Awekia had a native population that have lied on the continent for many decades before the arrival of the Settlers, in the 1490s. These many tribes are believed to have migrated into the region during the great migration to the Americas. More than 14,000 years ago, asian natives are thought to have travelled by boat, through frozen land bridges of ice. With blood testing striking links to northern Asia, Awenativians are believed to have previously been from the lands of Siberia, Mongolia, Korea, and North China. This was also furthered by the tribe's understanding and similarities to said ethnicities.
The first of the tribes, the InQua people were the origins of the nomadic tribes to arrive on the continent. Through the frozen glaciers and ice bridges, they moved in on their long canoes of wood and stone. With there big fur coats and thick clothing, they were prepared for the tundra and freezing blizzards that accompanied them on their journey. And, upon arriving, they made it through the harsh winds that the Collus mountains bared at its base. But, after making the first camps and homes on the upper side of the Springfield hills, they have lives in the Collus range from then to now.
Characterized for their nomadic appearance, they still wear their traditional snow-protective clothing to this day. First noted for their asiatic features, the Awekian Settlers described them as smiling Mongols, because of their tanned skin tone and thickened body structuring. They grew to a above average height, with the men averaging around 5'10, and the woman around 5'6. With big rosy cheeks, deep smiles, thinned eyes, they were seen as adorable to the Europeans who first met them.
The most prominent and popular of the natives, in Awekian history, the Tizoc people are theorized to be one of the first to settle on the inner lands of the continent. Living in the deep Tizoc rainforest, they have roamed the lush forest for thousands of years. Having been apart of the migration, they have stated that they separated from the InQuan camp very shortly after arriving. Travelling over the frosty hills, they made their way into the rainforest that they still inhabit to this day.
Creating the first native city and nation, Tizocatahmec is the home of the Tizocites, as they call themselves. With many dynasties of exploring, spiritual growth and discovery, and building, the central forests are riddled with totem and stone constructs of Tizoc importance.A grand area in the deep jungle of Awekam’s northern hills, A popularly large ethnic group, they are an umbrella group of different indigenous people of Awekia, before it was colonized under the first European settlers. However, Upon the settlers’ arrival, many of the of the Tizoc tribes and camps migrated inwards to the inlands of the hilly forest. Crowded by thick jungle and swampland, they hid from the Europeans settlers, until the foundation of Awekam City.
More than 500,000 strong, the empire is led by their emperor, King Tizoc. A sacred being of power and rule, his family was the Tizoc line, who took rule of the united tribes. Dating back to the ancients, they eventually moved out of the deep jungle, and onto the bay of the Tizoc river, where this city now sits. Building their economy off of river trade with the Awekians, they grew into a great city, before joining the Awekian Kingdom.
Popular for their tropical appearance, most Tizoc people are tall and lean in body structuring. Living off of fruits and vegetation, they developed healthy physiques (which modern Awekians still follow today). They bared bronzed complexions and greenish undertones, with long curly black hair. Loved and reknowned by the Awekians from the Settlement age until now, the Tizoc people hold the most history with Awekia. And, to this day, they still inhabit their forest land, which is now the city of Tizocland.
The indigenous people of the Carabe islands, the Ningen people and they history is still a bit of a mystery to Awekians. While also coming from the InQua migrating nomads, they and the Tizoc admit to not being away of their relocation to the islands of the south. And, the Tizoc people have stated that the Ningen were always there, in the Awekian ocean. But, living in the islands of south Awekia, the Ningen people are (like the Tizoc) a umbrella term to refer to the numerous islanders that lived in the area when the Settlers arrived. All being tanned and thin, travelling by way of the same animal-head stone carved canoes, they are all classed under the name 'Ningen'.
Living off of fish and greenery, they are the smallest of the many indigenous tribes on the continent. Though, still around the same height as the rest of their natives tribes, they are far thinner than the Tizoc or InQuan people. Renowned for their resilience and and determination, they proven to be great fighters. While, they living quiet lives at home, clothed in wraps of their tribal patterns, they spend most of their time in their city homes. But, when at battle or on the hunt, they change into a furious opponent. Ditching their robes and wraps for a private rag-skirt, they went into battle in the nude. To be more agile and show a lack of fear, it is accepted that the Ningen became such a dominate force in the area because of their mighty war tactics.
Texjaran and Najovex People
An unfortunate fate, the Texjaran people were relatives of the Emoc people. Having left the jungle for the green plains of the wetlands below, they settled in the middle area of Awekia. With their tall physique and red tone, they became a significant part of the central plains. Splitting off into two groups, the western desert land homed the resilient Najovex people that lived just a few miles along the Long river.
Noted for their combat ability and guerilla tactics, they fought against the Spanish troops that invaded their land for many years. After a collection of bloody battles, the Texjaran tribe eventually lost their home,and were forced to retreat into the Tizoc territory. And, to this day, the once powerful nation has never been the same. Either merging into other native nations (like the Tizoc and Ningen) or becoming captives of the Spanish, they suffered the most out of the many indigenous groups.
But, the Najovexians fled north for the Smoky valley, where the heat of the destert would shield them. Hidden by the heat, they continued fighting the spanish troops. Taking notes from the Emoks tribe, the created a fleet of soldiers called the Apitoi (t/ War Ghost) clan. With terrifying facepaint and wild feature headdresses, they used quick and unpredictable guerilla warfare to defeat many Spaniard as well as slaughter many encampments.
Emoc and Chewdakka People
Outside of the Tizoc people from the central jungles and areas, who were of different groups and categorized under the nation name of 'Tizoc', these two people have developed their own identity in recent years. Living in the southern portion of the Rio Salvaje rainforest, they were classified as Tizocites by Awekians, who never explored the area. But, to the Spanish that lived in the region of the deserts to the southwestern parts, they were seen as different.
Inhabiting similar environments, these two tribes are similar to their eastern neighbors. Yet, they were small and easily hidden away in the jungle. Untouched by the modern age, they are the same as they have always been, with very rare occasions of members leaving the tribes. So, to this day, they have the same lifestyle and look as they did when the Spaniards first heard of them.
Noted for their tribal facepaint, they have always been known for their warrior society of hunters. With feathered headdresses and body paint that matched the tribal art on their faces, they have a very rich knowledge of combat and warfare. Using guerilla tactics and the likes of arrows, spears, and poisoned darts, they were known for hiding within thick trees and sniping at their targets.
It is believed that they unknowingly helped keep the Spanish out of the jungle areas, and away from the northernside of Middex county. Becoming a dread to the conquistadors who longed for exotic Awekian jungle treasure, many Spanish men died in the forest as a result of encounters with the tribesmen.
The Questra people were popularly known for being desert dwellers, who were often called the 'Sun people'. A small group of outskirt farmers, they lived off corn and potatoes. Ex-nomads, they settled in the southwestern side of the Questrian plains. Though, their land was poached on by the constantly growing empire of the Questrians. Fearing the looming threat, they decided to flee their land, and set sale across the Awekian channel.
The Questan tribe landed on a small group of islands in the middle of the channel, close to the Calide rainforest. There, they would encounter the La Goona and Hwajenii nations. They would live in the planes, communing with the neighboring tribes, and quickly adding to the rich history of Awenativian culture.
Known and named by the spanish that were unfortunate enough to meet them, the Canibalese are one of the more hostile tribes in Awekian history. Known as the man-eaters, they were notorious for eating those who intruded on their camps. Living in the southern side of the Calibe rainforest, they have numerous camps and tribe sites that are littered through the forest.
While not as big or powerful as the Hwajenii nation, they were very power and skilled fighters. Like the Emok people, the Canibalese warriors were feared and avoided by the Awekians. With the tales of their warring methods brought to the known world by the Spanish, they were heavily territorial. And, they would chase down and kill anyone who wandered through their land.
Wearing masks that resembled evil spirits and demons, they climbed trees and hid in bushes. Stalking their prey, they uses terror to hunt after their foes. Furthermore, after hunting and killing them, they would cook and eat their victims. This led to them being known as the Canibalese (t/s cannibals).
Hwajenii and Tehja'Goona People
Actually two separate tribes, the Tehja and Goona people both came from the Hwajenii nation of the Calida rainforest. A group that derived off of the Emok tribe, the Hwajeniians fled the Rio Salvaje forest sometime in the early 1700s. Possibly as a result of over population within the northern jungle, they made their way to the forest of the far west. And, making a new home on the mountain that would eventually be named after them, they have lived on the land ever since. With giant stone-carved heads and figures built to construct their beliefs and admiration of the natural wildlife, the Hwajenii tribe continue to drive their culture and traditions within the area that they belong to.
But, the Tenja people were apart of the Hwajenii nation. While still debated as to why, they migrated by sea, down the coast and onto the island chain of Libertaria. The made the islands their home, and were known by the spanish fleets that docked on the mainland. Named 'Goona' by the empire, the natives of La Goona still go by this name to this day. And, like the Hwajeniians, they uphold their traditions and customs with high regard.
The religious people of Awenativian mythology, the Zodiceak nation was a very popular tribe in the history of the natives. Lying in the western side of Awekia's central forest, they lived in the wet swamplands of the Tizoc rainforest. Called the 'Star-gazers' by the Tizoc and Texjaran people, they were the main creators of the religion. Known for the many oral preachers that roamed around telling others of their observation of the stars and sky, the tribe was seen as the wise prophets of the Awenativian people.
However, when the Awekian settlers arrived on the continent, the swampland tribe was gone. Without explaination from the rest of the native people, the once mighty nation seem to have disappeared from existence. Leaving behind their religious monuments and temples, their ground is now the Zodiceak national park. With tall stone pyramids, pillar totams, and god head stones, the central swamp and jungle is riddled with the remains of their teachings.
Commonly called Zodicaek Myth, because of the heavily observant tribe of the Zodiceak people, its a collection of myths and teachings that belonged to the Ancient (Pro-Settlement) Awenativians. Concerning the gods, heroes, and the nature of the world, it harbors the origins and significance of their cults and ritual practices. It was a major part of the religion of the ancient Awenativians. Modern scholars study these myths to gain an understanding and shed a look into the religious and political lives of Awenativian people.
Zodiceak myth attempts to explain the origins of the universe, the world, life, and detail the mental and physical adventures of a wide variety of gods, goddesses, heroes and mythological creatures. Many of these tales and accounts were initially disseminated in an oral-poetry and visually artistic tradition, today, the myths are primarily known through Awekian literary. The earliest literary source of Zodiceak myth came from Bartholomew Vespucci, who was a Italian Geistic monk that first studied the religion of the indigenous people. In his meeting with the Zodiceak people (then call the 'Star-searchers') he learned much of their myths, and was the first to discover the link between them and the Zodiacs, which lead to the Awekian naming of the myths as Zodiceak and the gods as the zodiac counterpart.
With the Awenativian help, the early Awekians documented much of the poems and stories that the myth bared. Dealing with the tragedies and comedies of the genesis of the world, the moral struggle of light and darkness, the succession of human age, the origins of human woes, and the origins of sacrificial practices.
The 'myth of origins' or the 'creation myth' of the Awenativians tried to explain the beginning of the universe and the world. All of the Awenativian tribes and nations agreed upon the creation story of Zodiceak myth. They all speak of great magnificence Suliz (derived from Solis, the Sun), who created himself out of the infinity nothing of time and space. Filling the eternal space with his might and powerful light, he became lonely. So, from his shining void came the Lunan (or Lunana, deriving from Luna, the Moon). He filled her with beauty and emotion, wisdom and grace, and placed life and power into her. And from their union, the Styrx (deriving from Stella, the Stars) were born. The Stars were infinite and vast, living under their mother's glow at night, and protected by their father's shine in the day. Furthermore, out of their conjoined energy, he formed the Tree of Life, to hold up the void of the universe. But, the Sun still wasn't pleased with his creation. So, he created a second love, the Terana (derived from Terra, the Earth). And, from their union came Vytea (deriving from Vitea, life).
However, the Lunana was not pleased with her love going behind her and finding a second love. Enraged with her divine emotions of infinite, the goddess snuck out of the Sun's light and stole the power and immortality of the Terana's children, leaving only the life that the Sun created for them. With no immortality, the goddess' children began to die, and she began to weep for her children. And, hearing her wailing flooding the universe, she awaken the Sun from his rest. He grew fitted, and became anger when he discovered what his elder wife did. And in that vain, he stripped the Lunana of her children, stretching them across the sky. As well, to took out all of the Moon's fury and threw it off of the Tree of Life, creating the darkness. Then, he formed a body for the poor children of his. Molded out of the Earth herself, these bodies were weak and vulnerably to time and space. Mortality gripped at the life, and their mother continued weeping at the sight of their death.
But, as the Lunana experienced the absence of her own children, she grew with much emotion and pain and remorse for her pass actions. So, she vowed to heal her sister and make amends. Using her power to protect the vulnerable world, the Lunana and the Styrx watched over the Terana as the Suliz slept. And, wanting to cheer up the distressed wife, the moon sent twelve of her Stars to Earth's children, who the Earth moved closer to herself, out of worry. These twelve Styrx became the pantheon of gods and goddesses who brought the elements to the world, and rained paradise upon their poor siblings.
Pantheon of Gods and Goddesses
Soliz is one of the most important and frequently mentioned deities in Zodiceak mythology. From pyramids and tombs of the many nation tribes of Awenativia, Soliz is seen as the creator and eternal force of the universe. He is the primal personification of the Sun (and even the Heavens), and the Sky Father. Before everything and anything, Soliz created himself out of the infinite void of time and space. Stretching across the cosmos, his power was magnificent and utmost strong.
Soliz used both his mindful sight and heartful mind to create both Lunana and Terana, the moon and the earth respectively, to keep him company in his shining void of heaven. To which, Soliz bared the stars to Lunana, and he birthed life to Terana. Furthermore, Soliz is believed to be a authoritarian father and ruler. While he leaves the earthly leadership to Leo, he commands the cosmos and the gods as the almighty creator and authority. On his throne of shining light, he sits and rest after his creation. Loving towards his children and wives, he protects them from the darkness in the span of daylight, and he rest at night to rejuvenate his energy.
While not worshiped outright, Soliz was constantly displayed in art and writing. The sun was a common representation of him, his power, and his presence. Respected as the allfather, he was thought to be in charge of assigning the roles and rules of life.
The first and elder wife of Soliz, Lunana was formed out of his heart and ears. With his ears and heart, Lunana hears the universe and feels its forces. She swings her emotions to the energy around her, swaying between love, joy, sadness, anger, and all of her other emotions. As important as the other three figures she shares time with, this goddess is the personification of the Moon and love.
She birthed the stars from her divine love and union with Soliz. And, Lanana loved her husband and children with the highest of pleasure. However, when she discovered that he had formed a second wife and love, she grew furious with rageful anger. Then, in the night of his slumber, she stole the immortality of Terana's children out of spite, leaving them weak to death and time. But, once her husband woke, he punished her by taking her own children and spreading them into the sky. He stripped her of the infinite emotion of darkness, and released it from his kingdom. And, upon sadness, she realized her wrong and decided to protect her grieving sister. Watching Terana in the time that their husband was sleep, Lunana shows love and guidance to the lives of earth, in the wake of darkness.
The younger of the two wives, Terana was created out of a mixture of Soliz's sightful eyes and intelligent mind. With his mind and eyes, Terana sees the universe and creatively displays the beauty of it upon herself. She represents joy and happiness, creativity and wisdom, this goddess is a very important figure in Zodiceak mythology. As the personification of Earth and Nature, all elements of the world were created by her.
Terana birthed the life of the world from her union with Soliz, and she so loved them. But, upon discovering his adultery, Lunana stripped life of its immortality, and left them vulnerable to the harshness of time and space. This act left Terana deeply saddened, after witnessing her children die from worldly mortality. And from her echoing wail, she woke her husband, who used her hair and flesh to create protective bodies for the life of hers. While they were not as durable as the stars, Terana still loved them so, and forever held them close to her.
The Dopknicc (Darkness / Abyss)
Created by the sun king, Soliz, Dopknicc was the result of the negativity that claimed Terana and Lunana. When the sun king dragged the darkness of depression and jealousy from them, it manifested into Dopknicc. A black abyss of looming madness and fright, the darkness had no face of body. It lived through the essence of all that was negative, and eventually grew into the antagonists of the Ceavinus beings. Primarily attacking the weakened children of Terana, Soliz had to protect life.
So, after the emergence of the darkness, the Soliz realized that his creation was vulnerable to corruption and death. And, he formed the twelve deities of the Zodiacs to combat the Dopknicc. Weakened by the light of divinity, it is exiled from heaven, and distant to the divine beings of Zodiceak myth.
After the emergence of the darkness, the Soliz realized that his creation was vulnerable to corruption and death. So, hecreated twelve deities to watch and protect the weakened life from darkness, time, and space. By clumping together his children with Lunana, Soliz formed the powerful beings of the Zodiacs. Issuing them to control and manage the worldly nature, they were sent down from the heavens to combat the darkness of Dopknicc. And, after the first war against the forces of negative energy, they won their position and command over the domain of earth.
The leader of the twelve zodiacs, Leo is the direct successor to Soliz. And, as his second, he bares godship over the sun and sky. Commanding the sky from his throne of the Sun'ev palace at the top of Mt. Peepee, he controls the sun, the sky, fire, lightning, thunder, storms, the wind. With a mane of flames, his roar could cause thunder booms and his breath could bring forth storming winds.
Leo was one of the first of the Zodiacs to descend from the heavens, to combat the darkness. Chosen by Soliz to lead, because of his bravery and courageous fury, he was given the weapon of fire in his right hand and lightning in his left. And with his voice of thunderous winds, he stormed the sky with burning hail and lightning.
Brave, protective, and assertive, Leo is associated with the Lion (and the Tiger to a smaller extent). He bares the head of the frightening beast, and he is worsted and called upon to bring peaceful skies and weather. It was believed that he brought storms and by weather with his anger. So, by regularly worshipping him, he would be pleased and happy. Most of the forest tribes and nations look to Leo for further favor in keeping their environment plentiful.
One of the last of the gods to leave the heavens, during the war with darkness, Gemini is the the unified gods of communication, unity, literature, education, knowledge, and emotions. From their lengthy time in the heavens, they took the emotions of Lunana, gaining her heart and tongue. As a duo of two, this union act as the messenger gods of Zodiceak mythology.
They are believed to be the unity of the tribes and nation, bringing them much importance. They bring good fortune to trade and business. And, they are a important element of peaceful travels and communication. It was thought that they caused the change of emotions in people, and would be swayed to bring peace and happiness if worshiped.
The God of the Exploration and the Hunt
The god of art, poetry, dreams, music, and philosophy, Pisces is a complex god. The twin brother of Aquarius, he is also associated with the easy flowing streams of water and liquid. Knowing for speaking in tongues of hymns and riddling poems, his mind is riddled with thousands of ideas. He is seen as the personification of creativity, and was thought to spill his ideas into the heads of the creative, because he couldn't hold them all in his mind.
One of the last gods to leave heaven, he soaked up the dreaming light of the moon, and was still drunk with her glow, as he came to earth. The Awenativian people believed he was one of the few Zodiacs that lived on earth rather than in Zodiacus, since he thought the earth had more beauty in the form of nature. With a angelic voice that hummed through the wind, and lyrics that made the darkness cry, he played he instruments while staring up at the moon.
The closest to earth and Terana, Virgo is the goddess of nature and the harvest. She was thought to have left the heavens in the unknown mist, where she fetched the fruits of Earth, and fed the elements before setting them loose to bring the seasons. The personification of nature and purity, she is also the goddess of motherhood, fertility, and love.
With hair of beautiful forest leaves and a dress of the sky's mist, she floated through the forest, with animals passively following behind her. As her steps and touch bless the world with fertility, beautiful fruits and greenery is birthed in the presence of her power. And, because of this, she was a gravely important god to the rain forest dwelling tribes and nations of the central and western jungles. With her love, she would stay present in the tribe's land, keeping the soil rich with growth and life. She is the wife of Pisces, and is said to live in the jungle with him. Though, she could be baited with beautiful song and poems, which would remind her of him.
The Goddess of the Underworld and Sorcery, Scorpio is closely linked to darkness. As the negative energy source brings the fall of time to life, she collects them. Building a home for them underground, she constructed the underworld to protect the poor dying beings. And, placing them on the top of the black shell of the element of fall, her home is believed to be at the bottom of Lake Longissimi.
Grim and pale, Scorpio is cunning and sly, smart and sneaky, she plots and plans ways to get over on her siblings and defeat the darkness. Being one of the last to leave the heavens, Scorpio moved to the earth with her realm of death in her hair of blackness. With scorpions, snakes, wolves, black cats, owls, and many nightly creatures behind her, she was thought to roam the black abyss of night. Rich with the wealth of jewels and gems, gold and diamond, and all of the other beautiful riches of the earth, Scorpio uses her wealth to persuade and corrupt others to her will and command.
The God of Law and Order Libra is the younger brother to Scorpio, and lives beside her in the land of the Underworld. He carries the Scale of Law, and was seen as the bringer of fate. He oversaw fate and the way it steared, Libra is also the judger of the dead. Determining who's time it was to die, and which realm of the dead they'd rest in, his position was highly important to the ancient Awenativian people. They worshipped him for good fate and favored judging.
He was the last to come to earth, judging the battle at its climax. He bares the head of the Jackal/Coyote, and communed with the canines that helped him stalk the balance of natural order. It was believed that he was behind the balance of all, order and chaos, life and death, good and evil, as well as time and space. However, Libra could also be a trickster god, with disorder thought to be a game he played with humanity, at his own amusement. It is said that the Black war drew out longer because he sat in heaven longer than he should have, because he enjoyed the drama.
The God of War and Violence, Aries is one of the most popular of the twelve Zodiacs. With animalistic fury of a mountain goat, he rams his way through battle. Short-tempered and untamed, he represents the violent and unpredictable aspects of warfare. Only worshiped out of necessity, most tribes avoided his wrath, because of how cruel he could become in his lust of combat. Overwhelming and destructive, he rode the line between light and darkness. Often falling prey to man-slaughter and insatiable lust of battle, he is easily blinded by warfare, and has been steered into the hands of darkness. But, he was the first to charge into the battle against the darkness. Quick and ruthless,
Another reason he is avoid by Awenativian people in Zodiceak myth is because of his connections with Scorpio. A regular lover of the the mistress of death, they have a very dangerous attraction to one another. She often uses her mysticism to lure him into slaying more life for her. And in return, he gains riches and power for his army of warriors.
The God of the Sea and Ocean, Aquarius was a major god of Zodiceak mythology. Powerful and mighty, he rules over all water, oceans, seas, rivers, lakes, rain, moisture, and is the personification of the wide ocean. Grand and might, he lives in his palace under the Caraibe Sea. Aquarius can be loving and a giver of life, as well as a vengeful shaker of the earth. Commanding his army of horses and serpents, he rushes up with waves of force and strength, bringing down all who oppose him.
One of the closest god to Terana, Aquarius was made the god of water after he collected all of her tears and used them to wash her of her weaknesses. Out of gratitude, she gave him command over them. And out of this power and position, he is closely connected and called upon by the other Zodiacs. Close brother of the sky god Leo, Aquarius shares storms, air moisture, and rain with his brother. He was worshipped by those that were living near or working with water. Protecting the rivers and lakes that make the gateways to the Underworld, he is also closely linked to Scorpio, to an extent. Aquarius was the lead god of important near the southern nations, who live near the beaches and islands of Awekia.
A secondary god to the Awenativian tribes, Ursa was believed to be the Zodiceak god of blacksmithing, sculpting, metalwork, masonry, forgery, craftsmanship, and engineering. Big and strong, he was also the personification of hard work. With the physical body of the great Grizzly bears that use their persistent smarts to hunt fish, Ursa is a huge brown Grizzly, covered into iron armor.
Ursa was first presented as one of the infinite stars that lit the night sky. He was soon pulled from the sky by the the god of war Aries, who needed someone to forge his armor and weaponry. Taking up the tool of the hammer and shizzle, Ursa forged all of the weapons for the twelve Zodiacs. He created the helmet and horn-guard for Aries, as well as the thunder bolts and flames that Leo carries.
Quiet and passive in attitude, Ursa was said to leave in the the tall forest trees of Tall Trees, near the topmost summit of Mt. Pica. He stays in a cave at the back side of the mountain, and he waited for the call of service by the gods that brought him down. And, in his free time, he found and raised Polaris, the son of Gemini and god of navigation and direction. He was worshiped by craftsman and engineers who wanted high favor in manufacturing and industrial fields of the natives lives. It was believed that he loved extra tools, and would easily give enlightened favor for extra hammers, anvils, tongs, and shizzles.
The herder of souls, Vega is also known as the 'First Dead', since he is thought to be the first living being to die on earth. Taken by the darkness, his body was kept in the abyss of darkness until after the Black War, when the Underworld was created and Scorpio discovered the remains of the human. Floating in the abyss, she reeled him out and rebirthed him with her essence.
A skeleton covered in the blackness of the darkness that surrounds him, Vega was given the job of collecting souls for the goddess of death. Since she had to watch and protect her realm, she sent him out to fetch those who time was drawn. With a bright lantern in one hand and a bladed crook in the other, the cloaked being roams the night receiving the spirits that have fallen prey to death. And, after gaining them all, he guides them back to the underworld, where they could rest in peace and safety. The personification of death, his name was rarely spoken of by the Awenativian people, in fear of calling his attention. Though, most shrived against speaking negatively of him, wanting to stay in his favor, for hopes of receiving safe passage to the afterlife. And, he was soon feared more than that of his creator Scorpio.
With his crook's blade and protective crook, he combats the darkness that may follow him on his mission. Accompanied by the creatures of Scorpio, Vega is often joined by predatory birds like owls, bats, vultures, and crows.
The deity of heroism, Khqreon was born born out of the blood of Leo and shaped by horns of Aries. He was raised in the base of Mount Therones, and was one of the prominent figures who partook in the war with the darkness.
The barer of honor and glory, he was given the two elements of praise as a gift for his participation in the war. The ideal hero, he was brave and courageous, strong and mighty, and he marched into battle for his fellow gods, when many others fled in fear. Because of this, he was the archetypal hero in ancient Zodiceak mythology. And, many believed him to by a fore bringer of kingship and leadership. Most ancient Awenativian monarchs referred to him as their forefather, and his childhood home was often saute out for spiritual and personal growth into manhood.
Many tribes thought of him as the god of manliness. And, his thick beard and thick curly hair were all placed as signs of masculinity. He viewed his hair as symbolism for his power and might, and often fought to protect his head. In fact, the entire addition of helmets in battle stems to his choice in wearing a helmet to protect his hair in the battles with the dark horde.
A lesser goddess of Awenativian mythos, Bastiluras was incharge of womanhood and beauty. Praised by the Tizoc and Texjaran people that lived in the forest of the rainforest, Bastiluras was commonly associated with birth and beauty. She was thought to be the younger sister of Virgo and Scorpio, and the wife of Leo. She was said to be luring with her feminine essence and soothing voice. She's loyal to her fellow gods and family members.
The center of the ocean and the might of Aquarius, Ophiuchus is the child of the the water god and a sea witch. Said to be a beast whose entire body covered the sea floor, the creature was responsible for the octopuses and squids that lived within the domain of his father. He was thought to be the personification of the deep sea and its inhabitants. Resting down in the depths of the ocean abyss, Ophiuchus sleeps in silence until his father calls on him.
He was thought to be the bringer of tsunamis and water waves. It was said that storms and tsunamis were the result of his sleeping turns and shifts. A quiet member of Aquarius' army, this creature lies waiting for his father's call to arms, bringing the wrath of the king's fury.
The son of the messenger gods Gemini, Polaris is god of navigation and direction. Originally lost in his parent's absence, he was taken by darkness. And, taken to the realm of blackness, he was discovered and saved by Libra, the god of Order. Though, once Scorpio found out about the living baby in her realm of the dead, she carried the child back to the surface world of life. And, left in the rainforest of Berry fields, he was discovered by the blacksmith god, Ursa, who was searching for food.
Adopted by the lesser god, Polaris was raised in the cave of Ursa, where he studied inventory and engineering. Growing older and wiser, he eventually became knowledgeable in the act of navigation. Using his knowledge to help the life that lived on the Earth with him, he would help them on their journeys. Given wings forged from stars, he would fly through the heavens with the speed of his parents, as he hovered in the eyes of all who need directions.
The primary water deity of the Ningen and La Goona people, Srotaswini is the goddess of sealife and water vapors. She is said to have created the sound of the ocean with her song, and the misty Awekian dew poured from her hair.
Srotaswini is married to the primary sea god, Aquarius. Loyal and loving, her skin and eyes are as beautiful of the ocean. With hair of sand and mist, she mingles with fish and lizards. She walked with the creatures of the sea, and was covered in the riches of the ocean floor. As snakes slithered around her, clams and seaweed basked upon her skin, and plants covered her, she wanders around the islands.
In pre-Settler days, many statues were built in the likes of her. Thought to help draw in fish, many tribe believed it would bring in good fortune for hunting. Most of her shrines shill stand on the beaches of the southern islands, especially the La Goona islands.
Hopowbi was a Questrian man who lived in the early tribal area of the lands of eastern Questria. A peaceful shaman, he specialized in herbal healing and medicine. Taking in the poor, weak, and ill, he cared for man and beast. And, he was loved by his clan. Living to the age of 17, he became deeply bothered by his tribe's captivity under the empire of his areas. And, wanting freedom, he helped his tribe escape.
As the legend goes, Hopowbi met with his people's leader, and organized the 'Great Escape' of the Questan tribes. The Questra people were popularly known for being desert dwellers, who were often called the 'Sun people'. To which, the sun god, Soliz became highly favorable to the small group. So, on the bright and hottest day of the summer, Hopowbi led his people to the very end of the island. Taking to the sea, they parted from their desert land, and on to the Awekian channel.
The Questan tribe landed on a small group of island in the middle of the channel, close to the Calide rainforest. There, they would encounter the La Goona and Hwajenii nations. They would live in the planes, and Hopowbi would became a important figure to their nation. However, in a encounter with the Questrian empire, he would be stabbed and killed. He was buried in the forest and was believed to have transcended into a creature of the wild. Many believed he to have became a gorilla, who would sacrifice himself for the protection and freedom of life.
Created by Terana and Lunana, the Elements were formed to set a cycle of change for the world. In this cycle, the darkness wouldn't be able to easily emerge on earth. So, the four elements were meant to covered the world in the seasons of Spring, Summer, Fall, and Winter. Ferocious and mighty, they were formed with strength and power, to battle the darkness that tried to halt their journey of stopping them.
The Golden Griffin
The guarding element of the spirit, he helps bring in the four seasons. Protecting them from the grips of darkness, he rest besides the Leo's throne in the north. Said to be the ruler of the creatures, he is covered in the light of the Zodiacs that united to created his might and power.
A Griffin of beauty and grace, the Golden Griffin takes to the sky at the beginning and end of each season. His role is seen as a very important one in Zodiceak mythology, as the first defence against the darkness that chases the elements on their path to the heavens.
The White Tiger
The bringer of the winter season, the White Tiger is the stalking of frost. Living in the southern islands of Kyrios, the big cat makes its track north to the heavens. Pulling the chilling cold of snow and frost with her, the tiger is covered in the white fur of the snowy winter that it is the personification of. With the teeth of blizzard ice and the eyes of Moons, she represents the fury of vengeance and the calmness of the Moon, being created predominantly by the Lunana. The special pet of the elder wife, the White Tiger is watched by the goddess, as she makes her way to the north to reign over the seasons for the entirety of winter.
The Green Dragon
The bringer of the spring season, the Green Dragon is the grace of nature. Living in the central rainforest of the Tizoc, this dragon makes a easy track north to the heavens, for his reign during the time of spring season. Pulling fruitful breezes and nurturing grace, the Green Dragon ushers in the spring season. With a lengthy body that could wrap around mountains, and green feathers of lush jungle leaves, he was believed to form the peaks of mount Awesome, when he wasn't in the heavens during spring.
Large and grand, he has a beautiful rainforest stretching along the fur of his spine. Created predominantly by Terana the Earth, he shares a strong connection with the nature goddess, and is a popular personification for nature as well as the string that he brings.
The Red Phoenix
The bringer of summer, the Red Phoenix is the fury of fire. Blazing the skies with flames of might, this bird is engulfed by the flames of heat, as he darts for the heavens. Living in the western deserts of Los Dragones, he inhabits the land under the the dry ground, and emerges from the mouth of Mt. Theronus to reign in the heavens for the season he drags up with him.
Favored by the creator god Soliz, the Red Phoenix is protected by the flames of the powerful skyfather sun god. Protecting him in the underground realm that he lives in, the bird is wrapped in the shining light of Soliz. And, as he crosses the sky, he burns a furious fire of power and grace.
The Black Tortoise
The bringer of fall, the Black Tortoise is the force of fall. Dragging in the season of autumn, this element is the bringer of death and ending. Black with the gloom of the underworld, this turtle is drowned in the ghost that he carries upon his back shell. With the kingdom of the dead on his back, he regularly roam the land below as the foundation for the palace of Scorpio. He stalks the darkness with the grim negativity around him, with the span of his season being his only time away from the darkness of death. But, the Black Tortoise keeps strong with the shell around him. Flowing through the air and along the ground at a slow creep of persistence, he heads north to reign over the heavens for the time of his seasons.
So, each god, one by one, left earth, taking everything mystical with them. From the godly kingdoms and heavens that oversaw the land, to the monstrous monsters and demons that terrorized the mortals. They whipped the Earth clean of any reminisce of their power and magical presence; leaving the Earthlings behind with nothing but the memories of their worship.
Out of their united divine power, the gods created a clear void outside of reality. In nowhere, this place was without time and without physics. There was no color, no black or white…the look of the place was a feeling a nothingness. This place was now fully composed of their divine magical/supernatural power. Without anything to describe it, the realm was truly unimaginable to that of a mortal. The pure vision and feeling of this void would annihilate all who wasn’t divine.
The gods, upon arrival to the god realm, separated and recreated their individual areas. They reconstructed their civilizations and land, and took over their godly duties.
- Old Norse Lands
The land of the Norsemen; Covered by hills of wilted green grass and forests of tall bushy trees. This land was far up north. Surrounded by the deadly seas to the south, and the torturous mountains of the north, Norse Lands were a very grim and harsh world to survive in. However, the Norse people would have the strength of the Asgardian to help them. The Norse Lands was divided into nine realms (areas) of Yggdrasil. Those Nine Areas are: Midgard, Asgard, Jötunheimr, Vanaheimr, Álfheimr, Hel, and Svartálfar.
The unkindly cold world of Midgard was the home of the Humans. The mortals worded hard, farming and hunting, to survive. They wore thick animal skin clothing to stay warm in the freezing weather. There were many small clan spread across Midgard. Each was protected by the gods from the giants. The Norsemen were also great explores. With their great ships, the Norsemen explored and invaded the countries beyond their seas as the brutal Vikings.
· Asgard and Vanaheimr
Built and ruled over by Odin, Asgard is the home of the Aesir gods and the head of Yggdrasil. The Aesir gods were the gods of more aggressive things than their nival gods: the Vanir. High up in the icy mountains, Asgard held the best of the earth. Gold and jewels of the finest sort lied in the mountains that the god’s home was on. The land was filled of hilly forests and many palaces. There was a huge stone wall, built by Hrimthurs because of a wager, which circled the area, and separated them from the outside world.
Vanaheim is the home land of the Vanir. The Vanir, being gods of more natural things than their nivals: the Aesir, lived in a more natural setting. Unknown to the outside world, it is uncertain what the realm really looks like.
· Alfheimr and Nidavellir/Svartalfar
Alfheimr was a beautiful magical forest, filled with the loveliest of nature. Alfheimr heldbeautiful creatures that accented the land itself. The main caretakers of this land were the Elves. This civilization of slim, pale, long hair creatures were great mages. With their knowledge of magical powers, the Elves are minor gods of guardian angel status. They possess many nature influenced powers. Alfheimr is located close to Asgard, and is ruled by Freyr.
In the caves that lied underground, at a place called Nidavellir is where the Dwarfs dwell. Meaning ‘Dark Field’, Nidavellir is a dark cave world that homes the short, wise, resilient, creatures. The Dwarves were masters of craftsmanship; Often sending gifts to the Aesir of Asgard. They are great miners as well, building huge tunnels under the earth.
Jotunheim is the home of the Jotuns, and Giants. Whom were the sworn enemies of the Aesir. They threatened the humans and all of Yggdrasil. Jotunheim consisted mostly of rocks, wilderness and dense forests that were made out of the corpse of the first Jotun: Ymir. The creature who was killed by Odin and his brothers Vili and Ve. Separated from Asgard by the river Iving, the land was a snowy region on the shores of the far ocean.
Under the woods of one of Yggdrasil, Hel is the dark, void-ish Norse underworld. Ruled by the goddess of the same name, Hel is one of the Nine World of Yggdrasil. Hel is composed of two separate areas. Icy and Cold, Niflheim is a grim place of the dead. Muspelheim, the second area, is a flaming inferno to the north. The hot and cold mixed to create up the smoky mist that fills Hel, giving the area a dark, grim, intense feeling.
With his sword, Excalibur, and the Knights or the Round Table, King Arthur is the shining knight of central Europe. A land filled with magic and violence. Arthur stilled his people and reddened them of these problems.
He had his castle built on the coast of the North Sea. A area, off of war's main path, it sits calm. However, central Europe is a place full of bloodshed. Whether it be his knights, the Celts, Romans, Orcs, a beast army, Germanic, or any other source, the land seems cursed to forever be drenched in the heat of blood.
The British Isle
A pretty hefty sized island in northwest Europe, the British Isle was a green plain land split between two civilizations. The main nation is the Anglo-Saxons of the Britain. After the Romans left, The British Isle were completely open for a new power to take over; Which led to the Angles of Angeln, Saxons of Lower Saxon, and Jutes of Jutland, invading the islands. They beat the local army and claimed the land as their own.
The magical land of middle earth, sitting in the grassy lands of Britain, Endor is what the native refer to it as. A land of Elves, Dwarves, Orcs, Dragons, and men, it is as mystic as the rest of northern Europe. With men and elves being the main races, this land lies in a battle or good and evil. On a flat earth, Middle-earth sits dauntingly, as the angels watch from above.
The Celtic Gauls of the western European lands were a people who live in small farming communities. They lived in clans along the grassy fertile plains. Most men were warriors of their clan. With their chain melt, large wooden shields and iron swords, they went to war very often.
Greece is a rocky land with lots of mountains and fields of greenery. From the golden sun that kisses everything under it, to the beautiful, blue Mediterranean Sea that lies at its shores, Greece is truly a marvel to the world. Fill with many City-States, the land homes many lives: Natural and Magical. Created by Mother Gaia, Greece housed the extremely powerful Titans. They create a lot of what the land is today before a series of events led to their fall. After the fall of the Titans, the Olympians immerged; And with their great power, Greece became one of the most important Nations of the world.
Gigantic, one-eyed, Titans were freed from Tartarus by Zeus after the Olympian/Titan War. To show their gratitude, the Cyclops built him a palace. The palace was huge, and made out of the best, divine gold. Hephaestus, the god of the smiths and the forge, crafted all of the architectural. He created all of the artwork, statues, and furnisher that were inside of the golden palace.
“Olympus was not shaken by winds nor ever wet with rain, nor did snow fall upon it, but the air is outspread clear and cloudless, and over it, hovered a radiant whiteness.”
Zeus, the ruler of the gods, as well as all of Greece, wanted his home to oversee his land; And the best place for this was Mt. Olympus. The tallest surface in Greece, Mt. Olympus sits in the backdrop of every area of the land. The mountain stretches up to the heaves above. High above the clouds, the mountain’s peak was the perfect place; So Olympus was built on the mountain long ago, and still stands there to this day as the home of the gods.
Named after Athena, the goddess of wisdom and the city's patron, Athens is one of the first city-states of its time. It is also one of the oldest of the City-States, as well as one of the leading City-States of Greece, along with most of southern Europe. Though the City was famous for their commitment to the arts and sciences, Athens was also famous for their literature, poetry, drama, theatre, schools, buildings, and government. Their patron, Athena, was the goddess of wisdom (amongst many other things); So the Athenians thought of Education very highly. Home of Democracy, the Olympic Games, the Acropolis, and the great Athenians themselves, Athens is a true beauty of Greece.
The War loving City-State of Starta is one of the two leading city-states of Greece (Athens being the other). Art, Philosophy, Sports, none of that is important unless it betters the Spartan’s one goal; And the only goal of Sparta is to make a better warrior. War is a Spartan’s life, and from the time he’s born, he’s to be molded for that lifestyle. Brutal and strong, merciless and highly skilled, the Spartan warriors are truly legendary. Ares himself smiles at the entity that is the Spartans.
“You should reach the limits of virtue, before you cross the border of death. How glorious fall the valiant, sword in hand, in front of battle for their native land! Rise up, warriors, take your stand at one another's sides, our feet set wide and rooted like oaks in the ground....learn to love death's ink-black shadow as much as you love the light of dawn. Here is courage, mankind's finest possession; here is the noblest prize that a young man can endeavor to win.” ~ Tyrtaeus the Spartan Poet
North of Sparta laid the City-State of Argos. While Hera is the patron goddess of the city, it’s as if the Argives secretly preyed to Apollo behind her back. Argos is a very artistic city. Known throw Greece for their wonderful musicians and poets; Drama that reached new heights. They created the best sculptures out of stunning smooth stone. Argos is the envy of the Greek land because of their cultural advantage. Argos also homes the Temple of Zeus. The large temple, with the god king himself sitting at his godly mortal throne, is a site of all Greece.
· Corinth and Megara
As two port City-States, Corinth and Megara are known for their excellent trading ability. Sitting between two bays, Corinth patron was the sea god Poseidon. Sea was very important to the Corinthians. Everything from everywhere came from the sea trading; And the same goes for the Megarian of the near north. Sitting on the north side of the same bays, Megara also thought of the sea very highly. Both of their cities are respected by the others, and are very important to the others as well.
In the Northwest borders of Greece, a group of small tribes sat on the forest filled fields off of Macedon. These small tribes, considered barbarians by the main City-States, were very weak compared to the cities of the south. Out of fear and paranoia, they banded together to form the City-State of Barbaros. Along with the development of a war orientated society, the Barbarosians became very similar to the Spartans of the south.
“Wise to the word of the land, they knew. Bravely standing on the hill they claimed as their own, they knew. Sharp, unforgiving sword in hand, they knew. Deadly thoughts in mind, they knew. They knew that death was their keeper; And Hades was the only god who favored them. The Barbarosian looked through the eyes of a people, mercilessly prepared for death.”
Sitting on the hills of westward Turkey, the City-State of Troy was a site of awe. Walls built up as high as possible, Troy is heavily guarded. Along with its position on the hilltop, plains of Hisarlik, the city are in a strategic gold land. Patron goddess being Athena, the goddess of Wisdom as well as War, they were very wise in the art of warfare. The Trojan army was even strong enough to stand up to the Spartans and the Persians.
· Macedon and Thrace
Macedon is a very powerful City-State in the northeast region of Greece. Descendent of the Argives far south, the Macedonians were a very important city-state to the country. They stayed out of many conflicts, but united all of Greece on many occasions.
Thrace was a group of small tribes that made up the City-State. It sat in the plain land between the Balkan Mountains and the Rhodope Mountains. The mountain tribes were the defenders of the land, and were more war centered. The tribes that sat on the inner plains were far more peaceful.
Lying under the land of Greece, Hades is a three-area resting place, ruled by the eldest Olympian of the same name. At death the soul is separated from the corpse, but still keeping the physical image of the former self. They’re then transported to the entrance of Hades. If one’s family places a coin over one’s eyes upon burial, then the Charon the Ferryman will take the soul across the black river, into the underworld. Where, one will spend eternity in one of the many areas.
The grim Fields of Punishment, where those who create havoc in their lives go to pay for it. The Asphodel Meadows, where those who did not commit any significant wrongdoings, but did not accomplish greatness or recognition would end up. Then, if one impressed the gods, they would find themselves in the Elysian Fields. Isles of the Blessed are an island paradise for those of Elysian who do overall good. And, last but not least, the Tartarus; An endless, black, void of fire. This place is the holder of the Titans, and all who disobey the gods.
The Roman Empire
Rome is a very powerful Empire that sits in central Italy. Starting from a small village, Rome lied on a very fertile and rich land. Off the coast of the Tiber River, they received fresh water for drinking and for the land. The land was rich with good soil to grow crops. The village grew fast and quickly became a huge civilization. They controlled all seven hills in their region, and eventually became a powerhouse of a nation. They worshipped the Roman gods (The Olympians in disguise), who blessed them with the land that helped them grow as a people.
One of the wealthiest areas in Italy, Florence is a major trade route. The Florentines are a very artistic people. They created great sculptures, paintings, music, and literature that attracted the likes of all Europe.
Sitting north of Rome, Florence is a golden city of riches. With glorious architecture and artistic statues that cloud the city with the beauty of High Renaissance Florence. Crowed with the wealth, the city is protected by the highly trained knights of Florence.
Favored by the sea god Poseidon, Atlantis is a large island that is located beyond the Pillars of Hercules. Named after Atlas (Not to be confused with the Titan who holed the earth) the eldest son of Poseidon’s pairs of twins, Atlantis lies in the Atlantic Ocean (Which is also named after Atlas). After a series of attacks on Greece and Egypt, the gods decided that the Atlanteans should be punished. In one night, a chain of earthquakes, floods, and even tsunamis destroyed Atlantis, and sent it deep into the sea.
However, Poseidon kept the island deep at the edge of the Pillar of Hercules. He then rebirthed the Atlanteans, giving them the ability to live underwater, as well as above water.
The cold cruel land of Transylvania is a true site of fear to the ones foreign to the land. Cloudy, grey sky that never seems to get any sun, to the constant hilly, green earth filled with forest and rocky hills. The locals use to the hash lands that they call home. The leadership of the land is also what gives it a cruel repetition. Their impaling king would gladly end the life of anyone who dares disturb his descent mood.
However, the mortals aren’t the only terrorizing thing in Transylvania. The land is also the home of many monsters. From the Werewolves that roam the countryside, to the Vampires that stalk the inner cities; Restless souls of the many tortured mortals that cruelly died there. It is a playground for the things that go bump in the night.
· Castle Dracula
“We kept on ascending, with occasional periods of quick descent, but in the main always ascending. Suddenly, I became conscious of the fact that the driver was in the act of pulling up the horses in the courtyard of a vast ruined castle, from whose tall black windows came no ray of light, and whose broken battlements showed a jagged line against the sky.” ~ Bram Stroker’s Dracula
“Moreover, the walls of my castle are broken. The shadows are many, and the wind breathes cold through the broken battlements and casements.” ~ Bram Stroker’s Dracula
Surrounded by the thickest, coldest fog, the Castle Dracula is the home of Count Dracula. Said to have risen from the black abyss of hell, the castle is a true nightmare to the natives of Transylvania. The exact location of the castle is unknown. Legend has it, if one wonders through the forest and starts to notice a thick cloud of fog surrounding them, then their close. Dracula himself, being the king of all vampires, his castle is the capital of the vampire world. Castle Dracula is to vampires, what Vatican City is to Catholics.
Out of his own thought, Atum created himself as well as the Egyptian world. Using his eye, he found the perfect spot to lay his people. Savannah desert to the west, rocky, mountains range to the south, and the never ending Nile to the east, Egypt was isolated from the world. This factor truly helped them in the long run. With the help of their mystical gods, the people of Egypt culturally grew into an amazing nation. The Nile provided limitless resources to the land; Because of this, the land was split into two different regions: Upper Egypt to the south, and Lower Egypt to the north. These two kingdoms were different from one another, but were united under the same ruler.
The all-powerful Pharaohs; Whom was the ruler of two lands and the leader of the lives in those lands. The Pharaoh was living reincarnations of Horus. The divine ruler, and gods, watched over a divine world. From the pyramids that scratched the sky, to Sphinx that gazed over the land, Egypt is a marvelous wonder to the world.
The Middle East / Asia Minor
- Themiscyra and Gargarei
Off the southern coastline of the Black sea lied these two tribes. Themiscyra, the home of the all-female warrior tribe of the Amazon, sat beside the Thermodon River. Gargarei, the homeall-male warrior tribe of the Gargareans, sat on the foothills of the Caucasus Mountains. These two tribes stayed separate from one another. However, they did annually meet to reproduce. The Amazon would keep the Females, and the Gargareans would keep the Males.
- The Persian Empire
The superpower of the Middle East, the Persian Empire controls most of every country in its region. Forcing them to pay taxes to them, the empire is drenched in gold and riches of the finest measures. Along with the endlessly strength of the Persian Immortal, the Persian Empire is the superpower of the middle east.
The land between two rivers, Mesopotamia is arguable the first civilization. They sit in-between the Tigris and the Euphrates Rivers; Because of this, they have a very fertile land. The rivers and the seasonal rain fed the hills and mountains of the northern region. The southern lands were much hotter, rising to very high temperatures of heat.
There are three kingdoms that control the land. The very smart Sumerians of Sumer settled in the central land. They, with the help of their gods, the first creators of the many things that the rest of the world would gain later: such as the wheel, writing, the sailboat, and many others. South of them were the Babylonians of Babylon. These impressive people had a very high level of civilization. It was a massive enclosed city, with a complex system of waterways and rich green crops. The Garden of Babylon could be seen touching the heavens from miles away. Last but not least, the Assyrians of Assyria in the north. This war kingdom lied in the northern mountain range. Its people are forever at war. Leaving and conquering other lands, their warriors are extremely good at war.
- The Holy Lands
“For by him all things were created, in heaven and on earth, visible and invisible, whether thrones or dominions or rulers or authorities—all things were created through him and for him. And he is before all things, and in him all things hold together”
The Holy world was created in seven days. Once earth was settled, the first man: Adam, and the first woman: Eve, were created out of the earth; And set forth to live many events of the biblical timeline. The Holy Land a blessed land that homes the chosen people: the Hebrews. The holiest city of Jerusalem, which birthed the son of God himself, sat in the southern region of the land. The desert-ish plain land is constantly watched by the merciful eyes of the Lord.
The Chinese are isolate from other civilizations. Natural barriers to the Himalayas in the west, Pacific Ocean to the south and China and Yellow Sea to the east separated them from everyone (except the Mongols). The people of China started their Dynasties of rule. China is filled with natural and spiritual wonders. The Great Wall of Chine, a symbol of the Chinese, winds across the jungles of China, as a Dragon winds across the sky of China.
Home of Wushu, the Chinese are also highly skilled when it comes to combat. The Shaolin Monk, of the northwest mountain range, teaches their Buddhist philosophy along with their art of combat. China is filled with mysticism. Their gods roam the land helping all, while fighting the spiritual demons. Many men became warriors of great power, and even rose to godly stature. China is a world of peace, harmony, and love, and is a major balance to the world.
The land of the rising sun is an island full of beautiful nature. A humid land that lies southeast of mainland China, Japan is a harmoniously tropical place. Filled with tall gardens of lush chunks of greenery. Japan is a beautiful world of it's own. However, it is crowded with mystics and violence.
The island is filled of clans that rule different sections of the island. These clans are very wealthy and decorated with endless amounts of protection. Protected by the loyal Samurais, warriors who are the best of the land, these kingdoms fight for supremacy in the sun. They've been warring over land since Japan was founded; even resorting to using the the infamous Ninjas to rid them of their enemies, when Japan's glorious sun sets...
But, the only thing to halt this endless war is the many demons that roam the forest. These hellish creature stalk the living, causing pain and torment to all in it's path. Though, the resilient Samurais happily march at them, with honor; for, honor is among the most important things in Japan. A warrior with much honor is a warrior of legendary status.
A desert, north of China, Mongolia is a land that homed many tribes. Under one ruler, these tribes came together to form the Mongol Empire. Disliked by the Chinese, the Mongols are typically thought of as barbaric monsters of humanity. They, because of their gods, worshipped nature; And are extreme devotees of the natural world. The Mongols are most known for their brutal warriors. They were dangerously tough, big, and cruel. They struck fear into the eyes of anyone who witness them.
- Martial Island
Created by magic that binds what was written in the scrolls, thousands of years of the world was infused into the island of Martial island. The scrolls, touched by monks, kings, knights, gentlemen, ninjas, assassins, fighter, doctor, and many others, absorbed a lot of the world's essence. It created its own source of power and magic. As time passed, it fused this power into the Island of Martial. A large island that holds the secrets of a thousand years of the art of combat. It is a world with its own nations, empires, tribes, and clans. The art of fighting is deeply centered around the ways of combat.
Fogged by miles and miles of mist, Martial Island is hidden from the world. Protected by the natural defenses of the thick mist, it is terribly hard for anyone (excluding the ones whom it deems harmless) from getting through. When hurricanes, lightning storms, tsunamis, and any other disaster aren’t stopping the unwanted, the thick fog will simply send them in an alternate direction.
After the First, Second, and Third worlds ended, the Sun Spirit created the Fourth world. He created the First Man and First Woman along with their tribe: which were the Navajo people. The first people, along with a Coyote named ‘First Angry’ and a Coyote named ‘Great Coyote-Who-Was-Formed-in-the-Water’ (A.K.A The Great Coyote), they created a nation in the open desert plains of southwestern North America.
- Aztec and Maya
Sharing Central America, these two civilizations are vastly different from one another. Settling in the swamp lands of eastern Central America, the Aztecs were sure that their gods led them there for a reason. Surely enough that reason was foretold. The clever, war savvy, tribe conquered most of the neighboring tribes that lied on far better soil. The conquered tribes had to pay tribute to the Aztecs. These tributes came in the form of food, clothing, jewels, and the occasional captives to feed gods (which was very often). That made the Aztecs very rich, and their tribe very big. The tribe expanded until it became an empire.
The Mayans mysteriously arrived in lower Central America. They were clever as well. They built beautiful structures and huge cities. Their system of mathematics was among the best in the ancient world. They worshipped the gods of nature as well. Without the gods, the world would not function; But their gods did bless them; And their civilization is a mysterious wonder of the world.
High in the rough Andes Mountains of South America, the old man with long everlasting hair, along with the sun god: Inti, they created the Incan people. The people were led by omens and dreams. They worshipped the gods of nature. There was a god on each mountaintop around them. They prayed to the spirits as well.
Over time, their empire grew and became the controllers of the southern region of America. Their emperor was the direct descendant of the sun god; And so the Incan people were named: The Children of the Sun.
The Zodiceak Empire
Sitting it the southern lands of Turkey, the Zodicea civilization populate the isolated land. Filled with thick, green wilderness, the country is deemed savage by many. However, in the forest that lies off the Mediterranean, and the golden plains that lead up to the Black Sea, the Zodiceak people roam. On a land with no one to combat, besides the Trojans to the north-west and the Amazons to the north-east, the Zodiceak people lived with plenty of time to grow as a nation. Along with their Sun and Moon gods, and the twelve deities of the Zodiceak pantheon, they have sprouted into a huge empire that controls the area that would be Turkey.
With their philosophy of balance above all, their nation is separated between two empires; The Sun kingdom, to the north and east, and the Moon kingdom, to the west. These two kingdoms are known to control the majority of the land mass. Because of the Zodiceak’s lack of warring, they've advanced in many other ways.
The people are known throughout Greece, Rome, and Egypt for their detailed studies of astronomy. They are even call “Stargazers” by neighboring nations, because of their peoples’ high love for the stars. The reason for this love of the stars is because of their gods, whom control the land above the sky.
At the summit of Awekia's second tallest mountain, Zodiacus was created to be the home of the twelve Zodiacs, in Zodiceak mythology. While Peepee is the tallest peak in the country, Soliz chose Zodiacus because he wanted the twelve gods to dedicate that peak to him and his wives, the Sun, Earth, and Moon.
Formed from the celestial energy that makes up the gods, the palace of Zodiacus is a paradise of gold. Constructed upon clouds and rays of sun, Zodiacus is vast like a city of beauty and lush. Surrounded by thick clouds, the kingdom is hidden high above the sky. With streams of sparkling water and gardens of colorful vegetation, the large palace collects a group of individual castles that respectively home each of the twelve gods and goddesses. As well, the space around it is filled is the home of the Stars and creatures. Said to be too bright for humans to see, Zodiacus is only noticeable by divine, mystical, or worthy ones. The palace of the twelve is reachable, though highly unreachable. However, the temple of the higher pain (the Sun and Moon), is completely unattainable by any mortal.
Buried under the ground, the Zodiceak Underworld is an otherworld where souls rest after death, and is the Awenativian depiction of the afterlife. Placed under the earth, it is believed to be in the depths of the darkness, who constantly tried to intrude into it. Guarded and ruled by the goddess Scorpio, she sits at her throne of a hundred souls, and waits for new entries into her domain.
Still holding the power of Terana, the underworld is filled with huge dark trees and hills of greenery and vegetation. As Vega leads a trail of spirits into the realm of the dead, the world was believed to be at the other end of the jungle cave systems. With the darkness engulfing the realm in cold and shadow, the Underworld's forest is frosted forest of somberness. As the rivers run black with oil and tar, the green ground is riddled with gems and diamonds, dripping down from the earth above.
(Hey all, this isn't a open location. It's more of documenting the existence of this location. For those who didn't know, these deities are not the CVnU deities. They are from a separate dimension/reality all together. Oh, and as you might notice, I'm not done. I just wanted to get the majority of it out.)
Believing that they should have a common place to live and roam, The 'League of the Gentlemen of Stayler’te' decided to create a joint realm. A realm that, at the very least, distantly connect all of their separate realms together. This realm was their home base. However, while their home base was a common ground for them, the group agreed that it, being a town inside of a station, was too risky for the connection of their worlds to be on Earth. So, to avoid their realms possibly harming earth, they created a safety realm for their home base to lie in.
Naming this realm Awekam, in regular Stayler'te fashion, they made the realm into a country that they could live in. Forming a fully functioning nation, with a rich history and so on, the group placed their base within the city, and made the city into their playground. Now, Awekam City acts as the link between Stayler'te, and it's realms, and Earth and it's universe. Opened by a portal, it is the only thing connected to Earth...
While the rest of the world was plague and war, bloodshed and drying tears, a slaughter-fest’s of mute causes; a once noble and royal knight, Sir Nester Osiris Knight, exiled from his native land of England, and took to France. There, he plead for the resources to travel the sea with a fleet a 500 people. Reluctant, his courageous charm and charisma won over France and Italy. And finally, gaining Spanish backing, they were financially ready to leave. By 1488, he was granted his wish. So, with a three ships and a united crew of 583 French, Spanish, and Italians, he set sail for the Atlantic. Travelling for distant land, in the early Spring of 1493, Nester discovered what would become their legacy: Awekam. A beautiful chunk of paradise, from the tropical islands and beaches, to the rocky-hilled deserts, the land was mesmerizing. So much so, the land was destined to become the home of the near-utopia, which he dreamed of creating.
A country that is full of history and culture, Awekam is a utopia of beauty and liveliness. Filled with great monuments and national magnificence, the country is full of stunning landmarks. Built by a near endless economy, this was accomplished by the enormous amount of riches that lied within the land, Awekam is heavily funded. With that, the country is constructed with very detailed architecture and fine designs. The big districts are paved in the best-looking structures; An artist wonderland of engineering and construction.
The Awekian Kingdom
Often called the 'City of Awekam', Awekam City is the most populous city in Awekam, and the center of the Awekam metropolitan area. A main power of a city, Awekam City exerts a significant impact upon commerce, finance, media, art, fashion, research, technology, education, and entertainment. Founded in 1504, the region was a grassland in Tall Tree forest range. The settled built camps within the grassy fields, because of the discovery of diamond caverns. Built upon the diamonds and gold, the city was highly funded from the start. Those camps became civilized neighborhoods. And, those neighborhoods build towns around them, which later formed Awekam City, a dreams and opportunities; and still is, to this day.
Modernly, the inner core of Awekam City, Downtown is the heart of the entire country. Stretching to the sky with gaze-worthy skyscrapers, Downtown is a concrete jungle of success. A commercial district of high showing and important business deals, the fast paced area is always lit with wonderful activity. Filled with engrossing lights, fast-moving cars, and lively people, Downtown is never slow.
The beautiful city is as tall as New York, and very much like the ‘Region that Never Sleeps’. The city takes up mainland’s central plain. The city's outskirts stretches to the shorelines of the east and as far west as Starville Valley. With the suburban regions of Lowwick, North, and Highland heights, along with Springfield and Northridge heights, a lot of wealth and class is lying high in the city.
The Mercer Tower
Stretching high into the sky, Mercer Tower is the home of APL News; and, a broadcasting tower of both the citywide radio and television news. Ever since Bernard Mercer Pierce, a wounded veteran, stormed the battlefields of 1756 with his horse Maybell, to relay news to the troops, from home, the president found news to be very important for the nation. For that reason, when the tower was built for the APL News headquarters, it was named in honor of Bernard Mercer Pierce. As well, a marble statue of him and Maybell stands in the brown brick courtyard of the building.
The Mercer Tower is one of the taller buildings in Downtown, as well as all Awesome City. Crafted with a art deco style, the tower sits in the middle of the busy inner city. twenty-five floors, the News building it is a very popular place, within the landmarked area.
The Tw cOCs Tower
Positioned across the street from Lake Belleze, the Tw cOCs (Technical Web Central Control System, also known as Twc (Technical Web Control) for short) is the home of the city’s central network infrastructure. With network towers placed all over Awekam City, this building grants its users (most notably, the ACPD) access to all networks in the city. The TWC was created by John Helter, a computer hacker, at the turn of the 1990s. He saw that internet was going to be the future of the world. So, he figured that, like everything in life, there would be those who would use and abuse it for malicious intent. That led to the creation of the Tw cOCs.
With it, its users can walk through the backdoors of every internet and online wall in the city. It gives the police, for instance, most of the needed info to find and defeat their enemies. As well, the FBI and Secret Service both have access to the system. However, the higher the level of government official, the most access they have; with Secret Service having access to all online info, including all personal and locked Intel.
But, the system is able of being hacked into, though its anti-hackers are extremely skilled and good at combating hackers. But, it has been hacked into, by many underground hackers.
Tin ‘Data’s Laboratory
Home to the self-aware data, ‘Data’s Laboratory is a great representation of himself. Sitting deep inside the core of Downtown, the inside of the lab is a very advanced, high-tech laboratory. The lab in within a tower that is among the tallest in the city. With glass of mass illumination, it holds enough power to energize everything within a country’s radius.
The building holds many rooms and labs. Used by an list of companies, it is utilized because of how high-tech it is.
But, secretly, the top floor is the base of Tin'Data, the android of Stayler'te. Holding information about all of the being and places that the team had been, he spends most of his time studying. As well, information on everyone the team has encountered. Like ‘Data, himself, the makeup of the lab’s coding is constantly updating, and thickening itself, to prevent even the strongest types of viruses. It has a direct connection to Shadow’s phone, car, and other mobile devices.
Eastern Region District
Taking up the remained of the island, the Eastern Region District (or ‘E.R.D’ for short) is very similar from the Historic District. The only difference between the two districts is the more modern looking architecture of the E.R.D. With buildings that stand at 30-50 stories tall, the district matches the Downtown building that stand across the water from them.
With neon lights and fast motion, the area is a metropolis of the fast lifestyle. Similar to a mix of Las Vegas and Tokyo. A marvel at night, the city glows with wonder, as clubs, bars, and many other colorful establishments.
The core of Downtown, Apple Square is the name of the broad avenue that lines through the area. Designed to home commercial districts, it holds resemblance to Sunny Strip and E.H.D. With casinos and hotels by the Red Dragon Bridge, and clubs and theaters bathing the Eastern Region in neon, the end of the strip is a called a square because of how the street divides into two, with the large face of the Apply Tower squaring it off.
With most of the corperate work going through this area, many call it the heart of Awekam. Star Junction's urban design is characterized by heavily ad-laden buildings and entertainment establishments in the center surrounded by less "decorated" apartments, hotels and officer towers to the north, east and west. From the Broadway theater to the Comedy Hall, many celebrates run through this area.
Booze Honk Stadium
A humorous sporting home, Booze Honk Stadium is a cultural landmark of Downtown Awekam. Known as the 'Lighthouse', BH Stadium is seen far and wide by the glorious roof beams that shine into the sky. A huge open-roof construction, it was built in 1948. Than, it was reconstructed in 1993, to form it into the beauty that it is, today. With the ability to seat 250,000, the property takes up 55 acres of land.
Housing all of Awekam's sporting teams, BHS is a multi-purpose stadium. Created for the city's Football team, 'the Awekam City Boozers', it later welcomed the city's baseball team, 'the Awekam City Aces', in 1955. Then in 1973, both the American Football team, 'Awekam City Bruisers', and basketball team, 'Awekam City Blue Hounds', both began to play in the stadium. By 1984, the hockey team, 'the Awekam City Thunderbirds', started to the BHS home.
One of Awekia's most natorious areas, Hell's Alley is the low end of Awekam City. Sitting in the bay area of Tall Trees, the valley is positioned between the New Settleland and Awekam City metropolitan regions. With Hell's Alley ironically being on the outskirts, the town is rather a collections of neighborhoods. Known for their shady night life and unsavory figures, the Alley is considered a hot bed of low end crime and violence.
First used as the home of poor and working class Irish and Italian immigrants, the district got its name from how rowdy its residents were. And, to this day, the area is still fairly rough. Though, with the heavy enforcement of ACPD and the Awekian mob, the crime has dropped.
Created on the southeast side of the island, New Settleland was the first glimpse of Awekam. A nature surrounded city, the area has been a significant and momentous region since its inception, even adopting the name 'Historic District' because of how much history rest in the area. Being the original settling spot of the first Awekian people, it is also known as 'Old Awekam'.
Now, Built of mostly brick, the antique architectural area is as much of a true wonder as the grassy forestland that it standing on, and takes up most of. There are as many parks and greenery lining the streets as there is brick building. Street side palm trees stretch up above the two-three story building-lines. Along with that, bushy ivy crawls up the side of most gates and buildings in this side of town. New Settleland if filled with the artsy people who love the vintage scenery that fills the area. Hipsters, college students, and the intellectual types are what you would find in this side of town.
Hall of National History
“Learn from your father, learn from his, and his before him…study their successes and failures, their methods of life and shunned practices. For, once you do that, you will already be at and above their level and one step closer to placing your son ahead of you.”
~ Sir Nester Osiris the Knight
Sir Jest found it very important to teach history to the young minds that came after him. He constantly stressed history in school and the learning of one’s background, as well as that of one’s nation. Though this idea, the Hall of National History was constructed in 1740. It was built right across the Hall Courtyard from the City Hall, within the Historic district.
A collection of Awekam's entire history, as well the history of the world around it, through these halls, a grand amount of history is kept. Five floors (three above ground and two underground), each being at least 1,000,000 sq. feet, make up the humongous museum. Filled with over a 100 million historical artifacts and exhibits, ranging from animals, fossils, sculptures, paintings, historical artifacts, rocks, plants, and many other things, the museum is marvelously big.
As well, thanks to many great engineers, the museum holds the technology to robotically enhanced exhibits. With lively prosthetic and authentic-looking clothing, the museum can have displays of historically important people and creatures that would react as life-like as the real being. As well, with audio and sensors, they can react and speak to the guest. This advancement makes the museum a very amazing sight to see.
Sitting on the far side of town, Shadow’s office is a two story, brown brick built room. The inside of the office is on the second floor of the building. Kept clean and organized, the office is where Shadow speeds nearly all of his time when he’s in town. From the wooden framework of the room, 1940s table top radio, classic leather furniture, to the black & white photos on the wall, old-fashioned evidence board, and standard filing dressers, the entire room gives of an early 40s noir feel. His computer, as well as Shadow’s mobile phone, is the most modern thing in the room.
The office has documented files of everything the group has ever faced and/or seen since the time they met. It holds the files to everyone the group have ever met (mostly threats). This office is usually the place planning place for most of his cases. It doubles as a home, since the downstairs floor hold a kitchen and a bathroom. So, he spends all the time he can in his office unless he has to leave it. And, he keeps it heavily locked up, so he can keep his privacy; though, being in a group he is in, it doesn't help.
A small laboratory deep within the inside of the history district, Denton Lab was a very well used facility for scientific work. Being locally funded, it was a beauty to the old Awekam. Build it 1850, the building was originally a schoolhouse. However, after a bigger house was constructed, when the town grew of hefty size, a group of men moved in to privately work inside the building.
Throughout the years, many have used the lab for tests and experiments. Some met great feats of wonder within the facility. But, most met blunders...and few met ridicule. After a list of controversial events, the laboratory was closed down in 1976, after a scientist died using himself as a test subject. However, in 2005, it was reopened and rebuilt into a grand center of enlightenment.
The Prima Aula Palace
“The fruit of me, this is my gift to the world. I give, to my people, the best nation I can give them…bask in my genius, and help create the legacy of Awekia”
~ Sir Nester Osiris the Knight
“The vision of my greats will shine as bright as the sun. I open the doors of my family’s prize joy…a city of dreams; this Hall is the dream catcher.”
~ Patrick Ashford
In the time of the cities discovery, a City Hall was not created. Nester Osiris spent most of his life, after founding the city, fighting the first Spanish-Awekian war. At that time, he lived in a cabin at the head of New Settleland's Deepest campsite, Fort Water. But, upon the emergence of the Royal Family of the fallen kingdom of Jestor, they insisted of the building of a royal castle. Though, being a knight, the war was Osiris' main priority. And, focusing on the war, he would marry Olivia Jestor, the first daughter and second child of the Jestor king.
With the lady being ruler's wife, she was then the Queen of the land. So, she followed her father's wished, and began the construction of the castle, in 1515. However, none of them would live to see the castle's completion. By the year of 1603, the capital building was finally done. Established under King Nester Osiris, who was the pair's son, the Prima Aula Palace was a beauty. Named as the royal palace, as Fort Water was renamed the Royal Channel, the family moved into the multi-storey castle. Standing on a northern hilltop, the brown brick structure looks over the Royal river. It sits in the mist of Fort. Waters, and watches over New Settleland.
· Statue of Lord Enlightenment and Lady Harmony
“Look up and stare at the face of excellence and beauty…their amazingly nurturing eyes will bless you with their gaze, in return.”
~ James Todd
The guardians of the city, both of these statues were built out of the gratitude of the people. At the height of the migration, ship of people would be greeted with the 85 meter tall, stone statue of the city’s angelic mother. With illuminating feather-cover wings of beauty, a graceful face of amazement, and her harmonious horn of grace, she stands on her heavenly pedestal of granite, off the southern bay and blesses ever face that enters the city via sea.
Across the city, in the bushy hills, the statue of Enlightenment stands in full view; Standing 100 meters into the sky, the statue of the city’s noble father watches over the land-entrance to the city. The white stone, clear and marvelous, makes up the masculine framed man. Bravely and boldly dressed fully down to his bare skin, he looks upon everyone, on his hill-gripping pedestal of granite. He lookouts for and protects his city, from so high above.
The Small Town of Stayler’te
Constructed to be small, the town bares only a few streets, which are built out of cobblestone. Mid-height, black lamp posts stand on the street-sides of the concrete sidewalk. Most of the buildings, constructed out of brown /or/ red brick, stretch up one to two stories. All of the buildings, as well as the overall town, have an old British architectural style.
A town that is surrounded by the thick, wilderness of the jungle, the town is very isolated in its rain-forest environment. Sitting under the calmly, blue, lit sky, the surrounding wilderness stretches for many miles. The jungle stretches for, what seems like, forever before connecting to the countryside.
Called the 'city of knowledge', is is one of the earliest Awekian cities. Used as the grounds of the Settler's first college and mass library, it sits on the southeastern bay of New Settleland. Home of both the New Sttleland College and Alexandriae University, two of Awekia's highest ranking universities, they make up a large portion of the city's land mass. Broad and stretching, they campuses are some of the biggest in the world. As well, the numerous libraries and laboratories add to the education heavy region. With architecture that arcons back to the days of the ancient Romans and Greeks, it was modeled after the fallen city of Alexandria, Egypt. With NSC and AU both built in the fashion of castles, and many museums and libraries constructed in the same vain, Alexandriea is a classy place of wonder and beauty.
"The night's stars gaze upon thee, like the angels of Heaven"
Sitting in the hilly valleys to the west of Awekam City and New Settleland, Starville Valley (Or ‘the Valley’ as it is also known as) is holds it's own metropolitan area. Build in the hilly valleys; it is district that is primarily hot and sun-kissed. Sir Jest nearly died deep in these desert hills, upon first exploration. But, he say, “the night’s stars stared upon him, like angels in Heaven.”. This is what led to the district’s name, as well as if reputation as a lucky and success-struck city.
Originally occupied by the Spanish, who used the land as military camp, during the Spanish-Awekian Wars. When the army of Awekam invaded the hills, they found towns of gold and lands of oil. This, as well as the riches of Heavy Rock Bay and Awekam City’s successes, the City of Stars was highly paved in assets from the beginning.
Presently, every speck of the city spells success. Being a huge commercial district, the Valley is the home of Clubers and Wannabe-Entertainers. With areas of the region filled with clubs and casinos, the region is extremely lively.It is equally as big, if not more spread out, as Downtown. If Awekam City is the New York of Awekam, Starville Valley is Los Angeles. Soaking up nearly all of the desertlands to the west, the city is more of a county, with vast outskirts full of small towns.
Tensil Town and the Ivy Hills
A famous neighborhood that rose to popularity in the 20s and 30s, Tensil Town is the city of stars. From the honorific Stroll of Fame, to the landmark Kung Pow Theater, the area is filled with the history of cinimatic and musical culture. As the Tensil Town sign sits on the grassy hillside, overlooking the small city below it, the busy town moves with cultural importance.
Homing many film lots that lie within the area, the classic region is a historic home within Awekam. As every stretch of it is riddled with references to the iconic pop culture of Awekams's past, Tensil Town is a major tourist attraction. As double decker buses horde starstruck foreigners through the area, the lavishly elite speed through the lives of struggling misery and depression.
The playground to the ultra-rich and famous, the Ivy hills is a series of hills circling Tensil Town. Identified by streets lined in palm trees, and paved in arrogant wealth, the area is highlighted by its 30,000s residential Spanish-styled mansions. Homing the exclusive Ivy Hill University, the area is also one of the most advanced regions of the country. Though, you wouldn't know it, judging by the minds of it's residents.
Mr. Seigel's Fun Factory
Founded by Bob Seigel, the Fun Factory is company that creates toys, comics, playing and gaming cards, as well as gaming systems. Established in 1950, it started as a action figure company. By the 80s, they were booming with many types of toys lines. They quickly moved into the video game industry, after Nintendo resurrected it. The comic book company, which was bought in the 70s, was brought back into prominence by the 90s. Now, the Fun Factory is a figurehead company in it's field.
Sitting deep within Tensil Town, the tall headquarters is colorful and fun. Filled with toys and games, it is a amusement center for children. With cartoon mascots filling the sidewalk with fun, and children running around, the factory is a lovely place.
Sitting in the industrial side of Starville, Fort. Pesado is a small city, and mostly industrial district. Starting in the outer hilly crest of the west, the base stretches a few acres of land. It is used as an industrial zone, with a huge bit of Awekam City’s economy coming from it. Starting with coal-mining, which began in Sir Jest’s lifetime, most of the land’s riches (gold, oil, diamond, silver, ect) was discovered. Now, the area is more industrial and military centered.
Many Military camps fill the medium-sized district. Large housing-projects and townhouses sit for the many troops and industrial workers to live close to their jobs. From heavy industrial jobs (coal mining, shipyards, oil refineries, power planets), to light industrial jobs (consumer-orientated product producing factories, and consumer goods), are set up in the district. While, there is a lot in Fort Pesado, the district is wide-spread enough to comfortably, and legally hold it all. As well, there is plenty of room to expand, in necessary.
Queen Belleza Beach
As beautiful as the land, this beach is mesmerizing to virgin eyes. Environmentally similar to the Valley, Queen Belleza Beach is a tropical wonderland of beautiful shorelines, shop-filled boardwalks, beachfront studio homes and mansions. Accompanied by Queens Bay, Dorado beach, Rico y Mosa beach, and Sunny Star beach, it spans across the entire western coastline. Streets of sunlit upper-class men, filled with Corvettes, BMWs, Mustangs, and many other types of expensive cars, this coastline district is a very high-class one. Most of the homes, if not all of them, cost over $500,000 to rent alone. But, the Beach Bunnies, Surf Dudes, and Toy Dog-carrying-bimbos have more than enough to pay for it.
The Dude Ranch
A few hundred acres of the of farmland, the Dude Ranch sits to the far west of Dude Hill. After the range was bought by James David van Wolfe, who bought the land for his mansion, he purchased mildly over a hundred acres of land at his disposal. He bought the field and forest that lies east of it. With so much open field, he sold some off the farmers and ranchers, who would produce a high amount of goods for the country.
With the assistance of ranches, wildlife preservers, and forest rangers, Awekam pasted the estate as a national park, called 'Dude Hill', to protect the hilly land from being defaced and devalued. Perhaps the only populated hill (excluding the Monks and Berry Hill's Strawberry Field), Dude Hill is the likely meeting place of most voyagers, before heading into the surrounding wilderness.
Sunny Star Strip (Blvd)
Stretching across the western coast, the Strip is a long stretch of Sunny Star Blvd. Homing the beach, this five-lane boulevard has been the scene of festivities since the 40s. Because of the lively beach life, clubs, dinners, hotels, and theaters have made the crowded area home for years. Pact with celebrities, the biggest clubs in the city are in this area, or on this street. Basking in neon lights and large colorful billboards, the Strip is a wonder.
The strip expands across the coast of Starville. But, it also bares entrance to the Red Dragon Bridge, since it stops at Sunny Star Blvd. Bringing it to the Downtown region, the strip connects to the Apple Square Strip.
AD Ent. (Awesome Dude Enterprise)
Founded by Daniel van Wolf, ‘Awesome Dude Enterprise’ is a large company, which owns many branches of products. Being founded in the late half of the 80s, it began as an indie organization. By the mid-late 90s, the company started rising in popularity, with the buying of Wolffé Co. By the mid-2000s, with Wolf becoming a more famous actor, he started having more fore fronting input on the company. As he stepped into super-stardom, and the company started getting backed by billion dollar organizations, the corporation rose to a new height of fame. Themed after its founder’s ‘California dude’ mentality, most of the company’s products are heavily based around Skaters, Surfers, Punk, Rock & Roll, and other Southern California themes. As of late, the company is estimated to be worth $485,550,000,000.
On the outer side of town, AD Headquarters is a hefty sized building on the end of Starville. Sitting across from the main river that separates Starville and Downtown, the building is close enough to fit into the skyscraping landscape of Awekam's core. Bright and neon, the lively headquarter doubles as a club. A bit off of the 'Sunny Star Strip', Awesome Dude is a party, all the time. With colorful clubbers around by evening, the area is always animated and free.
The Spanish colonies in the northern desert, they were founded in the early years of the Spaniards' arrival. Deep in the golden land, it rests on the southern side of the Smoky Valley. Small and numerous, they were the campgrounds of Spanish mines and military forts. Originally the working yard of Gionic natives, Mexicans, and Brazilians, the colonies were soon left be the empire, after the Spanish lost the war. And, were annexed in the Kingdom, after the Colonial War.
Now, C.P is a northwester city of agriculture. A conjoinment of all the small colonies, it is hefty in size. Just inching out of the Starville county, it is known for it's sunny hills of rocky undergrowth. With a rich history of farming, the city is a major part of Awekam's economy.
Founded in the late 1800s, New Quaesta was first a camp of immigrants from the fallen neighboring empires. A desert city to the center of Los Dragones, it cas added by the metropolitan area of CP. With a struggling start, it caught its stride around the industrial age. With the finding of oil, gold, building of factories, and the value of it's closeness to the western shore, it became highly valuable to Awekia.
Known for it's amounts of military bases, the location of the city makes it a good area to watch the activity of the long time enemies of the kingdom. As a lot of industrial factories sit on the eastern side of the city, closer to the larger urban city of CP, it is economically grew off of the older city.
Created in the 1940s, after the discovery of uranium, NASP (National Aeronautic and Space Program) was founded in the open desert of the northwest. Funded by Staville Valley and Awekam, it was seen as an important investment of the kingdom.
During the heat of the Cold War, with the assistance of the United States, NASP became an highly advanced agency of the Awekian Federal Government. Used as a research facility for aerospace and aeronautic, the program has been very fruitful, with the advancement in scientific and astrological explorations, NASP has had a hand in all Awekian ventures in space.
Now sitting in the northernmost side of the Colonia, the N.A.S.P building sits with modern beauty and futuristic construction and appeal. With three round white doomed structures standing with the rest of the building connecting them, the construct is eighteen stories tall. Used for numerous scientific studies, whether about aerospace, biology, astronomy, or biomechanics, the building is very important to the Awekian society. With many labs and room dedicated to studying new elements of science, N.A.S.P. hires and brings in some of the best scientist in the country and the world. Ranked amongst the top in biomechanics and bioengineering, many new innovative advancements are put in motion here.
One of the earliest spots that the Spanish empire landed, when they first arrived in the continuent, in 1502, the Spaniards Villa is a historic town for the country. Being the first mainland colony of the Spanish, before Dorado beach and inner city Colonia, the area was split into three different towns (Hermosa Villa, Rica Villa, & Santa Villa). But by 1609, French naval ships had taken the city, following the privateers' invasion of Dorado Beach. And, after the French captured Spaniard Villa, they commanded it until the end of the war, when they annexed it into Awekia (similar to Texjara).
Now, a hub for beauty and wealth, most of the inhabiters of these Villas are descendants of the wealthy Spanish men and women that formed the colony. Or, the French that moved in to command the area, the city is seen as one of Awekia's wealthier areas, with the majority of the city's inhabitants being well over the upper-class.
Also known as the 'Restriction Zone', Area 69 in a highly protected and top secret government research facility. In the middle of the Los Dragones desert, it is heavily restricted and guarded. Hidden from the public, only on road leads to the base. All civilian knowledge of Area 69 dates back to rumors in the 1948. With the growing worry of aliens, edged on by a series of scientific discovery and science fiction, conspiracy theorist began rumors of a hidden base where the government was keeping aliens and their tech.
To this day, because of the advancements of commercial technology (and Google Maps), it is fact that the facility exist. And, the public are aware that clandestine projects are housed there. However, any further research has been inconclusive.
Ol' Grimsly & the Awekian Outback
Buried within the outback of Awekian deserts, the heated Los Dragones surrounds this land in golden rays. Stretching miles and miles, full acres on end, Ol' Grimsly was founded in the early 1800s. As a connection between the east and west, it became a small meeting ground. Stuffed with small towns like Tombstone, Westomb, and Duststone, the area became known for the rural nature it posessed. Like Texjara was to privateers and pirates, Ol' Grimsly was to cowboys and bandidos.
Now, still baring the same bit of cultural significance as the past, this meeting between Starville and C.P. county is seen by Awekians as the outskirt of the kingdom. Along with the northern side of the Nessex county and the western side of the Tizoc county, the outback of the country is riddled with history. Surrounded by hills and cliffs, with the stars basting down upon the dusted floor, the beautiful land is slow and steady in nature. From the Diamond lagoon and Dude swamps to the western sea, the land is hugely grandiose and amazing in itself.
The Giland Islands
Out in the glistening blue ocean lies a collection of tropical islands. Varying in size and shape, these rocks are lovely. Basking under the sun, they are relaxing chunks of vegetation, within the gulf of Awekam. Lush and green, these islands are sprinkled within the warmly soothing sea.
Kýrios Qíjī Island
The first place that Sir Jest discovered, this island was a tropical paradise. Filled with beautiful trees and fruitful environments, it caught the eyes of his people, immediately. The island, which was a little bigger than all of Hawaii’s islands put together, was so mesmerizing that the fleet almost settled for the island as their town’s base; instead of further search, until they found the mainlands. An island of wonder, Jest named the tropical rock Kýrios (Greek for ‘Main’) Qíjī (Chinese for ‘Wonder’). The island is surrounded by the warm Pacific that hugs the island’s sun kissed beaches.
Cultured and warm, the island has a rich history of music and art. Being a vast tourist attraction, the beaches are always crowded and filled with festivities. The coastline is roamed by fairies and cruise ship.
Small islands that is known for its beauty, Hyusig is a group of islands that was rich with sweet breezes and colorful woodlands. With a sun gently kissing it, the islands births many delicious fruits and attracting plants. It was so rich that Sir Jester state that the land was worst on the best of his people. So, he charged a tooth and nail, metaphorically, to leave their.
Because the islands were small, in fact, the smallest group of islands, he made most of the land into residential land. Now, only the upper middle and high class live in these gated communities. One region was made into a suburban patch of neighborhoods called Redbrick Grove. Named after the bricks that were used to build the houses, the huge homes all look very similar to one another, and are filled with the highly bourgeois.
The rest was dedicated to the wealth of the country; named ‘Royal Gardens’, the region was named after the garden that Sir Jester built the first mansion, his mansion, in. The community is filled with highly expensive mansions and homes for celebs and fortuned people that could afford them.
Black Rock and Black Rock Prison
Black and hefty, this island sit farthest from the rest. In the northside area of 'Blackwood', the island holds the same dark presence as the thick rainforest of the mainlands, and the Blair woods of the inlands. Named after the black ash that the sea blew over the area, the Natives believed the rock to be cursed. And, when the first settlers landed on the mainland, they threw their unwanted on the rock, as punishment.
Closest to the grand region of Downtown Awekam, it was eventually decided that it would be used to harbor the worst criminals of the state. Sealing them away from the rest of society, a grand penitentiary was constructed on the island. Gregory and Nicholas Blackmore were wealthy noblemen, who used their money to construct the original prison. Tall, strong, and grim, it was named Black Rock Prison, after the island. Housing all of the dangerous criminals, it is a very steam and tightly structured area; nearly as heavily guarded as the military bases.
As time continued, the citizens of Awekam noticed that it was harmful to place the growing population of insane prisoners within the same areas with the general population. So, they began the works of Awekam Asylam. As durable and heavily guarded as Black Rock, the asylam is a house of insanity. Both buildings sit on ash-covered island.
Heavy Rock and Fort Strongfist
Located in the west side of the Gulf of Tizoc, this military base was founded in 1769. 500 acres of base, the fort is known by a huge stone wall that surround a third of it. Stretching four stories up, the wall was built with a watch/guard towers. A landmark of Awekam's early military, the wall was kept up. As the rest of the base sports cannons and heavy machine guns, Fort Strongfist is strongly protected. It is mostly used by National Guard and high-leveled military men.
A huge base, it was expanded off of in the early 1800s, until it became a military fortress. As heavily guarded as Fort Strongfist, the entire island is as manned as the Fort. Housing tanks, warships, bombs, and many other secret forms of weaponry, the base is given the name, the island deserves it's name. Sgt. Roger Nestmen, the founder of the base, named the island ‘Heavy Rock’ with the intentions of it being the heaviest fortress of power that they had.
Three huge Super Battleships, and two Aircraft Craft Carriers, sit out at sea, whenever they’re not docked at Port Luna or the Ningen Islands. Like the two forts of Awekam, the fleet is also heavily armed with hefty cannon fire, turrets, laser cannons, and missiles.
Hinode Toji and Manusia
Sitting on the farthest end of the Awekam shoreline, Hinode Toji Islands is a small island nation. Filled with tall, green trees, the forests on the island is very calm and relaxing. Because of the lack of natural predators and excess of beautiful scenery, the tribes of this island has banded together to create a unite clan, under the name Ningen. When the settlers arrived, they were nearly chased away by the cautious Ningen people. However, over time, the relationship between them have grown stronger.
Now, a country of its own, the Hinode Toji island is a absorbed territory of the Awekam nation. Soaking up trade and influence, the Ningen people have built a powerful island nation under the protection of Awekian navy. Though a nation of its own, Awekam could easily absorb them, they the Tizoc nation. Still controlling their own land, Awekian sea support handles the bays.
The ex-home of Pirate treasure, this hefty island is the largest of the Caraibe, with Hnode Toji narrowly missing it. With a collection of four other smaller islands around it, the New Dovany region sits to the southwest of Awekia's mainland. Technically being outside of the Caraibe union of islands, since it isn't in the gulf of Tizoc, Liberita Cove is still listed along with them, however. With a beautifully fruitful jungle of lush greenery and exoticness, the area is warm and humid in environment.
Originally used by pirates and outlaws who ran from Spanish navy ships before docking in the French ports of the Middex county, Liberita was soon abandoned by the privateers, after the war. And, after many inactive years of being a ghost island, it was reused as a home for the growing population of immagrats to Awekia, in the 1800s. With wealthy british and russian families moving because of the beautiful surroundings, and latin americans and pacific islanders moving because of the habitat that was similar to their homes, Liberita was quickly upstarted into another part of the country.
Tizocatahmec (a.k.a Tizocland)
A large area in the deep jungle of Awekam’s northern hills, Tizocatahmec is the home of the Tizocites. A popularly large ethical group, they are an umbrella group of different indigenous people of Awekam, before it was colonized under the first settlers. Upon the settlers’ arrival, many of the tribes migrated inwards to the inlands of the mountains. Crowded by thick jungle and swampland, they hid from the settlers, until the foundation of Awekam City.
More than 500,000 strong, the empire is led by their emperor, King Tizoc. A sacred being of power and rule, his family was the Tizoc line, who took rule of the united tribes. Dating back to the ancients, they eventually moved out of the deep jungle, and onto the bay of the Tizoc river, where this city now sits. Building their economy off of river trade with the Awekians, they grew into a great city, before joining the Awekian Kingdom.
Las Tierras de Oro
Las Tierras de Oro, or 'de Oro' for short, is the rich sites of the ancient Tizocite people. Paved in gold and bronze, it sits deep in the rainforest. Huge statues and monuments bless the ground with the myths and beliefs of the old tribes. With a capitalizing stone step-pyramid positioned in the center, the nation was a strong one, before the Awekians' arrival. Constructing pillars of their myths and artistic carvings of heroes, the area is filled with beauty and history.
Camp Crystal Creek
The swampy green creek of Camp Crystal sits a way off of Elm Mare Drive. One a very lively summer camp for children, Crystal Creek is now a rotting ghost land camp that looks over the large lake. Many of the cabins wither into wrecked wooden heaps the sit on the ex-campground, now swamp ground. The wood, molded and weak, homes only alligators; the now swampy lake is homed by their cousins: the family of crocodiles.
Camp Crystal Cove
Sitting near the center of the estate, this creek is an open lake that lies under the steep side of Dude Hill. The lake that takes up miles of space, and digs deep into the ground; named after the shine of a crystal, the lake glows blue and white under the pale moonlight. Because of a mix of plankton and mercury, the water glosses and gleams bright.
Off to the side, a line of cabins and docks sit at the shore. Constructed out of wood and board, the wooden cabins are the home of summer camps, boys and girls clubs, and scout meetings. The Creek, in general, has a rich history with scouts clubs and wildlife protection programs.
Sitting northeast from Awekam City, Blairwood was not established until 1800s. While it isn't as commercialized as it's southern brother, similar to New Settleland, it's filled with culture. Mostly religious, it's known as the home of the monks, before they left for Mt. Bud. Still, it homes the many cathedrals and monuments that they built. With a few hundred thousand inhabitants, the city is more of an enlarged town, than a metropolitan area.
Very quaint and calm, the city is a major tourist attraction, for foreigners. The grand home of Pol Geist's grave, and the burial ground of the largest cemetery in the kingdom, Blairwood is popular for being believe to be haunted. Housing two castles, five daunting cathedrals, the grand cemeteries, and many outskirt towns, the city is notorious for being plagued with ghost.
Comprised of three outskirt villages, sitting within the forest, they together make up the city of Blairwood. With the historical architecture of old English towns, and Roman city structuring, the gloomy city is known for it's puzzly streets and passages.
St. Pol Geist Cathedral
Out of love and respect for their religious ancestors, the Jestor's had a cathedral built around the widest open plane of the area. standing as tall as a four story building, the church bares the architecture of a Gothic age structure. With a grand main hall that stretches 40ft into the building, the church is a marvel to look at.
Whether it's Protestant, Roman Catholic, Greek Orthodox, Jewish or any other form of worship and spirituality, the cathedral is a resting place for the unified worship of Geistism. A religion created out of the conjoinment of Catholicism and Buddhism, with naturalist ideals, it is the main belief system of Awekam. And so, Pol Geist is the main religious figure of the kingdom.
With gargoyles resting on the roof, and around the holy region, the land is believed to be protected and haunted by a supernatural presence.
St. Pol Geist Cemetery and Catacombs
Sitting on a separate pathway, that splits off of Elm Mare Drive, St. Pol Geist Cemetery is a huge dead land. Majority of the land is mist cover graveyard. It stretches across many acres. A garden of distressed tombstones, there are thousands of plots in the ground. The sun never shines in this part of the Blairwood, as it is in the northermost side of town. The caw of crows and vultures fills the cloudy grey sky.
Inside of the cemetery grounds is the St. Pol Geist mausoleum. Built with large, thick brick blocks, the huge grimly grey mausoleum is a home for the great saint, and all of his original followers.
These passageways were created similar to the catacombs of Rome and Paris. Stretching from the the Jest Estate to the Pol Geist Cathedral, they travel vast and far. Made of the earth, they end at the burial crypt chamber of Pol Geist.
Created by the monks who followed the saint's teachings, they buried him deep underground. With the mausoleum housing the tomb of Pol Geist, all of his men were eventually laid rest in the rooms around him. As well, a unknown amount of skeletons were structured on the walls of the catacombs. By stacking skulls from the dusty floor to the rocky ceiling, each of the tunnels bare a cryptic presence of eerie grimness.
The Jest Estate
"The mind of man is the real terror to the world"
~ Sir Olivier Jest
After the events of the brotherly war, a spark was set. The small little town of Jest Estate was created. The forest land, filled with misty and mystery. It has been owned by the Jest Family for centuries. Ever since Edward Jest first stepped foot of the fresh soil of America, the Jest family has slow, but surely, rose into a grand family; and the small town of 'Majestville' is their legacy. It might not be the prettiest, or the grandest, but it is filled with many wonders. Now, owned by the son of the family: Olli Jest, the land is still rich in all of its "ghost town" glory.
"...And the sky lit up, the morning's misty sun shined over the land. The tears of the lord watered the land; giving his children the blesses fruit of his land. That blessing was the land of my sons. And my son's son, and their sons to follow"
St. Pol Geist
Jest Manor: A large 18th/19th century house, in the middle of Blair woods. It sits in the middle of the night’s misty fog. Dark grey and brown wood lays out the frame of the house. Old as the land it sits on, the manor his rusted and rotted in many (if not every) way. However, just because the home is weathering, tattered, and worn down, doesn’t mean it’s weak. The manor could (and has) survived many disasters.
The Small Town
Located on the other side of the Blairwood, a small population of people call this small, old town home. Built out of wood and brick, Hollowville has only a few streets. Some copper stone streets parts the wooden and brick buildings that makes up the town. Most of the popular establishments are placed on the main street, which runs all the way through the town.
Known for how isolated it is, Hollowville is a glimpse into Awekam's past. Being a former camp, it is known now as a stop on Elm Mare Drive. Popular for it's Baiites Hotel, this quaint little town draws in a hefty amount of tourist, because of the rumors of it being haunted.
Elm Mare Drive
Similar to the Sunny Star Blvd, Elm Mare Drive is a long road the connects to most of Awekam. Dirt covered, it winds through the whole Countryside. From New Settleland, to Blairwood, to Awekam City, Elm Mare Drive is the safest (and only, in terms of the Blair woods) way to get around the eastern side of the kingdom. Breaking off into three main roads, the drive separates into 'Elm 1', 'Elm 2', and 'Elm 3', all traveling through the woodland area.
A medium sized bridge of red brick and stone, Crystal Bridge is named after the creek that it was built for. Constructed to guild Elm 3 across the swampy river, onto the camp grounds, the brick bridge is now covered with ivy and greenery, the structure is covered with black soot and white ash.
A notorious haunted site, the bridge have been the place of many suicides. Being the regular spot of death, many have leaped into the rocky river, or hung themselves by it. With so many deaths, people have sited seeing paranormal activity on the bridge. From hanging apparitions, to figures leaping off and disappearing before hitting the water, the passage in the home of many odd sightings.
Casa de Real
Out of respect of the fallen kingdom of Jestor, Queen Olivia had the Case de Real constructed in 1528. Building it on the tallest hill around the New Settleland region, she found the 'Awekian Thrown' at the southern side of the Blair forest. Covered in trees, the castle was structure high into the sky. With a gothic style of architecture, the eerie monument was finished after the death of King Jestor.
So, it was used as a resting place for the original royal family. With King Jestor, Queen Jestor, Prince Jestor II and his wife all buried their, along with their possessions, the castle is viewed as a tribute to Awekain royalty.
Now, a museum, it is strictly guarded by the Royal Kingsmen, as visitors roam the halls. Though, not all of the halls are free to outsiders, as only three floors are viewable, as the rest it locked.
Flumina de lumine and the Settlement District
Stretching through Blairwood to Awekam City, a group of canals create the stream of lights. Some wide like the Grand Stream, and some small like the Narrow, they all contain the blue water that flow in from the Tizoc River. Reflecting the light from above, they were named the stream of lights because of the way the star filled night's sky reflected off of the surface.
Beginning a easy source of living for the early Awekian settlers, the first Awekian neighborhoods and communities were built around these canals. And as time grew on for the country, and expanded outward, the area became known as the Settlement District.
"And, we shall uphold the preservation of our God. By cherishing his land and world, we should created a worshiper's paradise. A home to all and every, this domain should be free of hate and ill-mindedness. Surrounded by nature's fresh breeze, it shall be a beauty of mankind, to honor our God."
~ St. Pol Geist
Founded by the Blarius family, the city was created as a way of upholding the wishes of Pol Geist. In an attempt to create the paradise that their forefather foresaw, they began work on the city. Build in the middle of Blairwood, it was planned to be a tall and glorious place of worship. Until, halted by the threat of Spanish invasion, in the fall of 1589, the city's construction was stopped. And, by that winter, Jestor City was moved to the heights of the northern hills. Between Awekam City and Springfield Range, the city was built in the windy tundra of Awekia's north.
The Castellum Bridge
At the lower side of Mount Pica, the Castellum translates to the 'Mountain Castle'. Built between the base of Mount Pica and the downward end of mount Awesome, this cathedral was constructed to honor the elevation of the monks and their enlightened minds. Starting as a simple bridge to cross from Awekam City to New Jestor City, the Polistic followers built the temple around the wide bridge. Sitting closer to the side of Mount Pica, the Castellum was first formed out of a blackstone base that sits in the stream below. Strong enough to withstand the constanly running river, the foundation was than topped by a grey brick tower, which stretched nearly 200ft up to the bridge. And lastly, a fifteen year long job was set for the finishing of the 75ft tall temple that lies over that river.
Inforced by concrete and modern foundations, the bridge still stands, to this day. Used by crossers of commercial and industrial passers, it is still the main pathway to gain assess to the mountains ways from Awekam City.
The Norther Light Museum
Named after the lights that flair through the tundra sky of the far north, this building was built to be a cathedral, like most constructs in St. Jestor City. However, its purpose was only to hold the historical objects of the monks and Geistic heritage. Though, after the monumental storage stood grandly in the northern side of the city, the city eventually converted it into a museum, after the Theodorian Age of national pride and patriotism. Collecting Awekian history and native objects of importance, it drew in many visitors by the 1800s, and became one of the biggest sources of early revenue for the city.
As a knowledge driven sight, the museum soon tripled itself in size, to home more avenues of study. Building a laboratory and studying center for research in archaeology, astronomy, geography, paleontology, and many other forms of science, the museum became known for being a hub of education. And, by the 20th century, the grand monument saw the construction of the University of St. Pol.
Sitting in the middle of Awekia, Los Haven is a large metropolitan area. Surrounded New Settleland to the east, Tizocland to the north, the ocean to the south, Texjara and Starville to the west, this city collects the mixing styles of all of them. Filling with the classic Awekian culture of the country's historic capital, it also holds the flavored style of its northern city's ethnic population. And, with the glitz and glamour raining in from the golden west, Los Haven is a heavenly pot of Awekia. As winding avenues of brick pave the city's structuring, many town squares and halls fill the streets. With the architectural design of France or Italy, the area in basking in the color of brown clay and grey brick.
Largely called 'the home of New Settleland's', Los Haven sits closest to the 'city of settlers'. With many of New Settleland's works and visitors living in the city, it lives right off the other side of the river. With the rest of the city's borders housing farmland and countryside, a few miles out sits Dude Range, the Berry Hills, and the Los Dragones Desert.
The Bayport Tower
On the closest hillside to the Tizoc River, the Bayport Tower sits close to the Bayport Bridge, which leads to New Settleland. Built in the 1700s, it was used as a French army base. With a watchtower standing o the hill, the French would watch for spaniards coming from over the wetland and the gulf. And, with the raise of Awekia's economy, the country upgraded the tower. Created a fort around it, and a heavily gaurded bridge to New Settleland, Bayport became one of the Awekian Kingdom's first major land bases.
However, after the emergence of large and more prominent bases, Bayport received little use by the military. Instead, it was remodeled and began a ground for the Kingsmen. With the watch towering fort turned into a large courthouse, they built a huge clock tower on top of the base. 'Henry's Clock', the centering tower was the tallest structure in Awekian history, when it was first constructed in 1846. Now, the tower is a landmarking achievement in the imagination of the early Awekians, and the start of the Awekian Industrial age.
The Shanty Provence
A small area outside of Los Haven, the Shanty Provence is a lower-middle class area of the city. Considered one of the poorest area in the country, it is known for its rough and rowdy nature. Receiving its name from the shanty beginnings that it started as in the 1800s, it has always been a place for the deprived and struggling. But, unlike a lot of shanty towns around the world, the boom in Awekian economy send a large improvement to the area.
No longer a slum, it is still a unsavory area to those who aren't from it, Separated between Spanishtown, Little Italy, and Chinatown, the region has always had a problem with gangs and crime. With most of the country's most dangerous crime families and gangs starting within these three areas, the provence is a ghetto of danger to those of the outside.
Founded by Master Yossy Rochi in 1926, World Kia is dojo for martial arts training. Placed under the term of Wushu and Chi, the gym teaches all forms of combat. As well, they accept all forms of combat, with Rochi specifically being trained in many techniques of Chinese martial arts.
Sitting at the commercial district of inner Los Haven's northernside, the dojo is built in the design of classic Japanese architecture. Surrounded by the hilly area that it sits at the top of, it is in the midst of Yoshi Rochi park. A beautiful garden of color and rosy greenery, the ground is filled with wonderful vegetation. Since it borders Little Tokyo and Chinatown, the park is held very highly to the people of the region, as well as the dojo itself. Because of this, the park was named after him.
West Haven's Industrial Zone
In the southwestern side of Los Haven, West Haven was a district that was the home of many industrial warehouses and factories. Capitalizing off of era that aroused in the 1800s, West Haven is a rather beautiful area for a industrial zone. With wetland hills surrounding it, the region is the last stretch of Los Haven that one sees before venturing into the inlands of Middex county.
With Italian and Roman architectural design, West Haven is structured with white stone and clay roofs. Four-story homes and building construct the stone-paved streets, as large Byzantine-influenced monuments house factory headquarters and businesses. With many of the brick steam chimneys stretching into the sky, the factories that bare them are no longer in use of them, for environmental reasons. But, they still stand as a cultural memory of Awekia's industrial age.
Named after the Texjaran people, the port is more of a city now. As the old home of the wetland natives, the city was taken by Spanish conquistadors, in 1523. Pushing the Texjaran peope in Tizoc territory, it gained the attention of the Awekians. As they need to keep the spanish out, the united natives actually used their superior knowledge of the land to take back the fallen land. Ruined and destroyed, the sunny beaches were the only thing still intack.
Sitting on the gulf, the beaches were what rebirthed the city. As the new home of Awekian-paid privateers and mercenaries, the pirates were promised a peaceful paradise, by the Awekian Kingdom. And they received it, after spending their time stealing Spanish gold, they docked in the three main ports. Longing for rum, women, weapons, and rooms, they spent most of their wealth. Creating a booming boost in the city's economy, the pirates were the reason for Texjara's return to prominence.
Now, the city it a huge port city, in the gulf of Tizoc. Blessed with western sun and eastern moisture, it sits in the middle of the country. With a huge population of natives, the city is among the most diverst. With a heavy amount of latin american immigrants in the area, the city is known for it's flavor and cultural acceptance.
Red Dragon Bridge
Deep in the wet west of Los Haven, this bridge expands over the vast river that separates the Valley or Starville to the highways of Los Haven. Breaking off of the sunny strip, it curves straight into the beach district of West Haven. With lights surrounding it on both sides, the locals though it was a flame coated dragon, when the thick morning mist covered it. So, they named it the Red Dragon Bridge.
Sitting high on land, under it lies the blue Long and Winding river. The red bridge is a amazing length of steel and concrete. With sparkling lights shining upon it, the bridge is the main connection between the western and eastern side of the city.
The Town Square
Sitting in the far inlands of Texjara, the Town Square is a area ringing with the history of the city as well as the important history of the Awekian people. Wide and grand in yards of land, the square is boxed in by the lower forest plains of the Middex county's habitat. As the town hall sits in the left side of the courtyard, the 'Museum of Awekian History' sits on the right side of the square. Lining the center of the stone paved land with small trees, the middle of the court is homing the honorary statue of Jevier Reyes.
As red, white, and blue lights engulf the building with the freedom that Awekia return to it, this ground was the original holding ground. Where the French and Awekian troops held off the Spanish, much blood was shed here, in the decade of the 1630s. And, with the memorial plots of the fallen soldier's names in the many bricks on the floor, area is a misty land of honor. Touched by great military leaders like Javier Reyes, Howie Warhammer, and even Kind Vlad, the ground holds a great bit of Awekian history. And, the courtyard's museum is where a lot of this historic activity is collected and displayed for all who long to see it.
After the events of the brotherly war, a spark was set. The small little town of Jest Estate was created. The forest land, filled with misty and mystery. It has been owned by the Jest Family for centuries. Ever since Edward Jest first stepped foot of the fresh soil of America, the Jest family has slow, but surely, rose into a grand family; and the small town of 'Majestville' is their legacy. It might not be the prettiest, or the grandest, but it is filled with many wonders. Now, owned by the son of the family: Olli Jest, the land is still rich in all of its "ghost town" glory.
"...And the sky lit up, the morning's misty sun shined over the land. The tears of the lord watered the land; giving his children the blesses fruit of his land. That blessing was the land of my sons. And my son's son, and their sons to follow"
~St. Pol Geist [Jest]
The Jest Manor
The Jest Manor: A large 18th/19th century house. It sits in the middle of the night’s misty fog. Dark grey and brown wood lays out the frame of the house. Old as the land it sits on, the manor his rusted and rotted in many (if not every) way. However, just because the home is weathering, tattered, and worn down, doesn’t mean it’s weak. The manor could (and has) survived many disasters. Earthquakes, tornados, rain or fire, hurricanes, floods, planetary explosions, solar flares, invasions, black holes, the manor has survives many disastrous events.
The Master Bedroom
Large and eerie, the master bedroom is the resting place of Mr. and Mrs. Jest. Sitting at the farthest end of the upstair hall, in the front side of house, it is closed by a thick brown door. As its two windows look over the grand front yard, they shine a light of warmed into the room.
Once enter, one would notice the fact that everything in the room is antiquely old and aged. Lit by dim yellow lights that illuminate the entire room, the large bedroom homes a king sized bed. Covered with elegant sheets and comforters, the fluffy bed is surrounded by a huge dark wood head and foot board. As the headboard touches the ceiling with his heavily designed beauty, the footboard sits half as high. The Jest bed is awfully large, with two lamp-baring nightstands.
The walls hold the dramatic plaster of a burgundy warmth, with faintly lit stick-candles and large framed portraits, as a fireplace sits at the inner wall. With a double doored closet position next to the bathroom door, opposite the bed, it is a a few yards from the footboard. And as the round bathroom holds a cosy look, it is plastered with greens and reddish browns. With a hefty bearclaw tub at its side, and time-passing books resting on the wall-planted shelves, the master restroom is positioned behind the large closet. Containing all of the pair's clothing and items, and a few skeletons, it is fuller than it would appear. The space also fits a hidden entrance to the addic.
Upstairs Main Hallway
The main hall lines the entrance way of every upstairs room (except for the broom closet, which sits on the staircase hall). The walls, covered by old vintage wallpaper, are withered with many cracks and tares. As the hall wines down, one would notice the many painted portraits of Mr. Jest's family. But don’t try to sneak around; the portraits’ eyes are known to follow people. Other than the master bedroom, the hallway connects to the other three upstairs bedrooms, and the public bathroom. As well, it holds the upstairs door to the attic. As well, it connects to the three floor of the house, which is the attic.
Dark and cold, the silent attic sits as the highest floor of the manor. Bordered with the light brown wood that holds the house’s interior frame, the attic is very roomy. Its darkness shadows the many things that are hidden (or hiding) in it. The silent reveals many bumps, growls, and scuffles that echoes through the house in the middle of the night.
The attic has a lot of dark pathways and corridors. Winding through the mainframe of the house, many of them are just unfinished parts of the attic. Sitting as the three floor, the area is always chilly and cold. It's misty is the dawn of the morning, and shadowy is the dusk of the evening.
A rather small room, Foole's room, otherwise known as the jester's quarters, is a hefty space of illusions and mental trickery. Sitting as the backside of the house, it looks over the backyard. With a small hallways threshold, the room is a light tent of blueish white and a warm coat of reddish browns. A light peaks through a cracked window, they reveal a checker patterned floor, which stretch across the small room. However, though it is a tiny room, it does hold a off illusion. Appearing to enlarge and stretch, it seems far larger, one inside of it; almost like a Ames room optical illusion.
As the window homes the fool's parrot and its white birdcage, a brown drawer stands on the wall beside it. With three artist's mannequin heads rest on the dresser top, a collection of theatre masks hang behind them. And opposite the window, right beside the stretching doorway, Foole's bed lies with its content size. Warming with a dark red cover, other end of the threshold is a lounge chair. Quaintly position into the inner corner, the chair is plump and firm. As small paintings stare through the room, a closet is on the further side of the room. With a ceiling-touching mirror on it, it holds many odd images within it.
Closed off from the rest of the floor, this isolated room is on the backside of the second floor. Boarded up and sealed away, the door is blocked by a wall of brown brick. With no way of entering through normal means of entrance, the hollow quarters holds a few hidden entryways. As the windows lie closed to the backyard, the inside of the room looks like a chamber room. With grey walls, lit by the glow of yellow lantern fire, the large area is similar to a dimly lit dungeon. While a bed lies in a tunneled area of the room, it is complimented by a few wall-planted portraits.
As defined rugs lay in place, the stone ground is heated by a fireplace.
The living room sits in the center of the manor. It is a large room that starts with the entrance hall, which holds the staircase to the upstairs portion of the house. With the dark shadow of this chilling area, the hall was filled to its threshold with the welcoming mutters of the manor’s past.Filled with antique aged furniture, the room has a very classic victorian appeal to it. It’s always dimly-lit by a huge brick fireplace. There are many antique accessories: such as the statue of Sir Olivier Jest, The well-detailed grandfather clock of his grandmother’s, and many other family heirlooms.
The Main hallway starts on both sides of the living room’s back. As the farther hall held the warming light of the dining room, footsteps could normally be heard echoing through the house. With many portraits basking in the scenery of the hall and living room, floor is covered by heavily defined rugs of greens and burgundies, which echo the scene of the home's atmosphere. Earthy and cozy, the room creates a welcoming appearance. Hollow and clear, the hall was neatly structured, before leading into the finely organized living room. As the back hall leads into the kitchen, two straight standing knights could be seen positioned opposite each other. Like the many old artifacts in the house, these two full-body sets of armor display the history of the Jest family.
Classy and antique, the room separates from the halls that contrast dankly into old and shadowy areas, absent of warmth. With a few dimly lit wall-planted lanterns, the room barely holds any light, since the curtains are usually closed. So, the manly lanterns are brightly burning.
The kitchen, created in the 1800s, sits in the back of the manor. Covered by brown wood walls, it gives off a slight dark sense. Pots and pans hang on the back wall, utensils hang near them, jars of any and everything sits in any of the many cabinets or shelves. Its cast iron stove has the potential to reach very dangerous temperatures. Its steel refrigerator can reach very, very cold temperatures. The kitchen has a door that leads into the food cellar.
The kitchen holds anything one would need to make and dish (or potion). On the light wood counter sits a large, thick cover cookbook. Dark brown in color, the book holds the answer to everything that could be cooked.
The dining room is place next to the kitchen. With large curtains, thick and dark, the room is always dimly lit by the glass chandeliers that hang over the table. Thick and sturdy, the dining table sits in the middle of the room. Long enough to stretch across the room, the dark brown wood table is long enough to seat as many as necessary.
Downstairs Main Hall
Like the upstairs hall, this hall connects to most of the downstairs rooms. It is also filled with many portraits and statues. It starts behind the living room, the hall leads to the basement on one side, and the dining room on the other. The doors to the two guest bedrooms and the downstairs bathroom are held in this hallway as well.
His favorite room in the house, Jest's study is the place he spends a lot of his time. Placed in a unknown location of the house, the room is secret to all but him and his dog. The room has many uses. It is also a personal library, which holds any book Mr. Jest would want, as well as anything that proteins to his work. It has a secret entry/exit to any and every room in the house. It is specifically connected to his Grand Basement.
Connected to the back of the house, the greenhouse is an odd room. From the outside, it looks to be as big as a mid-sized shed. . Thick windows held by rusted white wood that conceals the room. However, inside, the greenhouse is huge and well designed. It is filled with many different types of vegetation. From millions of small plants, to huge trees, the greenhouse is a huge garden of exotic plants.
A grand ballroom-sized side of the house, the library was more of a museum. From the top of the house, to the lower levels of the manor’s basement, the area was humongous. Constructed out of rich golden steel and beautiful dark wood, the many levels are filled with ages of history (mostly Jest history). With various books everywhere, the four main levels were dedicated to specific categories of topics. With the top floor being all poems, it is a rather small level. With many elevated pathways, catwalks, and balconies leading to different sides of the level. From Edgar Allen Poe to Homer, from European to Asian, centuries of beautiful poetry lives within the flat. Below that, the third floor is filled with giant corridors of chandelier-lit novels; separated by culture, religion, and theme, everything from Greek Myth to Shakespeare to Sun Wukong rest on this maze-like level. Under that are the many halls of science and educational books. With the same structuring as the third floor, they are both very confusing, and likely to be lost in. And the ground floor is the hall of the majority of the museum’s exhibits; though, many exhibits sit on the other levels, as well.
With elegant carpet running throughout the flooring, the ceiling of the library is covered in the paintings of Florentine-style oil painting. Similar to the Taj Mahal, the beautiful art is distinctly seeable from the top floor. A paining of his ancestors, the ceiling is a welcoming to the Renaissance architecture of the library. With statues and pillared lanterns scattered through the building, as paintings and gargoyles carved into the walls and structuring, the man’s region echoed with the sound of flapping wings and hoots. They were drowned out by the sound of a deeper hoot, with longer flaps. But, they soon faded into the far distance.
The Grand Basement (Library)
The Grand Basement is a huge underground room. Placed under the front yard, the library always has extra room. It primarily acts as a library, being filled to the ceiling with books, whether they are on shelves or stacked on the floor. Any subject a person could want is somewhere in this library.
The library is separated into many sections and rooms. Many elaborately themed rooms wait a person’s wondering eyes to grace them.
Such rooms would include the 'CalendarDome'. A dome shaped room, with motioning walls that depict the live sky, it is used specifically for time. It perfectly calculates any/every unit of time. Shaped in a circle, the room 's free moving walls circularly rotates back or forth in time. It is used to find periods of time that one may want to find. As well, the room is a great way for Mr. Jest to study the stars, which he loves doing.
Another room is his very large ballroom. Lit by huge, glass chandeliers, the ballroom is the home of many events of the Jest Manor. Covered with very defined wall designs, the room's middle aged appearance is an art to the house. Large windows bring light into the room. Though the room is underground, the windows always show the of the Plain forest, covered by the pale light of a full moon.
Located under the kitchen, the cellar is built in two parts; the food cellar and the wine cellar. The wine cellar is a lite light bricked, curled roof room filled with many types of liquors. Shelves of bottled liquor sit lined across the side, as wooden barrels sit stacked in the back. On the floor sits many clay potted jugs of liquor.
Next door is the far colder food cellar. Smaller than the wine cellar, the food cellar is mostly filled with meat. It’s kept at a very cold (freezing) temperature. The cold air creates a foggy atmosphere that could blind the vision of someone who isn’t focusing. It can also cause frostbite. Furthermore, there are many large slabs of meat: such as cow ribs hanging from the roof of the cellar. Lockers sit along the side, filled with frozen meat. The white tiled floor lays covered with the blood of the meat that freezes in the cellar (not all of it animal blood).
The Wicked Laboratory
With the flickering lanterns around him, the detective could hear a indistinct hint of laughter underneath the energetic and buzzing. Filled with scientist, the lab is used by the Jest for all of their experimental needs.
Inside, the doorway of stone darkness leads down a winding staircase of grimly grey stone. As stands of chemicals and full drums stand everywhere, the tight lab is dark and old. With webs everywhere, a green glow radiated off of the line of tubed chambers, which held uncertain figures within sludgy green liquid. With many hidden passageways and chambers, the room is highly mysterious.
The Burial of Pol Geist
A few feet under the cellar, these passageways were created similar to the catacombs of Rome and Paris. Stretching from the Manor to the Cathedral, they travel vast and far. Made of the earth, they end at the burial crypt chamber of Pol Geist. Though Geist's is tomb rest in New Jestor's Saint district of St. Jestor City, the estate's catacombs do travel a short distance to the site. Use magical shortcuts, the hidden passage is closed to everyone but the Jests.
Created by the monks who followed the saint's teachings, they buried him deep underground. With the mausoleum housing the tomb of Pol Geist, all of his men were eventually laid to rest in the rooms around him. As well, a unknown amount of skeletons were structured on the walls of the catacombs. By stacking skulls from the dusty floors to the rocky ceiling, each of the tunnels bare a cryptic presence of eerie grimness.
Between private graveyards and secret artifacts, many things lie within the somber layer of dirt and bone.
Known Aliases: The Court Jester, the Fool, Clown 2, the Geek, Harleyquinn, the Idiot, Junior Magician,
Mini Biography: Created by the demonic king, Morphisto, Jolly was originally named 'Mischiefass'. He was manifested, in the devil's court, to bring trickery to the the world of the living. A villain of mischief, the fool was Morphisto's court jester. Deemed the prince of darkness, the clown was a laughing mind of twisted truths. And, let loose on the living world, the trickster was given the task of being a villain.
However, this all changed when he first encountered the Jests; in his first run in with Tabitha Jest, she tapped into the black abyss of his mind. As she dug through it, she planted a light of freedom. Installing a human sense of reason into the creature, the lady gave him the choice of a true jester. With this new outlook, Mischiefass began to question his views and his existence. Bringing him to the doorstep of the Jest Manor, Tabi took him in and adopted him into the family. Renaming him Foole Marotta-Antoinette Jest, he became the court jester to the mystic family. Now an light-hearted, clever astute entertainer the family.
Super Power Origins: A member of the organic species of A.I.
Place of Birth: New Settleland
Mini Biography: Born into a upper middle-class family of Scots, Lennox grew up in a culturally rich life. With his parents paying for many different academic and athletic activities to buy his time, he was quite experience with life by the time he was a teenager. Well versed in literature and history, and hobbying in wrestling and jujitsu, the scotsman held ambitions to become a writer. And, upon adulthood, he was accepted into the prestigious Ivy Hill's Ivy Yard University. Spending four years there, he graduated with a literature bachelor's degree.
But, while in college, he would find that a lot of secret activity had long been present in the campus' history. And, as a natural snooper, he dug too deep into these secrets. To which, he was sentenced to a few months in jail, as a warning. However, not sturd, he continued snooping and was eventually black listed out of his field of work. With no other means of occupation, he became a private detective. At first, he only used it as a way to freely study conspiracies and the secrets of Awekia. He eventually found himself thriving in said business.
Avatar Appearance: Wolverine dressed as Sherlock Holmes
Influences: Sherlock Holmes, Dr. Watson, James Bond, Wolverine, Doc Savage
Likes: Cricket and football, Women, Claybrier pipes, Big cigars, Whiskey, Wrestling, The violin/fiddle, Playing the piano, His owl
Dislikes: His Parrot's cursing habit, Prudes, Rude people, Los Craneos, Evie's insistence on teasing him,
Mini Biography: Raised in a bayside town, Evie is the child of irish immigrants. With little else known about her upbringing, it was apparently a fairly rough one; with her learning how to fight and strive for herself at a very young age. Upon adulthood, she decided to go into law. And, with her determined spirit, she gained the eye of the NIA. Connecting with her through a private channel, the secret agency of Awekia hired her.
After many years of employment in the agency, she was one day assigned to the job of keeping an eye on Lennox Roosevelt. With the agency having reason to believe the detective was using illegal methods of solving top secret cases, they gave her the mission of pinning him. So, she took the first opportunity to become his assistant. And, after a while of workng under him, she proved to be a good hand. And eventually, she joined in on some of his cases. But, upon pinning day, she had built a commitment to the man and his work. Going back to the agency, they came to the idea of bring him into the agency as her ploy.