The Big Coffin Hunters are a trio of hired guns, working for John Farson and the Outer Dark, in the town of Hambry. All three have small blue coffins tattooed into the webbing of their thumb and forefinger on their right hands. John Farson's Chief Lieutenant, George Latigo, sent the Big Coffin Hunters the the town of Hambry to rally support and supplies for Farson. Included in this were the tasks of pumping the old abandoned oil fields and preparing a load of oil to be picked up by the Horseman's Association, and carrying Maerlyn pink grapefruit to Rhea of the Coos. When the three young Gunslingers show up, they quickly discover the Big Coffin Hunters’ plans and make there own plans to stop them. Lured into the young Gunslingers’ trap, two of the three Big Coffin Hunters (Eldred Jonas and Roy Depape) were killed in Eyebolt Canyon; only Roy Depape survives, but he is later killed in the town of Oakley after teaming with Coral and gathering a group of bank robbers together.
The Dark Tower IV: Wizard and Glass
Roland, Eddie, Susannah, Jake, and Jake’s pet bumbler survive Blaine the Mono’s final crash, only to find themselves stranded in an alternate version of Topeka, Kansas, one that has been ravaged by the superflu virus. While following the deserted I-70 toward a distant glass palace, they hear the atonal squalling of a thinny, a place where the fabric of existence has almost entirely worn away. While camping near the edge of the thinny, Roland tells his ka-tet a story about another thinny, one that he encountered when he was little more than a boy. Over the course of one long magical night, Roland transports us to the Mid-World of long-ago and a seaside town called Hambry, where Roland fell in love with a girl named Susan Delgado, and where he and his old tet-mates Alain and Cuthbert battled the forces of John Farson, the harrier who—with a little help from a seeing sphere called Maerlyn’s Grapefruit—ignited Mid-World’s final war.