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Review: Power Girl #11

Amanda Conner's work here is powerful.

No Caption Provided
Power Girl must fight her friend, Terra, whose body has been taken over by the Ultra-Humanite's brain.

THE GOOD
Amanda Conner's artwork is a joy. She's got a light, appealing style that's finally struck the elusive balance so many comics artists have sought. That is, she renders superheroines in a way that's at once powerful, sexy and realistic. Her storytelling has an excellent sense of timing - - which is all the more impressive given that these are static pages we're talking about, here - - and her expressions exhibit a fantastic range of emotion. Her characters feel, think and react - - they're not marble icons posing every other panel.
 
THE BAD
Gray and Palmiotti make a point of stressing that Power Girl isn't the sharpest tool in the shed, despite her purity of heart. While the tone of the book is obviously about light fun, I had to raise my eyebrow over how flippantly she decides to step over some ethical lines to protect her secret identity. Wasn't there an entire months-long DC crossover a couple years ago that had superheroes suffering the consequences of mindwiping villains? Also, while I understood what Paul Mounts was trying to accomplish with the "double vision" on the Earthquake page, it wasn't executed as well as it could have been were it rendered practically in the pencils or inks.

THE VERDICT
 If you're only going to listen to one reason to get this book, then get it for Conner's work. I understand that she's going to be moving on to other ventures soon, so enjoy her take on Powergirl and her friends while you have the chance to. 
 
3.5/5