Yes!!! This is what I’m talking about.
This is a tough battle. As stated earlier, fights between immensely super-powered beings are going to come down to a few factors, because there powers allow them to cover so many bases. @highaccuser@themagicstik and @zhurong had great arguments that helped put the tide on Wonder Woman’s side.
Okay, Wonder Woman and Beta Ray Bill can punch and kick each other all day. All planet-busting and star core-surviving displays aside, the point is both are essentially invulnerable to all forms of possible damage. So the question is: How will the battle end? Or, more precisely, how CAN the battle end? What kind of move is going to put the brakes on either one of them?
For the badass Beta Ray Bill, he has the coup-de-grace ability to teleport a combatant from the battlefield, and make his escape, or make it so that it would take too long for the opponent to get back to the fight. This is a pretty crazy ability. I could see this putting an end to things, except for the fact that, by definition, it also a last ditch effort. If you’re trying to stop your opponent, why would you just transport them to some undisclosed location, just so they could come back at some point and you’d have to fight them again? The only way this would come into play would be to save your own life, at the cost of half-assedly dealing with your opponent. Basically, if you know you’re about to lose, you’ll whip this one out.
Wonder Woman, for all her Themyscirian might, has kind of the same issue as BRB. They’re both basically invulnerable, so what do you do to stop your opponent, when just beating them up is really not one of your options? This is where WW will pull ahead. She has the lasso. It may sound like a small detail, but it’s not. No one is known to have broken out of that lasso. With her weapon, she will be able to wrap Bill up, and keep him contained until she decides what she wants to do with him. And since technical knockout, i.e. indefinite immobilization counts as a win in this fight, that’s all she has to do. She has all the right parameters to put the lasso into play, as well. Speed, strength, durability, and acumen in order to get the move off – she has them all.
Due to the fact that WW has an ability to end the battle without having to use a last-ditch effort to avoid defeat, I give this fight to Diana of Themyscira 9/10.