@Mr_Ingenuity:
Almost forgot about this!
First things first:
My team won't be taking the streets, they'll actually be attempting to move from building to building, and change between rooftop, cutting through buildings, and cutting through the streets.
Now, being a raccoon carries it's advantages, but again, it's not exactly like Rocket Raccoon in his uniform and carrying dual pistols is exactly going to be something that doesn't stick out for my characters.
Mugen
Unknown to me, @nickzambuto gave me a decent bonus in this scenario because of Mugen. What bonus? He's melee. Where Bob and Rocket both have firearms, Mugen and Spike have throwing knives and swords at their disposal. Sounds like a disadvantage right? Well read the scenario above. There are aggressive super mutants running amok. Meaning anytime your team fires a pistol, or throws a grenade, you'll only attract super mutants towards your team. Whereas my team can use remote detonators from a distance, toss grenades (something both teams can do), and use silent weapons to my advantage.
Spike is also a very good shot, a great strategist, and his sleight of hand he has used on multiple occasions. What he does here is a straight up suicide mission, but the sheer amount of people he takes out due to his marksmanship, his explosives, and some assistance is pretty astounding. As proven here, he's good at finding cover from gunshots, and he's very good at his placement of explosives. He might not be able to dodge gunfire from up close like some characters, and he might not be able to score a headshot from forty yards away, but at close to mid range he's pretty accurate, not Deadshot accurate, but he can get a bullet right about where he wants to. This is mostly because of his training with his own custom weapons.
Warning: If you haven't seen the show, stop watching at 2:35, or you'll ruin the ending for yourself. Trust me, it's 26 episodes, and well worth watching!
Spike vs. Mad Pierot - Spike has a huge advantage in his tolerance for punishment, that's the one thing that lets him deal with people who outclass him. If you watch this video you can see at 4:15 forward, Spike is a pretty good shot with a throwing knife, and silence is the key to victory here.
Mugen at close range will be deadly to your team, and Spike/Mugen can both throw throwing knives in an attempt to hit your guys. Both teams have explosives, but my team has remote detonators which will be key to diverting attention from Super Mutants away from my team. Silence is the biggest thing here. Your team, if they do manage to get the jump on my team, will have to deal with a swarm of super mutants soon after they engage my team in combat. Meaning even if you do manage to tag Spike or Mugen, you'll soon have a swarm of 2 tonners swarming your team, and you may very well run out of ammo dealing with them. While my team can actually engage in combat and possibly even take a silent victory.
Thanks for reading,
Floopay
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