@jimishim12
Not quite convinced it's impossible. It's just a different game, and not quite sure it would need to be planetary scale, as Superman hasn't really shown himself able to decimate whole sections of the globe at once. He's really really strong and really really fast, but he's not quite a cosmic being. Similarly, Spider-Man is capable of tossing ten tons with ease, but we don't expect that from him in a video game. Superman, similarly, wouldn't be displaying his max comics stats for gameplay. As long as Superman feels incredibly strong in the player's hands, they won't care if he can rip reality in half with his bare hands, just as players who play Batman don't get upset because he doesn't have Batman's ability to simply walk into a room and say a word and cause foes to run, scatter and soil themselves in fear. It's about the feel, not stacking up to "that one thing Superman/Batman/Spider-Man did that one time."
You are right though that the game would be about restraint in a way which other games are not. It's a very different type of game, but to say that games *cannot* be about restraint seems really short sighted. Of course they can. There are tons of board games and card games that are about restraint and measured responses. If anything, video games are *more* versatile than card or board games.
And I also think you misunderstand Superman. He's not necessarily 'uptight' he just cares about the people around him. While Batman has no problem beating up poor mentally sick people who are weaker than he is, Superman actually cares about poor crazy people, and wouldn't hurt them any more than was absolutely necessary. The key to such a game is to get people caring about the game world. In short, you have to turn the whole world into a beloved companion that the player wants to protect the same way Superman would. Not an easy feat, and not something I've seen done on that scale before, but it's clearly possible to create those feelings of restraint in a player.
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