Major Story Arcs
Shon is a new recruit to the Blue Lantern Corps and has never seen the great Saint Walker that the entire corps speaks of. When the Reach attack the Blue Lantern Corps' home planet, Odym, Shon is sent by Saint Walker to go and find a Green Lantern; for a Green Lantern is needed in order to unlock the attack modes in a Blue Lantern ring. Whilst searching for a Green Lantern, Shon realises that it is too late. Nearly half of Odym is already cocooned by the Reach and Shon says that the battle is already lost. Sadly, he loses all hope, and so his blue ring deactivates and he falls to his death.
Powers and Abilities
Blue Lantern Ring Abilities
- Animating: A Blue Lantern can will things to move how he wants.
- Artificial Intelligence: Every ring has a connection to the Main Battery on Odym, which taps into an artificial intelligence. It acts as an "on-board computer," telling the wearer what they need to know. It can either respond out loud, or silently directly to the wearer's mind. The AI contains a large database of information that may be crucial to a Lantern's success. The ring also translates nearly every language to and from the wearer (though they have difficulty translating profanity), which is why the Corps can communicate with each other. When the bearer of a Blue Lantern ring dies, the ring will seek out a suitable replacement for their sector. The AI can be used to play a holographic playback sequence complete with colors across the spectrum based on information in memory banks. The ring can dictate when to pause or stop the playback should an interruption arise where the Lanterns undivided attention is needed. The AI can also alert the wielder of incoming threats or of attempts to manipulate the wielders construct by an outside party.
- Communicator: The ring can act as a personal communicator between Lanterns. They have also been seen connected to telephones.
- Costumes: The wearer of the ring may create any costume they choose, based on their personal preferences, whenever they choose. The ring projects the costume over any clothes already worn at the time. It is unknown if the Blue Lanterns have any protocol over costume choices though probably not has long as they display the Blue Lantern symbol.
- Energy Projection: The rings can also project beams, form protective bubbles and force fields, and fire destructive blasts. For Blue Lanterns to be effective they require a nearby Green Lantern.
- Energy Constructs: The constructs of a Blue Lantern are often not directly created by the Lantern himself/herself and are often a representation of the hope the target genuinely feels. Example when used against John Stewart he say his dead wife Katma Tui and when used against Arkillo he saw his former leader Sinestro. Blue Lanterns are capable of using more traditional constructs in the presence of a Green Lantern.
- Energy Charging: The Blue ring can charge any other powering to twice its usual capacity if the Blue Lantern wishes it.
- Energy Draining: The Blue Lantern Ring can negativly impact the rings on the opposite side of the spectrum. Sinestro Corps powers steadily drain, Blue Rings can counter the negative aspects of the red power ring, and the blue ring and quench the hunger of the orange light of avarice.
- Flight: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.
- Hope Supplement: A Blue lanterns ring can take the hope of many other beings to amplify its own abilities. Saint Walker and Warth were able to use a planet size population to turn back a dying sun 8.6 billion years to save the planet from being swallowed into a supernova.
- Invisibility: The ring can make the wearer or anything else invisible..
- Mirages: The Ring can create mirages/illusions.
- Phasing: The ring allows the user to go through walls. This ability however required great concentration on the bearer of the ring
- Recharging: The rings need to be recharged by means of a Power Battery. Other large sources of power may be used to recharge a power ring, however effectiveness may vary.
- Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring.
- Temperature Control: The Ring can increase or decrease the temperature of anything, even something as large as stars, or even create bubbles of intense heat or cold, even down to Absolute Zero. This could be seen in the recent Sinestro Corps War when Sallak used his ring to incase an enemy in a force bubble an incinerate him.
- Electro-magnetic scanning: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum.
- Wormhole/Warps: The ring can open wormholes to cut down on distance.
- Healing: A wielder can command a ring to heal him/her/itself of any injures incurred. It can also heal others. a Blue Lantern can regrow lost body parts shown when Saint Walker regrew Arkillo's tongue.
- Pocket dimension: Within the ring is a pocket dimension which can altered to the wielders specification. It can be used to contain opponents.
- Sub-routines: The power rings have inner programmings or mechanisms which can executed without the users permission. One such sub-routine is the autoshield. This shield automatically protects a wielder from external harm and has been proven to be capable of protecting the wielder from planetary level attacks.