Origin
The Covenant is a Theocratic Hegemony made up of many alien species and alliances that maintain control over a large portion of the the Milky Way Galaxy, supposedly first appearing in 938 BC. They viewed Humans as a threat to their beliefs and the Great Journey, and referred themselves as "the instruments" in destroying/eradicating Humans from existence. Thus, the Human-Covenant (soon developing to the Human-Covenant-Flood) War began. Despite their superior technology from the UNSC, they were soon defeated from internal conflicts, such as the Species rivalry and betrayal of the Sangheili (commonly known as Elites). Another marking of their internal conflict was the Flood infestation of the High Charity, a Covenant space-ship. Although the Covenant officially lost the war, they still do battle against the Humans/UNSC, but are less organized due to the loss of all their Prophets (Regret, Mercy, Truth). Their religion and society alike are heavily based on their ancient ancestors : The Forerunners. Their technology is also similar and inspired by the vastly superior technology of the Forerunners.
Current Events
The Covenant (Empire) are shown in every single Halo video game, and their latest appearance was in Halo 4. However, they are shown again in Halo 4, although they are no longer one of the main enemies/antagonists, but merely as cannon fodder or a sub-enemy. The Forerunners seem to be the main antagonists as of Halo 4, as well as the Didact. They have sided with the Prometheans.
Appearances
Halo : Combat Evolved
Halo 2
Halo 3
Halo 3 : ODST
Halo Wars
Halo Wars Genesis
Halo : Reach
Halo 4
Halo: Uprising
Halo: Blood Line
Halo Graphic Novel
Halo Legends
Halo: Helljumper
Halo : Ghosts of Onyx
Halo : Fall of Reach
Halo : Contact Harvest
Halo : First Strike
Halo : Evolution
Halo Encyclopedia
Vehicles
Ghost (ground vehicle)
Spectre (ground vehicle)
Shadow (ground vehicle)
Wraith (tank)
Anti-Air Wraith (tank/anti-air)
Brute Chopper (ground vehicle)
Brute Prowler (ground vehicle)
Locust (semi-ground vehicle)
Scarab (huge assault ground/anti-air vehicle_
Banshee (airship)
Spirit Dropship (airship)
Phantom Dropship (airship)
Troopers
Covenant Species and soldiers
The Brute's first appearance is in the Halo novel Halo Operation first strike. They are special elite guards for the Prophets. The brutes are led by a certain leader called the Chieftain. The first Chieftain ever accounted was the brute Tartarus. Each Chieftain is granted a hammer and a type of energy field around them.
Brute Weapons
- Brute Plasma Rifle
- Brute Spiker
- Brute Shot
- Covenant Carbine
- Gravity Hammer
- Plasma Cannon
- Fuel Rod Cannon
- Mauler
- Particle Beam Rifle
- Plasma Rifle
- Plasma grenade
- Spike Grenade
- Incendiary (Fire) Grenade
The drones was a free race until the Covenant enslave them into becoming soldiers for the Covenant Fleet. They usually travel in swarms to attack its opponent. The only rank that they reach is "Grunt". The reason why that is because they get killed to much.
- Drone Weapons
- Plasma Pistol
- Needler
The Elites are the most common soldiers of the Covenant Fleet. Elites are very strong and fast and they also have the ability to cloak. Elites are ranked by the color of their armour.
- Elite Weapons
- Plasma Rifle
- Needler
- Covenant Carbine
- Particle Beam Rifle
- Plasma Pistol
- Fuel Rod cannon
- Energy sword
- Plasma Grenade
Since there sight is very immense the jackals are the sharpshooters of the Covenant fleet. The jackals lack durability because of this they usually deploy energy shields from most impact.
Jackal Weapons
- Particle Beam Rifle
- Covenant Carbine
- Plasma Pistol
- Needler
- Plasma Rifle
The Grunts are the smallest of the Covenant Fleet. The Grunts need to wear
a type of gas mask to protect them from breathing in the wrong atmosphere. When their leaders are dead they do a suicide mission to kill themselves and the enemy.
Grunt Weapons
- Plasma Pistol
- Needler
- Plasma Cannon
- Fuel Rod Cannon
- Plasma Rifle
- Plasma Grenade
Engineers, or as their real-name suggests, "Huragok", are the main brains of the Covenant military. Unlike most Covenant forces, they are neutral in the Human-Covenant-Flood wars, and did not join the Covenant on their own will. They are usually enslaved or forced to do manual labor, or repairing their vehicles. They are best known for their fast movements and uncanny ability to create, disassemble, and move objects in an incredible speed. They were supposedly created by the Forerunners, and are sometimes designed to automatically commit suicide on detection of Humans via explosion.
Hunters are wormlike creatures who create and armour plated shell around their body. Hunters are the main muscle of the Covenant Fleet. The Hunters always fight in pairs or better known by the Covenant Bond Brothers. The hunters used a shield to protect them from their weakness the orange gap in their armour.
Prophets are the military and religious leaders of the Covenant, and control almost every aspect of the Covenant Armada/Empire. There are numerous Prophets, and each have similar, but also different roles. They are always protected by Honor Guards who would gladly die for them. However, they themselves are considered weak and without protection without Honor Guards, and are practically Grunts in terms of combat (not class). They can be cowardly, menacing, or kind depending on their role, and often rule with an iron fist.
Prophets :
- Prophet of Mercy
- Prophet of Regret
- Prophet of Truth
- Prophet of Pity
- Prophet of Candor
- Prophet of Conviction
- Prophet of Restraint
- Prophet of Tolerance
- Prophet(ess) of Obligation
- Prophet of Supposition
- Prophet of Objection
- Prophet of Truth/Reconcilation (not to be confused with Prophet of Truth)
Log in to comment