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    The Flash #149

    The Flash » The Flash #149 - The Flash's Sensational Risk! released by DC Comics on December 1, 1964.

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    The Flash battles Abra Kadabra, and when Kid Flash traces a mysterious explosion to another dimension, he finds that they are being caused by the K-10 gang.

    The Flash's Sensational Risk!

    A violent explosion rocks Blue Valley. Wally West investigates, as Kid Flash. Discovering a massive crater on the edge of town, Kid Flash explores it's interior. Suddenly, Kid Flash is caught in powerful vortex, that draws him, ever deeper. into the crater. Word of West's disappearance makes headlines across the country. Mysterious explosions continue to occur across the world. The Flash comes to Blue Valley, to personally investigate his protege's disappearance. After spending the entire day searching, the Flash returns to his laboratory in Central City. There, he finds Kid Flash waiting for him. The vortex had drawn Kid Flash across dimensional space, to the alien world, Ikora. Kid Flash learned that a band of criminals, the K-10 Gang, had been using a new explosive to commit crimes.

    While the explosive's effects were considerable on Ikora, the force, as it breached the dimensional barrier between Ikora and Earth, was exponentially more powerful. Kid Flash ran down the K-10 Gang, in the act of committing another crime. In hot pursuit of the fleeing criminals, Kiid Flash was winged by the their blaster fire. Though not seriously injured, it occurred to Kid Flash that, were he to be killed, no one on Earth would ever learn the truth about the mysterious explosions. Immediately, Kid Flash returned to Earth, to enlist the aid of his mentor, the Flash. Having finished his tale, Kid Flash suddenly passes out. When the Flash revives him, he finds Kid Flash suffering from amnesia, a delayed result of the hit he took on Ikora.

    The Flash carries Kid Flash to the sites of some of their past adventures, but Kid Flash remembers nothing. Taking Kid Flash, as West, to see a doctor, the Flash learns that a sudden shock might cause West's memory to return. The Flash returns West to his parents. Taking note of the television show they are watching, the Flash races to the television studio, and then reveals his identity on live television. The shock of the Flash's unmasking restores West's memories. Rendezvousing with the Flash, West, as Kid Flash, leads his mentor to Ikora. Scouring Ikora, the Scarlet Speedsters run down the K-10 Gang. After disarming them, the Flash and Kid Flash beat them into unconsciousness, with a bit of super-speed maneuvering. With the authorities' assurance that the explosive will never be used again, the Scarlet Speedsters return to Earth.

    Robberies By Magic!

    Returning to Central City, the Flash feels a sharp tingle. Spying a gang of fleeing criminals, the Flash has no time to focus on the strange sensation. Racing after the crooks' getaway car, the Flash suddenly slips on a pool of oil. Resuming the chase, the Flash then runs headlong into a wall of Earth. By the time he recovers, the criminals have mad good their escape. At police headquarters, the Flash receives a note from his nemesis, Abra Kadabra. The magical miscreant taunts the Flash, daring him to stop his "one-a-day" robberies. Abra Kadabra even going so far as to tell the Flash where and when the next crime will take place. In his secret lair, Abra Kadabra instructs his criminal gang to leave another note for the Flash, at the scene of their next crime.

    Once more the Flash engages the band of crooks. Every tactic he uses to catch them, though, completely backfires on him. Reading the note Abra Kadabra left for him, the Flash learns where he can find his foe. En route to Abra Kadabra's lair, the Flash soon finds himself beset by all manner of ills. First his legs sink into the road. Launching himself into the air, the Flash finds he cannot control his ascent. Then, he suddenly veers in the direction of Abra Kadabra's chateau. The Flash crashes into the room. Recovering quickly, he launches himself against Abra Kadabra. Every attack he makes, though, causes the Flash to suffer improbably. Finally, Abra Kadabra reveals the trick.

    He has transferred his own magic into the Flash, but hexed it so that the Flash will always suffer bad luck when he uses his super-speed. Abra Kadabra offers to teach the Flash how to use magic to capture criminals, in exchange for the Flash's super-speed. The Flash refuses, then begins punching every square inch of space in the room. Though he ultimately knocks himself unconscious, his tactic does also bring down Abra Kadabra. Reviving quicker than his foe, the Flash uses Abra Kadabra's transference machine to transfer his magical powers out of the Flash, and into a lamp. Abra Kadabra is returned to prison, while the Flash ponders what to do with his magic lamp.

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