Hero Name: The H.O.G.
Name: Wes Howards
Age: 26
Race: Human-African American
Alignment: Neutral Good (Can drift more towards Lawful Neutral)
Identity: Public
Occupation: Mechanic/Retired Hero
Base of Operation: Seattle
Relatives: Mother, Father, Older Sister, Older Brother(Deceased)
Wight: 214 lbs
Hight: 6'4"
Normal Attire: A pair of loose fitting jeans and a black tee-shirt that reads "Mechanic Because Bad A** Isn't An Offical Job Title." On top of that, he normally wears a leather bomber jacket with a fur collar. Both the jacket and shirt's left sleeve have been torn off due to his last couple of transformations. The only jewelry he wears is two earrings that are both on his right ear one above the other.
Physical Appearance: Wes is relatively tall with a build leaning to a toned one rather than a buff one. He normally has a goatee that connects with a small mustache on his face. What would draw the most attention is his newly awaken H.O.G. that sits in place of his left hand. While mostly keeping the appearance of his left arm it has a few quirks that make it instantly recognizable. It has large cracks running through it and underneath the cracks, there is a lava-like liquid that can be seen underneath.
Powers:
The H.O.G: Also known as "The Hand of God" is an ability that grants Wes the power to summon things from his left palm. There is no known limit to what his creation, however, there are a few requirements. The first being he has to give his hand a blueprint. This can take the form of something as informal as a doodle. Other than that the object can only last up to five minutes before it will vanish in a puff of smoke. The reason for this power isn't magic or a mutation, but the corpse of an ancient and powerful race that had long since died out. The last remaining infant kept itself in stasis before bonding to the first sentient life it found. That happened to be a young Wes. When awoken he loses the requirement of having to draw it and he can create one object that will last forever.
Divine Obliteration: While his left hand creates, his right erases. Simply put it can delete anything that it touches. It's unknown what happens to it once he destroys them but there is never the slightest trace left behind. The process deletes even the air around his hand, letting him use it to even pull people closer to him. Once awoken he can fire a beam of destructive force that is invisible to the naked eye. This beam has the same properties as his left hand.
Skills:
-Mechanical Knowledge: From his job, Wes knows how to repair most cars and can very quickly determine how to disable nearly any human machine.
-Hand to Hand combat: Wes has a slight amount of Hand to Hand experience, while no master he can throw a decent punch.
-Excellent Hand to Eye Coordination: After years of being the pitcher in his high school and college baseball team Wes developed nearly pinpoint accuracy when throwing things.
Equipment:
-A Sharpie Marker: Wes never goes anywhere without it.
-A magical knife he acquired from a fight with a blood druid named Red. He can't use any of the magic in it but likes to use it when things get up close and personal.
-A bottle of Life Pills with 43 pills remaining. When taken they increase the healing rate of wounds and restores stamina.
-A pair of earring that provides immunity to a banshee's cry.
Weakness:
-Limited Ways to use the H.O.G.: Wes cannot use the H.O.G. to its full extent, that can make him predictable at times.
-No Superhuman Enhancements: Wes has no superhuman speed, strength, durability.
-Long Switch Times: The nature of how the H.O.G. works make's it unsuited to fast-paced combat. If you apply enough pressure it will be extremely hard for Wes to deal with it.
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