All-Star Squadron appears in 122 issues.
Baron Blitzkrieg has superhuman stregnth, invunerability, flight and a limited ability to channel his internal energies through his eyes, to create crude but destructive heat beams.
Nazi ringmaster and an enemy/friend of Wonder Woman.
As a Druid, Thorn has complete control over the elements, and is able to conjure snow, storms, or dense fog in instants. He is also a master of illusion.
Brain Wave honed his mental abilities to perfection, enabling him to hypnotise people effortlessly, and to project realistic three-dimensional images.
The current Cheetah is British anthropologist Dr. Barbara Ann Minerva. There have been two previous female Cheetahs and one male usurper who Minerva had to kill in order to regain her title.
Werner Zytle is the ruler of the country Vlatava, and one of the archenemies of Green Arrow. He uses a device implanted in his head to disorient his foes.
Cyclotron possessed a number of super powers, including super stength, flight and the power to generate so called "atomic bursts" that could level buildings.
Deathbolt is a master of all electrical energy, including the energy within him that sustains his life. He is thus able to generate devastating bolts of electricity from his hands.
The Dragon King was a superior athlete and hand to hand fighter. However, his greatest power was his vast store of scientific knowledge and the mystical powers he had at his command.
The Fiddler is a criminal who uses a specialized violin to commit crime.
Fog can transform part or all of himself and his costume into a mist-like form. In mist form Fog can aspyxiate a victim and can conceal his sister, Night, from view, shielding their movements.
A villainous vixen with the power to grow into a towering, incredibly strong giantess, Giganta often comes into conflict with Wonder Woman. She seems to be romantically interested in the new Atom.
Queen of the Valkyries and an enemy of Wonder Woman.
The 3rd Harlequin, a mysterious villain who's origins have never been revealed.
Ian Karkull was a foe of the Justice Society of America. He passed away during a fight with the JSA but survived in the Shadowlands, eventually corrupting the superhero known as Obsidian.
A shape-shifting master of martial arts.
Mekanique is constructed of metals unknown to Earth. She can fire electrical blasts and project a powerful "neutron shield." She can also teleport herself and others through dimensions.
The Mist can apply his invisio - solution to living and non - living things, making them invisible.
Mr. Mind is the only survivor of a race of mind-controlling worms from Venus, who had plans to invade and take over the Earth.
Night can project total darkness that can engulf an opponent and prevent him or her from seeing, hearing or even feeling anything - apart from the feeling of falling into oblivion.
Per Degaton is time-traveling villain and a member of the Time Stealers.
Roger Hayden became the second Psycho-Pirate when he found the fabled Medusa Mask, an artifact with the ability to control men's minds.
A supervillain born with a rare ability, triple-jointedness, which enabled him to bend his arms and legs in astonishing ways.
An enemy of Wonder Woman during the Pre-Crisis times.
Furry member of Axis Amerika who can breathe underwater.
A shadow-wielding immortal, Richard Swift (the Shade) was a Flash villain in the Golden and Silver Ages. He later was redefined in James Robinson's Starman, and has become more of a neutral anti-hero.
Solomon Grundy is a reanimated corpse. He has had many appearances in which he has different levels of strength and intelligence.
Sportsmaster is a extremely talented athlete that uses his natural athletism for crime.
He is a master of all American sports and of hand to hand combat, he is also known for his sports themed weapons of destruction.
A intelligent villian with amazing, inventive and unique gadgetry. Known for being one of Vigilante's most formidable opponents, The Dummy looks as his name suggests, like a ventriloquist's dummy. It is unknown if the original is or isn't a dummy.
The Gambler relies on his quick wits, the 5 barrelled derringer he keeps up his sleeve and the razor sharp throwing knives he keeps concealed in his jacket.
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