Note: This entry is for DC's Amazon superheroine, who should not be confused with Artemis the Olympian goddess.
Artemis was born a member of the Bana Amazon sect that had split off from the Amazons of Themyscira. The Bana Amazons, under the leadership of Antiope (the Themysciran Queen Hippolyta's sister), left the island of Themyscira and settled in Egypt, where they founded an Amazon city named Bana-Mighdall. The Bana Amazons renounced the Olympian Gods and instead worshiped the Egyptian Goddesses Isis, Mammitu, Bast, Neith and Ishtar. The goddesses blessed the Bana Amazons with a perpetual sandstorm around their city to protect them from outsiders. The Bana traded their fighting skills and weapons in return for male slaves to increase their population, and Artemis was the result of one of these liaisons.
Artemis was created in 1994 by writer William Messner-Loebs and artist Mike Deodato when they were working as the creative team of Wonder Woman vol. 2. Because Wonder Woman's true name was Diana (the Roman name for the goddess of the moon and the hunt), Artemis was intentionally given the Greek name of the same goddess in order to link the two women and show that they were "two sides of the same coin." Artemis was envisioned as being far more aggressive and warlike than Diana and had fiery red hair to further help differentiate the two. Deodato based Artemis' appearance on the Wildstorm character Zealot and gave her the same long flowing-topknot hairstyle. Artemis was also inspired by an earlier DC character named Orana, another red-haired Amazon who had challenged Diana for the title of Wonder Woman. Like Artemis, Orana managed to win the title from Diana, only to later die as Wonder Woman (though unlike Artemis, Orana never returned from the dead).
Eventually the greatest warrior of Themiscyra, Wonder Woman, journeyed to Bana-Mighdall looking for the villainous Cheetah, who had stolen her Lasso of Truth. Due to a misunderstanding, Wonder Woman was forced to duel the Bana Amazon's greatest warrior, the Shim'Tar, and was defeated. The god Hermes, who was in love with Wonder Woman, destroyed Bana-Mighdall in retaliation, rendering the Bana Amazons homeless. They entered an alliance with the sorceress Circe, who promised to create a new home for them if they served her during the War of the Gods. Because the Bana held Wonder Woman responsible for the loss of their original home, they decided to attack the Amazons of Themyscira.
It was at this point in the conflict that Artemis made her first appearance. A fiery red-haired girl only fourteen years of age, she stood in front of the Bana's ruling council and protested the action, asserting her belief that Amazons should not fight other Amazons. But since she was only a child, her protests went unheeded and the Bana Amazons went ahead with their assault. During the invasion of Themyscira, Circe betrayed the Bana Amazons and attempted to destroy both Amazon tribes by magically transporting the island to a demonic dimension. The warring Amazons were forced to put aside their differences and fight alongside each other in order to survive the constant onslaught of demon armies. Wonder Woman came to the rescue and forced Circe to return Theymscira back to the real world, but discovered that while only a few months had passed on Earth during this time, an entire decade had passed in the demonic dimension. Artemis was now a beautiful woman in her twenties and had become one of the greatest warriors of her tribe, battle-hardened by ten years of fighting against the demonic hordes.
As of DC: Rebirth, Artemis's history has been remade. She is still a Bana-Mighdall Amazon, but her history has been altered to suit the changes to the universe. Artemis is portrayed as a hostile warrior on a noble quest. Along the way, she is drawn into a conflict with Jason Todd and Bizarro. Once the conflict resolves, the two insist on helping her with her quest, and she joins the Outlaws to fight Crime and right the wrongs of her past.
Major Story Arcs
After Themiscyra was returned to its proper place on Earth, Queen Hippolyta granted the Bana Amazons a small section of the island to serve as their new home. Hippolyta then began to suffer visions of Wonder Woman dying. Since the title of Wonder Woman was held by Hippolyta's daughter Diana, the Queen hoped to prevent her daughter's death by holding a Contest of the Amazons to choose a new Wonder Woman. Initially Hippolyta forbade any member of the Bana from participating in the contest, much to the anger of Artemis and the Bana Amazons. But after Diana pointed out the unfairness of the exclusion, Hippolyta relented and the Bana were allowed to compete.
Artemis demonstrated great battle prowess during the contest and emerged as Diana's strongest challenger. She eventually won the contest with some mystical assistance from Hippolyta, who had privately decided that she would rather see a Bana Amazon become Wonder Woman than risk her daughter's death as foretold in her visions. Artemis was crowned as Wonder Woman and given a uniform identical to Diana's, along with the Gauntlet of Atlas, The Sandals of Hermes and the golden Lasso of Truth in order to replicate Diana's Wonder Woman powers. She then set forth to present herself to the World of Men as the new Wonder Woman.
Career as Wonder Woman
Artemis' tenure as Wonder Woman got off to a rocky start. Though she could easily match Diana's prowess in combat, Artemis had grown to adulthood fighting mostly demons in a kill-or-be-killed environment and was very rough around the edges when it came to dealing with people. She possessed little of the personal grace or sense of diplomacy that had made Diana so respected as Wonder Woman. The American public and media generally saw Artemis as being arrogant and abrasive, and she was criticized for resorting to violence far too often. She tried to extend a hand to the superhero community, but usually received the cold shoulder. During her failed attempt to join the Justice League, Batman refused to even allow Artemis to sit in Diana's chair during League meetings.
Desperate to improve her image, Artemis agreed to work with a public relations firm in an effort to make herself a more likable Wonder Woman. Unfortunately, the representative she was working with secretly worked for the villainous White Magician, who was determined to bring about Wonder Woman's demise. Artemis started to turn things around at this point, doing positive things such as helping downtrodden immigrants and abused women. Later, Artemis arrived at Diana's job to chastise her for recently failing to capture the Joker, despite not even knowing who he was. After chastising her for not being able to do anything and boasting her own accomplishments, she vows to take down the biggest mob boss in the city, Julianna Sazia. Artemis storms Julianna's mansion, but she anticipated Artemis would impulsively try to kill her. In response, she fled the country and rigged the mansion with an experimental security system from LexCorp, including restraints designed specifically to hold her. The message explained that Julianna planned to kill Artemis so she won't come after her again. Mocking her for relying on brawn instead of brains, the final part of the message revealed that the house was set to explode. However, thanks to her people miscalculating the effects of the Gauntlet of Atlas, they were too weak to hold her. Artemis breaks free, barely escaping in time to avoid the explosion. When Diana came by later to talk, Artemis attacked before she could explain because her agent convinced her Diana was sabotaging her efforts out of jealousy. Diana was forced to retaliate, but Artemis came out on top. Once Diana recovered, she shows Artemis the files exposing the truth; that the firm staged her battles, all her actions have had no real impact, and that White Magician ran the firm.
After learning the truth, her anger and prides drives her to track down White Magician. She manages to find him at a private airfield that he owns. However, it is revealed her arrogance again got the better of her again. She was lured into a trap by White Magician, who has become more powerful. Artemis fought the Magician with all of her might, but his powers were too great and she was overpowered. The timely arrival of Diana spared her for a few moments until White Magician summoned two demons, one being a possessed Cheetah, to finish them. Overpowered again, Artemis was pushed to the brink of death. Seeing White Magician about to kill an unconscious Diana, Artemis was inspired to stand and and try to protect Diana. However, he easily counters and brutally beats her down. Once Diana recovers, Artemis, to broken to fight, convinces Diana to use the Gauntlet of Atlas to boost her super-strength to finish White Magician, knowing that losing the gauntlet would leave her to weak to survive. Diana takes the gauntlet and defeats White Magician. In her last moments, she apologizes to Diana for dishonoring the title of Wonder Woman with her pride and returns it to Diana. In her last moments, she comforts Artemis, telling her she was proud to have fought alongside her. She then dies, proving Hippolyta's visions of Wonder Woman dying to be true.
After Artemis died she ended up in Tartarus, and one of Thirteen ruling Princes of Hell, Dalkriig-Hath, became enamored with her beauty and took her as his bride. Artemis did not suffer the unholy matrimony gladly and killed Dalkriig-Hath the moment he let his guard down. She then took the opportunity to escape back to the living world. She joined an anti-demon team called the Hellenders using the knowledge she had gained in Tartarus to hunt demons. The Hellenders initially gave her the code name of "Javelin," but she disliked the name and soon switched to the code name of Requiem instead. She also had a brief relationship with one of the Hellenders named Sure-Shot, but dumped him and left the team after discovering that he and his teammates had gotten their powers and abilities from a dangerous drug. During her time with the Hellenders, Artemis wore the green and white one-piece outfit that eventually became her regular costume.
After the Hellenders disbanded, Artemis trained several heroes in the art of combat, starting with a woman named Henrietta Jessup, whom Artemis had befriended while on the Hellenders. Jessup took the code name of Sojourner. Artemis then encountered Diana (who had regained the title of Wonder Woman) again, and was asked by Diana to train Cassandra Sandsmark, who used the training to become the current Wonder Girl. Artemis' reputation as an elite combat trainer grew such that even Supergirl sought her out to improve her own combat skills. During this time, Artemis was able to gain a measure of revenge on Batman for his hostility towards her when she had tried to join the Justice League. She easily defeated Batman in combat and proceeded to pound him into a pulp, but an ambush prevented her from inflicting permanent injury.
Later, Artemis was informed of great unrest in Hell following the death of Dalkriig-Hath. Despite having killed Dalkriig-Hath herself, Artemis was still considered to be his wife, so she was next in line to rule his section of Hell even though she had no desire for the role. She nevertheless presented herself in front of the twelve surviving Demon Princes and accepted her husband's section of Hell. To officially grant her control of Hell, she had to be blessed by the twelve Demon Princes. After the blessing, it was revealed Artemis had pulled a switch and her friend, the demon Belyllioth, had assumed her form. Infuriated at the trick, the twelve Demon Princes vowed revenge on Artemis upon her return to Tartarus, but Belyllioth (now officially one of the Thirteen rulers of Hell) had promised to protect her for eternity.
Return to the Amazons
Artemis eventually decided to retire from the World of Men and returned to her own people, the Bana Amazons, who still shared the island of Themyscira with the Themysciran Amazons. She led the efforts to establish a new Bana-Mighdall and end the conflict with the Themyscirans. However, between various bombings plaguing and the Themysciran's contempt for the Bana, tension was a constant. When the Amazon sorceress Magala leads a band of rogue Themyscirans to incite another war between the two Amazon tribes, Artemis is forced take part. When the current Shim'Tar dies in battle, she hands her title to her. Artemis battles Hippolyta, who had assumed the role of Wonder Woman after her daughter Diana's recent death (though like Artemis, Diana later returned from the dead). During their battle, Artemis reminded Hippolyta that the reason she was the new Wonder Woman was because her actions had led to the death of Diana, and also of Artemis herself. Her words shock Hippolyta into stopping as Diana and Donna arrive. They then piece the truth together; that the spirit of Ariadne possessed Magala and incited the war to wipe all the Amazons out. After Fury killed Magala, Diana, Donna, and Hippolyta abdicate their throne, ending the Amazonian royal line. Later, Artemis is chosen to lead the Bana in the new government alongside Themysciran General Phillipus were elected co-leaders of the unified Amazon tribes.
For further details: Amazons Attack!
During the OMAC attack on Themyscira during Infinite Crisis, it was decided by Artemis and Phillipus that in order to save the Amazon race, they needed to teleport the entire island and all of the Amazons to a new hidden location. The Amazons resurfaced some time later, once again under the leadership of Hippolyta, but unknown to the rest of the Amazons, Hippolyta had fallen under the evil influence of Circe.
Under the pretense that humans had attacked them first, Hippolyta declared war on the human world. Artemis and Phillipus were assigned to oversee the attack, but soon lost faith in Hippolyta since her actions seemed less than honorable. However, they did not do enough to stop the conflict, and as a result the Amazons were cursed by a disguised Granny Goodness. Their memories were erased and they were scattered to different corners of the world under false identities. Artemis appeared near the Great Wall of China in traveling clothes, with no memories of her Amazonian life.
A few months later the Olympian Gods returned to power, and Zeus restored the memories of the Amazons and brought them back to Themyscira. Artemis, however, was not among them. During her period of memory loss she believed herself to be a normal person without superhuman powers, and while in this vulnerable state she had been kidnapped by Mr. Smyth, the ruthless leader of a notorious slavery ring.
By the time her memory fully returned, she had been bound with special shackles and kept constantly drugged in order to make her too weak to escape. Her captors also dressed her in a copy of her green and white costume, perhaps as a humiliating reminder of her former superhero status. Mr. Smyth then tried to brainwash the captive Artemis into serving him by using a frightening combination of drugs and interrogation, but she successfully resisted through sheer force of will. Artemis was later freed by the banshee villain Jeannette, and took violent revenge upon her captors.
Artemis would later return to Themyscira with those of her Bana sisters that survived the Hell Island prison.
During the course of the Circle-story, Artemis only played a relatively minor part. After Diana had been imprisoned, Artemis appeared to break her out, only for Diana to request her not to do so. Artemis would then go on a rant about how ill the current situation suited her, and many of the other Amazons, who felt they had been put under administration by Zeus.
Red Hood and the Outlaws: Rebirth
Artemis' origin as a member of the Bana tribe remains intact, but expanded upon. From childhood, Artemis was told that she would an unrivaled warrior, and one day become Queen of the Amazons. At the age of sixteen, out of arrogance, tried to claim the Bow of Ra, a powerful relic capable of destroying stars, from the Forge of Nyphyst. However, the weapon emits an energy blast, knocking her down. When she recovers, Nephthys appears and reprimands her for trying to take such a powerful weapon. Artemis complains because she was promised a weapon, but Nephthys states that weapons choose their users, not the other way around. Artemis feels that she and the bow are meant to be together, and demands to have it. Nephthys replies that she will one day wield it, but only when the Egyptian Gods decide she's earned the right, and teleports her away.
In her youth, Artemis was best friends with Akila. In their free time, the two would spar together, with Akila usually winning, but Artemis focused more on her education to learn as much as she could about the Egyptian Gods. Artemis dreamed of becoming the Shim’Tar, but believed that Akila would be chosen even though she had no desire to be Shim'Tar. Akilafeels that the broken colony Bana-Mighdall has become is not worth defending, but Artemis firmly believed that her home would be great again. Akila tells her that she would only accept such a fate if Artemis is alongside her.
One day, Artemis notices Akila has gone missing. She spends several weeks searching to no avail. One search, a portal opens in front of Artemis while she's out looking and Akila falls out of it. Racing to her side, Artemis realizes two things; Akila’s disappearance was because the gods summoned her, and whatever happened forever changed her friend. She gets her back to the city and cares for her until she recovers. When she wakes up, Artemis asks what happened, but the gods forbade her from telling her. However, Artemis knew deep down that they had appointed her to be the Shim’Tar.
Akila’s new role as Shim’Tar eventually caused the two to drift apart. Lonely without her best friend around, Artemis left Bana-Mighdall to live in the desert. Eventually, she found peace in her new life of solitude. One night, Artemis notices Bana-Mighdall burning and rushes back to investigate. The nation of Qurac, who believed that Bana-Mighdall was built on their ancestral homeland, had been trying to get past the magic sandstorm protecting the city. Somehow, they succeeded and attacked the Bana. When she reaches the city she sees Akila carrying the Bow of Ra. Artemis then sees the legendary Wonder Woman on scene, as she had been called in to stop the fight between the Quraci and the Bana. Seeing Diana, who embodies everything Artemis wanted to be, she attacks her in fit of jealousy.
Diana stops her and explains that she came to help the Bana until Akila used the bow to take out the Quraci and take many of the Bana with her. Artemis is still skeptical, until Akila steps out of the burning wreckage preaching about protecting their home by using Ra’s power to burn it all. Diana explains that the Bow’s power has consumed her friend and left an empty shell focused on destruction. Diana then offers Artemis a choice; side with what’s left of her friend or help her stop her mad friend.
Diana and Artemis team up, but they could not get Akila to resist the power of the Bow, so they mortally wound her in the fighting. Artemis tries to comfort her friend by taking the blame but Akila stops her. She apologizes for allowing the gods to manipulate, and with her last breaths, tell Artemis that she was the real Shim’Tar all along. The Bow wnet missing, so Artemis and Diana assumed the gods took it away. When Artemis discovers that the bow was stolen from its resting place, she dedicates herself to finding it.
After spending over a year searching, she was able to get a solid lead by interrogating a US Senator. Heading to Gotham to chase down the lead. Her search led to a train being robbed by Red Hood, Black Mask, and and his gangsters. After easily dropping the gangsters, she threatens Red Hood. He explains he is only searching for a weapon, but Artemis is surprised that he doesn't understand that he is handing over a world destroying power. Not being intimidated, Red Hood tries to shoot her, hoping to take advantage of the fact that she doesn't possess traditional Amazon Bracelets. However, she uses Mistress, her mystic axe, to deflect the shots. Deciding the use of a weapon was unnecessary, she decides to use her hands instead. She then proceeds to pummel him after he calls her "princess," a term that strikes a nerve.
Before she delivers a killing blow, Jason asks her about the weapon she is searching for. while she explains the nature of the Bow of Ra, Jason uses the taser built into his suit to knock her out. She quickly recovers and, after beating herself up getting caught off-guard, summons Mistress back to her and renews her attack. Jason tries to explain that they are after two separate things, more of Black Mask's lackey's lackeys shoot at her. Red Hood helps her get to cover and, while out of view, Artemis realizes Jason is hiding his true intentions. After explaining his mission, the two call a truce, which she considers a surrender. When they break cover, they find out that Black Mask has called in a helicopter to take the train car containing his prize. When the lackeys begin shooting at Artemis again, Jason tackles her into an abandoned train car for cover. Black Mask leaves Jason behind, and Artemis cannot fly, leaving the duo stuck. However, Artemis' strength would allow her to catch the chopper. She tosses Jason up to to the train car before leaping up there herself. Once inside, they realize two things: the Bow of Ra isn't there. and Black Mask's prize is a Superman clone.
Artemis, shocked at the sight of the clone, relaizes Red Hood is daydreaming and snaps him out of it. She then scolds him for his lack of focus, reminding him of how dangerous a Superman clone in Black Mask's hands can be. To their surprise, Black Mask is in the train car with them. Before anyone can react, knockout gas fills covers the room, causing them both to pass out.
When Jason arrives to check on the clone after it was restrained at Black Mask's headquarters, Artemis is seen trapped in a cell opposite the clone. Before Jason can go and talk to it, she reveals her presence and tries to talk him out of it, believing him to be an empty shell. When Jason asks about it, she says that she wants to monitor the clone. Even though Jason promises to get her out as soon as possible, she is amused that he thinks she can't break herself out. She claims she can break out any time she wants her ulterior motive for staying; to see if Black Mask has any leads on the location of the Bow of Ra. When Bizarro shows signs of intelligence, Jason is amused that Artemis was wrong. Later, when he goes to present the doll to Bizarro. Artemis advises against treating a weapon of mass destruction as an infant. Because he has learned that Bizarro will only live for a few weeks plus the fact that they all have been written off at some point, Jason resolves to try to reach him anyway. Jason talks to him, officially giving him the name Bizarro. Confused by the name, Artemis claims that he is a monster incapable of understanding him, but the statement causes him to go berserk.
Bizarro grabs Jason and slams him against Artemis' cell door, where he sarcastically claims he has everything under control, she retorts that he is surviving longer than expected. She decides not to help, thinking to herself that her cover is more important than saving Jason. As she keeps up the sarcasm, Bizarro then slams him into the ground for acting like he's not there. Apparently having a change of heart, she prepares to summon Mistress. However, Jason manages to calm him down and get him to see himself and Artemis as friends. Seeing this causes Artemis to mentally admire Jason's instincts, considering them greater than his fighting skills.
The next day, Black Mask reveals that Jason has earned his friendship, and takes him to show him something. Artemis, having escaped, eavesdrops through the ventilation shafts in the floor. While there, she mentally complains about the need of the people of Man's World to talk about their feelings unlike the violent resolutions used in Bana-Mighdall. Also remembering how she got the information about the location of Bow of Ra, she follows. Once she reaches the basement, she realizes she cannot sense the bow's presence. She then thinks about how her own folly led to the bow being lost, and she fears that the world will suffer for her folly. While in the basement Jason then inquires about the bow, and he reveals he did have it, but sold it and had it shipped to Qurac. Upset that the bow narrowly escaped her grasp, she leaves, though Jason, apparently aware she was there, silently wishes her luck.
Romans then goes on about his dream to rid the city of psychotics, reminding Jason of how he made the same argument to Bruce, but was shut down. While he continues his speech, he reveals the reason they came; the same techno-organic virus that infected the mayor. He then mentions Jason's failed attack on the mayor> Jason, realizing he was made, asks how long he knew the truth. Roman reveals he knew all along. While he knew Jason was planning to betray him, he truly though of Jason as a friend and again invited him to join him in his crusade. Jason immediately refuses, so Romans injects his head with the tech virus, which allows him to summon and control the superweapon Jason helped him create, Bizarro, now infected with the tech virus.
During Jason and Bizarro's fight, Artemis intervenes before Bizarro can end things, tossing Mistress into his chest. When Jason asks why she didn't skip town, she claims she heard him getting butt handed to him. She then tells him to either go to a hospital or take a nap whiles she fights, but he refuses. Before they can argue further, Bizarro removes the axe, breaking off a piece in the process. Artemis then cries out in pain. She remembers that Nepthys warned her that she would feel pain if Mistress was damaged, but she didn't believe it until it just happened. Doubled over in pain, Red Hood checks on her, but she mistakes his concern for sarcasm. Once he says that he is serious, she tells him a doctor can't help her. As Bizarro recovers, Jason sees somethings that gives him an idea. Asking Artemis she trusts him, she says no. He tries to get her help, but she decides on her own plan. She summons Mistress again and punches Bizarro. Gratified that she struck Bizarro, Jason tries to get her to focus on Black Mask. Though she doesn't care who is controlling Bizarro, Jason points out that Black Mask felt her blow too. When she tries to brush him off, he grabs her. Though she threatens him, Jason holds her long enough to reveal that the real reason she didn't abandon him was because she knew people would suffer if Bizarro and Roman aren't stopped. This convinces her to try not to kill Bizarro, though not very hard. Satisfied Jason bolts away to implement his plan, to her chagrin.
Fighting with her fists instead of her ax, Artemis has Bizarro pinned. However, when she calls him a monster, he counter by grabbing her by the hair and tossing her. Later, Bizarro is walking blindly in the street while Artemis tries in vain to slow him down. However, Bizarro starts to regain his senses. When GCPD tries to step in, Artemis tries to order them to clear the street. Artemis is eventually forced inside One Police Plaza. Though her attempts to stop him aren't working, Artemis continues anyway. Bizarro reveals that Black Mask is nearby, and Artemis realizes Jason may have been trying to separate the two so Bizarro can regain control of himself. At that moment, the damage done to building's support columns causes the roof to start to give.
Artemis and Bizarro then fall through the floor, right as Black Mask was going to kill Jason. After disarming Black Mask, Red Hood, takes a moment to check on Artemis, who is barely fending off Bizarro. Mask then orders Bizarro to attack and he tosses Artemis into hood, knocking them down. Jason realizes that his control over Bizarro hasn't weakened enough, and comes up with a new plan. While the two recover, Jason fills Artemis on his new plan. Artemis is skeptical that it will work until he explains; the techno-virus is damaging Roman's brain, and if they keep fighting he will eventually burn him out. Artemis agrees so long as Jason fights Bizarro. Jason asks if she is serious, but she says she was joking
With the two in agreement, they renew their attack. As Artemis holds Bizarro off, she apologizes for being rough. Artemis manages to hold her own, but Bizarro gets her to the ground, then prepares to smash her. She braces herself for the impact, but Bizarro suddenly stops, cleans the debris off her, and apologizes. She asks what happened, and he claims that Mask's influence suddenly went away. When they go to check on Red Hood, he claims Mask is noo longer a problem. Though she is satisfied at the outcome, she is upset that she deviated from her quest for the Bow of Ra. Artemis prepares to leave, but Jason offers to help her in her quest out of gratitude for her help. However, she refuses, feeling her mission is to personal for her to involve anyone else. Bizarro, though, feels they are already involved. Artemis decides to let them help on the condition that they split once her quest is complete, and they all agree.
How Do You Solve a Problem Like Bizarro?
While Red Hood and Bizarro are busy dismantling Black Mask's leaderless empire, Artemis spends her time at Ma Gunn's old orphanage, now the Outlaws' base of operations, searching for a lead on the Bow of Ra. Jason comes in after a successful outing and talks to Artemis about Bizarro's behavior. After nearly killing a man and destroying and android without making sure it wan't a person, he had to reprimand Bizarro and now feels guilty. He asks Artemis if he is crazy to think that way, and he responds that anyone but him would be. Jason thinks she is joking, but she isn't. She reminds him that by supporting his decision to help Bizarro, she is responsible for his actions too. Because they are responsible for Bizarro, Artemis shows him videos she found while hacking into LexCorp. She then praises the designer of the program, and Jason asks why she thinks he didn't create it, and her silence is enough of an answer.
The videos show that Bizarro was not the only clone. While most died, the Bizarro they have never left his pod. One video warns that the clone's power combing with it's lack of mental maturity could end the world, followed by a video of the previous clone killing a scientist. The videos make Jason wonder if he is wrong to keep Bizarro around. Artemis tells him that the real question that needs asking is if he can do the right thing if he gets out of hand. Jason asks if she mean kill him before he kills them. She responds that she isn't arrogant enough to consider her life more important than anyone else's, even Bizarro's, but she reminds him of the innocents who can't protect themselves from him, and asks what they owe them before leaving.
Who is Artemis?
Artemis and Jason are tracking a metahuman criminal and the two head into a bar their quarry frequents to find a lead. When the bartender refuses to talk about a patron, Artemis breaks a mug over another patron’s head, instigating a bar fight. As she and Jason fend off everyone, Artemis hears someone address her as “sister.” Artemis turns to see fellow Bana Amazon Akila aiming a bow and arrow at her. Shocked to see her dead friend, she freezes. Jason notices and knocks Akila out, revealing that it was their target using his power to take the form of someone from her memories. Concerned at how she reacted to their quarry’s powers, Jason asks about what she saw. Pouring a drink for herself, she dismisses him. When he insists, she relents and tell him about the origin of the Bana and her story.
While she tells her story, Jason asks about his notion that all Amazons live on Themyscira. She corrects him, explaining that her ancestors left the island after a falling out with Hippolyta. They eventually reached the Middle East and asked the Egyptian Gods for sanctuary. The Amazons reached an agreement, but the terms were stiff. After a hard trek, they traveled to the site where they would build Bana-Mighdall. She continues her story about her friend Akila, who would become the Shim'Tar, how she was driven mad by the power of the Bow, and how she met Wonder Woman when she arrived to stop. Artemis gives a vague answer when Jason asks about the outcome. However, Jason already pieced the rest of the story together; Diana and Artemis were forced to kill Akila and Artemis holds herself responsible for everything that happened. Artemis and Diana couldn’t find the Bow of Ra, so they assume the gods took it. However, she found out that the Bow is still on Earth, and she has dedicated herself to finding it. As the two leave the bar with their quarry, Jason compliments her eyes. Unflattered, she responds by threatening to punch him in his face.
Using information that Jason got from Black Mask, the Outlaws head to the place where the buyer of the Bow of Ra resides: Qurac. Stealing a decrepit cargo plane, Jason has Bizarro fly it into Quraci airspace while he and Artemis watch a newsfeed. According to the news, Quraci General Ahmed Heinle had just leveled the city where his political rivals where stationed. Though no one knows what weapon he used in the attack. Artemis recognizes the destruction as the work of the Bow of Ra. However, only a Shim'Tar is capable of using the bow. As the last Shim'Tar, only she can wield, so she can't understand how a man like Heinle could have harnessed its power. Jason theorizes that he found a way, but she feels that no man can be trusted with such power. She also feels that if the Bow really is in use, she failed her best friend.
At that moment, General Heinle himself hails their plane and demands that they turn back. Jason refuses, so he scrambles fighters to shoot them down. They hit Bizarro and he remains unharmed, but he lets go of the plane to take the jets down, leaving Jason and Artemis to fall out of the sky. He catches them, but a light bright enough to obscure the night sky shines, obscuring everything.
Artemis comes to, bound in gauze and chained to the ceiling above a pit of fire. The place was so familiar, she recognized it even before she regained consciousness. It is the interrogation room in what used to be the capital of Bana-Mighdall. where she used to play. When she comes to, she is shocked when she hears the voice of her captor. When she opened her eyes, her fears are confirmed; Akila, her best friend, whom she killed herself, is somehow alive and well. Akila is happy to be with her sister again, and asks Artemis to help save the world alongside her.
Eventually, Akila releases Artemis and takes her to dinner with the new Amazons warriors she has trained, Artemis feels she has no place there after what happened the last time she was home, but her friend convinces her that no one holds a grudge against her. As the Amazons celebrate, Artemis steps away and Akila follows. The two gaze at the newly restored Bana-Mighdall, and Artemis wonders how it could have been restored so quickly. Akila simply tells her not to lift a gift horse in the mouth. She then asks about her plans. Unlike Artemis thought, Akila doesn't have the Bow of Ra, and she only wants to reclaim it. Her next question is how Akila is even alive. She explains that when the general got the Bow, none of his men could control it. Learning that only a Shim'Tar could master the Bow, he disturbed her grave to acquire her cells to activate it's power. As a side effect, she returned to life alongside the Bow. Akila formally forgives her for killing her, but she still will not forgive herself for what she did. Akila then asks her to help her stand at her side and help her remake their home. Mistress then appears in her hand, and Artemis takes it as a sign that she should side with Akila.
Like many of her sisters, Artemis was taken into a rearranged timeline by the Olympians. In this timeline Artemis was either always a Themysciran Amazon, or came to the island even before Diana was born, as she died defending the island from the last attack that scattered the Amazons.
The Morrigan would later resurrect Artemis, alongside Cheetah and Giganta who were also Amazons, in order to hunt down Diana under the pretense that they had been abandoned to die on Paradise Island. Initially they manage to hunt down and severely injure Diana before being scared off by Dr. Psycho.
During the second confrontation, Diana managed to release the three from the Morrigans control with the aid of her lasso and gaining their aid for the attack on the Morrigan and ultimately the goddess Nemesis, where Artemis died once more, but without regrets.
In the Flashpoint universe, Artemis followed a much darker path. She killed Wonder Woman's mother Hippolyta and then framed Tempest for the murder in an attempt to keep Themyscira from developing ties to the outside world. Along with the other Amazons, Artemis invaded Britain when their request for aid was denied after Paradise Island was sunk beneath the waves. Ultimately Artemis was killed by Brittania (Penny Black). She cut Artemis in half while she was pursuing Lois Lane in an attempt to stop her from contacting the world outside of Britain.
As she killed Hippolyta under the order of Diana's aunt, to prevent ties being formed with Atlantis, it is unknown if Artemis was aware of the aunt's existing relationship with Arthur's brother Orm.
Queen Hippolyta, ruler of Themyscira.
Princess Diana, Wonder Woman
Phillipus, general and former co-ruler of Paradise Island.
Donna Troy, the first Wonder Girl and member of the Titans of Myth, Queen Hippolyta's adopted daughter.
Cassandra Sandsmark, the second Wonder Girl, daughter of Zeus.
Nubia, is Wonder Woman's "black sister" Queen Hippolyta's daughter.
The Olympian, Achilles Warkiller became the King of the Amazons, later gives Queen Hippolyta back the throne.
Steve Trevor, love interest to Wonder Woman, first man on Themyscira and honorary Amazon.
The Amazons, of Themyscira.
- Height: 6' 2"
- Weight: 155 lbs (70 kg)
- Eyes: Green
- Hair: Red
- Unusual Features: Extremely long hair
- Citizenship: Egyptian, Themiscyran
- Place of Birth: Bana-Mighdall, Egypt
- Marital Status: Widowed
- Occupations: Shim'Tar, Chancellor of Themyscira, Adventurer, former Wonder Woman
- Known Relatives: none
Powers and Abilities
Strength and Mastery of Combat
Artemis possesses the physical abilities of a peak-level member of the Amazon race: Superhuman strength, speed, agility, reflexes, endurance, and longevity. She is able to lift 15 tons under normal conditions. In addition, she is one of the Amazons' most accomplished warriors and is a master of hand-to-hand combat, swordfighting, and archery. Artemis is the equal of Diana (Wonder Woman) in combat, though her fighting style is far more aggressive, which contrasts with Diana's more measured approach. Because she never holds back, Artemis has often beaten Diana when they have fought, and she believes herself to be the superior fighter. It has also been shown that her strength allows her to jump extraordinarily high if she is not carrying anything.
Artemis' mastery of arms includes the ability to expertly construct bows, arrows, and many other weapons by hand. She possesses considerable mechanical ingenuity and is able to quickly fashion useful implements out of any available material, such as when she braided a sturdy rope out of her own hair and then employed it both as a means of escape and as a weapon. As Shim'tar of the Bana Amazons, Artemis owns magical Shim'tar armor which provides a high degree of invulnerability. During her time as Wonder Woman, Artemis also possessed the Gauntlet of Atlas (which increased her strength tenfold, allowing her to lift well over 100 tons), the Sandals of Hermes ( giving her the ability to fly), and the Lasso of Truth. As Wonder Woman, Artemis usually favored using her personal weapons (the bow and arrow) over the lasso.
Artemis learned many sorcery skills during her time in the Underworld, including the ability to assume the form of another person or animal, though using this power expends a considerable amount of her energy. She can reverse the effects of spells cast by demonic forces, and has the power to sense the presence of demons no matter how well they are disguised. Thanks to the sorceress Circe, Artemis is also immortal. Her Amazon heritage allows her to heal at an amazing rate, and when she became immortal, her durability has heightened more so.
As of her recreation in DC: Rebirth, Artemis has all of the skills and abilities of an Amazon. She carries a variety of close combat weapons on her person. In addition, she now possesses Mistress, an enchanted axe. Mistress is extremely durable, enough to penetrate a Bizarro clone's skin, albeit slightly. In addition, no matter where she is, Mistress will fly to Artemis whenever she calls for it. She is so skilled with Mistress, she can use it to deflect bullets.
She is somewhat vulnerable to extremely toxic poisons and tranquilizers. Piercing weapons and energy blasts cause minor damage.
As Artemis possess all the abilities of an Amazon, she has few weakness. Even though she is not durable enough to withstand heavy gunfire, her skill with her axe is great enough that she can block bullets with it. One of her core weaknesses is her connection with Mistress. Whenever it is damaged, Artemis will feel pain proportionate to the damage done. Because the pain is metaphysical, it cannot be treated, and her Amazonian durability does nothing to counter it. If enough damage is done, the pains she feels can weaken her significantly.
- Justice League ( JL ) (2001-2004)
In the Justice League (JL) animated series (2001-2004), a Cartoon Network series, Artemis was depicted in the Justice League episode titled "Fury."
Artemis was a prominent character in the 2009 Wonder Woman direct-to-video animated feature, which re-told Wonder Woman's origin story. Artemis was voiced by 'Rent' actress Rosario Dawson. There were some differences between the original comic book Artemis and this animated version. The Bana Amazon tribe was never mentioned in the film and Artemis was instead an Amazon of Themyscira. She was older than her comic book counterpart and had fought alongside Queen Hippolyta in many battles and wars throughout the ages, establishing herself as one of Themyscira's greatest warriors, perhaps even it's greatest.
As great as her prowess was, there came a time when Artemis' fighting skills were surpassed by Hippolyta's daughter, Princess Diana. Diana proved she was the mightiest and most skilled amazon when she won the contest to represent the Amazon people in "Man's world" and became Wonder Woman. There was a difference in Artemis' role in comics and this animated feature. Rather than compete in the contest like in the comics, in this feature Artemis was assigned to oversee it.
The story of Artemis also forms one of the sub-plots of the movie as in this version she has a sister that is closer to her than the other Amazons. However, Artemis' sister is nearly her polar opposite, as she is a scholar, a relatively poor combatant, almost cowardly and more inclined to read poetry than train. She is also indirectly responsible for the maiming of one of her sisters, who was blinded on one eye, and remained bitter ever since. Artemis lost her sister when the maimed Amazon betrayed them all when she released Ares after taking her revenge. During the final battle with Ares and his minions Artemis comes face to face with the spirit of her deceased sister, remaking it was a rotten time for her to get talented with a blade. Despite the confrontation, the movie ends with Artemis attempting to read some of her sisters books after they return home.
This version of Artemis was depicted wearing an outfit that closely resembled her black and brown midriff-baring alternate costume from comic book continuity. She also retained her distinctive long flowing-topknot hairstyle and some of her Themiscirian adornments including her gold upper arm bands, her distinctive gold neck bands and her loose, sheer pants-like garment.
- Superman/Batman: Apocalypse (2010)
Artemis appeared again in this direct-to-video animated feature, voiced by actress Rachel Quaintance. She was first shown training Kara Zor-El (before she became Supergirl) in the art of combat, much like she did in the comics. When Artemis soundly defeated Kara during their sparring session, Kara's overprotective cousin Superman intervened, prompting Artemis to warn him never to lay a hand on her again. Artemis later led the Amazons into battle against an army of Doomsday beasts sent by the villain Darkseid. At the end of the film, Artemis proudly looked on as Kara made her Supergirl debut in her classic blue-and-red costume. Artemis wore a sleeveless red outfit during most of the film, except in battle, when she dressed in Amazonian-style armor.