Batman: Arkham City Lockdown App Trailer

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gmanfromheck

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#1  Edited By gmanfromheck

Press Release:

Warner Bros. Interactive Entertainment and DC Entertainment today announced that theBatman: Arkham City Lockdown App for iPad, iPhone and iPod touch is now available on the App Store. Based on DC Comics’ core Batman license, the app brings the Batman: Arkham City™ franchise, one of the most highly acclaimed and best-selling videogame releases of 2011, to the App Store for the first time featuring stunning graphics and original combat gameplay created exclusively for iPad, iPhone and iPod touch.

Developed by NetherRealm Studios, creators of Mortal Kombat, Batman: Arkham City Lockdown features several of Gotham City’s most dangerous criminals, including The Joker, Two-Face and Solomon Grundy, as well as iOS-exclusive character Deathstroke, and engages players in one-on-one combat as they seek justice in a variety of Arkham City environments.

“We here at NetherRealm Studios are huge fans of Batman: Arkham City, and we were very excited to develop Batman: Arkham City Lockdown to extend the franchise experience to iPad, iPhone and iPod touch,” said Ed Boon, Creative Director, NetherRealm Studios. “The app delivers a different take on Batman gameplay in which players must combat against some of the fan favorite villains in Arkham City.”

Batman: Arkham City Lockdown takes advantage of AirPlay, one of the newly released features in iOS 5, enabling players to wirelessly stream their gameplay experience on their iPad2 or iPhone 4S to their HDTV using Apple TV.

The Batman: Arkham City Lockdown App is available for $5.99 from the App Store on iPad, iPhone and iPod touch or atwww.itunes.com/appstore.

Fans can also find us at https://www.facebook.com/batmanarkhamcity and http://twitter.com/#!/arkhamcitynews where they can view the latest Batman: Arkham City news and assets.

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Leviticus128

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#2  Edited By Leviticus128

Looks interesting and I have faith in Netherealm to make a good game, will definatly check it out

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hydrabob--defunct

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#3  Edited By hydrabob--defunct

WHY ISN'T DEATHSTROKE ON THE CONSOLE VERSION!?!

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HolyAvenger

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#4  Edited By HolyAvenger

They need to release this on the Nintendo 3DS

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kennybaese

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#5  Edited By kennybaese

@hydrabob said:

WHY ISN'T DEATHSTROKE ON THE CONSOLE VERSION!?!

Probably sitting on him as a DLC character or something. Or maybe NetherRealm just wanted to use him for funsies. He is kind Mortal Kombatish.

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hydrabob--defunct

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#6  Edited By hydrabob--defunct

@walkingcarpet said:

@hydrabob said:

WHY ISN'T DEATHSTROKE ON THE CONSOLE VERSION!?!

Probably sitting on him as a DLC character or something. Or maybe NetherRealm just wanted to use him for funsies. He is kind Mortal Kombatish.

Well, it would have been nice to have fought a big villain that is actually Batman's size.

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NightFang3

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#7  Edited By NightFang3

@Leviticus128 said:

Looks interesting and I have faith in Netherealm to make a good game, will definatly check it out

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ThomasElliot

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#8  Edited By ThomasElliot

@hydrabob:

Technically there is no 'console version' of this game, and this is not a portable version of the console/PC game. Entirely different game.

Hey, Arkham City did include a Deadshot storyline and slight reference to The Creeper, so I'll take that for a fanboy consolation prize.

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ARMIV2

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#9  Edited By ARMIV2

When I first saw the Netherrealm studios logo, I thought Scorpion or Sub-Zero were going to be surprise guests.

But anyway, Deathstroke...yeah, man. That's awesome!

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hydrabob--defunct

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@ThomasElliot: Deadshot=/= Deathstroke.

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Bestostero

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#11  Edited By Bestostero

Deathstroke is in this because he was in MK vs DC, and Netherrealm developed this game. I think....I added this game in GiantBomb yesterday! lol

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Hit_Monkey

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#12  Edited By Hit_Monkey

Wouldn't mind Deathstroke as a DL character sometime soon.

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BatteredArmor

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#13  Edited By BatteredArmor

Need to see a gameplay trailer before I get my hopes up in my experience Games like this are awful on Iproducts

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Zuckuss_02

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#14  Edited By Zuckuss_02

They should a Nightwing DLC mission pack ala Catwoman for the console version where he goes after Deathstroke. Then hopefully they can also finally give him a voice.

Then make another mission DLC with Robin

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RedheadedAtrocitus

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Very nice. Is it me though, or did anyone else wanna see Bats deliver that axe-hammer blow to Grundy's head I think it would have rocked...maybe not done much but it would still have rocked.

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spideybigtime

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#16  Edited By spideybigtime

This totally caught me by surprise! I didn't even see this coming! Sure, I thought it would be cool if "console" games came to the app store but I didn't expect the best game of the year, Batman arkham city to be the first! I am so getting this!

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Eyz

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#17  Edited By Eyz

@Zuckuss_02 said:

They should a Nightwing DLC mission pack ala Catwoman for the console version where he goes after Deathstroke. Then hopefully they can also finally give him a voice.

Then make another mission DLC with Robin

what he said!!!!

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Grubich

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#18  Edited By Grubich

Ok, after seeing that neatherrealm studios made this, they definately can have joker as a special character for 360 owners for their next mortal kombat game

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Bluefox170

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#19  Edited By Bluefox170

@Hit_Monkey said:

Wouldn't mind Deathstroke as a DL character sometime soon.

I second that! Though I believe Deathstroke should be used for something HUGE. Like a game of his own or being used as a primary playable character or main antagonist in a massive batman DLC.

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entropy_aegis

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#20  Edited By entropy_aegis

@hydrabob said:

@walkingcarpet said:

@hydrabob said:

WHY ISN'T DEATHSTROKE ON THE CONSOLE VERSION!?!

Probably sitting on him as a DLC character or something. Or maybe NetherRealm just wanted to use him for funsies. He is kind Mortal Kombatish.

Well, it would have been nice to have fought a big villain that is actually Batman's size.

Yup,that's my biggest problem with the Arkham games.The Ra's al Ghul fight was the only one where skill was used.

I miss the good old days,when you could beat a villain after a grueling fight.Now it's all about technique/game play mechanics.The moment you discover a weakness you keep repeating it.

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