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    Timothy Drake (Futures End)

    Character » Timothy Drake (Futures End) appears in 65 issues.

    Presumed dead in the Battle of Paris, Tim Drake attempted to quietly retire from the costumed life in the 5-years-later saga of Futures End. Dragged back into heroics following the sacrifice of Terry McGinnis, Drake now fights against the futuristic regime of Brother Eye as Batman Beyond.

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    Origin

    Timothy Drake led the Teen Titans as Red Robin until the war with Earth 2. Believed deceased, he disappeared from the public eye until the events of Futures End.

    Creation

    Timothy Drake was created by Marv Wolfman and Pat Broderick. His first appearance was in The New 52: Futures End #2.

    New 52: Futures End

    Trained by the Batman, Tim Drake had stepped out of the Dark Knight's shadow and adopted the identity of Red Robin. Assembling the Teen Titans, Drake and his teammates would become embroiled in the conflict between Earths. In the memorable Battle of Paris, it would appear that Drake was the final Titan to fall. As the sole survivor of the massacre, the former hero decided it was best to let the world believe he had perished.

    Five years later, Drake had relocated to New York City, changed his name to Cal Corcoran, and taken to tending bar at the Wounded Duck. When Lois Lane makes an appearance and hints at his past, Tim's girlfriend Madison Payne begins her own search into the death of Red Robin. His attempts to hide the truth pushed Madison away, leading to her disappearance into Cadmus; a rescue mission alongside Ronnie Raymond ended with Ronnie's death and Madison's transformation into the new Firestorm.

    Believing that he played a part in the deaths of two friends, Drake's woes are compounded by the Brainiac invasion. With his bar closed and his life in shambles, Tim runs into Terry McGinnis. The futuristic Batman rescues Drake from a hybrid assassin sent by Brother Eye to eliminate any opposition to its rule. McGinnis convinces Drake of his mission, leading to a final showdown with the rogue program at Terrifitech.

    Teaming with Plastique, Drake encounters a horde of cyborgs during the break-in. He is once again saved by McGinnis - who reveals that there is no record of Tim in the future. While both men assume this is because Tim dies during their assault, Terry changes the future by confronting the Batman/Joker hybrid head-on. Though successful in destroying the cyborg, Terry dies in the arms of Plastique and passes the Batman suit on to Drake.

    Tim dons the costume and time-jumps to past to confront Brother Eye. Convincing the AI to halt its Earth 2 beacon, Drake successfully averts the incursion that destroyed his team. Eye instead opts to activate a self-destruct system, and shunts its adversary into the future. Upon his arrival, Drake encounters a memorial garden to the fallen saviors of the planet. His joy at completing the mission is shattered when Mister Terrific drops the hologram illusion, revealing a planet in utter ruination. Refusing to give up, Tim formally adopts the identity of Batman to battle the oppressive regime of Brother Eye.

    Batman Beyond

    As the Batman of the future, Tim explores an unfamiliar Gotham City with guidance from the online A.L.F.R.E.D. system. A run-in with the Jokerz leads to Tim meeting young Matthew McGinnis. Expressing his regret at Terry's death, the former Robin departs for a rumored prison camp in order to liberate human hostages. Discovery of the camp results in a brief battle with the mechanized Superman and forces Drake to enter in civilian guise. A search around the compound turns up McGinnis' friend Maxine Gibson and the former Batgirl, Barbara Gordon.

    Tim's attempts to liberate the captives is derailed by the shapeshifting Inque, employed by Brother Eye as the warden. Though Batman manages to escape from his adversaries, the villainous satellite uses the Batsuit as a Trojan Horse in order to infiltrate the shielded Gotham City. While Drake gains an ally in the size-changing Micron, he realizes that more firepower is necessary; Barbara leads them to a cache of weapons and suits.

    Outfitted in the robotic Batsuit worn by former police commissioner Jim Gordon, Tim and his allies wage war against the forces of Brother Eye. Alongside heroes, villains, the police, and civilians, and the residents of Gotham, Drake succeeds dismantling Eye's invasion plans.

    Weapons

    • Time Band
    • A.L.F.R.E.D.
    • Batsuit: State-of-the-art Batsuit which automatically conforms to his size. The Batsuit features new gadgets such as glider wings, "thrusters" on the boots and even a cloaking device.
      • Enhanced strength by a factor of ten, ultimately allowing him to lift up to 1700 lbs.
      • Minimal reduction (or increase) in flexibility.
      • Forearm spikes can Extend out.
      • Enhanced visual assistance that allows him to see in the dark (visual from the Batsuit can be fed back to the main computer in the Batcave; it can also receive visual from the main computer, allowing for superior tactical planning). The visor can also serve as digital binoculars and an infra-red filter as well as a scanner.
      • Personal communicator allows Tim to keep in constant contact with the Batcave.
      • Enhanced ballistic protection.
      • Significantly resistant to heat, electricity, water, and vibrations, but only slightly resistant to radiation.
      • Built-in rebreather for underwater combat/exploration.
      • Dispensable Batarangs with a range of auxiliary functions, such as producing electric shocks. However, there is a limit to the amount of Batarangs the Batsuit can dispense; Batman has run out on at least one occasion.
      • Disk can be fired from the top of the wrist.
      • Electrical discharges throughout the suit that can be activated by pushing the button on the belt.
      • Wrist-mounted laser capable of melting metal and stunning his opponents.
      • Grappling guns built into the forearms.
      • Flashbang grenades.
      • Smoke pellets.
      • Flexicuffs.
      • A lock decipher.
      • Launchable tracers.
      • Retractale Tweezers.
      • A frequency scanner to pick up hot spots.
      • A retractable PIN or password decipherer in the form of a key on the right index finger.
      • Retractable wings under the arms to glide on.
      • Rocket boots enabling limited flight.
      • Electromagnetic pads in the soles of the boots enabling him to cling to walls and ceilings.
      • Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces.
      • Sensors that work as a polygraph.
      • Drug identifier, utilized by dipping fingers into the substance.
      • Built-in cloaking device that enables almost complete camouflage. It allows camouflage extending into the visible light and infrared frequencies of the electromagnetic spectrum. A countermeasure used by Commissioner Barbara Gordon to this in one incident where she was hunting Batman down was through tracking him using an ultraviolet light to illuminate him.
      • Retractable claws which can be used to slice or facilitate climbing.
      • Can uplink with the Batmobile for remote piloting.
      • A remote kill function that can externally deactivate the suit from the Batcave.
      • The belt buckle also serves as a buzz saw to get out of a room quickly or to cut through denser material.
      • Superheavy Bat-Suit
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