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    Wild Thing

    Character » Wild Thing appears in 12 issues.

    A virtual reality misfit from Earth-8410 Universe.

    Short summary describing this character.

    Wild Thing last edited by Thor_Ul on 11/09/23 06:23AM View full history

    Dissambiguation

    This page is for MarvelUK Wild Thing, Nikki Doyle .

    For the MC2 Wild Thing, see: Rina Logan

    Origin

    Nikki Doyle was a native of Earth 8410, a world with a high technological development where virtual reality had become common place. Nikki was a VR addict who had immersed herself so deeply addicted to black market VR dens that she stopped eating in order to pay for time in these illicit worlds. She also had the ability to manipulate the VR worlds.

    After she was arrested for illegal use of illegal trade, she was approached by the organization called Arcade, with an offer to work for them as a VR agent. Now, calling her virtual avatar Wild Thing she fought to destroy a virtual drug more addictive than heroin in her time and reality.

    Creation

    Wild Thing was created by Simon Jowett and Duke Mighten. Her namesake is unrelated to Rina Logan, as in Earth-8410, Rina never existed. Nikki actually appeared in a UK Marvel title in 1993, well before Rina was ever introduced. Nikki's ultimate fate is unknown.

    Major Story Arcs

    A new Fighter

    Wild Thing (Earth 8410)
    Wild Thing (Earth 8410)

    Her primary enemies were virtual reality versions of Venom, Carnage, and the Sinister Six. Aside Wolverine, it was never made clear who her parents or grandmother were, and it is unlikely it ever will be. The only thing the two Wild Things actually share in common is that they are both relatives of Wolverine from alternate futures.

    Powers and Abilities

    Technopathy

    Nikki's primary ability is to access/enter virtual reality games and even cyberspace itself; she can interact/synchronize with these environments, altering their programs, and she can alter her own archetype, granting it certain abilities to overcome various assaults. She can also access and utilize loopholes in the game or its programming. Her cyberspace archetype wore wrist blasters. Injuries occurring to her archetype in cyberspace were mirrored on her real body back on Earth. She was usually assisted by computer expert Liddel, who used a "tether" to anchor her to reality, so that he could pull her out if she got in over her head.

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