Hey there, new to the whole Forum topic deal. Thought I'd ask what I personally think is a reasonable question. How come Scott Summers's powers never actually grow or change? Its like. He as a character or a mutant never really, truly nor fundamentally progresses in controlling or diversifying his abilities or his persona. Only getting worse and worse with time, hell Wolverine is more mature than he is at this point. Which is why I'm imploring other like minded vine goers to help me brainstorm some idea's in which his powers change and evolve, they don't need to be about openly controlling his optic blasts. Just giving him more directive variation of which.
I'll start first:
Note: One more thing, really you don't have to read through them all. Just skim a few and read through the ones you like, I forgot to break them up before I posted it anyway.
Panoptic Vision: Idea 1, is wherein an event occurs that causes Scott's primary abilities to be disabled. Like say he was in an accident where the ruby quartz in his visor or glasses were smashed into his face and eyes, irrevocably blinding him. From there this is where he develops a secondary mutation, with his primary optics rendered in operable. His abilities manifest a host of multiple crimson red eyes which vertically appear up and down his arms, hands, legs and feet. Each of which possesses a thin second layer eyelid of ruby quartz which help stem his blast power. The eyes remain hidden until Scott chooses to manifest them, or they can remain open and exposed to reflect his prior lack of control; whichever. The extra eyes not only have the ability to emit the punch dimensions energy, but his body seemingly assimilated the quartz crystals into his being. Enabling Scott to not simply emit pure energy but a form of energy matter which can combine the stopgapping effect it has on his optic beams with an inherent ability to alternate and refract his eye blasts from within the blast stream. Effectively giving him the power to change and bend the direction of his optic blasts by force of will.
- Chrysalis Gaze: Another skill Panopts, (another name Scott can go by) is the ability to manifest the the material energy as solid ruby quarts crystal matter which he can transmute and manipulate out of thin air. Anything his multiple eyes can see or view, he can either transmogrify it into solid red gemstone or simply encase the target within view inside a ruby quartz prison.
- Quartz Generation: Similarly to Iceman, Scott can project and shape said same Ruby Quartz substance to ride around on at will. Either creating ramps to slide around or skate on, even fabricating huge chunks of quartz to fly around on.
- Crystal Eye: Scott's optic powers can work in tandem with his adjustable eye's in some unique ways. He can generate new eyes within solid ruby quarts which are remotely connected to his CNS in order to create telekinetically guided satellites he can use as orbital assault drones from which he see and attack out of. The natural crystal membrane acts as a focusing apparatus to augment his laser vision through.
- Optic Propulsion: Through any of his many eyes, Panopts can give himself lateral propulsion powerful enough to keep himself aloft. Depending on which eyes he's using, such as his feet and hands, Scott can jettison himself at high speeds through the air like a rocket. He can use this effect to hover in midair or provide enough thrust to break his fall. Depending on the intensity of his blasts Panopts can reach subsonic to near escape velocity speeds while airborne. But reaching lightspeed is dangerous as his body cannot handle extreme velocities without suffering the side effects of traveling that fast.
- Strike Enhancement: Likewise Scott will learn he can enhance his ramming speed by cladding himself in Quartz armor all while in flight. The energy rapidly circulates throughout his armor while blasting to grant added striking and ramming power. Panopts, through his multi-eyes and optic beams, can adjust and alternate his trajectory speed through firing his eye blasts in differing directions to control his vectors, changing direction from one set trajectory to another at the drop of a hat.
- Prehensile Ocularity: With his numerous eyes lined up and down his body, Panopts has a perfect multi-angular viewing of his surroundings. Even still his visual capacity is not without it's hindrances. To compensate for such faults he can alternate the position of his eyes studded all along his body at will.
- 360 Degree Vision: Scott's able to see in every direction all at once enabling him to cover his back and front at the same time. This also aids in Mr. Summers's firing and aiming abilities when prepping his optic blasts, as well as increasing his spatial awareness intuition. Enabling him to better grasp the lay out of his environment in order to best utilize his natural abilities for making hyper deflective rebound shots.
- Adjustable Eyes: Scott can move around the linear set eye's around his person to any position he chooses too along his body. Even outright shelving them beneath the surface of his skin in order to pass off as a regular human. Able to manifest them on the palms of his hands, at his finger tips, on his chest, etc. He can also generate elongated eyestalks from which he can extend along tentacles and coils to increase his visual reach.
- Ergonic Optic Coils: Scott can energize his eye stalks using the same ruby red energy his powers generate. Effectively making them into material energy tendrils he can use to lash and eviscerate an opponent with. Panopts has the added quality of generating extra eyes along these tendrils to fire multi-arcing beams from around the cable cord's width.
- Optic Culmination: Panopts has the ability to gather and focus his eye's into singular, larger optic organs from which he can discharge bigger and stronger optic beams from. Such an effect also has the quality of magnifying Mr. Summer's natural visual clarity enabling him to see farther and at smaller variances. Even allowing him to peer into the electromagnetic spectrum.
- Pantoptic Constructs: Scott can learn to create makeshift builds with his petrifying gaze, basically forming and utilizing it to create reflective surfaces of polished Quatz crystal that he can telekinetically will and move around with a thought. Using it to create the ultimate shield and sword effect combined with his blasting abilities. Basically Panopts could, lets say.... open an optic beam in his hand while handling a crystal sword. The blade can emit a slicing concussive blast every time when swung. Plus the crystals are re-channeling as well as transferring, meaning they allow Scott to absorb and redirect most other energy forms used against him. Along with his optic beams infused into the crystal forms, making shielding or armor force conductive to other energy types as well.
- Refractory Field: Strategically, Scott can also preposition and alternate the sitting station of wherever his Ruby Constructs in places wherever he can visually place them. While not as durable as standard Quartz Builds, they're more refined in their deflective sheen. Through which Panopts can more objectively bounce around and refract his energy beams from anywhere and any place he can bound them off of. Using this aspect of his powers in conjunction with his spatial awareness to better capitalize on the rebounding effect of his optic blasts.
- Charge Blasts: Being more creative with his powers. Scott Summers can also change and alternate where he fires his energy beams from along his limbs. Using this in conjunction with his martial arts, he could give his hand to hand attacks extra kick by blasting in the opposite direction of where he's throwing a punch. Since his eye beams can appear even from the joints of his fingers or the backs of his hands. When combined with the his crystal generation, he can increase the striking power o his blows as well. Energizing armored punches and kicks with explosive force, he can also use this propulsive energy to fly by directing his eye beams downward. Either from his feet or his hands and guiding his own direction vector by shifting his body in the desired direction.
Orbital Optic Array: My next jog is a little more, subtle than the last. Slim eventually learns a trick in which he can increase his visual reach and off, def, supportive use of his abilities. Taking advantage of the odd phenomenon where Kirby Dots tend to form around his eyes. Cyclops can manifest the energy of his dimensional power source as floating energy orbs which he can move and guide around with the power of his mind. Retaining his natural optic beams which he needs a visor to channel properly, these "Punch Sphere's" as they're called. Maintain a multi-sensory link with their creator, as well as access the same energy field Scott does through his eyes. Unlike Cyclops himself however, they can channel the punch dimensions energy without it constantly being active. They maintain blast duration via opening a wormhole a couple of microns wide within their spherical semblance. Adjusting the width, power output and discharge type according to their users wishes. Discharges varying between gatling, beam, explosive, etc.n
- Collective Formation: Through channeling a circuit between sphere to sphere. Cyclops can change the energy into basic or complex geometric shapes that he can use tactically create and utilize potent energy constructs made out of the same dimensional energies as what powers his optic beams.
- Shape Configuration: The punch sperhes can change and alternate the formulation of their patterns in order to create rudimentary or complicated geometric semblances. Similar to how constellations are formed when one aligns the star patterns, the greater in depth Scott chooses to formulate his formation points. The bigger and stronger the construct forms will be as the overlaying energy helps strengthen the core, while the internal point forms create a stronger yet more malleable foundation base with which to fabricate more powerful constructions from.
- Spherical Alternating: Scott's punch sphere's can take any given shape or form he wishes them too. The round globes of pure energy are the easiest form to make, but in truth he will learn to shift to and from oblong semblances at will. Making them flat and circular, like a discus with which Cyke can ride and fly around on, to cylindrical tubes he can launch from his eyes and ride along like a rocket.
- Punch Spheres: The manifestation of Scotts power source in the physical world presents itself in the form of glowing energy orbs through which he can see, feel touch, taste and generally experience the world through. Cyclops can direct these energy balls in any given direction with the power of his mind, they even have various facilities he can make use of outside of combat situations.
- Orbital Sensors:The sphere's are neuropsychically linked to their creator; thus enabling Cyke to see, hear, touch, taste and smell through his floating energy orbs.
- Remote Charges: Scott can also make his spheres detonate with bright crimson energy. Send his Spheres smashing into targets latching themselves onto enemies, structures or simply home in on a desired visual. Clinging to their mark, Cyke can trigger them to explode either instantly or after a set time on his command.
- Energy Senses: Through the punch sphere's Cyclops can detect, scan and analyze different ergokinetic auras.
- Energy Curving/Bending: Through his sphere's Scott can learn to bend other energy fields, his own included, around the direct path of his energy orbs. Allowing him an alternate means of controlling his optic blasts, they are capable of this via alternating the polarity of their own energy fields. Negative polarity wither bends and fragments incoming force while positive polarity draws most forms of energy towards them. Working the Punch Sphere's at multiple polarizing fields makes for more complex bending and twisting of Scott's own Optic Blasts.
- Blast Channeling: Cyclops, while retaining his regular optic blasting abilities, can change and alternate their coarse of direction by firing his beams into his spheres. Said optic array can change their formation and direction on a dime, meaning Cyke can shift their directional vectors in any given angle on a whim.
- Arc Charger: Every time Scott Fires his optic beams through any one of the Punch Spheres the beams grow more powerful through every consecutive interlink.
- Multi-Angular Shot: Scott can fire multiple beams in various directions each guided and firing out at multiple different vectors out of the same orb. Cyke can also rotate the spheres to create deadly laser cutters rapidly slicing through whatever the energy beam comes across.
Dimensional Sensory Field: I came up with this idea by combining the natural psionic field that protects Scott whenever he uses his power with the dimensional link his eyes establish with the other dimension. With this cyke can emit the ruby red energy from all ergs and corners from around his body. Expanding it into a perfect 360 degree energy sphere which can reach up to a couple hundred meters to a few hundred kilometers in width. Anything and everything besides Cyclops whom enters the field, be they friend or foe, will trigger differing effects when in contact with the seamless invisible concussive energy he gives off. While the field is active Scott can see everything and everyone within reach of his energy sphere and to it, he can fire his eye beams the completely different direction of his target letting his beams home in on his desired mark all the same. The range of his sight and effective mark tagging ability weakens the further out he pushes his optic energy sphere. He can also change the condensation, the opacity of his sensory field both within and without it's shell line. Enabling him to increase energy density enough to act as a deflective barrier which repels most known forms of force against. While within the barrier he can increase rigidity upon objects or people that they're left physically immobilized. With practice and training, Cyclops can also project the sensory field as a remote scouting bubble or stasis bubble with which to psychometrically detailed read an individual item of interest locked within it. Slim can potentially call up a couple dozen spheres around a target.
- Choice Effect: Through his optic sphere's area of influence Cyclops can change the effect it'll have upon those who enter it to have varying attributes on himself or those he chooses to focus on when they enter its reach.
- Enemy/Ally Designate: those whom Scott deems his friends or partner's in his endeavors will remain safe and protected within his reach. Those whom are defined as enemies however, will instead face the full crushing effects of his punch dimensions crimson energy. Either pummeling them into oblivion or forcibly jettisoning them from within it's confines, like a pinball at a desired target.
- Nonverbal Scanning: Cyke see's just about anything and everything from within his sensory field. Even minor details like the subtle tells and/or giveaways people have which discern character and motives. Scott can use this to better tell ally from enemies, effectively this sharpens his tactical understanding while in battle. Or weed out shapeshifters & infiltrators from his camp.
- Blast Skin: Applying the use of his Scarlet Shell while within another field bubble of his own making. Scott can channel and amplify his optic blasts through his dermal layer of energy, firing it off in multiple directions from any point on his body at once or focusing it for larger blasts. Cyclops can channel this energy in various ways such as creating shockwaves by jumping & stomping, fly around within his sphere of influence while shifting his sensory field's local. He can also surround objects with a similar energy field and manipulate it in a telekinetic fashion.
- Targeting Shift Marker: Scott's powers enables his beams to bend, curve and shift through or around obstacles and unintended targets to tag his intended mark if he so chooses. Meaning anything or anyone within the reach of his Sensory Field lacks required aim in order for him to tag his designated target. Scott lacks control over the flight path of his optic beam while loosing it but can adjust what it does and does not effect as he key's in who and/or what he wishes to fire at.
- Multi Targeting: While anything sits within Scott's sensory field, he can mark it for tagging via mental choice designation. He can also choose multiple marks for singular or multiple blasts at once.
- Rebound Marking: In a set blasting coordination Scott can create a multi-angular ricochet pattern for his optic beams to follow. Through his natural trigonometric sense, he could instinctively plot out a coarse for his eye blasts to shoot and bound off from. While consciously he'd set designate target markers to deign who, what and or in which way his beam blasts would shoot at and in what sequence. Blasting through one target to the next and so on in rapid succession.
- Blast Radius Shifting: By controlling the shape and diameter the field produced by Scott's power manifests. Cyclops can adjust the destructive force and effective range of his Optic Blasts. This works by channeling his field as a fore body cone which he can adjust the barrel of to modulate the width, size and/or power output through; for more laser like precision he can focus the point of his sense field to the head of a threading needle. Range wise he can stretch it as far as reaching out to low or mid planetary orbit, focusing it's power well enough to punch through Shi'ar destroyers. As for raw power, be it widespread or more concentrated, Scott can make his beam cone about as wide as his face while adjusting the funnel point to be as compressed or as arched outward as he needs it to be. He can even make it as wide as his whole body facing forward, allowing for him to blast armies and giants or wipe whole cities clean off the map.
- Blast Bending: To a marginal extent Scott can just as easily change the shape of his Radius Cone in different directions to bend/curve the flight path of his blast rays. Thus giving him more direct control of where and from his eye beams will strike from. Over time he can learn to make sharp bends within his cone field to make hard turning beam discharges focused on a secular weak spot in an adversary's defenses.
- Remote Field Projection: Scott's new powers enable him to create ranged energy fields with all the same effects of his typical sensory bubble with which used to broaden the scope of his mutant powers. Through this Mr. Summers could potentially focus and entrap enemies or objects within a sphere of controlled physics which he can alternate at will. Either telekinetically moving items of interest about or pinning focused objects in place with enough buffeting force that they're immobilized or pummeled viciously within the shell space.
- Trap Shooter: Objects caught within the punch dimensional barrings can be viciously ejected through use of an energization field that charges them up with red energy. By building up pressure within the field, he can accumulate force and thrust enough to expel stored objects like bottle rockets with extreme force.
- Scarlet Shell: Taking notes from his old mentor's brother, Cain Marko; The Juggernaut. Scott learns to condense a thin energy layer in front of or around himself, with which Cyclops could theoretically create near impenetrable energy shielding to block or deflect enemy fire.
- Altered Physics: With time and practice, Scott will learn that not only does his energy field project and emit the same extra-dimensional force as what he fires from his eyes. He can also control the differentiated physics of said dimensional space. Kind of like the pocket battlefield used by the trans-reality Kree warrior Noh-Varr. Through which he can control the lateral, vertical, horizontal and diagonal of the enclosed space. Effectively making two plus two equal fish or making down become up and whatnot.
Punch Gates: Another avenue I've wondered about is this. We all know that Scott's mutant powers have been altered from absorbing solar energy and channeling it into heat based eye beams to drawing energy from a different dimension of pure concussive energy. Right? This particular direction works around harnessing the telelocational aspect of his powers as well his own immunity to them, with which Scott can harness the dimensional energy his eyes imbibe on to generate swirling razor rings which eventually open up into portals made of pure concussive energy from his linked dimension. He also uses them as a means of transportation as well as energy beam re-positioning and portal infusion. The only hitch to this instant transmission effect of his power is that only Scott can use it without harmful side effects, most anything or anybody else who is pushed through his dimensional link will be pummeled into oblivion by the raw concussive force which comprises of its dimensional expanse. An effect Scott could strategically weaponize while in combat.
- Warp Running: This capacity of Scott's powers allow him phase shift between the force dimension he draws his powers from while remaining within the primary universal space. Effectively sitting in one world while moving thousands of miles per second in the other by opening and closing micro-portals in and out of his punch dimension within picoseconds between warp intervals. This enables Cyclops to move faster than anything this side of the Sentry or Quicksilver while essentially remaining at a standstill. Whenever he initiates such an effect there is a ripple of concussive static energy released upon impact, which rejects everything he comes against with either a BFR; either temporarily or permanently banishing whatever he's moving against to outright blowing it apart like an invisible battering ram.
- Bleed Shooter: Scott can tone down the strobe like rate in which his warp gate opens and closes by a factor between 100-5x normal speed. By doing so the extra-dimensional energy from his ability source ebbs out with him every time he enters and exits it's origin point. Through which he can either create forward charge bolts with which he can direct at an enemy in a linear path, release omnidirectional sonic booms laced with red energy force every time he runs between worlds or create mobility extramarital directed blast wave he can release to project himself in a singular or multiple directions using ergokinetic propulsion like a springboard.
- Vanish Phage: Through his dimensional travel, a static field discharges around Cykes body at the moment of his resurgence within regular space & time. This aura displaces matter & energy in both a concussive and shifting like manner. To that extent Scott can bulldoze through most any given substance without fear of impediment as the force barrier surrounding him with either pummel it. All but pushing the obstruction aside, or simply warp it away to another given area for a short while. Simulating a type of spatial phasing where he displaces himself or the object in front of him out of his way while harmlessly or destructively passing through it.
- Gate Bullet: Cyclops can project ruby red energy as variable sized energy bolts ranging from the size of a dust mote to that of colossus's hand size. Through this he can create a beacon waypoint for him to jump through over short distances and come out the other side off which as a means of surprise attack. Scott can also imbue these mobile port bolts onto an object or a person, using it as a remote scrying rift through which he can view and observe happenstances through as a means of surveillance projection. Cyclops can even invert the polarity of his gate bolts, instead of blasting exotic energy they will suck in everything around them into his punch dimension like a blackhole. Cyke has several different ammo types that he can kneed his portal energy into ranging from lasers, blasts and quivers.
- Cling Sniper: Scott can also hang and dangle from these open pathways as if he were a spider-person. The inverse gravity of his warp portals allow for him to simply sit it like an inverted platform he's tethered too similar to how mountain climbers wear harnesses and cables to scale sheer rock surfaces. Conjunctively Cyke can use this aspect to deflect and redirect fired gate bullets towards intended targets.
- Splash Quiver: Cyke can discharge arrow like energy bolts which tag enemies then release a splash of excess energy from it's tail which discharge and zero in on numerous other targets,
- Arc Threader: A typical optic blast beam but with the added ability to pierce and ricochet across multiple multiple targets at a time.
- Alpha Crawler: Low based spread blasts that can be launched from the ground or a standing position. Cyclops discharges dozens to tons of smaller blasts across a wide area.
- Omega Breaker: Strongest attack in Cycke's arsenal, letting off one massive blast from two hand portals and from his eyes.
- Bend Warper: Through use of his Linear Path, Cyclops can discharge optic energy from any given direction he desires. He can also use it to redirect eye blasts shot through them at any angle he so chooses. Creating multiple punch gates to focus the power of his Optic Blasts to a pinnacle point, effectively making his eye beams concussive effect far more powerful than it would be by itself. He can work with other energy manipulators to create a sort of amalgam blast, combining the force of his beams with other types of energy to create a recombinate blast wave more powerful than the sum of it's parts.
- Cling Sniper: Scott can also hang and dangle from these open pathways as if he were a spider-person. The inverse gravity of his warp portals allow for him to simply sit it like an inverted platform he's tethered too similar to how mountain climbers wear harnesses and cables to scale sheer rock surfaces. Conjunctively Cyke can use this aspect to deflect and redirect fired gate bullets towards intended targets.
- Linear Path: Scott can travel through his own warp portals at rapid speed, appearing as a continuous beam of red light while zipping through enough of his own gates fast enough. Scott can also infuse some ruby energy into physical objects so that the punch dimension he zips in and out of doesn't spontaneously pulverize everything going into it that's not him. Which is at best a temporary measure; as different dimensional elements cannot tolerate the strain of his energy force for very long. Unless they share his unique genetic sequencing which makes Scott immune to the harmful aspects of his own punch dimension.
- Portal Booster: By rapidly moving from portal to portal in a consecutive fashion repeatedly, Scott can project himself at transluminal to superluminal speeds before hurling himself at a target with insurmountable force. On top of accumulating mass with his speed, the constant shifting in and out of gate warps also causes a build up of optic energy force. Creating a supercharged battering ram several times more powerful than a typical optic blast would be by itself.
- Proportion Expansion: Whenever Scott moves through his portals he can adjust the properties of anything that moves to & from the punch dimension in various ways. Such as throwing an object through one end that comes out as a hyper velocity trajectile with altered speed, mass and/or density like armor piercing sabots fired out of a cannon.
- Shrink/Embiggen: By sending objects through his portals Scott can deviate their size and weight to random proportions. More often than not, making an object the size of a pebble as large as a mountain or shrinking an armored truck to toy car scale. He can implore this aspect of his abilities to CQC, where every time he puts his arms and legs through one of his gates. Cyclops can enlarge them to monolithic proportion; giving him the limbs of a frost giant with equally titanic force packed behind each punch and/or kick.
Biclopian Sol: Another power similar to the previous road traveled only much more personal. I got the idea from a monochrome/noir take on X comics made by a tumblr artist before the company inevitably goes belly under. In this road for alternation, Scott's powers change drastically from simply shooting energy beams out of his face. His eyes effectively gloss over into a giant crystalline singular eye with hidden qualities that he has yet to tap. It's not just the mono eye on his face either, he has several similar eyes situated all around his body. The two on the palms of his hands, one massive one on his chest cavity and a final two on his shins. Going by the name Quinclops, each of these eyes have differing effects dependent upon their anatomical placement.
- Chest Eye: Through the bright yellow optic lens on his chest Quinclops can focus it's dimensional passage as extradimensional warp energy which Scott can re-position to any other sector of the universe. Thus allowing him to port anything he can visualize to anywhere he can imagine no matter the size and/or mass. Like drawing upon a white dwarf star, black hole, comet contrail or energy from solar flares.
- Transmat Projection: On top of being able to teleport most anything and everything from any given time, place or otherwise. Scott's chest eye can also double as the penultimate transportation hub in order to transport himself or others across inter-planetary to inter-reality distances most instantly. All he needs is proper input coordinates for whichever destination he wishes to make. He can, with incredible focus, either fully or partially teleport pieces of targets away
- Warp Wave Manipulation: Scott's eye can generate warp waves in the form of various dimensional, trans-reality or even space-time shunts from it. He can use this to open black holes which suck everything into it, white holes that expel copious amounts of matter & energy as well as wormholes; with which he can use to transport things to and from wherever he likes. Even using them as potent razor blades via aligning their razor sharp outlines.
- Rift Cracker: The extra-dimensional elements of his warp waves often appear as jagged lightning bolt like rips ion the fabric of reality itself. Due to their odd constitution these rifts make for the ultimate shield and the ultimate spear all in one. Able to rip through anything of the material and ethereal worlds due to their composition pertaining of quantum foam, the proverbial starstuff that comprises the omniversal megastructure frame. Quinclops can project them as defensive barriers which can block and cut through anything or employ them as swords, pole arms or javelins he can belt at his enemies to penetrate their invulnerability.
- Port Viewing: Through a combination of the Mono and ChestEye's, Scott Summers can use the portals called upon by the former as a visual clairvoyance device. One which enables him to view targets leagues away via microscopic pinholes in the ouranochronic R.N.A structure of the multiverse. An effect which allows him to view the past, present, future, infinite alternate realities and branching timelines adjacent yo his own. Not only can Scott use this to predict a myriad of probabilistic futures
- Exodd Draw: Using the warp waves as a type of harnessing link Scott can draw upon foreign elements ranging from matter to energy completely unique and alien to that of his own universe from across infinity and beyond. Sensing and intuitively understanding the substance, it's function and properties as well as how best he can use it. Depending on his will and desires the items he can pull through on his end of the portals can be anything; something as simple as a keepsake that he'd lost throughout the coarse of his life to as significant as wears powerful enough to dispatch cosmic abstracts this side of the Living Tribunal.
- Storage: Through his chest eye Scott can create a pocket dimensional space in which he can withhold numerous items of interest he can make use of at a later time. Within this space he can manipulate the dimensional reality of said store space, this enables him to merge his inner world with that of the outer world giving him a some minor reality alteration abilities similar to Legion's Moira X personality. Who could create bubble universes which she had complete and total control over.
- Palm Eye: Two aqua blue crystal eyes on t he palms manifest and summon paranatural ergokinetic entities from different corners of the multiverse which he can domesticate and use as battle mounts. Every creature is different and has their own unique abilities & attributes.
- Motion Directive: The right hand works more indirectly than his other limb, Scott can use the right to create a type of will based synchronis which he can tame the beasts he conjures with his left. Quinclops can also use said hand to control and reshape any exotic matter or energy he calls forth into most any semblance he see's fit. Using both hands he can guide and remotely operate them via direct neruo-psychic link with the target abstract he's controlling.
- Summoner/Binder: Through the left hand Scott can pull forth creatures, entities and the various alternate materials from varying layers of reality, to which he can use the aperture opening in his appendage as a lure to draw out these mysterious items and tether them to his personage by creating exotic material energy harnesses around they're bodies.
- Scrying: Using his monoeye in conjunction with his palm eye, Quinclops can physically and mentally experience everything the creatures he summons see, hear, feel, taste and otherwise recognize whatever they come across. Effectively syncing anything and everything one or the other does. Through which He can even gain a form of dimensional insight which allows him to peer beyond the veil where the creatures Scott calls forth dwell and reside, allowing the mutant leader a form of extra-dimensional remote viewing to look into other universe as well as his own.
- Entity Emerging: Combining the Palm eyes with his Chest eye Quinclops can use his body as genesis extensions of himself. He can uses them as extra appendages or emulate their unique powers and abilities to increase his other special eye based utilities effectiveness. Scott can also reabsorb them in order to regenerate himself and just as easily revitalize any creatures wounded or slain to full health.
- Cre'Ar Facility: As Scott develops a hive link between himself and his creatures he summons, siphoning they're power into himself for augmented physicality and vitality. He also has the ability to transform their physiological shape and form into weaponry and armor which capitalizes on their natural abilities, creating energized living battlements which he can use to ride into battle and wield as shielding or armor. Depending on the entity summoned and it;s natural attributes said utilities morphed from these critters can either be capitalized upon or create whole new attributes which better contribute to they're battle prowess.
- Monoeye: The facial eye has an extradimensional tether connecting to a radiation belt linked to the other end of the universe and back. Similar to a cosmic storm, quasar or even a nebula the size of a galaxy. Whenever Scott wishes to make use of his abilities, this visor like singular eye opens up to unleash a firestorm of cosmic chaos that lies on the other side of the vortex.
- Alternate Element Transference: By re-positioning this cosmic wave band stretching from one end of the cosmos and back. Quinclops can open the dimensional tunnel from his end of the universe to channel whatever the belt is situated next to on the other side. He can emit a solar flare as a wave motion blast, draw upon lighting from a cosmic storm, siphon the absolute cold of a comet's contrail or the space time warping effects of quantum singularities; e.i. channeling the crushing power of a Black hole, the creative generation of White ones and/or use Worm Hole's to draw in and crush or expel copious amounts of energy & matter as well as emit time/space warping synesthesia to BFR enemy opposition piece by piece. The MonoEye also has the effect of control the ballistic material launched from it; from motion, flight, launching, behavior and target effects.
- Enhanced Vision: Scott's visor like crystal eye affords him greater visual range than his prior bifocal organisms. Her has the ability to see in multiple visual spectra ranging to infrared, night vision, gamma, x-ray, radio wave, visual & ultraviolet light, etc. They also act like a form of multipurpose goggles, enabling Quinclops other ocular abilities. Thus affording him telescopic and microscopic vision to better zero in or scope out his visual range for sharper attacks with his gate transference effect. His enhanced visual capacity also comes with an upped instinctive perception where he can instantly analyze and comprehend anything and everything he visualizes through his other facilities. This allows Quinclops to know exactly what it is that he's summoned and what unique powers or properties bequeathed by its constitution's are.
- Guardeye: Two violet colored shin eyes give cyclops access to a space/time anomaly called an Endless Envelope, it is a distortion of reality where everything within is enlarged due to a universal expansion effect wherein time is anything but uniform. This causes everything within said space of effect to appear bigger on the inside than out.
- Expanse Spreader: The left shin can generate the envelope effect where localized space is vastly expanded outward and onward. Causing a massive dilation of localized time and distance, to everyone caught within this distorted area a lite jog down a few blocks translates into a marathon worth a couple of miles, Even at the speed of light it would take laser fire hours to days at a time to reach their intended target.
- Space-Time Dilation: As an after effect of changing around the mass and distance of the localized area situated around himself. Quinclops can alternate the length traveled by individuals set within his occupied area by expanding and generating extra area for them to move though, as well as speed up or slow down the natural flow of time which is made to conduct such lengthily traversal across great horizons.
- Personal Alteration: Through the tempering of his personal space-time zone Scott Summer learns he can grab at a myriad of aspect he can adjust via the alternation of space, time or even reality within a set sphere of influence itself. By adjusting space Scott shows he can change physical dimensions such as size, composition or transgenic aura to whatever he likes. Alternating time lets him adjust age both remote and personal as well as select aspects of differing timelines to transplant into the effected parties. With the prospect of reality he can shift around the entire actuality of everything that is from environments to situational settings and even the very people in it into alternate versions of themselves from across the known quasiverse.
- LAB (Linear Attache Ballistics): Quinclops adds a form of mixed martial arts cadre into his power set. Using his shins in conjunction with the warp material displacement of his ChestEye, Mr. Summers can discharge these elements like a rocket shell or dispatch them as though he were kicking a soccer ball. By withholding these substances upon his person, Scott can even discharge powerful kicks, knee blows and heel drops backed by volatile mass. Staples which he is immune to thanks to the psionic field his powers generate.
- Warp Rider: The right shin allows Scott initiate a form of transmatter hyperspace jump through a quantum energy material substance generated through it. This enables him to travel at varying speeds within the anomalous space generated by his left eye shin. While others are trapped in a standstill due to the ouranic anomaly generated by his power Quinclops can move naturally or supernaturally. Garnering added momentum with his motions to strike with the force of a ramjet, decouple himself or others with the natural phase of reality and back to walk on air or pass through matter & energy whilst on the move, even appear invisible to the naked eye when using this power.
- Accelerated Body: As a result of the quantum juice Scott coats himself in while running accelerates his bodily functions. Making him faster not just velocity wise but enables him to work quicker, think faster and fight on longer than what is physically possible. Increasing his agility, reflexes, stamina, durability, endurance and the like to better handle the rigors of moving at several times the speed of light.
- Warp Cutting: Due to his quantum physical state of being, Quinclops emits a trans-phased aura that lets him cleave apart particle bonds holding most of reality together. Such a tactic allows Scott to pierce any defense, bypass any barrier and cleave alterations made upon the universe apart with relative ease.
- Trans-Sniper: By combining the two eyes on his shins with his chest eye, Quinclops can create a form of pocket space that's physically out of synch with the universal space/time of the main universe while also still connected to it. This is done by creating a sub-molecular phase generation, where Scott's warped space vibrates at a different frequency compared to the main reality around it. Enabling a form of sizable tesseract area to occupy the same space as it, an area that only he can access and utilize as a form of trans-reality bridging to shorten distances.
- Quantum Translocationism: Quinclops's Trans-Sniper enables him to open gateways in the omniversal spatio/temporal DNA structure for instantaneous fast travel. Enabling him, once again, to turn up everywhere without going anywhere as his pocket space is simply aligning itself with any desired location Scott might have in mind. He thinks of a place he'd like to be, a wormhole opens up leading him there.
- Quantum Linking: Scott Summers can utilize his reality folding powers to forge pathways in and out of the quantum realm where the passage of time is not only subjective, but simultaneous instead of linear. Connecting to everywhere and everywhen in known eternity, through this Scott can emit his conjured blast waves from the Monoeye along a super condensed quantum singularity to any desired target point Scott wishes to unleash it upon. He can discharge a focused, micromanaged burst of matter or energy through it or resize his conjuring's to their original scale if need be.
- Quantum Folding: Scott's Trans-Sniper function enables him to fold two ends of space together in order to shorten interplanetary to inter-dimensional expanses. Allowing him to wrinkle space/time in order to get from point A to point B instantaneously. Combined with his Warp Rider ability, Scott can move millions of times faster than most anything this side of Quicksilver without needing actual physical motion. In essence he moves the world around him instead of moving across the world.
- Quantum Translocationism: Quinclops's Trans-Sniper enables him to open gateways in the omniversal spatio/temporal DNA structure for instantaneous fast travel. Enabling him, once again, to turn up everywhere without going anywhere as his pocket space is simply aligning itself with any desired location Scott might have in mind. He thinks of a place he'd like to be, a wormhole opens up leading him there.
- Expanse Spreader: The left shin can generate the envelope effect where localized space is vastly expanded outward and onward. Causing a massive dilation of localized time and distance, to everyone caught within this distorted area a lite jog down a few blocks translates into a marathon worth a couple of miles, Even at the speed of light it would take laser fire hours to days at a time to reach their intended target.
OmniVista: Another unique take on how Scott's damaged abilities can manifest. Something I've been working on with another character of my own creation in another story, Scott's eyes end up damaged in an unknown altercation and he must undergo reconstructive Surgery in order to fix his ailing body. Unfortunately the ones conducting the procedure were either the Weapon X Program, Mojo's Body Shoppe specialists and or Mr./Ms. Sinister tampering with Scott's family genome again. The conduct leaves cyke, now going by the moniker Beholder, with his eyes modified then transplanted into his hands and feet cell by cell. Splicing the optic nerves which connected though his head and brain into all twenty of his digits, appendages and genetic makeup; effectively turning his hands & feet into a cluster of eyes that he can see with and channel his blast power through. The effect did not however diminish the function of his ocular canals, instead making the empty sockets into unfocused blast wave emitters as his ocular organs were little less than a conduit utilized to properly funnel the exotic energy force from their native reality into this one. Now his facial blasts are more powerful yet vastly more unfocused and draining without a choker to stem the cascade. Despite this however Scott had gained the additional power to properly guide and redirect the arc and vector of his beams using his limbs as conductor batons to change they're blast path at will. Whats more, Beholder can tak into differing energy spectra outside of the punch dimension into upper and lower reality levels emitting differing energy types that overlay his beams.
- Blast Trajectory Bending: Through the conscious act of his own will, Beholder can control the vector and velocity of his panoptic beams fired from his appendages and his eyes. Giving Scott more directive control over where and what his blast projections hit. For his eye sockets the beams are a little harder to properly maintain as it is a constant uncontrollable discharge. What he can do is subtly guide the direction of all of his branching, twisting, arcing or otherwise wayward beams spiraling out of the main wave to strike at multiple targets at once.
- Wave Motion Blast: Combining his optic blasts from his hands, sockets and feet; Scott can create a massive ultimate blast powerful enough to sink continents or shatter small planetoids. He can increase it's effective devastation rate by blending differing energies into the beams fired. Bestowing such an attack with multitudinous aspects beyond just the physical.
- Lateral Thrust: A conventional effect of Scott's predicament is that whenever he blasts out of any bodily member is the expedient kick that comes with using his powers. Normally the psionic field that regulates his discharges would compensate for this, but there is still the effect of Issac's third law of motion. Beholder can direct the beams from his arms downward in order to achieve self-propelled flight in any given direction which he bends the path of his beams towards.
- Warp Energy Channeling: Through a heightened connectivity with his punch dimension, Mr. Summers can now siphon and utilize different energy than the typical crimson red concussive energy he regularly emits. Scott eventually learned the source of power his abilities draw from is interconnected to multiple energy matrices stretching along multiple energy spectra from across space and time, given how the plain of existence Summers normally draws energy from is sandwiched between the first through sixty-third dimensions and beyond. Giving Beholder access to a wide array of force types to shoot out of his appendages/eyes.
- Extra-Dimensional Energy: The core power of his newfound ability expansion, Scott eventually learned he can tap into the virtually limitless expense of his extra-dimensional link in order to draw upon a myriad of different energies from across alternate realities and they're adjacent dimensions.
- Internal Energy:Channeling this energy allows Scott to control the systemic forces which pushes the random movement of particles. Through which he can also push the boundary's and bend other forces related to it; such as mechanical, kinetic, rotational and elastic energies for any number of effects. Stemming to matter manipulation, molecular speed manipulation, plasticity inducement and elasticity, centripetal and centrifugal spinning, etc.
- Radioactive Energy: Beholder can siphon and utilize radiological force energy for more destructive or constructive effects. The mutant leader can tap into various diffraction forms ranging along and outside of the electromagnetic spectrum. Such as Z-Point Radiation for limitless power and motion locking tractor beams. Cosmic radiation for terraforming/biosphere destruction, hyper-evolution/devolution of organisms and utilize the cosmological forces of the universe; from dark matter to antimatter or plasma & ionic energies and the like.
- Transformation Energy:Drawing upon the metaphysical aspects of his new powers, Scott/Beholder can initiate incredible change both physical and internal while effecting a selected target. More than simple transmutation of lead into gold or changing shape. Scott can induce a complete totallic alternation of personal individual semblance on a conceptual level; effectively transforming himself and/or others into something else entirely new or different in appearance, character, ability, even station in current continuity. Effectively making him sentient Siege Perilous.
- Null Energy: A precariously dangerous energy source Scott hesitantly taps into. This lethal antithetic force can delete anything and everything it touches without a trace left behind by depleting the tethering energies holding all matter & energy in place. Beholder often uses this as a sort of deterrent to some of the more dangerous adversaries he encounters wit vast matter or energy manipulative abilities such as Magneto, Vulcan, Mister Sinister, Bastion, Proteus, Legion, etc. Due to it's natural capacity to exist outside of and transcend reality little to nothing can survive coming into contact with it; it's even powerful enough to stem the almighty powers of the Phoenix Force if need be. Essentially this turns Beholder into a humanoid Ultimate Nullifier.
- Reality Energy:Scott learned he can tap into the pandimensional, interspatial, ouranochronal dynamism which permeates the omniphysical boundary's of existence itself. Through which Beholder can interact with the very quantum string infrastructure of what is possible and what is probable, allowing for the selection and modulation of alt. timelines, infinite dimensions and alienated cosmoses beyond the current one he occupies.
- Healing Energy: Scott can just as simply access a higher dimensional tier of ergonomics to affect healing, regeneration as well as potential resurrection. Using this particular field of force Scott can flood a persons cellular matrix with enough energy to stimulate progression of biophysical growth or the regression of physiological aging.
- Binding Energy: Beholder can manipulate the the linking force which governs the breaking or mending of the sum of a systems parts. The stronger something is tightly bound the more stable said substance will be. Basically Scott can control the cohesion of physical components either breaking them down and taking them apart piece by piece or refastening them together at an atomic level. Allowing for compound fission and fusion where he can disassemble an object down to it's individual parts or reassemble them into new shapes or forms on a whim. Used with precision, Mr. Summers can manipulate particle bonds in order to reshape just about anything into anything else. or just as simply induce an atomic explosion simply by splitting atoms.
- Damaging Energy: Scott/Beholder can emit incredibly caustic energies which can prove lethal and dangerous to the effected host. The force used by him enables the stagnation and general halt of biophysical regeneration, more to the point. He can use it to permanently drain reclamation based abilities making those with a healing factor physically vulnerable to harm once more. On top of reversing the effects of ones own recovery to instead hasten afflicted damageincurred. Beholder also uses this force to alternate the lethality of his attacks upon an adversary creating repetitive damage after and attack or accelerating minor injuries into critical ones.
- Mass Energy: An extension of the Internal Energy facet which becomes something else on it's own. Scott can adjust the mass, density and/or weight of anything or anyone touched by this branch of intensity. Such as enlarging or shrinking solid matter to variable degrees, making a hundred ton boulder lighter than silk or controlling molecular density to become immaterial or invulnerable. He can also control intratangible forces as to be able to effect matter without obstructing
- Symbiotic Energy: This particular energy allows for Scott physically, mentally and emotionally bond his own energies with that of individuals whom he considers familial in conduct. By linking his powers with those of others he can increase their cumulative abilities to a factor many times greater than that of the sum of their parts. He can literally combine with others to amalgamate their powers and abilities into something more. He can do the same with other entities to bestow other special qualities upon himself via true symbiosis. He can achieve varying forms symbiosis to broaden the scope of his abilities to cosmological scale; such as technorganic; which enables him to combine and process technology/biology as one for any number of effects similarly to transmode species like the Phalanx, Inciters or Sidrian Hunters and the like. Environmental; where he fuses with the surrounding area be it natural or urban in scope and manipulate it's confines as if it were an extension of a limb. Even a legionous archetype where he becomes a living habitable host suitor for numerous individuals. Becoming a living fortress where he stores all manner of utilities and munitions on board while acting as their castle bastion; supporting him with their powers like ramparts or ballista's.
- Elemental Energy: Similar to the way some mutants can alternate the elemental forces of nature. Scott can consciously manipulate various natural forces within the universe like fire, metal, darkness, time or gravity; as well as physically solidify those natural adepts into malleable forms he can repurpose for practical use. E.i. creating golem's, summoning constituent portals, harnessing ambient energy, gain attunement with planetary biosphere's and bestowing sentience upon objects both common & synthetic to work as aid's.
- Augmentation Energy: One of Beholders most versatile energies he can channel. This particular energy allows him to alter the output and efficiency of energy sources and what they fuel. Acting as a walking, talking power modulator who can augment, negate, reduce, customize, transfer, or outright deactivate just about any system be it mechanical or natural ability based in function. He can augment himself and others to untold degrees or weaken them enough to be rendering baseline human in scope. He can also bestow superhuman abilities onto non-powered beings of any race and just as easily take away superpowers from others if need be.
- Infusion: Beholder can funnel the various energies he produces, including those of his own optic beams into any known object he can touch or physically visualize. Scott can even channel the various energies he can reach out and touch with his powers into anything he makes eye contact with. Each energy having differing effects, effects which are expanded upon depending what type of energy is funneled into it.
- Coating: Insight can just as easily adorn any form of energy or substance like a tailor made suit of his own personal design. Wearing the various vitalities he an draw strength from as a form of armored exoshell which better compounds his own skillset. What those traits entail upon their fabrication depends on the kind of birr Beholder decides to use as his armored skin.
- Extra-Dimensional Energy: The core power of his newfound ability expansion, Scott eventually learned he can tap into the virtually limitless expense of his extra-dimensional link in order to draw upon a myriad of different energies from across alternate realities and they're adjacent dimensions.
- Quarts Lens Refractory: Scott had been gifted with a quasi-physical mask provided by the technicians of Spiral's Body Shoppe. It utilizes a potent magical fusion of alloys comprising of Promethium, Molybdenum, Vibranium and Adamantium; liquid in fashion Scott can mentally rearrange it's chemical structure on a sub-molecular level. Making it take whatever shape or form he can vividly image in his mind. The mask itself is symbiotic in nature responding to the desires of it's wearer. Be it becoming a pair of glasses, face mounted binoculars or electron microscopes, an entirely new face for any race, culture and/or ethnicity he attempts to blend in with. The lenses are naturally comprised of Ruby Quartz to both stymie as well as re-channel his optic blasts. He can also project his living mask from his face for ranged attacks where it morphs into any number of bludgeoning, incisive or ranged melee weaponry channeling his eye beams that he can guide and direct while keeping a pair of Ruby Quartz lenses to place over his eyes to hold back his optic beams for a time.
- Blast Counter: Scott's mask can discharge the quartz in his lenses as jewel hard projectiles striking with the force of a rifle bullet on they're own and an APF sabot when charged with red energy. He can launch these shells like a semi-full auto machine gun turret when creating a hand frame which functions like a targeting sight and gun muzzle. They can pierce through just about anything short of Adamantium, unless charged with the right energy. They can also be tagged onto individual targets like a bullseye marker, an effect that not only plays into his optic beam mechanics but also can either magnify or deter the effectiveness and personal gain of the masks powers.
- Mag Refraction: Through his hand frame Scott/Beholder can channel his beams through the lenses at the dead center of of his faux scope. Launching a massively more powerful beam than it would be by itself, depending on the shape and semblance of his refraction lens. Mr. Summers can emit a multi angled split beam which cover a wide area by firing off in multiple directions, he can make those beams coalesce upon one another creating a type of energy cutter clamping down on a focused target.
- Value Rule: A sort of monetary application of the special mask which focuses his mutant powers. Beholder can further magnify the effectiveness of his optic blasts as the crystalline magic powering his facial ornament through a give & take system which proves both lucrative and empowering. Through it's ability to bolster and supercharge Scott's optic energy, he can gain between 5x, 50x, 500x the usual damage, striking power and energy type effect it will have that comes with every blast launched. Even more so interesting with every attack properly landed on a branded subject; their lost vitality translates into valuable ruby jewels Beholder uses both as currency to fund a lavish lifestyle as well as bolster his masks abilities as well as his own.
- Equivocal Scales: An effect of Mojo's tampering represented as a give and take mechanic to Scott's optic beam boosting mask. This extension of the Value Rule application takes as much as it gives away depending on how Scott chooses to use his abilities on top of his expertise in they're implementation. While making successful hits against an enemy marked by his quartz lenses, he'll gain double the power and amount of coin dealt by every target blasted. Depending on how tough the enemy is and how strong Scott's blast waves are he can make more quartz crystal counters dependent on how damaging the beams are against an opponent. Likewise however, if Scott were to take damage from a marked enemy before he can land an attack. He will lose counter's to which his own ability strength weakens bit by bit every time he receives damage.
- Pol-Ar Refraction: Beholder can telekinetically manipulate the gemstone quatz lenses to move and act however he see's fit. Make them into a swirling hurricane of razor sharp contacts akin to rose petals flowing in the wind, these clean cut jewels are razor sharp; stropped to be no thinner than a picometer, and cut through the subatomic bonds holding matter & energy together at a refined degree. Beyond this the Quartz Lenses also double as target markers, through which he can fire optic beams at which automatically home in on the lenses. The discharged blast shot quickly zeroing on anyone branded with the marker.
- Gravion: Scott Summers can cause his mask or the lenses in them to float about in a rotation fashion creating a type of buzzsaw trajectile. Through his lenses he can emit a form of gravitational gyro-synchronicity where they gravitate around him like an orbital field cutting and rending through anything or anyone he comes across. He can also discharge these swirling tides of priceless rock at an enemy like razor disks which immobilize quarry while cutting them to ribbons.
- Ergosthetic Endopathy: Something bestowed upon him via Mr. Essex's tampering. Taking genetic samples from the Mutant known as Courier, Beholder now can retroactively alternate his biological structure at a genetic level. Working his altered mutant power in combination with this aspect allows Scott Summers the ability to morph and augment his physiology with the same energy powering his optic blasts in various ways.
- BiomeGunnery: Due to altering his own biomolecular structure, Scott can change his body around in order to produce new auxiliary organs within his anatomy to better dole out more creative blast mechanisms. Such as the effect where he generates multiple exhaust shoots in his limbs to create propulsion thruster's that jettison him like a rocket. He also uses them to further his offensive potential by opening up release valves across other parts of his body besides his extremities. In a more remote fashion Beholder can even blend his genetic material with the natural resources in the environment to conjure up more powerful offensive and supportive utilities, like mobile turrets that double as re-positional booster systems to aid in fight and/or flight responses.
- Personal Facilities: Scott's body and mind have been reasonably suffused with alien biophysical grafts and implants as a gesture of the Weapon X Project. Through this facet he is an entirely self-sufficient living production line capable of changing, morphing, alternating as well as generating many if not all of his desired faculties needed to function both as a costumed adventurer and a regular civilian. He can literally adaptively augment and alternate the very habitual situation he finds himself in
- Living Factory: Scott can generate his own brands of Weaponry, Clothing, Protection and other such useful apparati he can make use of. All of which is slaved to his cognizant mind so he can make it levitate, fire or compress to a more manageable size which he can retool for later use. A lot of which works in conjunction with his blast powers channeling the multitudinous energies he has ready access too.
- Living Utility Converter: Scott can subvert the area around him with his own charged genetic matter. Sublimating the natural elements of the environment and making it an extension of his body while also converting it's outward makeup by rearranging electrons. Transmogrifying a personalized territory for himself that is equal parts matter & energy that he has total control over.
- Living Power Plant: Using his own cells as a conduit, Beholder can feed energy into any form of powered structure he sets his focus on. Acting as a primary, secondary and tertiary generating station. He also has the capacity to supercharge the effective usefulness of any industrial works which require an energy source; making computers run faster and sharper. Streamline infinite stores of knowledge and data from one informational port to the other at the speed of a neuron discharge, through this aspect of his powers a great many of Beholders meta-crafts are fueled and maximized beyond their standard efficacy.
- Waypoint Marker: Beholder can use his bio-ergonics as a means of setting up a targeting sight through which he can derive some of his more lethal attack patterns. Such as harnessing the natural planetary energies for the purpose of executing several incredibly deadly AoE forms of assault. Harnessing his own genetic material in conjunction with Warp Energies; in which of way he transplants energy into matter so he retains bodily mass, Mr. Summers can conjure up energy matter beacons he can place anywhere within feasible viewing range. Planting them in a similar manner to when using the Equivocal Scales function. This attribute of his abilities also has a remote viewing function, since it incorporates his multi-visual enabled cell structure he can see out of them like a monitor cam. The effective target radius these beacons cover is half a kilometer at best, but he can extend it's reach by channeling greater energy into them.
- Impact: Scott/Beholder can conjure up huge clusters of his wealth as a grand mass of dense ruby quartz to hurl at an enemy from outer planetary orbit. Using his hand frame as a kind of sight scope Scott, working in conjunction with the marker, can peer at it even from miles away to properly guide his orbital bombardment towards ideal targets with pinpoint accuracy.
- Aftershock: Beholder can channel the surrounding energies locked within any surrounding area in order to create massive tower burst explosions from the ground up. Similar to a ground based cannon launch but many thousands of times more powerful. Depending on how much energy Beholder siphons from the surrounding area, Aftershock can reach thousands of miles up into the sky and into outer orbit. Scott reverse the polarity of this energy matrix channeling the force of this linear blast column down back into the world he's situated upon. Blasting a planet and it's adjacent orbital system to oblivion.
- Hub: Scott can channel the unique energy fields he taps into from his punch dimension to alternate translocative energy for the duel purpose of providing limitless power sources to any facility they're situated in. As well as act as a transport beacon he and others can use to get between situated warp stations.
Transitions Conductoi: This one takes after the various eye based projection abilities throughout comic book history. Not simply from Marvel Comics but DC, Image and a few other imprints as well. This particular avenue of ability evolution takes after the multi-eyed properties of Eye-Boy and Carnage from their respective comic storylines, whilst having it's own unique twist on the subject. Cyke, through an infusion of Shi'ar picotechnology uploaded into his bloodstream. His body having assimilated and re-purposed the microtechnology as he undergoes a secondary mutation. Now with each and every individual microbot suffused into his genetic structure, his own eyes included of coarse, Scott now has a perfect multi-sensory functionality ambulating all of all the physiology's natural sensations giving him a pseudo form of bio-feedback which enables him complete and total metabolic control of himself. Through it's ocular function, Cyke; going by the moniker of Insight, now has a thin secondary eyelid within each of his ocular organs comprised of Ruby Quartz assimilated pictotechnology. This enables Insight better control over his powers as he no longer needs a visor or pair of shades to modulate his powers. Scott can now not only actively control the amount of discharge generated from his eyes by mentally willing openings of varying size within the contact like crystalline film coating his eyes. But now has the capacity to shoot multiple energy beams from any point across his entire body or conglomerate their focused visual attributes to a single point on his person for larger and stronger blasts. Multiplying they're stopping power by a factor of 50+. His uniquely enhanced anatomy also connects him directly to the otherworldly physics of the punch dimension from which he derives his abilities. Through it Scott can imbue those altered parameters onto most anything he comes across in a tactile manner. Giving him more interjective influence in the direction of his eye blasts as well as how they effect the world.
- Transitional Phasing Beam: The most obvious facility of this is the conscious change in the vector/velocity of his own optic blasts. Thanks to the connection he has with the dimension his eye beams are derived from. Scott may not have control over his optic blasts but he now can deviate it's direction by changing their firing coarse by force of will. The picomites launched from within the energy stream enables the direct coarse change of the beams trajectory while they're in motion, allowing for the simultaneous alternation of coarse direction of his eye blasts fired from any part of his physical person at will. Thanks to the Shi'ar tech's matter & energy alternating effects, Scott can even make them phase through solid matter without damaging it by shifting their atomic wavelength out of sync with the universe around it.
- Focused Amalgam Blast: Insight can amalgamate the numerous visual ports all across his body into a single focused eye from which he can launch bigger, more powerful blast waves from. Even utilizing his natural organic eyes in conjunction with the other eyes along his body for more powerful blast rays.
- Arcing Blasts: Scott can also work his multitudinous beams as spiraling energy force which tags the main enemy as well as multiple extra targets of his choosing. The widest blast causing the most damage with the stray beams targeting around defenses or striking enemy weaknesses.
- Multi-Sensory Structure: Due to his micromechine suffusion Scott now has perfect multi-sensory skin from which he can channel all of his senses through. This even had the quality of awakening several new senses most people need extensive meditation for in order to unlock and utilize them.
- Property Recombination: Through his uniquely enhanced senses Scott now has the ability to take the various unique attributes of the dimension his powers connect him too, and incorporate them into his solid energy arsenal. Like say it's differing physics, matter & energy composition, the interactive forces holding that reality together as well as any existential link it has adjacent to his regular universe. Insight can quite literally arsenalize the differences of the two dimensions and they're varying qualities as ammunition through his picotech. An attribute which stems from his Gilgemic Torque where he can cross-bind the different dimension science of his source power to his world.
- Energymatter Forging: A trait of his new senses bestows Scott with the understanding of how to solidify the unique energies that power his abilities. Effectively allowing him to make physical contact with the forces he produces in order to craft and mold in into whatever he needs. Scott can literally compartmentalize portions of the differing physical nature of his power source, and convert them into customizable modular components he can rearrange as weapons, armor, gadgets or otherwise to better accommodate his powers.
- Hyperkinetic Consciousness: Scott's mind imaging system and muscle control are perfectly in tune with the motor skills center of his brain. To that extent not only does this give him flawless aim, perfect dexterity and greatly enhanced equilibrium; vastly enhancing and reinforcing his natural hand to hand combat skills. It also Increases his calculative, intellectual and tactical capabilities via bestowing a superhuman capacity to articulate and synchronize his thought patterns with his actions making him more than adept at hand-eye coordination and intuitive skills laying beyond simple trigonometry. But understanding certain mechanical energies and they're functions, giving him a certain understanding of physics or fields of science and how best to apply them in the use of his abilities.
- Gilgemec Torque: Through his symbiotic link to the alter dimension of his optic force. Scott can now mimic and imprint the altered physics of which onto himself in order to simulate various attributes similar to certain individuals like Mikhail Rasputin, Juggernaut and Elliot Boggs.
- Non-Newtonian Bound: By limiting or outright negating the effects that friction, gravity and inertia have on the human body. Scott can make himself both the unstoppable force and the immovable object, unimpeded by any natural or paranatrual force set against him. Scott can leap incredible distances by applying the same effect to wherever he lands lessening the likelihood of incurring injury even if he were falling from low orbit. He can effortlessly move through dense winds or thick gaseous substances without problem, ignore friction while falling or moving at high speed, is virtually invulnerable as high impact has no effect on him, make himself immovable by any known or unknown force imaginable and can defy the laws of motion themselves which; among other things, enables him to fly and/or anti-gravitate off solid ground. By tying this aspect of his abilities with space he can lock himself perfectly in place to while the world moved around him enabling him to walk on air, become virtually indestructible.
- ISO-Port: In no small part to the super positional nature of his native dimensional link. Scott can effectively move himself anywhere within the universe and beyond while effectively lacking the need of motion. Given the inbetween nature of the dimensionally charged picomite makeup within his system. Mr. Summers can shift the universe around him, able to move travel thousands to trillions of miles a second as reality turns around him, he essentially moves without actually moving at all. Insight'll feel the regular motions that come with the action of walking or riding but in truth he is stationary as he shortens the world. This effectively lets him create afterimages when he does actually move, ballistics would either dissipate or lose momentum as it never makes it too it's mark. Through actually applied momentum, Insight literally teleport's in place while rearranging his body/limbs at will. Either altering velocity or momentum, stop their motion, change direction or their orientation, hit with infinite mass and the like. Working this with the Newtonian portion enables Insight absolute physical strength, speed, invulnerability and spatial flight through the willing act of motion while perfectly occupying any given space.
- Biomega: Probably the most dangerous quality of his picomite charged physiology, since Scott's body is one massive channeling grid. The physics distortion effect reaches to his oral cavity and the whole of it's physiological structure; teeth, jawbone, tongue and taste buds the whole works. Due to the altered universal composition fueling his powers. Scott can change and alternate the way sound, vocabulary and dialogue are carried through the airwaves surrounding him. More to the point, Biomega also turns his entire body into a portal conduit with which to utilize as a summoning and banishment tool via extra-dimensional symbiosis with the residents sitting in his outlier energy source. Similar to how the alien Flerken species hold slices of sub-space within their own bodies teaming with tentacles and fanged maws that they project from their mouths.
- Eldritch Conference: Due to the otherworldly nature of his punch dimension. By channeling his powers through his maw and vocal cords Insight can speak and project his linguistics in a very alien fashion. Ones that have a strange distortion effect on the quantum structure of reality itself. In the deed of communicating the way most entities pass verbal conversation along, his alien linguistics can have the aspects of creating space/time disruptions, gravimetric inversions, quantum field emissions, molecular-particle interference and/or emit differing kinds of energy besides his red concussive force in verbal phrasing.
- Tesla Symphony: Scott can sing potent electromagnetic noise as a physical distortion hymn that disrupts mechanical energy. At it's lowest setting a single tune has enough power to interfere with the intermolecular forces holding things together via friction. At it's highest setting it can cause total atomic cancellation where binding forces are shredded and matter/energy dissolves into nothingness.
- Space/Time Poetry: Insight can recite paean vocabulary which can open pinholes within the fabric of the universe. An affect which results in the non-lethal partial teleportation of select parts of whoever or whatever he chooses to recite his verse's too. He can even send them randomly, helplessly careening across the infinite scape of the omniverse at high speed with no breaks. A form of Battle Field Removal where the afflicted party has no time and no chance to get they're bearings let alone find their way back home.
- Laconic Entropy: A simple and decidedly finite prose phrase Scott simply, promptly barters. Final words to an acclaimed or hated enemy harboring the power of universe de-stabilizing entropy. Similar to the shock of Black Bolt's voice but thousands of times more powerful. Enabling him to initiate a localized big bang, big crunch, big rip or big bounce to alternate the universe in a limited radius.
- MASER Profanity: Scott can throw out a host of unsightly obscenities in the form of electromagnetic, irradiated and atomic energy bursts which can violently dematerialize a target upon impact. Instantly disperse physical matter with a quick X-ray burst; blast and flash fry any carbon based lifeforms with microwave pulse blasts by hyper heating their internal fluids. Fuse internal machinery or de-rez neurons via high intensity Electromagnetic Pulse's/Neutrino White Wash's, etc.
- Ethereal Harmony: Insight can tap into upper reality spectrum to harness the the eldritch ether energy. With it his very syllabus can shatter worlds, revive dead races, alternate evolutionary processes, channel the very aetheral and netheral energies that govern the multiverse. Physics, magics, life & death, ascendancy, transcendency and so much more and all by uttering a few simple words.
- Bridged Union: Entities from his punch dimension can manifest through his picomite charged DNA structure to take a material energy semblance he can manifest as a symbiotic transformative presence. Using parts of his body as a conduit to manifest these variable entities as horrifying multi-species creatures which can appear as separate creatures or compound each other into energized armor. Similarly to how a Klyntar fuses to a willing host, these creatures can reshape themselves to form a mesh in the shape of a fullbody armored suit which serves to increase Scott's natural superhuman mutant powers as wells as strengthen the creatures summoned through his biology.
- Scy'ar Link: Similar to how the alien race formerly known as the M'Kraan could channel and draw upon the energies of their kinsmen then share it with their tribal leader. Scott can channel the unique energies of the punch dimension's resident entities into himself to increase his already formidable power, they feed him and he keeps them healthy and alive. A continuous circuit which strengthens both the user at it's host. Whenever Scott does this the tint of his red energy as that of the creatures he conjures through his own biology takes a darker shade of red called Carmine. This makes both Insight and his endocites far more powerful than they individually are alone, the symbiosis begotten gives him several new powers independent of his optic based ones. Such as symbiotic bio-energy control & emission. Able to channel the force in various living things to increase his own strength, speed, endurance and vitality by leaps and bounds.
- Crimson Chaff: All of the natural biophysical functions of Insights human mutant constitution have all been fundamentally altered. Such as his body chemistry, key factors being hormonal and pheromonal gestation. The latter of which being a dispersal of microscopic spores emitted from his skin which can disrupt sensory reception via neuronal electricity interference. These picomite particles also posses silicate carbide properties, allowing them to distort various sensory outputs. Thus acting as hard light refraction & condensation lenses, through which Insight can create red energy mirages as well as a remote omnidirectional laser turret field with a 2km distance.
- Evolving Illusions: A great many of the mirages Insight can cook up have the capacity to grow and evolve and change into something more real. Changing from merely weightless phantasms to psychosomatic in effect, eventually becoming 3-D solidification's with a will and soul of they're own. Whats more, Insight himself can become an illusion with his own alternating substance, enabling him to perfectly imitate whomever he makes himself appear as right down to their abilities as well as their appearance.
- Holo-Grid: Scott's microtech also acts as a personalized interfacing apparatus in the form of an interactive holographic display he's able to use as the ultimate technological utility. One which enables him to up-link with any known form of machinery available to him, be it biotic or inorganic in nature, in a similar manner as to Anatoly/Vostok of the Winter Guard. Insight can project an odd form of meta-adaptive code which lets him commandeer machinery, cybernetics and programming of any and all forms; effectively rewriting it's very quantum structure to make it more malleable to his commands. This allows him to bend and contort the raw materials in whatever he transmits it too in a number of ways, treating rigid materials as though they're silly putty. Morphing simple matter into technological material as if it were transmoded, even caste his will and intent into raw energy that runs throughout any known facility.
- Endless Derive: Because of the odd form of self-awareness gleaned upon the picotech in Scott's system, courtesy of the crimson entities he calls forth from his dimensional void. Insight's physiology is in a constant state of self-evolution where both the microtechnology and his biology grow and evolve in unison at a rapid rate faster than most other lifeforms. This effect is neither preemptive like Darwin's abilities nor reactive as Lifeguard's are. The picomites within Scott's system are constantly growing, changing and evolving with or without the need of outside event action such as internal alteration nor external stimulation. Allowing Scott to overcome and eventually exceed any opposing force he encounters.
- Infinite Battery: Taking pro tips from the nanite sentience known as The Founder, a self-aware iteration of the mutant tracking cerebro technology. Scott learned he can utilize the matter & energy shifting properties of the Picotech within his system to fabricate fully functional micromechanical drones which can change shape and alternate internal energy reserves at will. Based on his myriad of experience as a superhero across the world and beyond Insight can even make his pico-dupes mimic the powers, skills and tactical sense of his former colleges. This way he can always have a viable army of superpowered soldiers on hand to fight by his side. Be they mutant, inhuman, alien, mystic or otherwise; so long as he has their information on hand. He can re-create their facilities. The acquisition of the target data's information is so complete that if inclined too, Scott/Insight than quintessentially resurrect people and even animals by super imprinting whom they were, what they did, how they were shaped into being onto pichmechanical replicas created from his own techno-mechanical substance.
- Superion Probe: Utilizing further notes from many sources throughout his career as an adventurer. Insight can deploy his picomites and reshape them into superpower tracking devices with which to seek out, study and catalog the skills, abilities, persona and other such miscellaneous information gathered from the individuals he's observing while adding all their data to his system for him to utilize at a latter date. Thanks to their subatomic reprogrammability, Scott can change and alternate their physical structure as well as technological application to facilitate whole new function or programming suited for his needs. E.I. serving as transport or confinement, acting as power dampeners/restraining devices, watch & record distant events through them, etc.
- X-Sanction: Taking the technoforming element of his new powers to they're logical extreme. Insight can forge a bright crimson red external layering in the form of a jumpsuit like leotard with multiple chi symbols laced along it. The similarities to a supersuit end there, as it is actually an amalgamorphic endo-sym similar in design to MK L Iron Man Armor. The differences being; Scott becomes his suit, the suit embodies him. His physiology shifts into an amorphous solid form that he can transmechanize into any given shape or form he see's fit. Changing his hands into razor claws, morphing giant guns out of his shoulders & abdomen, discharging massively powerful optic beams from the Kii Symbols all along his body suit powerful enough to devastate galactic spanning armadas. More than simply about offense, the X-Sanction also enables Scott vastly improved cyberpathic properties where he can commandeer and utilize any known mechanical energy forms he focuses his powers on. Easily enabling him control over technological and biological premises he focuses on. He can use this endo-sym more conservatively for the purposes of shapeshifting, utility formation and symbiotic tech manifestation he can operate while physically removed from his body.
- Eldritch Conference: Due to the otherworldly nature of his punch dimension. By channeling his powers through his maw and vocal cords Insight can speak and project his linguistics in a very alien fashion. Ones that have a strange distortion effect on the quantum structure of reality itself. In the deed of communicating the way most entities pass verbal conversation along, his alien linguistics can have the aspects of creating space/time disruptions, gravimetric inversions, quantum field emissions, molecular-particle interference and/or emit differing kinds of energy besides his red concussive force in verbal phrasing.
Feel free to voice your thoughts and add your own creative inspiration to which he can be improved. And to others who only pop in to offer unhelpful critique simply because you hate the character or are otherwise unhelpful please take your dumb comments somewhere else because I am not interested in jerks pointing out the jerkiness of other jerks :/
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