses, it can be used to physically repel "pain" itself from bodies, condense it into a ball, and even give people's pain and damage to someone else.

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1-2) He repels the accumulated damage from Luffy's body and give it to Zoro at will.

3) Luffy's injuries have vanished after he wakes up, making this a perfect healing ability.

The Heavy Hitters

The Marine isn't lacking in hax, but he has ample raw power as well. I discussed many of these in my opener, like the 3 original Admirals, Enel, Whitebeard and Law. Here are a few more.

Blackbeard' Yami Yami no Mi

Gives the user power over darkness itself.

Black Hole: Throws tendrils and waves of darkness around which sucks everything in the near vicinity, like its namesake.

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1) Engulfs and sucks in an entire city.

2) His darkness is strong enough to restrain Whitebeard (albeit a heavily injured WB).

Liberation: After engulfing objects, BB can compress them and release them as projectiles.

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1) This attacks casually operates at city level.

2) Throws out a bunch of random Marines.

Kurouzu: BB can attract opponents towards him with his powerful gravity.

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Somewhat similar to BB, we have Admiral Fujitora's Gravity based fruit. It hasn't been named yet but is undoubtedly one of the strongest fruits seen thus far.

Like Madara, Fuji can instantly summon meteorites from space.

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His meteorites aren't as big as Madara's (at least not yet), but they are spammable, and still powerful enough to completely vaporize a substantial chunk of land this deep.

His TK is also island level at the very least.

Lifts the rubble around the entire country of Dressrosa and compresses it
Lifts the rubble around the entire country of Dressrosa and compresses it

Last for now, Kuma's fruit has cool offensive uses as well.

Ursus Shock: Compresses a large amount of air into a small bubble and then releases it, creating a shockwave powerful enough to devastate Thriller Bark, an island sized ship and shake it to its core.

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This attack was powerful enough to KO everyone on TB except Zoro and Sanji.

His signature move, he can insta bfr opponents large distances (like halfway round the world) just by touching them.

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BFR's Perona from TB to Kuraigna island with a touch.

Countering the Shinobi's strategy

D

Since both the Shingami and the Marine are getting airborne, the Shinobi will stay closer to the ground. As soon as the Marine opens up his barrage, I use Amenotekijara and put the Shinigami in my place so that they get hit in my stead.

Cool, the Shinigami takes a hit instead of the Shinobi. I am fine either way.

hen after that I hit the Marine with a Super Tailed Beast Rasenshuriken combo. This should soften up both combatants or at the very least force them to use their strongest defenses off the bat and potentially exposing weaknesses to me. Then using Amenominaka, I pull the Shinigami into the Acid Dimension and leave them there, temporarily removing them from the fight.

The STBR is essentially a huge ass explosion right? Why would it affect me through the array of defensive buffs I have mentioned? I can transform into light or smoke and chill, I can escape into the ground (Senor Pink) or the Mirror Dimension (Brulee) temporarily.

This leaves me and the Marine in the main dimension, as such I summon two clones of each elemental type and use the as a distraction, with the wood clones using Susanoo. One more clone is off gathering natural energy for Sage Mode

I have ample crowd control methods to get rid of numbers quickly:

  • Move around at light speed, bfr'ing everyone with a touch.
  • Sprout hundreds of limbs around the ground, bfr'ing everyone and their mother.
  • Create a city level darkness envelope to suck everybody in.
  • Unleash an island level earthquake (TSB's can't absorb shockwaves).
  • Unleash an army of intangible, invincible hollows.

Just some of the ways. I don't think clones are going to last very long tbh.

Meanwhile I prepare two C4s and when the Marine is done dealing with the clones, I use another big attack or Wood Style Spam, and detonate C4.

Wood Style is an entirely physical attack and would do nothing to me. C4 has already been discussed.

Throughout the fight i have Kamui ready to respond to any counter attack.

Yeah about this, afaik there's a time limit on Kamui, and the user can't actually attack anyone in this mode, making it good for defense only. But I have ways of dealing with even this.

Why the Marine wins:

Observation Haki

As I have discussed, CoO is no ordinary precog, but gives a full view of the future. The advantage over something like the Sharingan is that I can exactly know what my opponents are about to do, and counter accordingly. This is not just limited to h2h or move reading, but can warn me of deceptively dangerous abilities like C4 or the Shinigami's array of Espada/Sternritter hax as well.

The converse isn't true though, as I have several innocuous looking yet deadly abilities which are almost impossible to counter without prior knowledge, something my opponents have no means of getting.

This is a fight where a lot of hax is gonna get thrown around, question is who draws first blood. The CoO's unique advantage allows me to do just that, land the first crucial hit.

Even trying to get close to me is suicide

Here's why:

  • Magellan and Caesar's poison gas, Venom demon, etc. Caesar's Land of Nothing as well.
  • Foxy's beams.
  • Iva's gender benders.
  • Kuma's one touch bfr's.
  • Crocodile's dehydrating touch.
  • Brulee's dimension bfr.
  • Perona's pessimism.
  • Among many many others.

Let's face it, this fight will get cqc at some point, most fictional characters, no matter how powerful, mostly don't fight by standing and spamming random energy beams. Even stupidly powerful guys like Beerus always start with h2h.

This fight will be no exception, and my specific powerset means I without a doubt hold the overwhelming advantage in this regard.

I have the raw power and hax to put the other two down

OP is at a disadvantage here because the series ain't finished, so I am lacking access to a lot of fantastic feats that the likes of Luffy, Blackbeard and the others will perform EoS. Still, as I have laid down here, I have more than enough hax and power to put the other two down.

I don't yet see any counters for some of the combos I have discussed in this post, and WB's DF alone is enough to give most Naruto/Bleach characters a run for their money in sheer power, barring only maybe the Naruto god tiers.

The mother of all tanks

Brown Zeus hasn't really shown his hand yet, but I will reiterate, there isn't much in the Shinobi's arsenal capable of taxing the Marine's durability, regen and intangibility.

This goes for the Shinigami as well, but there are several layers of durability you need to bypass to truly harm the Marine:

  • Specific immunities provided by certain DF's (like Luffy's against blunt force, Buggy's against cutting, Enel's against electricity, Magellan's against poison, Aokiji/Akainu's against temperature based attacks.
  • Logia intangibility. I can also pick and choose Logias as per the situation. A TSB might wreck a magma or ice man, but I doubt it would do much to a light or smoke man.
  • Logia regeneration.
  • Marco's regeneration which has allowed him to no sell serious attacks from Admirals.
  • Jozu's diamond hard body will tank practically anything remotely physical. Amp it further with Yonko level Armament haki and it becomes almost impossible to hurt the Marine at all.
  • The tremendous raw durability and reserves of pain tolerance any OP character worth their name has.
  • Lastly, I can always use Kuma's fruit to repel all the damage out of my body (I can escape to my pocket dimension for a respite to do this).

Whew, that took forever ! The Shinigami will take the spotlight in my next post, but till then I hope you guys have got enough to chew upon. I am interested in how you guys counter my DF combos and how you plan to actually put the Marine down.

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#117 Posted by BrownZeus (440 posts) - - Show Bio

WOHOOOOOOOOOOOOOOOOOOooooooooooooooooooooooo my turn. Kinda busy but should take me a few days at most.

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#118 Edited by BrownZeus (440 posts) - - Show Bio

@shirso: Good stuff btw. gonna read it a couple of times.

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#119 Posted by Darthjhawk (2595 posts) - - Show Bio

@shirso: Hot damn. Amazing post my man.shit really just got real.

Online
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#120 Posted by Darthjhawk (2595 posts) - - Show Bio

@shirso: Also btw, don’t feel the need to apologize. RL can be crazy sometimes, shouldn’t have to apologize for taking care of business and yourself.

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#121 Posted by shirso (2182 posts) - - Show Bio

@shirso: Hot damn. Amazing post my man.shit really just got real.

Thanks man. This is turning out to be too much fun.

@shirso: Also btw, don’t feel the need to apologize. RL can be crazy sometimes, shouldn’t have to apologize for taking care of business and yourself.

No worries.I have been on the other side and know how frustrating it can be if your opponent doesn't post for weeks on end.

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#122 Edited by BrownZeus (440 posts) - - Show Bio

@shirso: well it can be frustrating, but it takes shred of compassion to understand that life is greater than a forum. We are all busy. When one hast little time one has to be in the vine it's either not posting or typing quick replies with lot of grammar errors like me.

Like how darthjhawk said, no need to apologize.

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#123 Edited by BrownZeus (440 posts) - - Show Bio

Hey @shirso and @darthjhawk just posting here because my post should be up within 12 hours. Sorry for the wait, have been busy.

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#124 Edited by BrownZeus (440 posts) - - Show Bio

Quincy Shrift: The greatest Hax in all of Bleach.

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Hello everyone, this is my second post, I have been working whenever I can with it and it took me a fair amount of time. This is my first CaV so remember if possible any feedback would be awesome, I am always looking towards improving myself so anything is appreciated.

@shirso@darthjhawk

Before we start I must add a small disclaimer here, this is not everything the Bleachverse are capable of, there are many abilities that are not showcased here, however because this is such a wide topic there is only so much I can reasonably fit in a post.

Thanks for the patience everyone, without further ado here is my second entry int his CaV, hope you enjoy it.

Quincy Schrift: The Defense.

I have a strong belief that defense-wise there neither Shinobi nor Marine is capable of topping the Shinigami, more than just durability Bleach is known for its hax, and what better than the Quincy Schrift to highlight this fact? A composite is the worst thing you could face when it comes to Bleach, and that is because the hax is so great that while I was researching Bleach I was stunned, I am not even sure if the Marine or the Shinobi have anything to put down the Shinigami for good unless the Shinigami allows it, and this is purely from the Quincy perspective.

"The Miracle"

Gerard is one of the two Sternritter to have had his powers before Yhwach bestowed a "Schrift" upon him. In short Gerard's powers make the Shinigami a tank, the kind of tank one that just refuses to die, right off the bat what makes Gerard's special is his ability increases his powers though the bestowal of "Miracles", the description of this is that Gerard grows stronger through the thoughts, feelings, and desires of himself and those around him. By focusing on the enemy's fear of being unable to destroy him. the most notable aspect of this ability is that is massively increases Gerard's size:

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However it is not just that, Gerard's durability increases with every wound "The Miracle" recieves, effectively making giving the Shinigami a tank that just becomes sturdier and sturdier with more fire power.

To emphasize what I mean initially Gerard was able to be normally wounded by Senbonzakura:

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However after only the first miracle boost Gerard was already so durable he could deflect Senbonzakura with his own palm.

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However this is not the only feat of Gerard's. With only his first Miracle basically any Shinigami at normal or below captain level cannot harm him.

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This really goes on and on, Gerard's Durability is incredible. I think you all get the point. Moreover not only does Gerard's body grow in size and durability but also "M" has an incredible healing factor that further strengthens Gerard every time he is wounded.

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So even when there is a power spike that can dwarf Gerard's durability the healing factor kicks in and takes Gerard's stats to the next level.

What is so incredible is that the healing factor of Gerard makes him basically unkillable, even when split in half Gerard will completely heal:

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Never-mind being split in half, even when Gerard's body is frozen and then shattered to rubble, even when his head explodes, even then the healing factor does not stop.

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Like I already posted in my previous post Gerard in this base form is already strong enough to trade blows with unpatched shikai Kempachi Zaraki. What is so incredible is that this is only Gerard's most basic form, he still has two forms that are even stronger:

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Sadly Like every other god damn thing in this arc there is a substantial lack of feats for the last form. still the healing power is unquestionable.

"Antithesis"

Antithesis has the power to reverse anything that has already happened. Antithesis had the potential to even surpass Yhwach's "Allmigthy" which is the strongest ability in the series, While it is lacking in feats considering it is strong enough to have the same Shrift as "Allmigthy" we are lucky enough to know how it works. Here are the scans;

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Note that Ishida says Antithesis can reverse "anything that has happened" and only uses damage as an example, so other effects and events other than damage can also be reversed.

While it was not shown Uryu stated that this ability is between two designated targets, meaning Antithesis is not bound on to Ishida and someone else but actually it can be used on two people who are not Ishida himself. This leaves me with 2 courses of action, note that I will use "being damaged" as an example:

  1. Use Antithesis to redirect back the damage the Shinigami received back to the one who gave the Shinigami said wound.
  2. Use Antithesis to redirect the damage the Shinobi and Marine deal on to each-other.

Ransōtengai.

The only other ability worthy of mention for Ishida, basically when and if Ichida's body gets either impaired, stunned. immobile, etc. then the Ishida can regain full control of his body though reishi manipulation, Quilge Opie is the only other Quincy to ever display this ability:

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"The Balance"

The Balance is an ability that is capable of redirecting fortune and misfortune, this makes the ability a double-stack damage reflection ability where the "fortune" of landing an attack is turned around to hurt back the original person who landed an attack, thus applying the first stack for a complete damage reversal. The second stack comes from "The Balance"'s ability to redirect Jugram's misfortune to his Freund Schild which then hurts the shield instead of Jugram. Jugram then uses "The Balance" to redirect the "misfortune" that has befallen the Freund Schild back to the opponent, giving the redirected attacks a double damage reflection effect:

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Note that the shield in itself heals every time Haschwalth uses "The Balance" so it will not break from over-use.

"The Wind"

"The Wind" is one of the weirdest yet also strongest most broken defensive abilities the Sternritter have shown to posses in their arsenal, "The Wind" is an ability that does not block but that "pushes" all attacks the host can perceive with minimal effort, making landing hits a true hell since space just bends away from the user of "The Wind":

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"The X-Axis"

Lille Barro is most popular for his shooting power of "The X-Axis". However one ability often ignored yet completely overpowered is Lille's intangibility that comes from opening both his eyes making the X-Axis one of the hardest to kill powers in the series:

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In his Vollständing form Lille Barro is always intangible.

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In his Vollständing Lille Barro also has gained the ability to teleport:

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"The Visionary"

Gremmy's "The Visionary" is unlike most Quincy abilities not only "hax" per say but also actual reality warping, Gremmy hold what I can only describe as flawless healing, the reason for this is that Gremmy's powers work though "imagination", by using imagination the Shinigami can completely and instantly heal himself, as if being attacked never happened in the first place. Like with other post here are a few scans:

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"The Deathdealing"

Without a doubt another mayor crazy hax ability, "The Deathdealing" can analyze anything it is exposed to to build "immunities" effectively being a hax that makes the Shinigami more un-killable the more the Shinigami is attacked, note that not only does this apply to status abilities like poison or drugs but physical objects as well.

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Note that while here Askin is explaining how the offensive capabilities of his ability works the same applies to his defense in essence.

However what is so crazy is that not even physical attacks can work on Askin once analyzed, energy-based attacks and even more tangible things like elements will not work after the immunity is built, even things we consider too important for us to live on like blood is not spared from "The Deathdealing", also note that Askin Nakk Lee Vaar's power heals him once said "immunity" is built as if undoing the damage made by the exposure of what Askin built immunity to.

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Note that Yuushirou's ability was not only reiatsu based, Askin at first has his face punched in and it resulted in bleeding, however once Askin had his "immunity" ready he healed from his wounds and the attacks from Yuushirou's, both melee and energy based did not even made Askin flinch. However all of Deathdealing's defenses pale in comparison to Askin's Vollständing: Hassein

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Hassein is perhaps one of the strongest assets in this fight, yet because of it's very passive use noticing it's existing would prove extremely difficult.

"The Allmighty"

What people seemingly forget:

Yhwach not only has crazy future-related powers, he also has what is perhaps the most broken defense against abilities (said ability is unnamed):

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Yhwach has the ability to render all powers he comprehends "useless" before him. this absolutely sets a timer on my opponents, for the more the fight goes on and the more the Shinigami sees his opponent's moves the faster Yhwach will comprehend enemy abilities. Give enough time and the Shinigami will be un-killable by either the Marine or Shinobi's entire arsenal.

The Allmigthy's rewriting of the present.

Pretty-self explanatory ability that needs no explanation.

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Quincy Schrift: The Offense

Defensive hax is not thenly thing Quincy got, the Sternritter Schrifts also grant plenty of options for opening attacks and countering enemy defenses, it is cause for a headache because there are too many abilities, there is only so much I can add in, I will keep things as short as possible, obviously again as a disclaimer this is not all of the Shinigami abilities, there is still more to come.

"The Miracle"

There is more worth mentioning about Gerard, and that is his blade Hoffnug.

Hoffnug has a special ability of its own, once one manages to make a dent or harm the blade in any wait it will also reflect back the damage the blade received:

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There is one more very strong feat to Hoffnung when used in Vollständing form. We all know how hard eyepatch-ed shikai Kempachi hits, we also know that Hoffnug reflects damage, Kempachi was basically constantly hitting himself with the full force of his unpatched shikai strikes in his battle against Gerard. This only serves as a testament to Kempachi's durability, however what it serves more testament to is the striking power of Vollständing Gerard with Hoffnung, who still did this to (passed-out) bankai Kempachi with a single slash:

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Yes Kempachi was unconscious, but he also was in his bankai state, Kempachi's stats should have risen dramatically, yet his body who withstood so many damage rebounds with a stat boost whas chopped easily by one of Vollständing Gerard's attacks.

"The Visionary"

Certainly there is much I could say about Gremmy, however the power of "V" will only be minor for now, what I wanted to present him for in this post is Gremmy's pesky ability of materializing matter from nowhere, specifically H2O which will prove useful as the fight develops:

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It is important to know that merely shrugging the water off will not work, Gremmy not only can materialize matter, but he can also change its shape and even maintain it like it is seen in the very next panels:

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As we can see Kempachi tried to forcefully shake off the water, as a side effect the floor was also cut, however Gremmy with his imagination was able to once more restore these constructs to an unscathed state.

"The Jail"

Underrated character. Because Quilge Opie was one of if not the first Sternritter to die in the series he is often dismissed as a scrub. Most of the time I would agree, however Quilge's Schrift has some merit so it is included here. So without further ado here is Quilge Opie's "J":

"The Jail" has the power to close dimensional gateways, what this means is that whenever there is a space-time portal/gate/hole that is being opened or is already opened then "The Jail" can forcefully close them. "The Jail" can work in two ways, either directly closing the dimensional gateway or isolating the target directly:

"The Jail" used on a Dimensional Gate:

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"The Jail" used to entrap a target directly:

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Because I know the weight this ability has in this CaV I know this ability will be unquestionably contested, so I will clarify a few things:

The Dimensional gates that Quilge Opie close are also space-time related, they are called Garganta and this is the dimensional gates that hollows can use to traverse between worlds, The Bleachverse deals with traveling between dimensions a lot and what Quilge Opie just closed in the scans above was this:

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Moreover there is proof that these gates are capable of distorting time:

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With this clear there should be no issues for the power of "J" to close any gateways. there is mroe proof to time being distorted, if someone questions it just say so I can use more scans.

"The X-Axis"

Lille Barro is one of the deadliest Quincy because of his weapon "The Diagramm" and how well it works with "The X-Axis". The power of "X" makes it so that what the Diagramm fires is not a bullet but actually a hax ability that makes a hole in the space between Diagramm's muzzle and Lille's target, making it being able to pierce anything and everything in-between Lille's cross-hairs and the back end of the target.

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What's more is that this ability is instant, being un-blockable and un-dodgable:

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Vollständing Lille Barro is perhaps the most dangerous. He drops his rifle and can now rapid-fire the power of "X" making it one of the hardest abilities to deal with, note that "The X-Axis" can now be spammed beyond recklessly as shown in the last 2 scans:

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"The Wind"

This is a short one but nonetheless important. "The Wind" can also "push" things so much it is actually not only limited as a means of defense but also offense:

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"The Yourself"

One of the two brothers, not much explaining to do since the scans do the job for me:

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Royd Lloyd can copy appearances, memories and personalities while keeping his own powers, note that despite being able to copy Appearances, memories and personalities Lloyd cannot copy powers, however that is enough because this ability lets me keep my powers while also knowing more about my enemy. Note that this guy is the one who actually fought Yamammoto while posing as Yhwach.

"The Allmighty"

Omni-Precognition:

Yhwach's most popular ability, Yhwach not only has the ability to see the future, he can even see all possible futures. Yhwach describes this best himself:

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What is so crazy about this is that beyond merely seeing into the future Yhwach can see in to all possible futures, being capable of weighing in his options, we humans think "what if i do this and that?", Yhwach does not need to think of this, because he can no only see the future, he can also see how the future can change and use this to his advantage.

The future is here!

What is even more incredible is that not only can Yhwach see the future, he can also drag future events into the present. The most visible example of this are the traps he lays around in the future and drags them to the present:

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Moreover not just that, but Yhwach can also attack through the future, note that Inoue's powers at this point can actually clock Yhwach's powers without being destroyed:

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What is perhaps Yhwach's most broken aspect of changing the future is his "future-break" ability, Yhwach basically can cancel out his opponents attacks before they happen, because how crazy out of reason this ability stacks with other abilities it has been banned.

Is that yours? Now it is destined to become mine!: Sankt Altar.

Yhwach's powers are not only limited to the future, there is an ability that allows him to steal his opponent's powers, This ability would basically instantly win the battle for me when used on composites, so it has been nerfed so it can only steal 4 abilities max total and instead of stealing all their abilities instead it can only steal specific abilities (A devil fruit or a kekkei genkai for example).

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Clearing something about "The Allmigthy"

I know this will be used against me. so I will address this immediately:

There exists 2 great cases of "The Allmigthy" not working that comepletely devalue the clairvoyant powers of this ability, the two cases include also 2 characters: Aizen and Ishida.

Casting an Illusion on Yhwach with The Allmigthy should be nigh-impossible given the nature of Yhwach's powers, with all his hax Yhwach's should have never been caught in SS, then how did Aizen do it? Simple: Aizen cast his illusions far before Yhwach activated Allmigthy in his fight against Ichibei.

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The thing about Kanzen Saimin is that for it to work Aizen must first expose his target to Kyoka Suigetsu, but it is specifically stated that Aizen activated it before entering the battle, when did Aizen show Kyoka Suigetsu then? Simple: The only other time Yhwach met Aizen, in the Division 1 underfloor under the first invasion of the Seretei.

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But then the normal answer to this goes along the lines of: "Yes but was not Aizen sealed?" Ehh not really.

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Aizen demonstrated that these "seals" really did not seal him after all. But then wait... when did Aizen cast Kyoka Suigetsu? Is that a blade? Well... yeah.. but Aizen fused with his blade twice, once when he evolved to his third form and final form, where his blade was literally a part of his body.

Unlike every other ability Yhwach had already been struck by Kanzen Saimin beforehand. Aizen was the Exception.

Moreover an argument can be made that if Ywhach truly had future-seeing he should be able to counter the Kanzen Saimin, however I have to note everyone to take this with a grain of salt because Aizen fused with the Hogyoku, the same artifact that granted Orihime a time manipulation ability:

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Aizen fused with an object that could grant heaven-defying abilities, one of which could manipulate time and events, it is completely feasible that this had a role to play with the interference of "The Allmigthy. While this is not confirmed it does strengthen the possibility that Aizen was an exception to the Allmigthy. Moreover SS did turn off without Aizen's permission in his fight with Ichigo against Aizen.

But then how did Ishida land that silver arrow? Shouldn't Yhwach be capable of seeing it coming? Well normally, yes. However Ishida was special when it came to Yhwach's powers.

Exhibit 1:

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Exhibit 2:

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We never got a solid explanation, however it is heavily implied and shown that Ishida is like an unknown half of Yhwach, something like a natural nemesis, a counter if you will, out of all the opponents Yhwach could be affected by Yhwach had to be affected by the ones that counter him.

The only other one who escaped Yhwach was Mimmihagi, the Right hand of the Soul King who had unknown yet similar powers to that of Yhwach:

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With these truths exposed for someone to use either Aizen or Ishida to diminish the powers of Yhwach it would be intellectually dishonest to push these matters given the heavy implications and the unique circumstances that surrounded Ishida and Aizen.

Adressing posts.

So the introduction posts are through for this post, while I am not done introducing more abilities this is all for now, so without further ado I will start addressing points and counter arguments.

Darthjhawk

General Counters I: BrownZeus

My main point is the same as the beginning of this section. Using this strategy the Shinobi can easily begin to determine the capabilities of your teams and come to understand how their abilities work, be it by combining long-range ninjutsu a la Lightning Beast Running Jutsu for example to bait out a counter attack or using a close range clone to get a sense of how abilities and powers work and how he uses his abilities as well. In essence, by abusing the clones to their greatest tactical potential, the Shinobi can set up a killer strategy in putting the duo down.

I do not think hiding will work for much, when it comes to disposable range attacks Kido and Ceros will prove their worth, they are ranged, Lightning Beasts will not work much and having Tosen's enhanced senses will detect the Shinobi fairly quickly. Moreover no amount of strategy will work against someone that can see all of it coming. Also a technique exists that will always track the Shinobi no matter where the Shinobi hides, what I am talking about here are the "Spirit Ribbons" or better known as Reiraku.

Reiraku being used.
Reiraku being used.

Reiraku can trace someone by the aura of their spirits, all beings with souls can be sensed with Reiraku, and because of this any hiding spot can be found, moreover it also helps the Shinigami discern human from clone.

As with Shirso, invisibility will not be helpful for you against me due to the Rinnegan being able to perceive invisible beings.

Sure. Shinobi is immune to invisibility then.

You will have to be a bit more specific as to what you want to use. As of now I don't see what is stopping Kamui from letting me slip through or just avoid the barriers altogether. If need be I can always destroy and overpower them as well. As of now however it seems that just by slipping into the Kamui dimension and back or Amenominaka to slip through dimensions and back, I will be just fine.

There was this very interesting CaV I am sure you have already read which made me realize something key about Kamui, I have to give credits to it so here is the link to it:

https://comicvine.gamespot.com/forums/battles-7/cav-jiraiya-streak619-vs-obito-thenewguysnm1-open--1903628/

To this thread there is one point that echos: "This, IMO, is very important in this battle, as Obito cannot become intangible to what he cannot see."

Kamui has never been a true intangibility ability, it never was. All Kamui did was use precise space-time manipulation to create the illusion of phasing. Yachiru's shikai should be perfectly capable of tagging the Shinobi with Kamui because it creates invisible future and past copies of the Shinigami's movements including the zampakutou, moreover Kamui relies on the accuracy of the eye for the intangibility to happen. Sakanade can invert all senses including eyesight, bypassing the Kamui intangibility should be no problem with help of Sakanade.

A couple of things here. Again, what is stopping Kamui from allowing me to slip through these attacks unfazed?

Lucky me it just so happens that there is an ability that counter this: Quilge Opie's Shrift "The Jail". as previously explained the Jail has the power to close dimensional gateways and enclose targets directly, whenever the Shinobi might try and use space-time abilities to try to slip away or do anything else "The Jail" will be the tool the Shinigami will be using. I also posted a scan showing that the dimensional paths can distort time, so there is no reason for "The Jail" not to work. "The Almighty" will ensure that "The Jail" will be used appropietly, canceling any space-time ability before it even happens.

A second thing is your reliance on Hako Okuri here. Is there any showings of it containing something as large and powerful as Fragor or Lanza. IIRC it was only used to contain something small like Hachi's arm and was not meant to be used to contain something that powerful. In addition Hachi's barriers were nearly destroyed by Soi Fon's Bankai and Fragor/Lanza are stronger attacks, I am not sure it would be able to contain them.

Hmm I am to blame for for not clarifying Hachi's power more.

Hachi's powers come from the Hogyoku, his powers work like Orihimies, however Hachi's powers were born when he was hollowified, becoming something like an unique kido only Hachi can use. When it comes to size Hachi has shown multiple times that he is able to construct boxes of greater size.

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Also Hachi's barriers were not destroyed by the presence of the attacks you mentioned, they were destroyed by the explosions made by Sui Feng's bankai after it detonated, since Lanza del Relampago and Fragor do not explode immediately but maintain a set shape before exploding, If either Lanza or Fragor explode then sure the barrier breaks, however before that the Shinigami is free to teleport the barrier instantly anywhere he wants.

Any distance advantage you have can be countered by either Bansho Tenin or Amenotekijara, where I can put you in the place of an attack or bring you closer to me as a last resort. At that point I can become more lethal by sending you into Kamui or another Kaguya dimension. Or hit you with a TBB, Rasenshuriken, Truth Seeking Ball, Dust Release point blank.

Amenotekijara being a space-time ability can be countered by "The Jail", as for Bansho Tennin the Shinigami can teleport away.

Hitsugaya's biggest flash freeze attack took four seconds to charge IIRC and both Respira and Hyorinmaru can become a double edged sword if I use Amenotekijara to switch you or the Marine in front of the attack or just use it to evade by throwing a kunai or and switching places or by using Kamui or Amenominaka to go to another dimension.

Amenominaka is the same as Kamui and Amenotekijara in essence, thus it can be countered the same way. Hitsugaya's biggest flash freeze is not necessary, his casual freeze powers already could freeze Gerard's big shield, that holds for human-sized beings just fine.

Hyorinmaru and Respira are the Shinigami's own powers, while it is true that these attacks are double-edged swords for Hitsugaya and Barragan the same does not apply to a composite with Yhwach's Allmigthy. One of the many functions of the Allmighty is that attacks that the Shinigami comprehends cannot harm the Shinigami. Since the Shinigami comprehends his own abilities these are incapable of hurting the Shinigami

If the Shinobi swaps himself with the Marine that can be a valid course of action.

Now when exactly did Toshrio frezz an intangible being or person? Gerard IIRC was not someone who used intangibility in his attacks.

I guess you are referring to the Kamui, in that case remember that the freezing is instant,while the Shinobi can see the Shinigami extending his hand in order to use insta-freeze the ability itself cannot be dodged because of it's nature of being... well, instant.

Setting up the Battle II: C4 & Dust Release

Both abilities are impressive, but how are they supposed to bypass "X-Axis"'s phasing abilities? I seriously wonder since the only 2 things that managed to tag Lille Barro were Koryaku's haxed damage reflection of a bankai and a God-slaying weapon that can disperse divine power into 8 directions.

Setting up the Battle II: Yin-Yang Release

As Tobirama Senju noted, Yin–Yang Release also has the ability to nullify the effects of all ninjutsu, rendering them useless. Obito and Madara Uchiha demonstrated this from their usage of the Truth-Seeking Balls.

Without a doubt the most dangerous weapon in the Narutoverse, had the Shinigami character not been a composite then 99% of the time the Shinigami would end up defeated by these things. However because we are talking about a composite with all the hax the Shinigami possesses how is the Shinigami even going to get tagged? Even without phasing there is still the power of "Wind" that would just end up pushing any incoming attacks aside.

Setting up the Battle II: Senju DNA

Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface at a rapid pace, the user creates a dense forest of flowering trees. During the forest's formation, the user can have the branch restrain any target(s) that tries to attack the user before the formation of the forest is complete. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. The user can also control where the pollen spreads so it does not affect them nor their comrades

Taking in account "X-Axis"'s phasing and "The Deathdealing" neither trees nor pollen would prove useful against the Shinigami.

Moreover this is wood release. What if the Shinigami activated the fire from Ryujin Jakka? Couldn't the Shinigami just burn the forests into ashes?

A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform jutsu.[4]They have the ability to travel far from the user and are able to communicate with the original.Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree. This, according to Madara Uchiha, makes it the perfect clone technique that only he with his dōjutsu was able to see through

Without a doubt a bothersome ability.

Ten-Tails Regeneration:

After becoming the Ten-Tails' jinchūriki, Madara claimed that it was impossible for him to be defeated as he gained a form of "immortality" from how far his regeneration's ability had ascended,as he regenerated the half of his torso blown away by Night Guy:

Haha now this is regeneration. Without hax it just does not seem feasible for the Shinobi to be killed anymore.

Setting up the Battle II: Summoning Jutsu

The summoning can be a pain, however like the Marine I have also ways of dealing with them, Kido allows for plenty of combo options with both Nijū Eishō and Eishōhaki. Abilities like the ones posted in the first post should kill the weaker summons, those that can tank the lesser kido die to the stronger Kido forms, The only bother I actually see is the dog's regeneration but that animal should be quickly taken care of with a few ceros.

The Gedou Mazou cannot be ignored since it was once the vessel of the Juubi, however it still can be destroyed through Respira hax.

Shirso

Haki

Meet the man of the hour, Charlotte Katakuri, whose Observation Haki allows him to actually glimpse a few seconds into the future.

Yeah Kenbunshoku Haki becomes overpowered like that, can't wait to see what EOS One Piece will look like, I really could go on but sadly we are not here to discuss One Piece.

While being able to see a few glimpses into the future is a strong perk it still pales in comparision when put against Yhwach's precog, if we compare the two Katakuri falls short by a big margin and while the marine will be able to react to what is coming in the near future sadly it will still not be enough to see the bigger picture when compared to the Allmighty.

Initial thoughts and strategy

As far as the Shinobi is concerned, Observation haki saves me from almost all stealth techniques. I also have a few tricks up my sleeve still left to counter any more stealth based attacks.

Not much to argue here, it is true.

As I have emphasized here, my edge lies in the fact that with composite DF powers, I am completely immune to most forms of damage. Just looking at Darthjhawk's opener, I can confidently say that 99% of his arsenal won't have any effect on the Marine. I also pack several really handy ways to dodge potentially lethal attacks, like hiding underground (Senor Pink), or using Shadow Clones as a shield. And I have yet to bring up a lot of stuff.

Not directed towards me.

For offense, I have enough raw strength to harm any of the characters here, and have sufficient hax to boot. More specific elaboration as the debate progresses.

The Shinigami cannot be taken down by raw strength in these tiers, hax will be properly addressed as it comes and goes.

A small point which might become significant: I know both the Shinobi as well as the Shinigami uses weapons heavily. An easy way to beat them would be to deliberately take a hit, and activate someone like Diamante or Gladius' ability, making the Zanpakto/Shuriken flutter like a flag, or blow up.

That can be done, however the Hoffnug rebound will immediately rebound any damage done to the sword as damage. Also Noitra's weapon generation or Gremmy's imagination can replenish/repair the Shinigami's Zampakutou with ease, having the Zampakutou be broken is not an issue.

A very basic opening strategy might go like this:

As soon as the fight starts I turn invisible and fly up into the air. From there I fire off a large scale AoE, immensely destructive attack, like Akainu's magma fists, or Aokiji's Ice Age, Enel's lightning or cause a small earthquake with Whitebeard's fruit. I can also gain an environmental advantage if I turn the entire battlefield into erupting volcanoes with Akainu's fruit.

Great moves, however such things are actually really dangerous because the Shinigami will become more immune the longer time goes analyzing and grasping enemy abilities. most of spam can be countered by Ceros, Fragors and Lanzas, moreover Senencia will slow down time and make everything become easier to dodge. Also it's not like being hit is gonna do the Shinigami anything when we consider the fact that the Shinigami has phasing. Also Shinigami has Tousen's senses who was a blind captain-level fighter, being invisible does not obscure the Shinigami's fighting power at all.

Robin + Moriah

Now I can't sprout limbs directly on my opponent's bodies, but I sure as heck can sprout limbs on their shadows ! After that, its simply a matter of cutting the shadow, and the fight's instantly over. This method would also be invaluable for crowd control, as Robin can sprout hundreds if not thousands of these limbs on a whim.

Lucky'Ol Shinigami, there is someone in the Bleachverse that developed a special suit that does not cast shadows.

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Also, needless to say, this is almost impossible to defend against without at least some prior knowledge. Robin herself can sprout her limbs and attack ridiculously fast.Just 1 feat:

Yeah Robin really has good synergy with other DF powers. Because of "The Allmighty" being caught by surprise is ridiculously unlikely to happen, the surprise factor is pretty much non-existant.

Takes out Hakuba at almost point blank range with only a split second to react. She even says that speed is kinda useless against her powers.

:/ Damn still good thing the Shinigami can fly and teleport around, otherwise the situation would have been pretty hopeless and frustrating.

Perona + Big Mom

Oh once I read this title I immediately knew what you were going for. I got to admit you got me with my pants down here for some time.

Though seemingly a gag fruit, the Horo Horo actually packs a deceptively powerful punch with its "Negative ghosts" who, as Robin explains, breaks the spirit of any person they pass through. These "ghosts" were shown to be intangible and physically invincible for all practical purposes. Kuma's DF is the only ability in the verse so far which could actually affect the ghosts offensively.

This is another of those abilities which look perfectly innocuous until its too late. Its impossible to avoid without prior knowledge, and with all the chaos going on already in the battle field, I doubt either of my opponents would notice one pale apparition passing through them. And these ghosts are intangible and immune to conventional damage, so I don't have to worry about them getting one shotted by AoE attacks or collateral damage.

This is actually one of those times I could not be more grateful for having a composite as my character. The odds of having these phantom-like parasites back-stab the Shinigami is nigh-impossible because of "The Allmigthy", These creatures are fairly slow so there is no way the marine is letting them out for a short span of time, since "The Wind" can push things then these ghost should not be able to get to me, also because the ghosts are so slow the Marine should have them active for a while, this gives the Shinigami time to grasp the Horo Horo no Mi with the Allmigthy enough so the ghost do not work. Even if by some reason the Shinigami is hit "Deathdealing" should quickly build an immunity within a second or a bit more for the Shinigami to then not be affected by the ghosts.

The power of this fruit in one word, is Soul manipulation. It allows the user to drag out the life force from living things, down to the last second of their remaining lifespan if required.

Thing is even if this worked the Shinigami fused with the Soul King, the God and creator of the verse, I do not think lifespan is something that would really affect the Shinigami. more than that Antithesis can actually reverse the situation, actually giving the Shinigami 40 extra years of the Marine's lifespan.

Hax : Offensive

Brulee's Mira Mira no Mi

Allows the user to create any number of mirrors at will and use them for a variety of interesting effects.

It can reflect any attacks right back at the user.

This one ability had me thinking for a while, it is so simple yet so strong I almost forgot that Yhwach's Allmighty can also hit though the future, effectively rendering any form of barriers and shields useless.

It can be used to trap enemies inside a pocket dimesnion known as the "Mirror World". This dimension can also be accessed by the user as kind of a safe house.

See this one actually confuses me, because unlike the Shinobi who uses space-time to traverse dimentions Brulee actually does it though hax. still can't either the Shinobi or Shinigami break the mirrors?

Foxy's Noro Noro no Mi

Emits a beam of Noroma photons that slow down an opponent drastically (though the effect is only for 30 seconds). Any attacks on the affected during this period gets inflicted all at once when the interval ends.

This is another one of those abilities "Antithesis" really works well around, if combined and stacked with Senencia it could actually prove lethal for the Marine.

Caesar's Gasu Gasu no Mi

Allows the user to create, manipulate or transform into gas at will.

Another ability that "Deathdealing" can fix for me. It is sucha shame that people underrate Caesar since his DF has potential to become more powerful.

Land of Nothing: Caesar removes all the oxygen in the air around himself. Perhaps Caesar's deadliest ability, this chokes any opponent in the attack's range due to the lack of oxygen. Luffy got incapped in the span of a single panel when he was caught off guard. So yet another ability that's easy to get hit by without prep.

Considering Gremmy's powers can just create air out of nowhere this really would not be doing much, also yet again Hassan can build immunity to this ability and "Antithesis" should be capable of reversing the lack of oxygen as well.

Hancock's Mero Mero no Mi

1) Slave arrows petrify enemies on contact

2) Even physical attacks from Hancock can do the same.

For both cases the "Wind" should be capable of completely neutralizing any possible course of action. also "The Balance" should prove very helpful here since that ability rebounds double of what it receives.

Hax : Defensive

I have already discussed the enormous number of defensive buffs the Marine has, to recap:

  • Perfect blunt force resistance.
  • Perfect cutting/piercing resistance.
  • Logia intangibility + Regeneration
  • Marco's Phoenix Regeneration.

That definetly checks out. Marine is a beefy tank.

Ivankov's Horu Horu no Mi

This fruit allows Iva to use hormones for quick and easy stamina/healing boost.

Wont contest this much, the marine has enough stamina and healing as it is allready.

They also allow to instantly change the gender of any person:

Gallery image 1Gallery image 2

Changes the hunky Bellett into a siren instantly.

Looks goofy, but I bet my opponents won't like this happening to them mid battle.

Yeah this really would be a pain, however there are 3 counters I will highlight for this:

  1. Gremmy's imagination: if imagination can do crazy things such as instantly healing then it should also be capable of changing the body anatomy.
  2. "The Wind": Stop the Marine from even being able to touch me.
  3. "Antithesis": Reverse the situation that has already happened, restoring the Shinigami back to being a male and turning the Marine in to a female, not that it matter much anyways because well... Ivankov's powers.

The Heavy Hitters

Kurouzu: BB can attract opponents towards him with his powerful gravity.

Shinigami can teleport away, also amidst all the ravity the Shinigami can release a bit of Respira into the Marine's direction.

Somewhat similar to BB, we have Admiral Fujitora's Gravity based fruit. It hasn't been named yet but is undoubtedly one of the strongest fruits seen thus far.

Another ability that is undoubtedly powerful, however one that is not wise to use, Fuji's ability is pretty straight forward, making it easy for the Shinigami to analyze the gravity powers with Hassan, also besides gravity the attacking methods are physical which have no effect on a body with phasing.

Ursus Shock: Compresses a large amount of air into a small bubble and then releases it, creating a shockwave powerful enough to devastate Thriller Bark, an island sized ship and shake it to its core.

Another very powerful ability, however realistically it will never be used in battle, it takes up too much time and leaves the host vulnerable, by the time the Marine even begins charging Ursus Shock multiple courses of action can be taken against the Marine.

Counter strategies:

Countering Darthjhawk's "The Battle I: Opening Strike"

  • Since both the Shingami and the Marine are getting airborne, the Shinobi will stay closer to the ground. As soon as the Marine opens up his barrage, I use Amenotekijara and put the Shinigami in my place so that they get hit in my stead.

As logically sound as that might have sounded before I introduced "The Jail" the Idea of using time-space jutsu to anything to the Shinigami should be out of the question by this point.

  • Then after that I hit the Marine with a Super Tailed Beast Rasenshuriken combo. This should soften up both combatants or at the very least force them to use their strongest defenses off the bat and potentially exposing weaknesses to me. Then using Amenominaka, I pull the Shinigami into the Acid Dimension and leave them there, temporarily removing them from the fight.

For the same reasons above the Shinigami can stay in the fight.

  • Then opening the dimension where I left the Shingami, I hit the with another C4 and long range Dust Release to help put them down.

Even if the Shinigami was thrown into another dimension because of how often the top tiers can use dimensional portals to travel the Idea of staying in a foreign dimension sound completely illogical given the abilities of the Shinigami to get out.

  • Throughout the fight i have Kamui ready to respond to any counter attack.

This point has already been adressed.

Countering Shirso's "Why the Marine wins"

Observation Haki

As I have discussed, CoO is no ordinary precog, but gives a full view of the future. The advantage over something like the Sharingan is that I can exactly know what my opponents are about to do, and counter accordingly. This is not just limited to h2h or move reading, but can warn me of deceptively dangerous abilities like C4 or the Shinigami's array of Espada/Sternritter hax as well.

The converse isn't true though, as I have several innocuous looking yet deadly abilities which are almost impossible to counter without prior knowledge, something my opponents have no means of getting.

This is a fight where a lot of hax is gonna get thrown around, question is who draws first blood. The CoO's unique advantage allows me to do just that, land the first crucial hit.

Yhwach's Allmigthy is beyond CoO when it comes to viewing the future, Katakuri's power is awesome, howevr it does not stack up to being able to see every possible future, every possible outcome, despite Yhwach's "Allmigthy"'s nerf when it comes to changing the present though the future being nerfed and his ability to consume opponents being outright banned his future sight has not changed. and it is exactly this sight that will allow the Shinigami to see everything coming.

Even trying to get close to me is suicide

Here's why:

  • Magellan and Caesar's poison gas, Venom demon, etc. Caesar's Land of Nothing as well.
  • Foxy's beams.
  • Iva's gender benders.
  • Kuma's one touch bfr's.
  • Crocodile's dehydrating touch.
  • Brulee's dimension bfr.
  • Perona's pessimism.
  • Among many many others.

The Sternritter defences amped by The Allmigthy give the Shinigami a way around every one of your reasons so far.

Let's face it, this fight will get cqc at some point, most fictional characters, no matter how powerful, mostly don't fight by standing and spamming random energy beams. Even stupidly powerful guys like Beerus always start with h2h.

This fight will be no exception, and my specific powerset means I without a doubt hold the overwhelming advantage in this regard.

Perhaps, however the Shinigami is no slacker either, the Scaling from Kempachi's meteorite to his bankai and Gerard's Vollständing are insane, it is not something either can one-shot (except that one moon cut, but only if Shinigami is not using defensive hax). Moreover Hax is really embedded in Bleach, The Marine can't get downed though normal melee so Hax will have to do.

I have the raw power and hax to put the other two down

Not necessarily, however this point has already been addressed

OP is at a disadvantage here because the series ain't finished, so I am lacking access to a lot of fantastic feats that the likes of Luffy, Blackbeard and the others will perform EoS. Still, as I have laid down here, I have more than enough hax and power to put the other two down.

I don't yet see any counters for some of the combos I have discussed in this post, and WB's DF alone is enough to give most Naruto/Bleach characters a run for their money in sheer power, barring only maybe the Naruto god tiers.

I hope this post has changed this perception of yours, if not do not fret, there is still much more to come.

The mother of all tanks

Brown Zeus hasn't really shown his hand yet, but I will reiterate, there isn't much in the Shinobi's arsenal capable of taxing the Marine's durability, regen and intangibility.

Yeah, normally I would have kept Yhwach for later and introduced Mimihagi and Allmigthy Jugram to make up for the lack of future sight, also I would have mixed in a few more of the Gotei 13 I have yet to cover with some lesser Royal Division Zero members and kept some Quincy abilities that were introduced here until my later posts, I think I have revealed most of the relevant Quincy members, however incredibly enough there is still much more hidden in my sleeve. Also I do agree representing One Piece right now is still a disadvantaeous position for you because the series is not over yet.

This goes for the Shinigami as well, but there are several layers of durability you need to bypass to truly harm the Marine:

  • Specific immunities provided by certain DF's (like Luffy's against blunt force, Buggy's against cutting, Enel's against electricity, Magellan's against poison, Aokiji/Akainu's against temperature based attacks.
  • Logia intangibility. I can also pick and choose Logias as per the situation. A TSB might wreck a magma or ice man, but I doubt it would do much to a light or smoke man.
  • Logia regeneration.
  • Marco's regeneration which has allowed him to no sell serious attacks from Admirals.
  • Jozu's diamond hard body will tank practically anything remotely physical. Amp it further with Yonko level Armament haki and it becomes almost impossible to hurt the Marine at all.
  • The tremendous raw durability and reserves of pain tolerance any OP character worth their name has.
  • Lastly, I can always use Kuma's fruit to repel all the damage out of my body (I can escape to my pocket dimension for a respite to do this).

X-Axis and Respira ignore conventional durability, Respira is can kill if it starts spreading from the head, remember that it's damage lies in forceful aging, it is not something one can simply regenerate from, and despite Marco's outstanding regeneration Lille Barro showed us that he could rapid-fire X-Axis to the point of destroying a large section of one of the cities of the Wahrwelt. While I do not question Marco's regenerative powers the X-axis's spam if concentrated enough can actually erase the Marine if the Piercer of all Creation (Name of Lille Barro's hax bullet) covers all the space the Marine is in at the same time.

Moreover I am still saving more cards, ones that can be game changers, for example imagine the Shinigami stealing Marco's DF regeneration powers or Blackbeard's devil fruit though Sankt Altar, that would be catastrophic.

Whew, that took forever ! The Shinigami will take the spotlight in my next post, but till then I hope you guys have got enough to chew upon. I am interested in how you guys counter my DF combos and how you plan to actually put the Marine down.

Yeah damn this also took me longer than espected, however it is worth it, hope this holds to keep the Marine's hairs raised.

Why the Shinigami will end on top of all.

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Often overlooked and most underestimated is the power of hax. Something Bleach has tons of. when it comes to hax very little can possibly stand in one's way, I will do a short summary:

  • The shinigami has the best source of awareness: "The Allmigthy" is the strongest ability when it comes to precognition bar none, being able too see so much of the future is a game changer and neither ocular powers or CoO can match "allmigthy"'s foresight. This means the Shinigami is always aware of what is happening and what has yet to happen, giving the Shinigami the great edge wen it comes to strategy and planning.
  • The Shinigami has the most haxed defense of all, Durability, instant healing, phasing, regeneration, damage rebound, immunity buildup and even resurrection. It is the most flexible defense around.
  • The Shinigami has deadly offensive hax. "X-Axis" and Respira being the 2 strongest ones for now and some strong neutralizers like Hitsugaya's Ice.
  • The Shinigami has the other 2 rivals running on a clock, the more the fight proceeds the more the Shinigami becomes immune to their attacks.
  • The Shinigami can teleport, meaning any imminent danger can be avoided.
  • The Shinigami has enough stamina, durability, speed, strength and skill to boot even without Quincy Hax.

This was a short summary, now for the battle plan:

  1. The Shinigami has as goal to drag the fight as much as possible, for this reason the Shinigami will adapt a long range fighting style that does not rely on aggressiveness but instead pressure.
    *The Almighty is on from the beginning of the fight, allowing the Shinigami to have the awareness needed to see any attack incoming.
    *The Almighty is continually observing, researching an analyzing enemy abilities to make future attacks useless
    * Starts relying on Ceros as a primary source of damage, with Hado spells as a secondary with the goal to apply pressure, Bakudo spells are used from time to time to restrain and further pressure the Shinigami's opponents into revealing moves, the way forward with with Fragors and Lanza. Depending on how the Shinigami's opponents react Hako Okuri will be used to teleport Lanzas and Fragors to point-blank range.
  2. The primary means of defense will be dodging followed by teleportation in defensive manners. All of the defensive abilities can be used if deemed necessary.
  3. The Jail will be used accordingly to cancel space-time abilities.
  4. If the opponents go for melee melee can it be, Senencia is immediately activated along with Wabisuke and since the Shinigami can see melee is approaching he will silently cast Sakanade's illusory effects, when in melee Sanpo Kenju is activated along with Hoffnug and Nozarashi. Since the Shinigami cannot be affected by his own abilities Fragors and Lanzas are still being used from time to time, not being close quarters for too long, despite seeing it coming a few attacks are allowed in for Hassan's analysis.
  5. These patterns prioritize the Shinobi as a target, the Marine by Shirso's strategy is quite keen on showcasing his abilities.
  6. Once enough information has been accumulated on the Shinobi the Shinigami will use The Allmigthy to precisely and accurately teleport a Hako Okuri in the Shinigami's spine, But this time a fragor or lanza will not be within Hako Okuri , istead a dose of Respira will be teleported into the inners for the Shinobi's back that begins corroding the Shinobi's body.
  7. In-between this process of testing the Shinobi also try to grasp the weaknesses of the Marine. Since the Marine is naturally very durable though his defenses DC attacks are not working, so begins the experimentation of using other methods of attacking, after some time there is a high possibility of finding out the Marine's cautiousness over Water when using the powers of tier Harribel thanks to the Allmigthy showing all the possible ways the Marine could dodge in the future and how touchy the Marine reacts when against greater amounts of waters. proceed to rely on the greater futuristic power sight of the "Almigthy" to materialize a cube of water around the marine though "The Visionary" around the same time the Shinobi gets implanted with the corrosiveness of Respira's aging..
  8. This is a 3-way fight, trying to be so aggressive will only lead to both opponents ganging up on the Shinigami, this is a lengthier progress that is not visibly rushed.

This is it for the first phase of the fighting stage. I could go on however admittedly I still feel I am too inexperienced writing finishers and covering certain points so this is it for now, hopefully I will make something even better in the future.

That was all for now everyone, this was my post and I hope you enjoyed it, please remeber to leave feedback if you are interested in helping out an amateur like me. Thanks for reading.

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#125 Posted by shirso (2182 posts) - - Show Bio

Holy mother of god, Bleach is just stupidly broken. @darthjhawk you have your work cut out.

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#126 Edited by Darthjhawk (2595 posts) - - Show Bio

@shirso: I know I hate both of you so much lmao.

@brownzeus: Good lord, you’re broken af. Great post man.

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#128 Edited by BrownZeus (440 posts) - - Show Bio

@darthjhawk: @shirso:

Hahaha it is flattering to hear this from you guys. Looking forward to the storm that is approaching me in the form of the next posts, if my argument really is all that compelling it is very likely that your counters will be all the more brutal.

Can barely wait for your next posts.

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#129 Posted by Darthjhawk (2595 posts) - - Show Bio

@brownzeus: @shirso: BTW guys how many posts each are we holding to? Is it still 3? If so then I'd like to propose that after all of our third posts we each give one more quick summary post for our arguments. No counters, nothing new, just one final summary of our arguments.

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#130 Edited by God_Vulcan (9708 posts) - - Show Bio

Thought this wasn't going to end well; I expected it to be really convoluted and confusing. But it's doing way better than I expected, and it's really entertaining. Kudos to all the debaters.

Votings gonna be a pain in the ass tho

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#131 Posted by shirso (2182 posts) - - Show Bio
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#132 Posted by BrownZeus (440 posts) - - Show Bio
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#134 Posted by XLR87T3 (7123 posts) - - Show Bio

T4v

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#135 Posted by BrownZeus (440 posts) - - Show Bio
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#136 Posted by Darthjhawk (2595 posts) - - Show Bio

@brownzeus: Yeah you all posted a lot, so I have a lot to write.

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#137 Posted by BrownZeus (440 posts) - - Show Bio

@darthjhawk: sorry for that. I am sure I could have compressed the information bette but did not know how.

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#138 Posted by shirso (2182 posts) - - Show Bio
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#139 Posted by CocoUssyBreaker (537 posts) - - Show Bio

bump why not?

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#140 Posted by Darthjhawk (2595 posts) - - Show Bio

@brownzeus: @shirso: Checking in about a quarter of the way through. Took me forever trying to craft my counter argument to Logias lol.

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#141 Posted by BrownZeus (440 posts) - - Show Bio

@darthjhawk: Well to be fair figthing against a One Piece composite is a nightmare to put down. Just wondering "1/4th" does that mean you are also done with the countering the Shinigami? if so then damn perhaps I did not do a good enough job.

Anyways take your time, these are damn composites, nothing easy considering there is so much to add and so much to adress. I know my post will tkae long as well so like shirso dont stress.

Really loogkin foward to your post.

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#142 Posted by streak619 (1698 posts) - - Show Bio

This is gonna be friggin impossible to judge :/

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#143 Posted by Darthjhawk (2595 posts) - - Show Bio

@brownzeus: Nope not done with the Shinigami

yet and you did great, I’m just on the Marine rn.

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#144 Posted by BrownZeus (440 posts) - - Show Bio

@darthjhawk:

Not pressuring you or anything just bumping this thread.

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#145 Posted by Thenewguysnm1 (2656 posts) - - Show Bio
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#146 Posted by Darthjhawk (2595 posts) - - Show Bio

@shirso: @brownzeus: Ah man I totally lost track of this guys. Give me to the end of the week. Then we can finish this.

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#147 Posted by BrownZeus (440 posts) - - Show Bio

If you forgot then don't rush and make something good. We got time.