Reality’s grip is loosened as Spyda and Lynxa explore a potentially constructed environment that shifts between a dystopic future and a constructed virtual present. Like a form of multi-stable perceptual phenomena, Anti-Gone exists in ambiguity. Anti-Gone recalls video games that attempt to replicate, or perhaps replace, reality. Often called virtual or synthetic worlds, massively multiplayer online worlds offer an escape into another identity, another life, where there isn’t a goal or final boss like most video games. Similarly, Anti-Gone is like Joyce with a joystick, the experience and the language of this other-world is the meaning
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