The Wolf's Bio

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Side: Good

Super Name: The Wolf

Real Name: James St. Frances van Wolfe (Short. James Wolf)

Base of Operations:

Place of Birth: Queen's Bay, Awekia

Super Power Origins: Mutation

Identity: Known

Occupation: Actor (Athlete)

Known Aliases: Mr. Wolf, The Awesome One, Mister Cool, The Rolling Thunder, The Thunderous One, The Most Bada$$ Man in the Universe (Film persona)

Avatar Appearance: Steve Fox / Terry Bogard /

Mini Biography:

The son of King Tizoc and a French Awekian born Swedish woman, James Wolfe was raised in a home with few encounters with his father. Since the King was always on the road, wrestling, fighting, acting, and pleasing his fans, the lad grew up only speaking to his father over the phone and seeing him on TV. To which, they would remain distant until he became a preteen and started to develop the powers and abilities that his paternal lineage bared, the King knew he had to teach his son how to use it. So, he began training and nurturing the lad's gifts with exercise and training.

In the dungeon, to much of his mother's discontent, James trained as a fighter and pro-wrestler. Spending endless stretches of time in the dojo, the Wolf was born in that time, and raised into what it would become. Although, the King wanted his son to follow in his footsteps, even starting his career as a teen luchador under the name El Suave, James instead show more interest in being a actor and musician. With his mother enrolling him in a art school, he studied acting up until he was a adult. And upon graduation, he began immediately attended college before becoming a actor. With his charisma, peak-physical features, and skills, he quickly became a star and action hero, with many successful films, he has become a huge star in the Tollywood & Hollywood.

While being a huge star, van Wolf felt his now super feats could be used outside of making great action movies. He felt they could be used to help people. So, he donned the name, 'The Wolf', and became a protector of justice. Returning to wrestling and prize-fighting for the fun of it, he his a new high in popularity, as his movies became hits, he started doing what he could to help others.

Influences: Chris Jericho, Steve Fox, 90s wrestling, Terry Bogard, Shawn Michaels, The Rock,

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Gender: Male

Age: 30

Ethnicity: Native Awenativian/Latino and Swedish-French Awekian

Hair Color: Naturally brownish black (dyed golden brown/blonde)

Eye Color: (Blue)

Height: 6'1

Weight: 225 lbs

Shoe Size: 10

Measurements: (M: 46-18-36)

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Likes: Working out, Acting, Women, Being awesome, California, Beaches, Sports, His hair, Sarah Mclachlan, Beautiful things, being Latino, getting his way, filming himself, social media, Spanish and Japanese,

Dislikes: Pessimist, Being stereotyped as a 'dumb blonde', Smelling bad, Ugly Personalities, Cheaters, Terrorist, disappointing others,

Lives With: No one

Best Friend: Sheng, His father; King Tizoc, Ed Blaze, Kuminashi, Theron,

Style Inspirations: Himself

Favorite Fashion Accessory: Baseball Caps, Levi's and Converse

Favorite Places: Brazil, Mexico, Japan, Russia, Britain, Texas, Spain

Favorite Musical Artist/Style:

Favorite Movies: His movies,

Favorite Songs:

Favorite TV Shows:

Heroes: His father,

Motto: "...just be awesome" / "Attitude and Ruthless Aggression"

Ideal Vacation Destination:

Favorite Hobby: Working out, Watching Movies, Skateboarding, Training, Karaoke, Playing acoustic guitar

Favorite School Subject: Gym, Theater, History

Favorite Foods: Hamburgers, Pie, Tacos (preferably chicken), Pizza, Fish and Fries, Hot Dogs, turkey burgers, Fruit, Wheat and Meat, nachos

Favorite Drinks: Water, budweiser, milk,

Favorite Video Games: Uncharted, Doom,

Favorite Magazines: Dude Mag, Dazed and Confused, Gnarly Dude Mag

Dream Job:

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8 Comments

History of the Club (As well as its members)

Pre-Club

The Counset of Divinity
The Counset of Divinity

The history of the League begins with the start of the SS5-3.13 universe. Erupting into existence more than some time before that of our normal universe, it ran its course very similar to ours. However, the only (and perhaps the biggest) difference is the fact the universe was created by the ancient deities of old. The pantheons of ancient Greece, Norse, Egypt, India, Mayan, Awenativia, Chinese, ect, were the origins of the SS5-3.13 universe (a.k.a SS-3). Ruling their respective peoples, the gods ruled in harmony with each other, forming earth and the universe with their united might. With a counsel of godheads, made up of skyfathers and creator gods, they maintained control until their last days. Brought on by the message of a appending doom, which was aimed at them all, it threatened their existence. So, after much discussion, they eventually left the universe, stripping all of their power and divinity from the planet.

As the counsel created a alternate dimension for them, they left the SS-3 universe for the new realm. A new universe of pure power and divinity, it was built and manifested by the power of the gods. From this realm, much of their power would lead to the creation of the club.

- The Mind of Madness

Many centuries later, in the heart of 18th century England, a pair of twins were born to the many complications of the time. With a mother that was far too weak to deliver them, one twin died in the fight for life, and she died in the struggle. Living one child with her broken husband, that child was named Ollivar Jest. Raised in the a depressing upbringer with his father, struggling to survive in the industrial landscape of northern England, Olli Sr eventually took his own life, as his son was at work. And, after discovering the hanging remains of his last parent, the boy was left alone, with nothing but death around him. Living in the streets, he learned to survive through conning and parlor tricks. Taking to illusionist and mind tricks, Olli became a parlor magician. And, by his early twenties, he scrambled up enough money to move to the exotic country of Awekia.

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Taking his magic tricks on the road, he took to horse-driven carriage and became quiet popular for his showmanship. But, one night, as he rode through the forest of Blairwood, he was struck by a falling star. Large and blinding, it crashed into him in the blink of an eye, and killed him. Or so he thought...it all actuality, the star blasted him with the power of a furious demon, dragging his soul into a vortex of illusions and mysticism, he would discover that his fate was brought on by the scorn of his fallen brother. Bent of revenge, his twin swore an oath to a devil, to gain the power needed to bring pain to his surviving sibling. And after the blast, he trapped Olli in a void of darkness and horror. Though, with his superior wits and skill, the parlor magician tricked his chaotic brother, by absorbing and trapping the demon within his mind. However, this led him to insanity.

Mr. Jest returned to Earth with a newfound power of magic and sorcery, along with a terrifying mental weakness. Unable to control himself or even think straight, he was lost to space and time. Falling through the fabric of reality, he floated through what was to exist. Seeing many universes and dimensions, he was lost to any and everything. Until, after awhile, he fell onto the doorstep of a wise man. In a time so far into his future, he was two decades ahead of his time. At the feet of a young monk, who radiated the wisdom and enlightenment of a being far older than he was, the Englishman begged for assistance. And, taken in by the gentleman, the monk help Olli come to a grasp of himself. Using meditation and training to find security in himself, the magician found himself safe enough to return home.

- The Birth of Jest Manor

With a clearer mind, Olli gained control of his new abilities, and found his way back to his time. Sane enough to see thoroughly, and see the bounds of time and space with a clear mind, his personality shifted in tone. He became far more apathetic and nihilistic about things. Relating less to those around him, he didn't know how much his mind was still warping under the enlightening pressure his power. With eyes that saw the past, present and future on one plane of reality, everything became a blur to him. Leaving him in a flux of of perspective, he finds himself lost again. Confused and in pain, he decides to bury himself from everyone and everything, he creates a maze for himself, in the form of Jest Manor. A huge entangled mansion, the estate was a series of winding halls and rooms and tunnels. Made to keep him away from the outside world, it didn't work, and he found his way out. Travelling to the inner city of Blairwood, he left to visit a psychic. Meeting one in the streets, he spoke to a gypsy about his problem. Feeling her ability, he took to her quiet quickly and eventually found the same content safety in her that he did in the monk.

By the name of Tabitha Westchester, she was a well-trained psychic. She alerted the man of his demons coming back to haunt him, and how to get rid of them. Inviting her to his manor for counseling, he funneled power to her, to clear his head. Without her knowing it, she absorbed his magic, as her absorbed her peace at mind. And, in that time, they became deeply connected. Following their many sets of meetings, which became dates, he married her and moved her into his life. Using her as a ancker for his sanity, she eventually helped his pull his brother's spirit out of him.

Having manifested into a being named Morphesto, the demon was a full being of darkness, which they fought off for many days. Stretching across many fabrics of time and forms of reality, they battled throughout the house. Using portals and charms, they combated the flames of the devil with intense stride. And, after many days of fighting, they eventually out-smarted the being, and exiled him to a small realm of darkness (which he still resigns to this day), and locking the realm into one of the many rooms of his manor. Furthermore, Olli began meditating again, focusing on channeling his powers and abilities in the best way, in case his brother was to brake free. As his wife used her sorcery to grow in mental power and strength. Isolating themselves to the world of their estate grounds, the pair dedicated their time to mastering their ability.

The Return of the Gods

- Birth of the Explorer

Far off in the Divine realm of the gods, the counsel discovered that a great force had arrived and was in search of power. The danger held the ability to grow to great might, and could do so with the many items of the old world, specifically the ten Gems of the Gods. While stripped of their magical and supernatural essence, these relics were all still looming with the power that they once had. So, they decided to send someone to explore and retrieve them all. In the hotbed of Greece, Zeus chose the his grandson, Theron. Being an ex-soldier, he was now a drunkard and the depressed son of the demigod Orran. Living in the shadow of his father, he was met by Zeus in a suicidal stupor. Washing away his pain ad agony, the skyfather revealed his plans, before infusing the man with the power of divinity. Sending him to earth, he was tasked with finding the ten stones, and protecting them from the danger.

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Landing in California, Theron began his mission of exploring the planet for the gems. Roaming the world a few times for the gems, he found none of them. Though, his presence caused a large bit of a fiasco. Many of the world's media grew worried and scared of him. However, finding only the gems of Olympus, Giza, and Babylon, he returned to his realm, to report the news to Zeus. On a long quest, he was detoured by a visit from the fates. In which, they revealed that the danger was on the earth of Stayler'te, and was imprisoned. Furthermore, they gave his the whereabouts of the looming doom. And, quick to react, the demigod thought that he could take the being. Thinking that it must have been weak, to be imprisoned on earth, by mere mortals, he traveled back to the planet and searched for the prison. Finding it in the small countryside of Awekia, he landed in the estate grounds of the Jest.

Theron, planning to invade and destroy the dangerous being, crashed into the house, and smashed through the manor. Looking for the demon, he quickly came in contact with ground's owners. Struck by their sorcery, the divine being struggled them off, as he ordered the whereabouts of the devilish creature. Tearing through the halls, he combated the spells tricks with forceful blast. And, soon enough, he discovered the locked room. Blasting open the door, he was met with the rush of hell fire, as Morphisto emerged with anger and madness. Fleeing the rubble of the house, the red devil disappeared into a cloud of smoke. Leaving the three fighters to bask to the terror of his potential return.

Morphisto's Hell

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Once free, stole the gems of both Heaven and Hell, the furious devil left into a realm of darkness. Too weak to defeat his brother, he creates a hellish world of his own. One that could manifest and nurture his power. Building his world in the the void that he was once trapped in, he lied in the shadows of his brother's reality. And, see all that his sibling had become, he grew even more angry and spiteful. Boiling with fire, he forged a bed of flames and fire. To which, he sucked from with great lust.

However, he still lacked the strength and might of his living brother. Knowing that his twin had a wife and that the old gods would combat him, Morphisto knew he had to form an army to battle his enemies. So, he spoke it into existence, using it blood to pull demons from the sands of space. Dragging millions of monsters and beast into his realm, he planned to attack the earth, once he gained enough power. And, one thing that could bring him said power was the strength of the Gems of the Gods. Varying in numbers, he was joyous in the knowledge that just one would bring him great power.

So, he sent his creatures to earth, to find the rest of the stones, as he tried to absorb the two he already possessed. Since he was still trapped in the void of darkness, his demon would have to go alone.

The Adventures of Grim Gold

Making a deal with the gods, Olli agreed to find the gems for Theron, and keep them out of the reach of Morphisto. Though he could not trust himself taking up the task by himself, nor could he put the safety of his wife at risk, he decided to hire bounty hunters to do the searching for him. Knowing that they would go to the end of the earth for enough money, the Jest definitely had the wealth, Olli knew he had to find the best hunters. Since their journey would be one of great danger and mysticism, he was sure they would have to be strong enough to survive the likes of Morphisto.

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So, the Jest turned to the the damned; discovering two beings, lost to the sins of their past, Olli took them in. A swashbuckling privateer from the golden age of piracy, and a gunslinging bounty killer from the wild days of the west, they were both cursed by the natives that they crossed in their respective times. A Awenativian hex, they were cursed to wander the earth deaf, dumb, and blind, without consciousness and emotion. Mindless zombies, they were immortal to death, but unable to live. And, Master Jest saw them as the perfect candidates for his new job. With the mystic ability to last and survive the toughest attacks, they were the best he could find to hunt down the gems. So, he used his magic to find their spirits, and return them to their hexed bodies.

Informing them of his preposition, they happily agreed. Taking up the offer, they took to their phantom horses, and became the Grimm Gold Brothers. Two survivalist, who lived on the land and bridged the gap between the civilized and uncivilized, the two outlaws were sent on many voyages. Venturing to the deepest depths, the farthest forests, the end of the earth and the coldest stretches of nature, they dug through the mist of mysticism, and uncovered numerous relics and treasures. And, after a unknown amount of tine, spanning thousands of missions, they found the gems of Cipactli and Ife Oodeya.

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12 Comments

The Lost Lands

The Lost Lands

Many years after the 'Advanced Wars' of human extinction, earth was left in a heap of dread. With most of it's natural life dead, and most of it's land burned and spripped of its essence. And, with humanity in scares decrease, the few that were left were hidden within caves, and caverns. With little left of the former earth, the planet was a routing rock of death. However, unknown to them all, their lost gone gods began to rise in the northernmost portion of the planet. Seeing that the SS3 universe was finished, they whipped out most of it and left the earth by itself. Although they stayed in their own realm of divinity, out of safety, they formed a heaven and donned the Lost Lands.

A flat earth of no geographic connection to what earth was, the Lost Lands is a conjoinment of numerous different lands and regions. With all of the gods (known as the Divine Ones) adding bits and pieces to the world, they started with the great Tree of Life. A world tree that connected all, it sits at the center base of the world, growing to the high heavens and filling the land with nourishment and life energy.Now, a lost land of history and fantasy, the land was started anew. And, with the creation of the Marsoom mountain and forest range, as well as its mythic guardian of Brawnzan, the land would face a imperial war of grand proportions. The Marsoom empire would take the jungle, and surrounding plains, while combating the darkness that plagues the farthest corners. Creating a home for all frighten humans, the kingdom would be pave its reputation in blood and bones.

The Tree of Life

Created in the ruined world of destruction, this tree sits over Morphisto and all that he could do. Rooted in divinity, it feeds off of the heaven, as it grows to unfathomable proportions of size and mass. Larger than mountains, the entire world is stretched out along its branches and roots. As dirt and earth surround the bark, covering it to its leaves in mountain, the tree appears to be one giant mountain. With the highest brand touching the heavens and the lowest root digging into hell, the powerful entity births life and magic. As all grows from it, every land that makes up the Lost Lands lies across the Trees of Life and draws if life from it.

Mount. Marsoon

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A large area of land, this hefty mountain sits in the Northeastern side of the Lost Lands. Covered in green jungle, Marsoom forest is as grand at the chunk of Earth that it sits on. The mountain has held it's ground for a long amount of time, it has a rich history. Having been the grounds of the ancient Mages, it holds a presence in the magical sense. The deep side of the mountain even holds diamonds, gold, gems, and many other riches under it's surface. As well, it is built on the remains of the Ancient A.I.s of the Comainian people. Forming over the beings after be lied on the World Tree to rest, the mountain encases the gigantic figure. An otherworldly being of energy and cosmic power, it fuels the mountain range from deep within. Since the being is now gone to the world, its body is imprisoned from any use, as the mages protected it. But, with them gone, the Marsoon empire took their place as defenders of the mountain.

However, while the huge landscape holds many wonders, and has many who would love to obtain it, the land is known to be under the mighty eyes of Brawnzan the Barbarian. His powerful might has kept the wicked out of his mountain range. Only people in his range are the ones he gave acceptance to. So, now, the mass lot of society fears going into the mysterious mountains. As well, many grow frightful of entering the Marsoon forest.

The Marsoon Forest Range

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Wet and filled with moist mist, the Marsoon is a rainforest of mile high trees and rich rivers of minerals. Stretching high into the sky, some of the tallest trees in the land are held in this jungle. Full of lush greenery and thickness, the area is a very lovely place. With rainy dew everywhere, it's always wet and fresh with watery air. So wet that many rivers, streams, and lakes have been created by the moisture and wetland, feeding the gigantic vegetation and. In fact, the range's main river was created from the overload of water filling the ground around a collective of winding channels. Drowning much of the valleys below, a huge series of rivers run below the forest

The lush jungle with very thick underbrush, the healthy forest spans across the hilly terrain with all of Brawnzan's might. With vast waterfalls and huge caverns and trenches, the Marsoon is really confusing, if you are unfamiliar with it. As animals of earth's present and past live under the Barbarian's rule, they live in harmony and peace. Because of the moisture, tropical vegetation has sprouted around the wettest areas. Coloured flowers clutter barks and vines with petals of rich scents and spells. Drawing mythic being to roam the areas between, the jungles and plains and a home to numerous tribes of creatures, all joined in the allied banner of the Marsoom nation.

The Cave Systems

With many cave holes along the Marsoon rainforest, this system runs through the entire mountain. Long and deep, the cave system is vast with caverns and underground lakes. Made of hard stone and rock, the caves are very well structure with steady walls and ground. Housing bats, and many other cave critters, the main species that call the system home are the Pterodactyl, Dwarves, and Ape Men. As the dwarves control the majority of the systems, they build and work in the mines and camps to fuel the city of Stormhenge. A group of great workers, they innovate much of the tech that surfaces in the kingdom. And, they are among the smarter studiers of the land and animals. Living with the dinosaurs, they use them they help with they work. As Raptors and Pterodactyl their main domestic creatures to work with, they also use numerous other prehistoric animals.

Furthermore, to the bottom of the

Stormhenge and the Alliance of Marsoom

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The mighty empire under the dynasty of the Barbarians, the Alliance of Marsoom kingdom that holds the head of the empire. Created by Brawnzan after he fought for his freedom from the gladiatorial games of Gandor the Great, he fled with his wife and allies to his home at the summit of Mt. Marsoom. Organizing a clan of defenders, he knew Gandor would retaliate. So, along with his wife, Tigra, and his friend, Hellston, he formed the alliance. With the help of the his childhood companions in the Den of the Ape People, and his wife's dire wolf pack, they started the alliance with the addition of the last wizard of the Ancient One's power and the cave dwarves.

This union led to the channeling of the Ancient One's power, which sent out a beacon that contacted the Jest. Leading to the Jest and the Professor to connect with Brawnzan, they helped bring the attention of the Divine Ones to the kingdom. Bringing great power to all whole lived their, they awakened the mystic beings of the land. Blessing the world around them, Stonehenge was born with the Gateway's creation. Needing to be protected, a huge castle was built around the gateway and created numerous walls of defence for them.

Lying in hole at the edge of a mountain cliff, the gods constructed a pool of marble and stone around it. To which the castle was born, Stormhenge was a beautiful light for the land to see. Standing on the same cliff, the castle shines out over the land, as the Marsoom rainforest surrounds it with a thick foundation of rocky tree barks and leaves. As the jungle literally swallows the bottom of the castle walls, it basks in heavenly light and warmth.

The Gateway of the Gods

The first portal that opened to the Divine Realm, the Gateway of the Gods is a huge pool that connects the Lost Lands to the world of the Jest and well as the Divine Realm. With a marble barrier around it, the pool swirls deep into a abyss of divine power, as the other end radiates might. The Divine Ones live beyond the gateway, opening it whenever the time is necessary for them to. For the protection of all, they restrain their power from the reach of anyone unworthy of it.

The Summit

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High into the sky, the summit of Mt. Marsoon is an area of preserved usage. Being the home of Brawnzan, it is his campground and capital region of kingship. Misty and fresh, the peak is always airy and moistly bliss as the sky gazes down upon it. With gardens and flowers, it is a bright area of lush greenery, which bathes under the beautiful sky of nourishment. The mighty barbarian made it his camp because of how far it was from the rest of society, and how high it sat in the air. Looking over all of his kingdom, it could see as far as the light can touch. And, with a tunnel that digs deep into the base of the mountain, Brawnzan has access to the entire range from the top.

At the mouth of the summit's cave, the barbarian's home sits. With a huge tent built out of woolly mammoth hide and tusk, his home is largely a clear and harmonious break from the constant fighting and danger that fills the Savage Lands that the range was plagued by.

The Savage Lands

The Hollowlands

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As a result of the dueling fight between Comainia and Morphisto's Domain, the central forest sits at the south of Marsoom mountain range. Covered in mist and fog, the temperate rainforest is enchanted with the hollow remains of the world. A shadowy jungle of darkness and mysticism, it lied under the fog of the terraforming androids. But, planted over the underworld, it is often drained of its life and essence. Because of that, it harbors the dead and undead, stranded in the thick cold. While the earth sits empty of energy, the surface is filled with creatures of leaching power, roaming the crumbled remains of fallen castles and monuments. With stoned beings and frost monsters cluttering the land, the forest is home to many creature who hid from the light.

Bone Hig Palace

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The home of Emperor Grimeton, the mage knight champion of the gladiatorial games, Bone Hig is the safest alliance pont in the Hollowlands. Once a figure of soul reaping, he was defeated and killed, before being tossed down into the snow below. Helped by the Prince, Grimeton took the ruined palace for himself. Raising the dead warriors and workers who were killed in the games, he formed his kingdom in the castle walls. With the magical talisman and armour of the dead, he lies in a cross between limbo and the underworld.

Comainia

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The home of the A.I. species of the Comainians, who donned the name, this region is artificial in origins. A megaship space station, it was caught in a wormhole and ripped apart. Sent craning down through space, it eventually landed on earth, where the colony's warmongering leader declared war on the humans. In a mad crusade against the organic live, their king Met'iron, warred with the earthlings before being beaten by Professor Data and the Jest. Defeated and sent into another hole, they were dropped into this realm, where it was locked away from Earth. Trapped in the world of Morphisto, they were tormented by the demons before figuring out a way to defeat them. And quickly, they began terraforming the outside of their station. Pouring artificial water and air into the region, their metallic ship began to freeze itself in snow and ice.

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Lying along a cliff of fire and stone, stuck between the roots of the World Tree, they eventually froze the area in a mountain of arctic tundra. With the intent on the demons attacking and defeating many of them, Met'iron was resilient in his rageful drive for returning to earth. So, he takes their spacecraft and rebuild his forces. Fighting off the demonic horde, he discovers that their environment strengthen them. So, using his abilities, he began to terraform hell. Causing a great storm, a wind of water and lightning flushed the desert. Washing away the demons, and grounding the dragons, the AIs births a forest of greenery. Cutting off Morphisto's domain from the overworld, Comainia sits at the further reaches of the surface world. In a southeastern land of snow, a thick fog covers the city, as it lies within the remains of the station. A home for the technologically superior A.I.s, robots and androids are the residents of the land that rest in a terraformed tunnel of ice and rock.

Keeping the storm running, a endless rain fell upon the land, filling the jungle with fog and mist, and eventually freezing much of the area in frost and moisture. As they robots took to the land, they vanquished most of the demons.

The Shadowlands

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The Underworld

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Morphisto's Domain is a hellish pocket dimension that was created by Olli Jest to contain his demonic brother. Infinite in size and mass, it is large enough to hold the demon's power and small enough to trap his forever. Though, Morphisto turned the realm into a land of torture and sadistic evils, birthing a army of demons and creatures to follow him. Now, the domain is littered with wickedness. Sitting under the Tree of Life, its weakened by the overwhelming power around it, destroying it exterior into a cloud of darkness.

Castle of Morphisto

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A giant castle of blackmore stone and brimstone, the castle is a palace of evils and sadism. With Morphisto living in the top of the grand building, the structure stands on top of a mountain of burning soil and sand. While the sands blow in the lost desert below, the devil lord's land is filled with demons and monsters that form his army of hell.

As lava run through streams of rocky rivers, the ground grows black around the scorching hot liquid of hell's fire. Leading up to his volcano, it shoots a endless fire into the sky. As a tornado of flames swirl in the sky, it blankets the land with a hellish scheme of doom and dreamed suffrage. As dragons and gargoyles sore through the black clouds of smoke and soot, the air rain hail and sparks.

(Currently unfinished...in the works)

d^_^b

4 Comments

Hellston's Bio

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Side: Neutral

Super Name: Hellston

Real Name: Jesús Abreham Hellston y Salvaje

Base of Operations:

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Gender: Male

Hair Color: Black

Weight: 273lbs

Age: 18

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Eye Color: Yellow

Height: 5'8

Ethnicity:

Super Power Origins: Biological Engineering

Identity: Unknown

Occupation: Superhero

Place of Birth: The Savagelands

Known Aliases: The Predator,

Avatar Appearance: Wolverine

Mini Biography: The Predator was created in the savage lands in order to defeating finally have a formidable opponent against the barbarian king, Brawnzan. In the lab of a mad scientist, the boy was born and raised to kill and slaughter. Bred to be the ultimate animal, with remnants of numerous creatures placed within his DNA, Hellston was tested over and over in gruesome ways. Sending his out into a pitted forest arena, he was upgraded with more abilities each time he died. And, after so many deaths, he eventually stop dying and became skilled enough to murder everyone who was placed into the pits.

So, he was finally ready to combat the king. However, as he began to rack up wins in the games, him and the barbarian became friends. And, one day, they both broke out and destroyed the games. As Brawnzan left for his kingdom, Hellston found a way to the surface world, where he took up the job of hunting people. And, this led him to the league.

Influences: Wolverine, Beast, Lobo

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Dream Job:

d^_^b

3 Comments

The League's Rogue's Gallery

Primary Villians

Morphisto the Jester

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Primary Enemy: The Jests

Main Goal: Killing Earth and defeating his brother

Born as the brother to Olli Jest, he unfortunately died within the wound. Leaving behind a hateful energy towards his surviving brother, which casted a dark spell over their parents. With their mother dying of difficulties, and their father taking his own life, out of sadness, this jester's dragged his brother into a world of darkness. However, as a power halo was casted over Olli's head, this unnamed spirit had to find a way of overpowering the now magical man.

So, turning to demonic abilities, he became a demon within the life of the Jests. Now, with a hellish realm of his own, he haunts all that his brother love, with hopes of ruining it. Bring demons and monstrous creatures into the country of the Awekian Kingdom, he is one of the primary enemies of the team. And, he is always among their main priorities.

Met'iron

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Primary Enemy: All organic life, Professor Data

Main Goal: Killing any and all organic lifeforms

The king of the Comainians and the bringer of earth's death, this 3050 strong A.I is the leader of his four siblings, and the angry. Build with never ending rage, he holds a bloodlusted vendetta against humanity and organic life. Blinded by his violent brutality, towards life, he commands his robotic civilization to hunt and kill any people he could find.

However, because of this, he was eventually tricked into the trap of the hellish domain of Morphisto's. Lock him and his people inside, he now lives in a evergoing war with the demon king, until he could find his way out. Opposing his brother, Tin'Data, and holding a vengence for Theron and Captain Super, he is a primary villian to the entire group.

Nizukinashi

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Primary Enemy: Sheng, Dead Man

Main Goal: Becoming the strongest fighter in the universe and defeating Sheng

Standing at the height of 6'2, this master of the darkness of night is a lord shinobi of Hinode Toji. With him receiving said title from his father, the man became a true terror after which. Using his newfound power to gain control of the island that he came from, his life was well made. However, after the departure of his daughter Kuminashi, running to Awekia to train with Sheng, the furious lord left off behind her.

With his clan behind him, he swore to bring her back, as well as kill the man who pulled her was from their lifestyle. Using ninja tactics and chi abilities, he became equally as powerful in the grand country as he was at home.

Dr. Starvo Diamondfinger

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Primary Enemy: Captain Super, Beast-Lad, Wile Woody

Main Goal: Getting rid of the Supers and

Wealthy businessman, Dr. Diamondfinger is a very commanding and domineering figure. Bald and well-aged, he is a very experience and cunning man. With a lust for power and control, he grew unsettled by the rise of heroes within his city, especially the righteous Captain Super.

With a longing for becoming the mayor of Awekam, and ridding the county of vigilantism, he utilized his intellect to gain advantages over the heroes. Baring the assistance of his durably brawny superhuman henchmen, Hugo Jaws and Oddtask, he regularly plans and schemes on the downfall of heroes.

Repulsa De'vil

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Primary Enemy: Tabitha Jest, Lady Lotus

Main Goal: Killing her sisters and serving her Lord

The older sister of Lady Tabitha Jest, Repulsa De'vil is the name of this evil witch. With a grudge against the Jest and all that they represent, she longs to bring down Awekam, and crush the Royal Family to the ground.

As she wields her staff of hellish red, she conjures up spells of torture and torment. Crowned with horns of flames, she hates all that is more powerful and beautiful than herself. With her screeching voice, and cackling laugh, she is as wicked as they come.

The Archrival of Lady Jest and Sir Jest, she plagues their life with pain and cruelty (more so than they already create). As she deems herself the 'Queen of Magic', she longs to rid her sister and brother-in-law off the face of the earth, and absorb their abilities.

Living with the demon king Morphisto, in his realm, she is one of his bride. Along with Witlepasent, she serves as assisting power for the king.

King Cobra

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Primary Enemy: Captain Super, Commander Chief

Main Goal: Destroying Awekia and killing the Crown

A man from far outside of the county, King Cobra is a terrorist. With a iron mask covering his face, and a vocal distorter, he formed a terrorist group, with the intent of eventually taking over the Awekian Kingdom.

He is the villain of the entire group, and the entire county. With a well-powered force behind him, he commits many acts of villainy, to achieve his goals.

An evil megalomaniac, with quite a large Inferiority Complex, he aims to make the Grand Awekian Kingdom worship his image as a god among men. However, his biggest downfall is his short temper and insecurities, which leads him to foil his own plans, most of the time.

Vincent GreySkull

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Primary Enemy: King Tizoc, Theron, the Jest

Main Goal: Forging a kingdom in his own image or might and power

The bones of a medieval warlock, this figure seeks to rule Awekam under his name. With a army of skeleton knights, and a sword and arsenal of magical trickery, he storms the night in might. Being powered by the devil lord, Morphisto, he was promised power and might.

Cunning and ruthless, this self-righteous knight is a threat to the city, and a enemy to the club of gentlemen. With enough power and resources to give problems to the likes of Theron, he is one of the mightier foes to the group. Usually at the odds of the Jest family, he prays over their land and hunts the family for the perfect opportunity to attack them.

Lucifer Crest

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Primary Enemy: Olli Jest

Main Goal: Proving that he's better than the Jest

The forger and original leader of the Ghull 'n Skull society, Lucifer Crest began as a magician. One of the many who fell to the wayside under the popularity of Olli Jest and his family of mystics, he became bitter and sworn to outmatch the sorcerer. Trying to find the mage's secret, he eventually found that his powers were not tricks, and instead authentic.

Amazed by this discovery, he struggled to find a way to compete with a real mage. But, he eventually learned of the fallen brother of Olli Jest. Holding the same vengeance for his demise, he called for Morphisto.

Gaining power from the lord, he agreed to be one of his knights and army leaders. So, using the dark powers, Luci founded the G.n.S society in his own blood. Baring a portal to the lost domain of the demon lord, he opened it and allowed the demons to come through under his command. Leading them in the form of cult members, he began his occultic activities. And, gaining the attention of the Jest, he was eventually found and killed by Fawkes Jest. However, his presence is still looming in the shadows of the cultic secrets of Awekia.

'Billionaire Man' Ric McHeelman Jr.

Primary Enemy: King Tizoc, Sheng, Kumi

Main Goal: Controlling all combat in Awekia

Born and raised in the northern heights area, Ric's father ran the wrestling promotion of Awekam Wrestling Association. Based in Awekam City, McHeelman Sr made promises to stay in his territory and not cross or threaten other promotions with intentions of taking their business. However, upon his death from cancer, and his son's ownership of the promotion, he turned AWA into a billion dollar company.

Renaming the company Awekian Wrestling Association, he planned and executed a full takeover of Awekian televised wrestling. Engulfing other promotions and wrestlers, he brought in all of the biggest stars. Fully controlling the business, he became a power-driven figure. With the power to make or break a person, he is still a billionaire playboy. However, his popularity with the people started to change when he approached Tizocland Championship Wrestling, and its ruling star King Tizoc.

Knowing of the titans monopole over the industry, Tizoc turned the people against the dirty boss, and became a savior. And, after the forced buying of the King's contract, Tizoc won the AWA Lightweight and Heavyweight champion, as well as becoming a permanent enemy of the boss.

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Awenativian Awekian

Awenativian Awekian

Awekia had a native population that have lied on the continent for many centuries before the arrival of the Settlers, in the 1490s. These many varying tribes and people groups are the Awenativian people. Believed to have migrated into the region during numerous journeys across the Pacific, they possess a diverse and rich history.

More than 14,000 years ago, asian natives are thought to have travelled by boat, through frozen land bridges of ice. With blood testing striking links to northern Asia, Awenativians are believed to have previously been from the lands of Siberia, Mongolia, Korea, and North China. This was also furthered by the tribe's understanding and similarities to said ethnicities.

  • InQua People

A InQuan family, taken in the 1880s
A InQuan family, taken in the 1880s

The first of the tribes, the InQua people were the origins of the nomadic tribes to arrive on the continent. Through the frozen glaciers and ice bridges, they moved in on their long canoes of wood and stone. With there big fur coats and thick clothing, they were prepared for the tundra and freezing blizzards that accompanied them on their journey. And, upon arriving, they made it through the harsh winds that the Collus mountains bared at its base. But, after making the first camps and homes on the upper side of the Springfield hills, they have lives in the Collus range from then to now.

Characterized for their nomadic appearance, they still wear their traditional snow-protective clothing to this day. First noted for their asiatic features, the Awekian Settlers described them as smiling Mongols, because of their tanned skin tone and thickened body structuring. They grew to a above average height, with the men averaging around 5'10, and the woman around 5'6. With big rosy cheeks, deep smiles, thinned eyes, they were seen as adorable to the Europeans who first met them.

  • Tizoc People

A 19th century chalk sketch of two Tizoc lads.
A 19th century chalk sketch of two Tizoc lads.

The most prominent and popular of the natives, in Awekian history, the Tizoc people are theorized to be one of the first to settle on the inner lands of the continent. Living in the deep Tizoc rainforest, they have roamed the lush forest for thousands of years. Having been apart of the migration, they have stated that they separated from the InQuan camp very shortly after arriving. Travelling over the frosty hills, they made their way into the rainforest that they still inhabit to this day.

Creating the first native city and nation, Tizocatahmec is the home of the Tizocites, as they call themselves. With many dynasties of exploring, spiritual growth and discovery, and building, the central forests are riddled with totem and stone constructs of Tizoc importance.A grand area in the deep jungle of Awekam’s northern hills, A popularly large ethnic group, they are an umbrella group of different indigenous people of Awekia, before it was colonized under the first European settlers. However, Upon the settlers’ arrival, many of the of the Tizoc tribes and camps migrated inwards to the inlands of the hilly forest. Crowded by thick jungle and swampland, they hid from the Europeans settlers, until the foundation of Awekam City.

A 16th century painting of a Tizoc man and his wife, both in their early twenties.
A 16th century painting of a Tizoc man and his wife, both in their early twenties.

More than 500,000 strong, the empire is led by their emperor, King Tizoc. A sacred being of power and rule, his family was the Tizoc line, who took rule of the united tribes. Dating back to the ancients, they eventually moved out of the deep jungle, and onto the bay of the Tizoc river, where this city now sits. Building their economy off of river trade with the Awekians, they grew into a great city, before joining the Awekian Kingdom.

Popular for their tropical appearance, most Tizoc people are tall and lean in body structuring. Living off of fruits and vegetation, they developed healthy physiques (which modern Awekians still follow today). They bared bronzed complexions and greenish undertones, with long curly black hair. Loved and reknowned by the Awekians from the Settlement age until now, the Tizoc people hold the most history with Awekia. And, to this day, they still inhabit their forest land, which is now the city of Tizocland.

  • Ningen People

A group of Ningen harpooners on their canoes, known as Dragon fleets.
A group of Ningen harpooners on their canoes, known as Dragon fleets.

The indigenous people of the Carabe islands, the Ningen people and they history is still a bit of a mystery to Awekians. While also coming from the InQua migrating nomads, they and the Tizoc admit to not being away of their relocation to the islands of the south. And, the Tizoc people have stated that the Ningen were always there, in the Awekian ocean. But, living in the islands of south Awekia, the Ningen people are (like the Tizoc) a umbrella term to refer to the numerous islanders that lived in the area when the Settlers arrived. All being tanned and thin, travelling by way of the same animal-head stone carved canoes, they are all classed under the name 'Ningen'.

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Living off of fish and greenery, they are the smallest of the many indigenous tribes on the continent. Though, still around the same height as the rest of their natives tribes, they are far thinner than the Tizoc or InQuan people. Renowned for their resilience and and determination, they proven to be great fighters. While, they living quiet lives at home, clothed in wraps of their tribal patterns, they spend most of their time in their city homes. But, when at battle or on the hunt, they change into a furious opponent. Ditching their robes and wraps for a private rag-skirt, they went into battle in the nude. To be more agile and show a lack of fear, it is accepted that the Ningen became such a dominate force in the area because of their mighty war tactics.

  • Texjaran and Najovex People

A Texjaran woman in her homely cloths and garbs.
A Texjaran woman in her homely cloths and garbs.

An unfortunate fate, the Texjaran people were relatives of the Emoc people. Having left the jungle for the green plains of the wetlands below, they settled in the middle area of Awekia. With their tall physique and red tone, they became a significant part of the central plains. Splitting off into two groups, the western desert land homed the resilient Najovex people that lived just a few miles along the Long river.

A painting of a Najovex Apitoi warrior, with his wild features and hair, crow headdress, and grim facepaint, this is the War Ghost
A painting of a Najovex Apitoi warrior, with his wild features and hair, crow headdress, and grim facepaint, this is the War Ghost

Noted for their combat ability and guerilla tactics, they fought against the Spanish troops that invaded their land for many years. After a collection of bloody battles, the Texjaran tribe eventually lost their home,and were forced to retreat into the Tizoc territory. And, to this day, the once powerful nation has never been the same. Either merging into other native nations (like the Tizoc and Ningen) or becoming captives of the Spanish, they suffered the most out of the many indigenous groups.

But, the Najovexians fled north for the Smoky valley, where the heat of the destert would shield them. Hidden by the heat, they continued fighting the spanish troops. Taking notes from the Emoks tribe, the created a fleet of soldiers called the Apitoi (t/ War Ghost) clan. With terrifying facepaint and wild feature headdresses, they used quick and unpredictable guerilla warfare to defeat many Spaniard as well as slaughter many encampments.

  • Emoc and Chewdakka People

The warchief headdress of the Emoc and Chewdakka nations. Carried into battle on the face of the leading tribesman, it struck fear into the eyes of the enemies.
The warchief headdress of the Emoc and Chewdakka nations. Carried into battle on the face of the leading tribesman, it struck fear into the eyes of the enemies.

Outside of the Tizoc people from the central jungles and areas, who were of different groups and categorized under the nation name of 'Tizoc', these two people have developed their own identity in recent years. Living in the southern portion of the Rio Salvaje rainforest, they were classified as Tizocites by Awekians, who never explored the area. But, to the Spanish that lived in the region of the deserts to the southwestern parts, they were seen as different.

Inhabiting similar environments, these two tribes are similar to their eastern neighbors. Yet, they were small and easily hidden away in the jungle. Untouched by the modern age, they are the same as they have always been, with very rare occasions of members leaving the tribes. So, to this day, they have the same lifestyle and look as they did when the Spaniards first heard of them.

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Noted for their tribal facepaint, they have always been known for their warrior society of hunters. With feathered headdresses and body paint that matched the tribal art on their faces, they have a very rich knowledge of combat and warfare. Using guerilla tactics and the likes of arrows, spears, and poisoned darts, they were known for hiding within thick trees and sniping at their targets.

It is believed that they unknowingly helped keep the Spanish out of the jungle areas, and away from the northernside of Middex county. Becoming a dread to the conquistadors who longed for exotic Awekian jungle treasure, many Spanish men died in the forest as a result of encounters with the tribesmen.

  • Questan People

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The Questra people were popularly known for being desert dwellers, who were often called the 'Sun people'. A small group of outskirt farmers, they lived off corn and potatoes. Ex-nomads, they settled in the southwestern side of the Questrian plains. Though, their land was poached on by the constantly growing empire of the Questrians. Fearing the looming threat, they decided to flee their land, and set sale across the Awekian channel.

The Questan tribe landed on a small group of islands in the middle of the channel, close to the Calide rainforest. There, they would encounter the La Goona and Hwajenii nations. They would live in the planes, communing with the neighboring tribes, and quickly adding to the rich history of Awenativian culture.

  • Caníbalese

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Known and named by the spanish that were unfortunate enough to meet them, the Canibalese are one of the more hostile tribes in Awekian history. Known as the man-eaters, they were notorious for eating those who intruded on their camps. Living in the southern side of the Calibe rainforest, they have numerous camps and tribe sites that are littered through the forest.

While not as big or powerful as the Hwajenii nation, they were very power and skilled fighters. Like the Emok people, the Canibalese warriors were feared and avoided by the Awekians. With the tales of their warring methods brought to the known world by the Spanish, they were heavily territorial. And, they would chase down and kill anyone who wandered through their land.

Wearing masks that resembled evil spirits and demons, they climbed trees and hid in bushes. Stalking their prey, they uses terror to hunt after their foes. Furthermore, after hunting and killing them, they would cook and eat their victims. This led to them being known as the Canibalese (t/s cannibals).

  • Hwajenii and Tehja'Goona People

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Actually two separate tribes, the Tehja and Goona people both came from the Hwajenii nation of the Calida rainforest. A group that derived off of the Emok tribe, the Hwajeniians fled the Rio Salvaje forest sometime in the early 1700s. Possibly as a result of over population within the northern jungle, they made their way to the forest of the far west. And, making a new home on the mountain that would eventually be named after them, they have lived on the land ever since. With giant stone-carved heads and figures built to construct their beliefs and admiration of the natural wildlife, the Hwajenii tribe continue to drive their culture and traditions within the area that they belong to.

But, the Tenja people were apart of the Hwajenii nation. While still debated as to why, they migrated by sea, down the coast and onto the island chain of Libertaria. The made the islands their home, and were known by the spanish fleets that docked on the mainland. Named 'Goona' by the empire, the natives of La Goona still go by this name to this day. And, like the Hwajeniians, they uphold their traditions and customs with high regard.

  • Zodiceak People

The religious people of Awenativian mythology, the Zodiceak nation was a very popular tribe in the history of the natives. Lying in the western side of Awekia's central forest, they lived in the wet swamplands of the Tizoc rainforest. Called the 'Star-gazers' by the Tizoc and Texjaran people, they were the main creators of the religion. Known for the many oral preachers that roamed around telling others of their observation of the stars and sky, the tribe was seen as the wise prophets of the Awenativian people.

However, when the Awekian settlers arrived on the continent, the swampland tribe was gone. Without explaination from the rest of the native people, the once mighty nation seem to have disappeared from existence. Leaving behind their religious monuments and temples, their ground is now the Zodiceak national park. With tall stone pyramids, pillar totams, and god head stones, the central swamp and jungle is riddled with the remains of their teachings.

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Awenativian/Zodiceak Mythology

Awenativian Mythology

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Commonly called Zodicaek Myth, because of the heavily observant tribe of the Zodiceak people, its a collection of myths and teachings that belonged to the Ancient (Pro-Settlement) Awenativians. Concerning the gods, heroes, and the nature of the world, it harbors the origins and significance of their cults and ritual practices. It was a major part of the religion of the ancient Awenativians. Modern scholars study these myths to gain an understanding and shed a look into the religious and political lives of Awenativian people.

Zodiceak myth attempts to explain the origins of the universe, the world, life, and detail the mental and physical adventures of a wide variety of gods, goddesses, heroes and mythological creatures. Many of these tales and accounts were initially disseminated in an oral-poetry and visually artistic tradition, today, the myths are primarily known through Awekian literary. The earliest literary source of Zodiceak myth came from Bartholomew Vespucci, who was a Italian Geistic monk that first studied the religion of the indigenous people. In his meeting with the Zodiceak people (then call the 'Star-searchers') he learned much of their myths, and was the first to discover the link between them and the Zodiacs, which lead to the Awekian naming of the myths as Zodiceak and the gods as the zodiac counterpart.

With the Awenativian help, the early Awekians documented much of the poems and stories that the myth bared. Dealing with the tragedies and comedies of the genesis of the world, the moral struggle of light and darkness, the succession of human age, the origins of human woes, and the origins of sacrificial practices.

Origins

The 'Tree of Life', believed to be the tree that held the universe.
The 'Tree of Life', believed to be the tree that held the universe.

The 'myth of origins' or the 'creation myth' of the Awenativians tried to explain the beginning of the universe and the world. All of the Awenativian tribes and nations agreed upon the creation story of Zodiceak myth. They all speak of great magnificence Suliz (derived from Solis, the Sun), who created himself out of the infinity nothing of time and space. Filling the eternal space with his might and powerful light, he became lonely. So, from his shining void came the Lunan (or Lunana, deriving from Luna, the Moon). He filled her with beauty and emotion, wisdom and grace, and placed life and power into her. And from their union, the Styrx (deriving from Stella, the Stars) were born. The Stars were infinite and vast, living under their mother's glow at night, and protected by their father's shine in the day. Furthermore, out of their conjoined energy, he formed the Tree of Life, to hold up the void of the universe. But, the Sun still wasn't pleased with his creation. So, he created a second love, the Terana (derived from Terra, the Earth). And, from their union came Vytea (deriving from Vitea, life).

However, the Lunana was not pleased with her love going behind her and finding a second love. Enraged with her divine emotions of infinite, the goddess snuck out of the Sun's light and stole the power and immortality of the Terana's children, leaving only the life that the Sun created for them. With no immortality, the goddess' children began to die, and she began to weep for her children. And, hearing her wailing flooding the universe, she awaken the Sun from his rest. He grew fitted, and became anger when he discovered what his elder wife did. And in that vain, he stripped the Lunana of her children, stretching them across the sky. As well, to took out all of the Moon's fury and threw it off of the Tree of Life, creating the darkness. Then, he formed a body for the poor children of his. Molded out of the Earth herself, these bodies were weak and vulnerably to time and space. Mortality gripped at the life, and their mother continued weeping at the sight of their death.

But, as the Lunana experienced the absence of her own children, she grew with much emotion and pain and remorse for her pass actions. So, she vowed to heal her sister and make amends. Using her power to protect the vulnerable world, the Lunana and the Styrx watched over the Terana as the Suliz slept. And, wanting to cheer up the distressed wife, the moon sent twelve of her Stars to Earth's children, who the Earth moved closer to herself, out of worry. These twelve Styrx became the pantheon of gods and goddesses who brought the elements to the world, and rained paradise upon their poor siblings.

Pantheon of Gods and Goddesses

  • The Ceavinus

Soliz

The 'Fountain of Soliz' is a statue that sits in the capital square of Tizocland. As a gift from the Awekian Settlers, it displays the almighty upon his heavenly throne.
The 'Fountain of Soliz' is a statue that sits in the capital square of Tizocland. As a gift from the Awekian Settlers, it displays the almighty upon his heavenly throne.

Soliz is one of the most important and frequently mentioned deities in Zodiceak mythology. From pyramids and tombs of the many nation tribes of Awenativia, Soliz is seen as the creator and eternal force of the universe. He is the primal personification of the Sun (and even the Heavens), and the Sky Father. Before everything and anything, Soliz created himself out of the infinite void of time and space. Stretching across the cosmos, his power was magnificent and utmost strong.

Soliz used both his mindful sight and heartful mind to create both Lunana and Terana, the moon and the earth respectively, to keep him company in his shining void of heaven. To which, Soliz bared the stars to Lunana, and he birthed life to Terana. Furthermore, Soliz is believed to be a authoritarian father and ruler. While he leaves the earthly leadership to Leo, he commands the cosmos and the gods as the almighty creator and authority. On his throne of shining light, he sits and rest after his creation. Loving towards his children and wives, he protects them from the darkness in the span of daylight, and he rest at night to rejuvenate his energy.

While not worshiped outright, Soliz was constantly displayed in art and writing. The sun was a common representation of him, his power, and his presence. Respected as the allfather, he was thought to be in charge of assigning the roles and rules of life.

Lunana

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The first and elder wife of Soliz, Lunana was formed out of his heart and ears. With his ears and heart, Lunana hears the universe and feels its forces. She swings her emotions to the energy around her, swaying between love, joy, sadness, anger, and all of her other emotions. As important as the other three figures she shares time with, this goddess is the personification of the Moon and love.

She birthed the stars from her divine love and union with Soliz. And, Lanana loved her husband and children with the highest of pleasure. However, when she discovered that he had formed a second wife and love, she grew furious with rageful anger. Then, in the night of his slumber, she stole the immortality of Terana's children out of spite, leaving them weak to death and time. But, once her husband woke, he punished her by taking her own children and spreading them into the sky. He stripped her of the infinite emotion of darkness, and released it from his kingdom. And, upon sadness, she realized her wrong and decided to protect her grieving sister. Watching Terana in the time that their husband was sleep, Lunana shows love and guidance to the lives of earth, in the wake of darkness.

Terana

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The younger of the two wives, Terana was created out of a mixture of Soliz's sightful eyes and intelligent mind. With his mind and eyes, Terana sees the universe and creatively displays the beauty of it upon herself. She represents joy and happiness, creativity and wisdom, this goddess is a very important figure in Zodiceak mythology. As the personification of Earth and Nature, all elements of the world were created by her.

Terana birthed the life of the world from her union with Soliz, and she so loved them. But, upon discovering his adultery, Lunana stripped life of its immortality, and left them vulnerable to the harshness of time and space. This act left Terana deeply saddened, after witnessing her children die from worldly mortality. And from her echoing wail, she woke her husband, who used her hair and flesh to create protective bodies for the life of hers. While they were not as durable as the stars, Terana still loved them so, and forever held them close to her.

The Dopknicc (Darkness / Abyss)

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Created by the sun king, Soliz, Dopknicc was the result of the negativity that claimed Terana and Lunana. When the sun king dragged the darkness of depression and jealousy from them, it manifested into Dopknicc. A black abyss of looming madness and fright, the darkness had no face of body. It lived through the essence of all that was negative, and eventually grew into the antagonists of the Ceavinus beings. Primarily attacking the weakened children of Terana, Soliz had to protect life.

So, after the emergence of the darkness, the Soliz realized that his creation was vulnerable to corruption and death. And, he formed the twelve deities of the Zodiacs to combat the Dopknicc. Weakened by the light of divinity, it is exiled from heaven, and distant to the divine beings of Zodiceak myth.

  • The Zodiacs

After the emergence of the darkness, the Soliz realized that his creation was vulnerable to corruption and death. So, he created twelve deities to watch and protect the weakened life from darkness, time, and space. By clumping together his children with Lunana, Soliz formed the powerful beings of the Zodiacs. Issuing them to control and manage the worldly nature, they were sent down from the heavens to combat the darkness of Dopknicc. And, after the first war against the forces of negative energy, they won their position and command over the domain of earth.

Leo

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The leader of the twelve zodiacs, Leo is the direct successor to Soliz. And, as his second, he bares godship over the sun and sky. Commanding the sky from his throne of the Sun'ev palace at the top of Mt. Peepee, he controls the sun, the sky, fire, lightning, thunder, storms, the wind. With a mane of flames, his roar could cause thunder booms and his breath could bring forth storming winds.

Leo was one of the first of the Zodiacs to descend from the heavens, to combat the darkness. Chosen by Soliz to lead, because of his bravery and courageous fury, he was given the weapon of fire in his right hand and lightning in his left. And with his voice of thunderous winds, he stormed the sky with burning hail and lightning.

Brave, protective, and assertive, Leo is associated with the Lion (and the Tiger to a smaller extent). He bares the head of the frightening beast, and he is worsted and called upon to bring peaceful skies and weather. It was believed that he brought storms and by weather with his anger. So, by regularly worshipping him, he would be pleased and happy. Most of the forest tribes and nations look to Leo for further favor in keeping their environment plentiful.

Taurus

Gemini

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One of the last of the gods to leave the heavens, during the war with darkness, Gemini is the the unified gods of communication, unity, literature, education, knowledge, and emotions. From their lengthy time in the heavens, they took the emotions of Lunana, gaining her heart and tongue. As a duo of two, this union act as the messenger gods of Zodiceak mythology.

They are believed to be the unity of the tribes and nation, bringing them much importance. They bring good fortune to trade and business. And, they are a important element of peaceful travels and communication. It was thought that they caused the change of emotions in people, and would be swayed to bring peace and happiness if worshiped.

Cancer

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The goddess of love and lust, sexuality, and flattery, Cancer is the bringer of desire. A minor god of seduction and poems, she causes sweet talk and hymns of love.

Close sister to Virgo, Cancer was thought to share most of her sibling's divinity. Bringing the birth of roses and lilies with her touch, she soothes the untamed wild with her glimpse.

Sagittarius

The God of the Exploration and the Hunt

Capricorn

Pisces

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The god of art, poetry, dreams, music, and philosophy, Pisces is a complex god. The twin brother of Aquarius, he is also associated with the easy flowing streams of water and liquid. Knowing for speaking in tongues of hymns and riddling poems, his mind is riddled with thousands of ideas. He is seen as the personification of creativity, and was thought to spill his ideas into the heads of the creative, because he couldn't hold them all in his mind.

One of the last gods to leave heaven, he soaked up the dreaming light of the moon, and was still drunk with her glow, as he came to earth. The Awenativian people believed he was one of the few Zodiacs that lived on earth rather than in Zodiacus, since he thought the earth had more beauty in the form of nature. With a angelic voice that hummed through the wind, and lyrics that made the darkness cry, he played he instruments while staring up at the moon.

Virgo

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The closest to earth and Terana, Virgo is the goddess of nature and the harvest. She was thought to have left the heavens in the unknown mist, where she fetched the fruits of Earth, and fed the elements before setting them loose to bring the seasons. The personification of nature and purity, she is also the goddess of motherhood, fertility, and love.

With hair of beautiful forest leaves and a dress of the sky's mist, she floated through the forest, with animals passively following behind her. As her steps and touch bless the world with fertility, beautiful fruits and greenery is birthed in the presence of her power. And, because of this, she was a gravely important god to the rain forest dwelling tribes and nations of the central and western jungles. With her love, she would stay present in the tribe's land, keeping the soil rich with growth and life. She is the wife of Pisces, and is said to live in the jungle with him. Though, she could be baited with beautiful song and poems, which would remind her of him.

Scorpio

The glowing light of Scorpio, sitting upon her throne of a hundred smoky covered souls
The glowing light of Scorpio, sitting upon her throne of a hundred smoky covered souls
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The Goddess of the Underworld and Sorcery, Scorpio is closely linked to darkness. As the negative energy source brings the fall of time to life, she collects them. Building a home for them underground, she constructed the underworld to protect the poor dying beings. And, placing them on the top of the black shell of the element of fall, her home is believed to be at the bottom of Lake Longissimi.

Grim and pale, Scorpio is cunning and sly, smart and sneaky, she plots and plans ways to get over on her siblings and defeat the darkness. Being one of the last to leave the heavens, Scorpio moved to the earth with her realm of death in her hair of blackness. With scorpions, snakes, wolves, black cats, owls, and many nightly creatures behind her, she was thought to roam the black abyss of night. Rich with the wealth of jewels and gems, gold and diamond, and all of the other beautiful riches of the earth, Scorpio uses her wealth to persuade and corrupt others to her will and command.

Libra

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The God of Law and Order Libra is the younger brother to Scorpio, and lives beside her in the land of the Underworld. He carries the Scale of Law, and was seen as the bringer of fate. He oversaw fate and the way it steared, Libra is also the judger of the dead. Determining who's time it was to die, and which realm of the dead they'd rest in, his position was highly important to the ancient Awenativian people. They worshipped him for good fate and favored judging.

He was the last to come to earth, judging the battle at its climax. He bares the head of the Jackal/Coyote, and communed with the canines that helped him stalk the balance of natural order. It was believed that he was behind the balance of all, order and chaos, life and death, good and evil, as well as time and space. However, Libra could also be a trickster god, with disorder thought to be a game he played with humanity, at his own amusement. It is said that the Black war drew out longer because he sat in heaven longer than he should have, because he enjoyed the drama.

Aries

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The God of War and Violence, Aries is one of the most popular of the twelve Zodiacs. With animalistic fury of a mountain goat, he rams his way through battle. Short-tempered and untamed, he represents the violent and unpredictable aspects of warfare. Only worshiped out of necessity, most tribes avoided his wrath, because of how cruel he could become in his lust of combat. Overwhelming and destructive, he rode the line between light and darkness. Often falling prey to man-slaughter and insatiable lust of battle, he is easily blinded by warfare, and has been steered into the hands of darkness. But, he was the first to charge into the battle against the darkness. Quick and ruthless,

Another reason he is avoid by Awenativian people in Zodiceak myth is because of his connections with Scorpio. A regular lover of the the mistress of death, they have a very dangerous attraction to one another. She often uses her mysticism to lure him into slaying more life for her. And in return, he gains riches and power for his army of warriors.

Aquarius

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The God of the Sea and Ocean, Aquarius was a major god of Zodiceak mythology. Powerful and mighty, he rules over all water, oceans, seas, rivers, lakes, rain, moisture, and is the personification of the wide ocean. Grand and might, he lives in his palace under the Caraibe Sea. Aquarius can be loving and a giver of life, as well as a vengeful shaker of the earth. Commanding his army of horses and serpents, he rushes up with waves of force and strength, bringing down all who oppose him.

One of the closest god to Terana, Aquarius was made the god of water after he collected all of her tears and used them to wash her of her weaknesses. Out of gratitude, she gave him command over them. And out of this power and position, he is closely connected and called upon by the other Zodiacs. Close brother of the sky god Leo, Aquarius shares storms, air moisture, and rain with his brother. He was worshipped by those that were living near or working with water. Protecting the rivers and lakes that make the gateways to the Underworld, he is also closely linked to Scorpio, to an extent. Aquarius was the lead god of important near the southern nations, who live near the beaches and islands of Awekia.

  • Minor Styrx

Ursa

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A secondary god to the Awenativian tribes, Ursa was believed to be the Zodiceak god of blacksmithing, sculpting, metalwork, masonry, forgery, craftsmanship, and engineering. Big and strong, he was also the personification of hard work. With the physical body of the great Grizzly bears that use their persistent smarts to hunt fish, Ursa is a huge brown Grizzly, covered into iron armor.

Ursa was first presented as one of the infinite stars that lit the night sky. He was soon pulled from the sky by the the god of war Aries, who needed someone to forge his armor and weaponry. Taking up the tool of the hammer and shizzle, Ursa forged all of the weapons for the twelve Zodiacs. He created the helmet and horn-guard for Aries, as well as the thunder bolts and flames that Leo carries.

Quiet and passive in attitude, Ursa was said to leave in the the tall forest trees of Tall Trees, near the topmost summit of Mt. Pica. He stays in a cave at the back side of the mountain, and he waited for the call of service by the gods that brought him down. And, in his free time, he found and raised Polaris, the son of Gemini and god of navigation and direction. He was worshiped by craftsman and engineers who wanted high favor in manufacturing and industrial fields of the natives lives. It was believed that he loved extra tools, and would easily give enlightened favor for extra hammers, anvils, tongs, and shizzles.

Vega

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The herder of souls, Vega is also known as the 'First Dead', since he is thought to be the first living being to die on earth. Taken by the darkness, his body was kept in the abyss of darkness until after the Black War, when the Underworld was created and Scorpio discovered the remains of the human. Floating in the abyss, she reeled him out and rebirthed him with her essence.

A skeleton covered in the blackness of the darkness that surrounds him, Vega was given the job of collecting souls for the goddess of death. Since she had to watch and protect her realm, she sent him out to fetch those who time was drawn. With a bright lantern in one hand and a bladed crook in the other, the cloaked being roams the night receiving the spirits that have fallen prey to death. And, after gaining them all, he guides them back to the underworld, where they could rest in peace and safety. The personification of death, his name was rarely spoken of by the Awenativian people, in fear of calling his attention. Though, most shrived against speaking negatively of him, wanting to stay in his favor, for hopes of receiving safe passage to the afterlife. And, he was soon feared more than that of his creator Scorpio.

With his crook's blade and protective crook, he combats the darkness that may follow him on his mission. Accompanied by the creatures of Scorpio, Vega is often joined by predatory birds like owls, bats, vultures, and crows.

Ungti

The undertaker of the Zodiceak gods, he was the son of Scorpio and the brother of Vega. Born a man of flesh, he was a human like his brother. However, his mind was taken by the goddess of death, and his body was used for her bidding. Controlled until his mortal self fell to time and age, he was resurrected into his position as the undertaker.

Khqreon

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The deity of heroism, Khqreon was born born out of the blood of Leo and shaped by horns of Aries. He was raised in the base of Mount Therones, and was one of the prominent figures who partook in the war with the darkness.

The barer of honor and glory, he was given the two elements of praise as a gift for his participation in the war. The ideal hero, he was brave and courageous, strong and mighty, and he marched into battle for his fellow gods, when many others fled in fear. Because of this, he was the archetypal hero in ancient Zodiceak mythology. And, many believed him to by a fore bringer of kingship and leadership. Most ancient Awenativian monarchs referred to him as their forefather, and his childhood home was often saute out for spiritual and personal growth into manhood.

Many tribes thought of him as the god of manliness. And, his thick beard and thick curly hair were all placed as signs of masculinity. He viewed his hair as symbolism for his power and might, and often fought to protect his head. In fact, the entire addition of helmets in battle stems to his choice in wearing a helmet to protect his hair in the battles with the dark horde.

Bastiluras

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A lesser goddess of Awenativian mythos, Bastiluras was incharge of womanhood and beauty. Praised by the Tizoc and Texjaran people that lived in the forest of the rainforest, Bastiluras was commonly associated with birth and beauty. She was thought to be the younger sister of Virgo and Scorpio, and the wife of Leo. She was said to be luring with her feminine essence and soothing voice. She's loyal to her fellow gods and family members.

Ophiuchus

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The center of the ocean and the might of Aquarius, Ophiuchus is the child of the the water god and a sea witch. Said to be a beast whose entire body covered the sea floor, the creature was responsible for the octopuses and squids that lived within the domain of his father. He was thought to be the personification of the deep sea and its inhabitants. Resting down in the depths of the ocean abyss, Ophiuchus sleeps in silence until his father calls on him.

He was thought to be the bringer of tsunamis and water waves. It was said that storms and tsunamis were the result of his sleeping turns and shifts. A quiet member of Aquarius' army, this creature lies waiting for his father's call to arms, bringing the wrath of the king's fury.

Polaris

The statue of Polaris, he and his bright wings stand at the top of many Awenativian temples, to help steer others to them.
The statue of Polaris, he and his bright wings stand at the top of many Awenativian temples, to help steer others to them.

The son of the messenger gods Gemini, Polaris is god of navigation and direction. Originally lost in his parent's absence, he was taken by darkness. And, taken to the realm of blackness, he was discovered and saved by Libra, the god of Order. Though, once Scorpio found out about the living baby in her realm of the dead, she carried the child back to the surface world of life. And, left in the rainforest of Berry fields, he was discovered by the blacksmith god, Ursa, who was searching for food.

Adopted by the lesser god, Polaris was raised in the cave of Ursa, where he studied inventory and engineering. Growing older and wiser, he eventually became knowledgeable in the act of navigation. Using his knowledge to help the life that lived on the Earth with him, he would help them on their journeys. Given wings forged from stars, he would fly through the heavens with the speed of his parents, as he hovered in the eyes of all who need directions.

Srotaswini

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The primary water deity of the Ningen and La Goona people, Srotaswini is the goddess of sealife and water vapors. She is said to have created the sound of the ocean with her song, and the misty Awekian dew poured from her hair.

Srotaswini is married to the primary sea god, Aquarius. Loyal and loving, her skin and eyes are as beautiful of the ocean. With hair of sand and mist, she mingles with fish and lizards. She walked with the creatures of the sea, and was covered in the riches of the ocean floor. As snakes slithered around her, clams and seaweed basked upon her skin, and plants covered her, she wanders around the islands.

In pre-Settler days, many statues were built in the likes of her. Thought to help draw in fish, many tribe believed it would bring in good fortune for hunting. Most of her shrines shill stand on the beaches of the southern islands, especially the La Goona islands.

Hopowbi

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Hopowbi was a Questrian man who lived in the early tribal area of the lands of eastern Questria. A peaceful shaman, he specialized in herbal healing and medicine. Taking in the poor, weak, and ill, he cared for man and beast. And, he was loved by his clan. Living to the age of 17, he became deeply bothered by his tribe's captivity under the empire of his areas. And, wanting freedom, he helped his tribe escape.

As the legend goes, Hopowbi met with his people's leader, and organized the 'Great Escape' of the Questan tribes. The Questra people were popularly known for being desert dwellers, who were often called the 'Sun people'. To which, the sun god, Soliz became highly favorable to the small group. So, on the bright and hottest day of the summer, Hopowbi led his people to the very end of the island. Taking to the sea, they parted from their desert land, and on to the Awekian channel.

The Questan tribe landed on a small group of island in the middle of the channel, close to the Calide rainforest. There, they would encounter the La Goona and Hwajenii nations. They would live in the planes, and Hopowbi would became a important figure to their nation. However, in a encounter with the Questrian empire, he would be stabbed and killed. He was buried in the forest and was believed to have transcended into a creature of the wild. Many believed he to have became a gorilla, who would sacrifice himself for the protection and freedom of life.

Azogre

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Azogre (Azo = war, ogre = forger) is the child of Aires and the patron barer of metal. The god of armor and weaponry, he was tasked with forging the tools of his father. Left on earth at a young age, he was raised beneath the stars. Sweating liquid metals, like steel and iron, he left minerals and alloys in his wake. With a large golden helmet and long orange hair of copper, , he adorns various types and pieced of old jewelry.

Wearing a small shield of stone and granite on his forearm, it bares the calendar clock of Awenativian history, because of time's certain victory in the battle of life. Azogre is tall, muscular, and immortal, with the swamp green skin of rusted metal.

Djalhcew

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The god of fire and spiritual rituals, was thought to have brought fire to man. Teaching first man how to call upon the gods, he alerted them of fire and smoke's importance to to gods. With the bright light drawing their attention, the smoke rises up and touches the heavens.

Giving his eyes for wisdom, he is pupilless. With a slim build, he wears nothing but saffron shorts. Baring wrist and ankle bands, as well as necklaces, he wears the shrunken human skulls of the fallen shamans of the first tribe. Marked with three colored stripes adorning his head, he appears to be far older than most figures in Zodiceak myth.

  • The Elements

Created by Terana and Lunana, the Elements were formed to set a cycle of change for the world. In this cycle, the darkness wouldn't be able to easily emerge on earth. So, the four elements were meant to covered the world in the seasons of Spring, Summer, Fall, and Winter. Ferocious and mighty, they were formed with strength and power, to battle the darkness that tried to halt their journey of stopping them.

The Golden Griffin

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The guarding element of the spirit, he helps bring in the four seasons. Protecting them from the grips of darkness, he rest besides the Leo's throne in the north. Said to be the ruler of the creatures, he is covered in the light of the Zodiacs that united to created his might and power.

A Griffin of beauty and grace, the Golden Griffin takes to the sky at the beginning and end of each season. His role is seen as a very important one in Zodiceak mythology, as the first defence against the darkness that chases the elements on their path to the heavens.

The White Tiger

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The bringer of the winter season, the White Tiger is the stalking of frost. Living in the southern islands of Kyrios, the big cat makes its track north to the heavens. Pulling the chilling cold of snow and frost with her, the tiger is covered in the white fur of the snowy winter that it is the personification of. With the teeth of blizzard ice and the eyes of Moons, she represents the fury of vengeance and the calmness of the Moon, being created predominantly by the Lunana. The special pet of the elder wife, the White Tiger is watched by the goddess, as she makes her way to the north to reign over the seasons for the entirety of winter.

The Green Dragon

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The bringer of the spring season, the Green Dragon is the grace of nature. Living in the central rainforest of the Tizoc, this dragon makes a easy track north to the heavens, for his reign during the time of spring season. Pulling fruitful breezes and nurturing grace, the Green Dragon ushers in the spring season. With a lengthy body that could wrap around mountains, and green feathers of lush jungle leaves, he was believed to form the peaks of mount Awesome, when he wasn't in the heavens during spring.

Large and grand, he has a beautiful rainforest stretching along the fur of his spine. Created predominantly by Terana the Earth, he shares a strong connection with the nature goddess, and is a popular personification for nature as well as the string that he brings.

The Red Phoenix

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The bringer of summer, the Red Phoenix is the fury of fire. Blazing the skies with flames of might, this bird is engulfed by the flames of heat, as he darts for the heavens. Living in the western deserts of Los Dragones, he inhabits the land under the the dry ground, and emerges from the mouth of Mt. Theronus to reign in the heavens for the season he drags up with him.

Favored by the creator god Soliz, the Red Phoenix is protected by the flames of the powerful skyfather sun god. Protecting him in the underground realm that he lives in, the bird is wrapped in the shining light of Soliz. And, as he crosses the sky, he burns a furious fire of power and grace.

The Black Tortoise

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The bringer of fall, the Black Tortoise is the force of fall. Dragging in the season of autumn, this element is the bringer of death and ending. Black with the gloom of the underworld, this turtle is drowned in the ghost that he carries upon his back shell. With the kingdom of the dead on his back, he regularly roam the land below as the foundation for the palace of Scorpio. He stalks the darkness with the grim negativity around him, with the span of his season being his only time away from the darkness of death. But, the Black Tortoise keeps strong with the shell around him. Flowing through the air and along the ground at a slow creep of persistence, he heads north to reign over the heavens for the time of his seasons.

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La La Lady'Bio

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Side: Good

Super Name: La dama de los ángeles / La La Lady

Real Name: Joan 'Don/Jon' Mari y Michael

Base of Operations:

Place of Birth:

Super Power Origins: Acrobatics

Identity: Secret

Occupation: Wrestler / Model

Known Aliases:

Avatar Appearance:

Mini Biography:

Influences: Female wrestlers, Luchadores, fighting games,

---------------

Gender: Female

Birthdate:

Age: 27

Ethnicity: Dutch Awekian

Hair Color: Sandy Blonde

Eye Color: Olive

Height: 5'8

Weight: 148lbs

(Females) Bra Size:

Shoe Size: 9

Measurements: (F: Torso-Waist-Hips)

=====================================================================

Likes:

Dislikes:

Best Friend:

Style Inspirations:

Favorite Fashion Accessory:

Favorite Places:

Favorite Musical Artist/Style:

Favorite Movies:

Favorite Songs:

Heroes:

Motto:

Ideal Vacation Destination:

Favorite Hobby:

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Favorite Foods:

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Dream Job:

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4 Comments

The Divine World [The God Realm]

Za Magiká Shénshèng de Regus

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So, each god, one by one, left the earth of the SS5-3.13 universe, taking everything mystical with them. From the godly kingdoms and heavens that oversaw the land, to the monstrous monsters and demonic demons that terrorized the mortals. They whipped the Earth clean of any reminisce of their power and magical presence; leaving the Earthlings behind with nothing but the memories of their worship.

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Out of their united divine power, the gods created a clear void outside of reality. In nowhere, this place was without time and without physics. There was no color, no black or white…the look of the place was a feeling a nothingness. This place was now fully composed of their divine magical/supernatural power. Without anything to describe it, the realm was truly unimaginable to that of a mortal. The pure vision and feeling of this void would annihilate all who wasn’t divine.

The gods, upon arrival to the god realm, separated and recreated their individual areas. They reconstructed their civilizations and land, and took over their godly duties.

Northern Europe

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- Old Norse Lands

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The land of the Norsemen; Covered by hills of wilted green grass and forests of tall bushy trees. This land was far up north. Surrounded by the deadly seas to the south, and the torturous mountains of the north, Norse Lands were a very grim and harsh world to survive in. However, the Norse people would have the strength of the Asgardian to help them. The Norse Lands was divided into nine realms (areas) of Yggdrasil. Those Nine Areas are: Midgard, Asgard, Jötunheimr, Vanaheimr, Álfheimr, Hel, and Svartálfar.

  • Midgard

The unkindly cold world of Midgard was the home of the Humans. The mortals worded hard, farming and hunting, to survive. They wore thick animal skin clothing to stay warm in the freezing weather. There were many small clan spread across Midgard. Each was protected by the gods from the giants. The Norsemen were also great explores. With their great ships, the Norsemen explored and invaded the countries beyond their seas as the brutal Vikings.

  • Asgard and Vanaheimr

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Built and ruled over by Odin, Asgard is the home of the Aesir gods and the head of Yggdrasil. The Aesir gods were the gods of more aggressive things than their nival gods: the Vanir. High up in the icy mountains, Asgard held the best of the earth. Gold and jewels of the finest sort lied in the mountains that the god’s home was on. The land was filled of hilly forests and many palaces. There was a huge stone wall, built by Hrimthurs because of a wager, which circled the area, and separated them from the outside world. Vanaheim is the homeland of the Vanir. The Vanir, being gods of more natural things than their nivals: the Aesir, lived in a more natural setting. Unknown to the outside world, it is uncertain what the realm really looks like.

  • · Alfheimr and Nidavellir/Svartalfar

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Alfheimr was a beautiful magical forest, filled with the loveliest of nature. Alfheimr held beautiful creatures that accented the land itself. The main caretakers of this land were the Elves. This civilization of slim, pale, long hair creatures were great mages. With their knowledge of magical powers, the Elves are minor gods of guardian angel status. They possess many nature influenced powers. Alfheimr is located close to Asgard, and is ruled by Freyr.

In the caves that lied underground, at a place called Nidavellir is where the Dwarfs dwell. Meaning ‘Dark Field’, Nidavellir is a dark cave world that homes the short, wise, resilient, creatures. The Dwarves were masters of craftsmanship; Often sending gifts to the Aesir of Asgard. They are great miners as well, building huge tunnels under the earth.

  • · Jotunheimr

Jotunheim is the home of the Jotuns, and Giants. Whom were the sworn enemies of the Aesir. They threatened the humans and all of Yggdrasil. Jotunheim consisted mostly of rocks, wilderness and dense forests that were made out of the corpse of the first Jotun: Ymir. The creature who was killed by Odin and his brothers Vili and Ve. Separated from Asgard by the river, Iving, the land was a snowy region on the shores of the far ocean.

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  • -Hel/Niflheim

Under the woods of one of Yggdrasil, Hel is the dark, void-ish Norse underworld. Ruled by the goddess of the same name, Hel is one of the Nine World of Yggdrasil. Hel is composed of two separate areas. Icy and Cold, Niflheim is a grim place of the dead. Muspelheim, the second area, is a flaming inferno to the north. The hot and cold mixed to create up the smoky mist that fills Hel, giving the area a dark, grim, intense feeling.

- Camelot

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With his sword, Excalibur, and the Knights or the Round Table, King Arthur is the shining knight of central Europe. A land filled with magic and violence. Arthur stilled his people and reddened them of these problems.

He had his castle built on the coast of the North Sea. A area, off of war's main path, it sits calm. However, central Europe is a place full of bloodshed. Whether it be his knights, the Celts, Romans, Orcs, a beast army, Germanic, or any other source, the land seems cursed to forever be drenched in the heat of blood.

- Celtea

  • The British Isle

A pretty hefty sized island in northwest Europe, the British Isle was a green plain land split between two civilizations. The main nation is the Anglo-Saxons of the Britain. After the Romans left, The British Isle were completely open for a new power to take over; Which led to the Angles of Angeln, Saxons of Lower Saxon, and Jutes of Jutland, invading the islands. They beat the local army and claimed the land as their own.

  • Middle-Earth/Endor

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The magical land of Middle Earth, sitting in the grassy lands of Britain, Endor is what the native refer to it as. Flat within the cosmos, it rests under the illumination of Illuin and Ormel, the two lamps of Arda. Sitting to the north and south of Endor, the lamps were forged by the angelic beings of the Valar. A land of Elves, Dwarves, Orcs, Dragons, and men, it is as mystic as the rest of northern Europe. With men and elves being the main races, this land lies in a battle or good and evil. On a flat earth, Middle-earth sits dauntingly, as the angels watch from above.

  • Celtica

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The Gauls of the western European lands were a people who live in small Celtic farming communities throughout the lands from France to Belgium. They lived in primal clans along the grassy fertile plains, battling monsters and warring with each other. Most men were warriors of their clan, large and nube, charging into battle like savage barbarians. With their chain melt, large wooden shields and iron swords, they went to war very often.

As their gods guided them directly through their lives, the deities moved and worked within the tribes. Spread out like a breed of divine warriors, they are more isolated and worshipped in solitude as compared to the many pantheons around them.

Southern Europe

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- Greece

Greece is a rocky land with lots of mountains and fields of ripe greenery. From the golden sun that kisses everything under it, to the beautiful, blue Mediterranean Sea that lies at its shores, Greece is truly a marvel to the world. Fill with many City-States, the land homes many lives: Natural and Magical. Created by Mother Gaia, Greece housed the extremely powerful Titans, chained under their plain of existence. They create a lot of what the land is today before a series of events led to their fall. After the fall of the Titans, the Olympians immerged; And with their great power, Greece became one of the most important Nations of the world. Riddled with great figures and ideas, this golden land is a hotbed of activity.

  • · Olympus

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Gigantic, one-eyed, Titans were freed from Tartarus by Zeus after the Olympian/Titan War. To show their gratitude, the Cyclops built him a grand palace of beauty. The palace was huge and made out of the best divine gold. Hephaestus, the god of the smiths and the forge, crafted all of the architectural. He created all of the artwork, statues, and furniture that were inside of the golden palace.

“Olympus was not shaken by winds nor ever wet with rain, nor did snow fall upon it, but the air is outspread clear and cloudless, and over it, hovered a radiant whiteness.”

Zeus the ruler of the gods, as well as all of Greece, wanted his home to oversee his land; And the best place for this was Mt. Olympus. The tallest surface in Greece, Mt. Olympus sits in the backdrop of every area of the land. The mountain stretches up to the heaves above. High above the clouds, the mountain’s peak was the perfect place; So Olympus was built on the mountain long ago, and still stands there to this day as the home of the gods.

  • · Athens

Named after Athena, the goddess of wisdom and the city's patron, Athens is one of the first city-states of its time. It is also one of the oldest of the City-States, as well as one of the leading City-States of Greece, along with most of southern Europe. Though the City was famous for their commitment to the arts and sciences, Athens was also famous for their literature, poetry, drama, theatre, schools, buildings, and government. Their patron, Athena, was the goddess of wisdom (amongst many other things); So the Athenians thought of Education very highly. Home of Democracy, the Olympic Games, the Acropolis, and the great Athenians themselves, Athens is a true beauty of Greece.

  • · Sparta

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The War loving City-State of Starta is one of the two leading city-states of Greece (Athens being the other). Art, Philosophy, Sports, none of that is important unless it betters the Spartan’s one goal; And the only goal of Sparta is to make a better warrior. War is a Spartan’s life, and from the time he’s born, he’s to be molded for that lifestyle. Brutal and strong, merciless and highly skilled, the Spartan warriors are truly legendary. Ares himself smiles at the entity that is the Spartans.

“You should reach the limits of virtue, before you cross the border of death. How glorious fall the valiant, sword in hand, in front of battle for their native land! Rise up, warriors, take your stand at one another's sides, our feet set wide and rooted like oaks in the ground....learn to love death's ink-black shadow as much as you love the light of dawn. Here is courage, mankind's finest possession; here is the noblest prize that a young man can endeavor to win.” ~ Tyrtaeus the Spartan Poet

  • · Argos

North of Sparta laid the City-State of Argos. While Hera is the patron goddess of the city, it’s as if the Argives secretly preyed to Apollo behind her back. Argos is a very artistic city. Known throw Greece for their wonderful musicians and poets; Drama that reached new heights. They created the best sculptures out of stunning smooth stone. Argos is the envy of the Greek land because of their cultural advantage. Argos also homes the Temple of Zeus. The large temple, with the god king himself sitting at his godly mortal throne, is a site of all Greece.

  • · Corinth and Megara

As two port City-States, Corinth and Megara are known for their excellent trading ability. Sitting between two bays, Corinth patron was the sea god Poseidon. Sea was very important to the Corinthians. Everything from everywhere came from the sea trading; And the same goes for the Megarian of the near north. Sitting on the north side of the same bays, Megara also thought of the sea very highly. Both of their cities are respected by the others, and are very important to the others as well.

  • · Barbaros

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In the Northwest borders of Greece, a group of small tribes sat on the forest filled fields off of Macedon. These small tribes, considered barbarians by the main City-States, were very weak compared to the cities of the south. Out of fear and paranoia, they banded together to form the City-State of Barbaros. Along with the development of a war orientated society, the Barbarosians became very similar to the Spartans of the south.

“Wise to the word of the land, they knew. Bravely standing on the hill they claimed as their own, they knew. Sharp, unforgiving sword in hand, they knew. Deadly thoughts in mind, they knew. They knew that death was their keeper; And Hades was the only god who favored them. The Barbarosian looked through the eyes of a people, mercilessly prepared for death.” ~ Luthenius the Poet

  • · Troy

Sitting on the hills of westward Turkey, the City-State of Troy was a site of awe. Walls built up as high as possible, Troy is heavily guarded. Along with its position on the hilltop, plains of Hisarlik, the city are in a strategic gold land. Patron goddess being Athena, the goddess of Wisdom as well as War, they were very wise in the art of warfare. The Trojan army was even strong enough to stand up to the Spartans and the Persians.

  • - Themiscyra and Gargarei

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Off the southern coastline of the Black sea lied these two tribes. Themiscyra, the home of the all-female warrior tribe of the Amazon, sat beside the Thermodon River. Gargarei, the homeall-male warrior tribe of the Gargareans, sat on the foothills of the Caucasus Mountains. These two tribes stayed separate from one another. However, they did annually meet to reproduce. The Amazon would keep the Females, and the Gargareans would keep the Males.

  • · Macedon and Thrace

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Macedon is a very powerful City-State in the northeast region of Greece. Descendent of the Argives far south, the Macedonians were a very important city-state to the country. They stayed out of many conflicts, but united all of Greece on many occasions. Especially in the age after the Golden heyday of Greek history, the Macedonians, under the leadership of the great Alexander, brought forth a Greek empire and stretched their culture across the land. Known as far out as India, they are a famed state of people. Still sitting strong within the northern lands of Greece, they no longer rule their great empire of power and might. Yet, they still bask in the glow of the gods and bath in the riches of their past.

Thrace was a group of small tribes that made up the City-State to the northeast of mainland Greece. It sat in the plain land between the Balkan Mountains and the Rhodope Mountains. The mountain tribes were the defenders of the area, and were more war centered than most other groups. The tribes that sat on the inner plains were far more peaceful.

  • · Hades/Underworld

Lying under the land of Greece, Hades is a three-area resting place, ruled by the eldest Olympian of the same name. At death the soul is separated from the corpse, but still keeping the physical image of the former self. They’re then transported to the entrance of Hades. If one’s family places a coin over one’s eyes upon burial, then the Charon the Ferryman will take the soul across the black river, into the underworld. Where, one will spend eternity in one of the many areas.

The grim Fields of Punishment, where those who create havoc in their lives go to pay for it. The Asphodel Meadows, where those who did not commit any significant wrongdoings, but did not accomplish greatness or recognition would end up. Then, if one impressed the gods, they would find themselves in the Elysian Fields. Isles of the Blessed are an island paradise for those of Elysian who do overall good. And, last but not least, the Tartarus; An endless, black, void of fire. This place is the holder of the Titans, and all who disobey the gods.

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  • - Atlantis

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Favored by the sea god Poseidon, Atlantis is a large island that is located beyond the Pillars of Hercules. Named after Atlas (Not to be confused with the Titan who holed the earth) the eldest son of Poseidon’s pairs of twins, Atlantis lies in the Atlantic Ocean (Which is also named after Atlas). After a series of attacks on Greece and Egypt, the gods decided that the Atlanteans should be punished. And in one night, a chain of earthquakes, floods, and even tsunamis destroyed Atlantis, and sent it deep into the sea. However, Poseidon kept the island deep at the edge of the Pillar of Hercules. He then rebirthed the Atlanteans, giving them the ability to live underwater, as well as above water.

- Italy

  • The Roman Empire

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Rome is a very powerful Empire that sits in central Italy. Starting from a small village, Rome lied on a very fertile and rich land. Off the coast of the Tiber River, they received fresh water for drinking and for the land. The land was rich with good soil to grow crops. The village grew fast and quickly became a huge civilization. They controlled all seven hills in their region, and eventually became a powerhouse of a nation. They worshipped the Roman gods (The Olympians in disguise), who blessed them with the land that helped them grow as a people.

  • Florence

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One of the wealthiest areas in Italy, Florence is a major trade route for all of Europe. The Florentines are a very artistic people, with a vast array of poets, artist, writers, and philosopher. They created great sculptures, paintings, music, and literature that attracted the likes of all Europe and the known world.

Sitting north of Rome, Florence is a golden city of riches. With glorious architecture and artistic statues that cloud the city with the beauty of High Renaissance Florence. Crowned with the wealth, the city is protected by the highly trained knights of Italy.

  • Constantinople

Began by emperor Constantine the Great, Constantinople is one of the main cities of the Roman empire and Latin world. A staple of southern and eastern European might, it is a powerful city. Large and rich, it sits in the westernmost side of Turkey. Because of it's connection to the Asian Minor, acting as a giant gate, it leads the trade route between Europe and Asia. Constantinople is a true might of the medieval world, as well as the Christian one. With the Byzantine empire controlling it for most of its time, the state is greatly Christian. With knights filling into the huge cityscape, the army that hails from Constantinople stands strong and ready for protection of their land.

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- Transylvania/Romania

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The cold cruel land of Transylvania is a true site of fear to the ones foreign to the land. Cloudy, grey sky that never seems to get any sun, to the constant hilly, green earth filled with forest and rocky hills. The locals use to the hash lands that they call home. The leadership of the land is also what gives it a cruel repetition. Their impaling king would gladly end the life of anyone who dares disturb his descent mood.

However, the mortals aren’t the only terrorizing thing in Transylvania. The land is also the home of many monsters. From the Werewolves that roam the countryside, to the Vampires that stalk the inner cities; Restless souls of the many tortured mortals that cruelly died there. It is a playground for the things that go bump in the night.

  • · Castle Dracula

“We kept on ascending, with occasional periods of quick descent, but in the main always ascending. Suddenly, I became conscious of the fact that the driver was in the act of pulling up the horses in the courtyard of a vast ruined castle, from whose tall black windows came no ray of light, and whose broken battlements showed a jagged line against the sky.” ~ Bram Stroker’s Dracula

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“Moreover, the walls of my castle are broken. The shadows are many, and the wind breathes cold through the broken battlements and casements.” ~ Bram Stroker’s Dracula

Surrounded by the thickest, coldest fog, the Castle Dracula is the home of Count Dracula, the king of the vampires and the ruler of the monsters. Said to have risen from the black abyss of hell, the castle is a true nightmare to the natives of Transylvania. The exact location of the castle is unknown in the blackness-plagued landscape of thick forest and mountains. Legend has it, if one wanders through the forest and starts to notice a thick cloud of fog surrounding them, then their close to the haunting region. Dracula himself, being the king of all vampires, his castle is the capital of the vampire world. Castle Dracula is to vampires, what Vatican City is to Catholics, a place of religious and divine significance.

Northern Africa

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- Egypt

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Out of his own thought, Atum created himself as well as the Egyptian world. Using his eye, he found the perfect spot to lay his people. Savannah desert to the west, rocky, mountains range to the south, and the never ending Nile to the east, Egypt was isolated from the world. This factor truly helped them in the long run. With the help of their mystical gods, the people of Egypt culturally grew into an amazing nation. The Nile provided limitless resources to the land; Because of this, the land was split into two different regions: Upper Egypt to the south, and Lower Egypt to the north. These two kingdoms were different from one another, but were united under the same ruler.

The all-powerful Pharaohs; Whom was the ruler of two lands and the leader of the lives in those lands. The Pharaoh was living incarnations of Horus. The divine ruler, and gods, watched over a divine world. From the pyramids that scratched the sky, to Sphinx that gazed over the land, Egypt is a marvelous wonder to the world.

The Middle East / Asia Minor

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- The Persian Empire

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The superpower of the Middle East, the Persian Empire controls most of every country in its region. Forcing them to pay taxes to them, the empire is drenched in gold and riches of the finest measures. Under a godly king, and a sea of resources, they bask in the sun of immortality. Along with the endlessly strength of the Persian Immortal, the Persian Empire is the superpower of the middle east.

- Mesopotamia

The land between two rivers, Mesopotamia is arguable the first civilization. They sit in-between the Tigris and the Euphrates Rivers; Because of this, they have a very fertile land. The rivers and the seasonal rain fed the hills and mountains of the northern region. The southern lands were much hotter, rising to very high temperatures of heat.

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There are three kingdoms that control the land. The very smart Sumerians of Sumer settled in the central land. They, with the help of their gods, are the first creators of the many things that the rest of the world would gain later: such as the wheel, writing, the sailboat, and many others. South of them were the Babylonians of Babylon. These impressive people had a very high level of civilization and power, stretching into a empire-like kingdom of their days. It was a massive enclosed city, with a complex system of waterways and rich green crops. The Garden of Babylon could be seen touching the heavens from miles away. Last but not least, the Assyrians of Assyria in the north. This war kingdom lied in the northern mountain range. Its people are forever at war. Leaving and conquering other lands, their warriors are extremely good at war.

- The Holy Lands

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“For by him all things were created, in heaven and on earth, visible and invisible, whether thrones or dominions or rulers or authorities—all things were created through him and for him. And he is before all things, and in him all things hold together”

The holy world was created in six days, with one of rest. Birthed out of darkness and pulled from the sea, the land was settled soon after, along with the first man: Adam, and the first woman: Eve. Forged out of the earth's blessed soil, and set forth to live many events of the biblical timeline, the Holy Lands have witnessed the greatest events and acts of the almighty Abrahamic God, Yahweh. The Holy Land a blessed land that homes the chosen people: the Hebrews. The holiest city of Jerusalem births the son of God himself, Jesus. And, the city sits in the southern region of the heavenly land. The desert-ish plain land is constantly watched by the merciful eyes of the Lord. As the struggle between God and Evil wages on over the domains of this creation, many marvelous things continue to take place in this area.

Southern & Eastern Asia

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- China

  • Mainland China

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The Chinese are isolated from other civilizations by the natural barriers of the Himalayas in the west, Pacific Ocean to the south and the China and Yellow Sea to the east separated them from everyone (except dreaded the Mongols). The people of this great area started their dynasties of rule mere ions before most nations. China is filled with natural and spiritual wonders. The Great Wall of China, a symbol of the Chinese fortitude, winds across the lush jungles of the grand land, as godly dragon winds across the sky above them all.

Home of Wushu, the Chinese are also highly skilled when it comes to combat. The Shaolin Monk, of the northwest mountain range, teaches their Buddhist philosophy along with their art of combat. China is filled with mysticism. Their gods roam the land helping all, while fighting the spiritual demons. Many men became warriors of great power, and even rose to godly stature. China is a world of peace, harmony, and love, and is a major balance to the world.

  • - Mongolia

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A desert, north of China, Mongolia is a land that homed many tribes. Under the furious rulership of Genghis Khan, these tribes came together to form the Mongol Empire. Disliked by the Chinese, and much of everyone, the Mongols are typically thought of as barbaric monsters of humanity. They, because of their gods, worshipped nature and are extreme devotees of the natural world. The Mongols are most known for their brutal warriors. Riding upon horseback across the open land like a hurricane of terror, they flood land after land with brutal warfare. Dangerously tough, big, and cruel, they struck fear into the eyes of anyone who witness them as the thunderously roar over the hills and burn entire kingdoms to the ground.

- Japan

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The land of the rising sun is an island full of beauty and magnificence. A humid land that lies southeast of mainland China, Japan is a harmoniously tropical place. Filled with tall gardens of lush chunks of greenery. Japan is a beautiful world of it's own. However, it is crowded with mystics and violence.

The island is filled of clans that rule different sections of the island. These clans are very wealthy and decorated with endless amounts of protection. Protected by the loyal Samurais, warriors who are the best of the land, these kingdoms fight for supremacy in the sun. They've been warring over land since Japan was founded; even resorting to using the the infamous Ninjas to rid them of their enemies, when Japan's glorious sun sets...

But, the only thing to halt this endless war is the many demons that roam the forest. These hellish creature stalk the living, causing pain and torment to all in it's path. Though, the resilient Samurais happily march at them, with honor; for, honor is among the most important things in Japan. A warrior with much honor is a warrior of legendary status.

- India

  • Mainland India

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Created by the golden egg of hiranyagarbha, in the great cosmos, the world came from this olden entity. Birthing Purisha Sukta, who formed all things out of his body, Vishna soon plunged into the cosmic waters and brought forth the earth. A universal hub of the creator of Brahma, preserver of Vishnu, and the eventual destroyer of Shiva, the world was began once Vishnu brought Brahma out of the cosmic sea on a lotus flower carried by the cosmic serpent. And the world stood in the form of fourteen. Seven underworlds and seven heavens, with Earth being the lowest of the overworlds.

And from the earth came India, in the southern Asian side of the world, the land is vast with beauty and nature. The first major civilization in southern Asia, the people of the Indus Valleys flourished in the northern side of the subcontinent. Rivalling China in grandness, they built temples that stretched into the sky, cities that grew across entire planes, and armies that fitted hundreds of thousands of men. The largest civilization of of the ancients, they stretched out over numerous rivers and landscapes of the region.

  • Maurya Empire

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After the arrival and conquering of the Persian and Greeks, in their individual periods, the remaining groups that lied in the area formed the Maurya empire. Uniting India for the first time, they

The Americas

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- Navajo

After the First, Second, and Third worlds ended, the Sun Spirit created the Fourth world. He created the First Man and First Woman along with their tribe: which were the Navajo people. The first people, along with a Coyote named ‘First Angry’ and a Coyote named ‘Great Coyote-Who-Was-Formed-in-the-Water’ (A.K.A The Great Coyote), they created a nation in the open desert plains of southwestern North America.

- Aztec and Maya

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Sharing Central America, these two civilizations are vastly different from one another. Settling in the swamp lands of eastern Central America, the Aztecs were sure that their gods led them there for a reason. Surely enough that reason was foretold. The clever, war savvy, tribe conquered most of the neighboring tribes that lied on far better soil. The conquered tribes had to pay tribute to the Aztecs. These tributes came in the form of food, clothing, jewels, and the occasional captives to feed gods (which was very often). That made the Aztecs very rich, and their tribe very big. The tribe expanded until it became an empire.

The Mayans mysteriously arrived in lower Central America. They were clever as well. They built beautiful structures and huge cities. Their system of mathematics was among the best in the ancient world. They worshipped the gods of nature as well. Without the gods, the world would not function; But their gods did bless them; And their civilization is a mysterious wonder of the world.

- Incas

High in the rough Andes Mountains of South America, the old man with long everlasting hair, along with the sun god: Inti, they created the Incan people. The people were led by omens and dreams. They worshipped the gods of nature. There was a god on each mountaintop around them. They prayed to the spirits as well.

Over time, their empire grew and became the controllers of the southern region of America. Their emperor was the direct descendant of the sun god; And so the Incan people were named: The Children of the Sun.

Oceanic

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- Awenativia

Sitting it the southern regions of the Pacific ocean, Awenativia is a large isolated island that baths in the riches of nature. Filled with the thick, green wilderness, the country is deemed savage by some and amazing by most. However, in the forest that lies within the vast rainforest, numerous tribes and nations forge city-states across Awenativia. On a land of peace and harmony, the people lived with plenty of time to grow as nations. Connected to the heavens, cosmos, and earth, they hone in many vast factions of the universe. Along with their great sky gods, and the twelve deities of the Zodiceak pantheon, they have sprouted into a series of huge empires and nation, warriors and explorers, shamans and chiefs that controls the area that would be Awekia.

  • Mount Zodiacus

Sun'in Ev
Sun'in Ev

At the summit of Awekia's second tallest mountain, Zodiacus was created to be the home of the twelve Zodiacs, in Zodiceak mythology. While Peepee is the tallest peak in the country, Soliz chose Zodiacus because he wanted the twelve gods to dedicate that mountain peak to him (the Sun) and his wives, the Moon, and Earth.

Formed from the celestial energy that makes up the gods, the palace of Zodiacus is a paradise of gold. Constructed upon clouds and rays of sun, Zodiacus is vast like a city of beauty and lush. Surrounded by thick clouds, the kingdom is hidden high above the sky. With streams of sparkling water and gardens of colorful vegetation, the large palace collects a group of individual castles that respectively home each of the twelve gods and goddesses. As well, the space around it is filled is the home of the Stars and high creatures. Said to be too bright for humans to see, Zodiacus is only noticeable by divine, mystical, or worthy ones. The palace of the twelve is reachable, though highly unreachable. However, the temple of the higher pain (the Sun and Moon), is completely unattainable by any mortal.

  • InQua

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The first of the tribes, the InQua people were the origins of the nomadic tribes to arrive on the continent. Through the frozen glaciers and ice bridges, they moved in on their long canoes of wood and stone. With there big fur coats and thick clothing, they were prepared for the tundra and freezing blizzards that accompanied them on their journey. And, upon arriving, they made it through the harsh winds that the Collus mountains bared at its base. But, after making the first camps and homes on the upper side of the Springfield hills, they have lives in the Collus range from then to now. In harmony with the chill but calm landscape, they became very spiritual and were the first to connect to the high gods. Climb Mt. Bud, the build many temples and buildings in the mountain, to meet with the deities. And, they still live in peaceful seclusion from the rest of Awenativia.

  • The Ningen Empire

"Stretching from island to island, they stood in castles upon the blue seas and oceans. Conquering rivers and bays, they took to land as the rain took to the earth. Living anywhere they could step foot, they were as vast in numbers as the sea they travelled on. The Ningen people built a empire on the ocean...one which would never sink." ~ A Zodiceak script about the Empire

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The Ningen people started as a nation in the bays of Awenativia. Living off of fish and whales, they followed the large hordes of sea creatures out to the islands and have remained to this day. Surrounded by the abyss of the Pacific, their empire began once the island of Hinode Toji was fully controlled. Leading to their domination of the waters, they took their hunting techniques to other islanders to outmatch and outpower them into joining their mighty power. And soon, the entirety of the Awekian seas was theirs to command. Paved in steel and leather, they stand upon dragon canoes and flood the ocean with a terrorist naval fleet of the ancients.

Renowned for their resilience and and determination, they proven to be great fighters. While, they living quiet lives at home, clothed in wraps of their tribal patterns, they spend most of their time in their city homes. But, when at battle or on the hunt, they change into a furious opponent. And with the construction of the Kokka Genshu Castle, Ninge was birthed into a immortal state of flourishing.
  • Tizocatahmec and Zodicea

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Born under the Tizoc nation, they came down from the Collus mountains, and settled in the jungles of Awenativia's central valleys. These people became the Tizoc nation and donned the new age of Zodiceak history. Building great monuments and constructs within the grand jungle, they became known as the central nation of the gods.

Creating the first native city and nation, Tizocatahmec is the home of the Tizocites, as they call themselves. With many dynasties of exploring, building, spiritual growth and discovery, the central forests are riddled with totem and stone constructs of Tizoc importance. A grand area in the deep jungle of the northern hills, the forged the Tizoc empire when many began to move east and found Zodicea. Called the 'Stargazers' by the other nations, they were known for their connection to the Zodiacs, who named them different from the rest of the Tizoc empire. With grand pyrimids stretching out of the rainforest and into the heavens, they were at one with the divine beings. And with the word of the war against the darkness, the entire empire created the Jedix warriors to train through wars with neighboring tribes, to become the most elite combatants in the Oceanic side of the globe. Leading the Tizoc empire to step into the role of the head nation, they became the capital of all the city-states.

  • Hwajenii

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Actually two separate tribes, the Tehja and Goona people both came from the Hwajenii nation of the Calida rainforest. A group that derived off of the Emok tribe, the Hwajeniians fled the Rio Salvaje forest sometime in the early 1700s. Possibly as a result of over population within the northern jungle, they made their way to the forest of the far west. And, making a new home on the mountain that would eventually be named after them, they have lived on the land ever since. With giant stone-carved heads and figures built to construct their beliefs and admiration of the natural wildlife, the Hwajenii tribe continue to drive their culture and traditions within the area that they belong to.

But, the Tenja people were apart of the Hwajenii nation. While still debated as to why, they migrated by sea, down the coast and onto the island chain of Libertaria. The made the islands their home, and were known by the spanish fleets that docked on the mainland. Named 'Goona' by the empire, the natives of La Goona still go by this name to this day. And, like the Hwajeniians, they uphold their traditions and customs with high regard.

  • The Underworld

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Buried under the ground, the Zodiceak Underworld is an otherworld where souls rest after death, and is the Awenativian depiction of the afterlife. Placed under the earth, it is believed to be in the depths of the darkness, who constantly tried to intrude into it. Guarded and ruled by the goddess Scorpio, she sits at her throne of a hundred souls, and waits for new entries into her domain.

Still holding the power of Terana, the underworld is filled with huge dark trees and hills of greenery and vegetation. As Vega leads a trail of spirits into the realm of the dead, the world was believed to be at the other end of the jungle cave systems. With the darkness engulfing the realm in cold and shadow, the Underworld's forest is frosted forest of somberness. As the rivers run black with oil and tar, the green ground is riddled with gems and diamonds, dripping down from the earth above.

- Martial Island

Created by magic that binds what was written in the scrolls, thousands of years of the world was infused into the island of Martial island. The scrolls, touched by monks, kings, knights, gentlemen, ninjas, assassins, fighter, doctor, and many others, absorbed a lot of the world's essence. It created its own source of power and magic. As time passed, it fused this power into the Island of Martial. A large island that holds the secrets of a thousand years of the art of combat. It is a world with its own nations, empires, tribes, and clans. The art of fighting is deeply centered around the ways of combat.

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Fogged by miles and miles of mist, Martial Island is hidden from the world. Protected by the natural defenses of the thick mist, it is terribly hard for anyone (excluding the ones whom it deems harmless) from getting through. When hurricanes, lightning storms, tsunamis, and any other disaster aren’t stopping the unwanted, the thick fog will simply send them in an alternate direction.

d^_^b

(Hey all, this isn't a open location. It's more of documenting the existence of this location. For those who didn't know, these deities are not the CVnU deities. They are from a separate dimension/reality all together. Oh, and as you might notice, I'm not done. I just wanted to get the majority of it out.)

d^_^b

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The Grand Awekian Kingdom

The Grand Awekian Kingdom

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Background:

Believing that they should have a common place to live and roam, The 'League of the Gentlemen of Stayler’te' decided to create a joint realm. A realm that, at the very least, distantly connect all of their separate realms together. This realm was their home base. However, while their home base was a common ground for them, the group agreed that it, being a town inside of a station, was too risky for the connection of their worlds to be on Earth. So, to avoid their realms possibly harming earth, they created a safety realm for their home base to lie in.

Naming this realm Awekam, in regular Stayler'te fashion, they made the realm into a country that they could live in. Forming a fully functioning nation, with a rich history and so on, the group placed their base within the city, and made the city into their playground. Now, Awekam City acts as the link between Stayler'te, and it's realms, and Earth and it's universe. Opened by a portal, it is the only thing connected to Earth...

Origins:

'The First Settlers'... A painting of the brave and faithful men and women, who set sail to a lost world. This is on of the many historical painting that rest in the Hall of National History.
'The First Settlers'... A painting of the brave and faithful men and women, who set sail to a lost world. This is on of the many historical painting that rest in the Hall of National History.

While the rest of the world was plague and war, bloodshed and drying tears, a slaughter-fest’s of mute causes; a once noble and royal knight, Sir Nester Osiris Knight, exiled from his native land of England, and took to France. There, he plead for the resources to travel the sea with a fleet a 500 people. Reluctant, his courageous charm and charisma won over France and Italy. And finally, gaining Spanish backing, they were financially ready to leave. By 1488, he was granted his wish. So, with a three ships and a united crew of 583 French, Spanish, and Italians, he set sail for the Atlantic. Travelling for distant land, in the early Spring of 1493, Nester discovered what would become their legacy: Awekam. A beautiful chunk of paradise, from the tropical islands and beaches, to the rocky-hilled deserts, the land was mesmerizing. So much so, the land was destined to become the home of the near-utopia, which he dreamed of creating.

The Statue of Wonder, this homage to Sir Nester Osiris Knight [Jester] standing in the Hall of National History.
The Statue of Wonder, this homage to Sir Nester Osiris Knight [Jester] standing in the Hall of National History.

A country that is full of history and culture, Awekam is a utopia of beauty and liveliness. Filled with great monuments and national magnificence, the country is full of stunning landmarks. Built by a near endless economy, this was accomplished by the enormous amount of riches that lied within the land, Awekam is heavily funded. With that, the country is constructed with very detailed architecture and fine designs. The big districts are paved in the best-looking structures; An artist wonderland of engineering and construction.

The Awekian Kingdom

Awekam City

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Often called the 'City of Awekam', Awekam City is the most populous city in Awekam, and the center of the Awekam metropolitan area. A main power of a city, Awekam City exerts a significant impact upon commerce, finance, media, art, fashion, research, technology, education, and entertainment. Founded in 1504, the region was a grassland in Tall Tree forest range. The settled built camps within the grassy fields, because of the discovery of diamond caverns. Built upon the diamonds and gold, the city was highly funded from the start. Those camps became civilized neighborhoods. And, those neighborhoods build towns around them, which later formed Awekam City, a dreams and opportunities; and still is, to this day.

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Modernly, the inner core of Awekam City, Downtown is the heart of the entire country. Stretching to the sky with gaze-worthy skyscrapers, Downtown is a concrete jungle of success. A commercial district of high showing and important business deals, the fast paced area is always lit with wonderful activity. Filled with engrossing lights, fast-moving cars, and lively people, Downtown is never slow.

The beautiful city is as tall as New York, and very much like the ‘Region that Never Sleeps’. The city takes up mainland’s central plain. The city's outskirts stretches to the shorelines of the east and as far west as Starville Valley. With the suburban regions of Lowwick, North, and Highland heights, along with Springfield and Northridge heights, a lot of wealth and class is lying high in the city.

  • The Mercer Tower

Stretching high into the sky, Mercer Tower is the home of APL News; and, a broadcasting tower of both the citywide radio and television news. Ever since Bernard Mercer Pierce, a wounded veteran, stormed the battlefields of 1756 with his horse Maybell, to relay news to the troops, from home, the president found news to be very important for the nation. For that reason, when the tower was built for the APL News headquarters, it was named in honor of Bernard Mercer Pierce. As well, a marble statue of him and Maybell stands in the brown brick courtyard of the building.

The Mercer Tower is one of the taller buildings in Downtown, as well as all Awesome City. Crafted with a art deco style, the tower sits in the middle of the busy inner city. twenty-five floors, the News building it is a very popular place, within the landmarked area.

  • The Tw cOCs Tower

The futuristic towers staring at the city
The futuristic towers staring at the city

Positioned across the street from Lake Belleze, the Tw cOCs (Technical Web Central Control System, also known as Twc (Technical Web Control) for short) is the home of the city’s central network infrastructure. With network towers placed all over Awekam City, this building grants its users (most notably, the ACPD) access to all networks in the city. The TWC was created by John Helter, a computer hacker, at the turn of the 1990s. He saw that internet was going to be the future of the world. So, he figured that, like everything in life, there would be those who would use and abuse it for malicious intent. That led to the creation of the Tw cOCs.

With it, its users can walk through the backdoors of every internet and online wall in the city. It gives the police, for instance, most of the needed info to find and defeat their enemies. As well, the FBI and Secret Service both have access to the system. However, the higher the level of government official, the most access they have; with Secret Service having access to all online info, including all personal and locked Intel.

But, the system is able of being hacked into, though its anti-hackers are extremely skilled and good at combating hackers. But, it has been hacked into, by many underground hackers.

  • Tin ‘Data’s Laboratory

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Home to the self-aware data, ‘Data’s Laboratory is a great representation of himself. Sitting deep inside the core of Downtown, the inside of the lab is a very advanced, high-tech laboratory. The lab in within a tower that is among the tallest in the city. With glass of mass illumination, it holds enough power to energize everything within a country’s radius.

The building holds many rooms and labs. Used by an list of companies, it is utilized because of how high-tech it is.

But, secretly, the top floor is the base of Tin'Data, the android of Stayler'te. Holding information about all of the being and places that the team had been, he spends most of his time studying. As well, information on everyone the team has encountered. Like ‘Data, himself, the makeup of the lab’s coding is constantly updating, and thickening itself, to prevent even the strongest types of viruses. It has a direct connection to Shadow’s phone, car, and other mobile devices.

  • Eastern Region District

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Taking up the remained of the island, the Eastern Region District (or ‘E.R.D’ for short) is very similar from the Historic District. The only difference between the two districts is the more modern looking architecture of the E.R.D. With buildings that stand at 30-50 stories tall, the district matches the Downtown building that stand across the water from them.

With neon lights and fast motion, the area is a metropolis of the fast lifestyle. Similar to a mix of Las Vegas and Tokyo. A marvel at night, the city glows with wonder, as clubs, bars, and many other colorful establishments.

  • Apple Square

The core of Downtown, Apple Square is the name of the broad avenue that lines through the area. Designed to home commercial districts, it holds resemblance to Sunny Strip and E.H.D. With casinos and hotels by the Red Dragon Bridge, and clubs and theaters bathing the Eastern Region in neon, the end of the strip is a called a square because of how the street divides into two, with the large face of the Apply Tower squaring it off.

With most of the corperate work going through this area, many call it the heart of Awekam. Star Junction's urban design is characterized by heavily ad-laden buildings and entertainment establishments in the center surrounded by less "decorated" apartments, hotels and officer towers to the north, east and west. From the Broadway theater to the Comedy Hall, many celebrates run through this area.

  • Booze Honk Stadium

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A humorous sporting home, Booze Honk Stadium is a cultural landmark of Downtown Awekam. Known as the 'Lighthouse', BH Stadium is seen far and wide by the glorious roof beams that shine into the sky. A huge open-roof construction, it was built in 1948. Than, it was reconstructed in 1993, to form it into the beauty that it is, today. With the ability to seat 250,000, the property takes up 55 acres of land.

Housing all of Awekam's sporting teams, BHS is a multi-purpose stadium. Created for the city's Football team, 'the Awekam City Boozers', it later welcomed the city's baseball team, 'the Awekam City Aces', in 1955. Then in 1973, both the American Football team, 'Awekam City Bruisers', and basketball team, 'Awekam City Blue Hounds', both began to play in the stadium. By 1984, the hockey team, 'the Awekam City Thunderbirds', started to the BHS home.

  • Hell's Alley

The Grigio Trono Cathedral, built in 1789.
The Grigio Trono Cathedral, built in 1789.

One of Awekia's most natorious areas, Hell's Alley is the low end of Awekam City. Sitting in the bay area of Tall Trees, the valley is positioned between the New Settleland and Awekam City metropolitan regions. With Hell's Alley ironically being on the outskirts, the town is rather a collections of neighborhoods. Known for their shady night life and unsavory figures, the Alley is considered a hot bed of low end crime and violence.

First used as the home of poor and working class Irish and Italian immigrants, the district got its name from how rowdy its residents were. And, to this day, the area is still fairly rough. Though, with the heavy enforcement of ACPD and the Awekian mob, the crime has dropped.

New Settleland

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Created on the southeast side of the island, New Settleland was the first glimpse of Awekam. A nature surrounded city, the area has been a significant and momentous region since its inception, even adopting the name 'Historic District' because of how much history rest in the area. Being the original settling spot of the first Awekian people, it is also known as 'Old Awekam'.

Now, Built of mostly brick, the antique architectural area is as much of a true wonder as the grassy forestland that it standing on, and takes up most of. There are as many parks and greenery lining the streets as there is brick building. Street side palm trees stretch up above the two-three story building-lines. Along with that, bushy ivy crawls up the side of most gates and buildings in this side of town. New Settleland if filled with the artsy people who love the vintage scenery that fills the area. Hipsters, college students, and the intellectual types are what you would find in this side of town.

  • Hall of National History

“Learn from your father, learn from his, and his before him…study their successes and failures, their methods of life and shunned practices. For, once you do that, you will already be at and above their level and one step closer to placing your son ahead of you.”

~ Sir Nester Osiris the Knight

Sir Jest found it very important to teach history to the young minds that came after him. He constantly stressed history in school and the learning of one’s background, as well as that of one’s nation. Though this idea, the Hall of National History was constructed in 1740. It was built right across the Hall Courtyard from the City Hall, within the Historic district.

A collection of Awekam's entire history, as well the history of the world around it, through these halls, a grand amount of history is kept. Five floors (three above ground and two underground), each being at least 1,000,000 sq. feet, make up the humongous museum. Filled with over a 100 million historical artifacts and exhibits, ranging from animals, fossils, sculptures, paintings, historical artifacts, rocks, plants, and many other things, the museum is marvelously big.

As well, thanks to many great engineers, the museum holds the technology to robotically enhanced exhibits. With lively prosthetic and authentic-looking clothing, the museum can have displays of historically important people and creatures that would react as life-like as the real being. As well, with audio and sensors, they can react and speak to the guest. This advancement makes the museum a very amazing sight to see.

  • Shadow’s Office

Sitting on the far side of town, Shadow’s office is a two story, brown brick built room. The inside of the office is on the second floor of the building. Kept clean and organized, the office is where Shadow speeds nearly all of his time when he’s in town. From the wooden framework of the room, 1940s table top radio, classic leather furniture, to the black & white photos on the wall, old-fashioned evidence board, and standard filing dressers, the entire room gives of an early 40s noir feel. His computer, as well as Shadow’s mobile phone, is the most modern thing in the room.

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The office has documented files of everything the group has ever faced and/or seen since the time they met. It holds the files to everyone the group have ever met (mostly threats). This office is usually the place planning place for most of his cases. It doubles as a home, since the downstairs floor hold a kitchen and a bathroom. So, he spends all the time he can in his office unless he has to leave it. And, he keeps it heavily locked up, so he can keep his privacy; though, being in a group he is in, it doesn't help.

  • Denton Laboratory

A small laboratory deep within the inside of the history district, Denton Lab was a very well used facility for scientific work. Being locally funded, it was a beauty to the old Awekam. Build it 1850, the building was originally a schoolhouse. However, after a bigger house was constructed, when the town grew of hefty size, a group of men moved in to privately work inside the building.

Throughout the years, many have used the lab for tests and experiments. Some met great feats of wonder within the facility. But, most met blunders...and few met ridicule. After a list of controversial events, the laboratory was closed down in 1976, after a scientist died using himself as a test subject. However, in 2005, it was reopened and rebuilt into a grand center of enlightenment.

  • The Prima Aula Palace

“The fruit of me, this is my gift to the world. I give, to my people, the best nation I can give them…bask in my genius, and help create the legacy of Awekia”

~ Sir Nester Osiris the Knight

“The vision of my greats will shine as bright as the sun. I open the doors of my family’s prize joy…a city of dreams; this Hall is the dream catcher.”

~ Patrick Ashford

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In the time of the cities discovery, a City Hall was not created. Nester Osiris spent most of his life, after founding the city, fighting the first Spanish-Awekian war. At that time, he lived in a cabin at the head of New Settleland's Deepest campsite, Fort Water. But, upon the emergence of the Royal Family of the fallen kingdom of Jestor, they insisted of the building of a royal castle. Though, being a knight, the war was Osiris' main priority. And, focusing on the war, he would marry Olivia Jestor, the first daughter and second child of the Jestor king.

With the lady being ruler's wife, she was then the Queen of the land. So, she followed her father's wished, and began the construction of the castle, in 1515. However, none of them would live to see the castle's completion. By the year of 1603, the capital building was finally done. Established under King Nester Osiris, who was the pair's son, the Prima Aula Palace was a beauty. Named as the royal palace, as Fort Water was renamed the Royal Channel, the family moved into the multi-storey castle. Standing on a northern hilltop, the brown brick structure looks over the Royal river. It sits in the mist of Fort. Waters, and watches over New Settleland.

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  • · Statue of Lord Enlightenment and Lady Harmony

“Look up and stare at the face of excellence and beauty…their amazingly nurturing eyes will bless you with their gaze, in return.”

~ James Todd
One of the first drawings of the Statue of Enlightenment.
One of the first drawings of the Statue of Enlightenment.

The guardians of the city, both of these statues were built out of the gratitude of the people. At the height of the migration, ship of people would be greeted with the 85 meter tall, stone statue of the city’s angelic mother. With illuminating feather-cover wings of beauty, a graceful face of amazement, and her harmonious horn of grace, she stands on her heavenly pedestal of granite, off the southern bay and blesses ever face that enters the city via sea.

Across the city, in the bushy hills, the statue of Enlightenment stands in full view; Standing 100 meters into the sky, the statue of the city’s noble father watches over the land-entrance to the city. The white stone, clear and marvelous, makes up the masculine framed man. Bravely and boldly dressed fully down to his bare skin, he looks upon everyone, on his hill-gripping pedestal of granite. He lookouts for and protects his city, from so high above.

  • The Small Town of Stayler’te

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Constructed to be small, the town bares only a few streets, which are built out of cobblestone. Mid-height, black lamp posts stand on the street-sides of the concrete sidewalk. Most of the buildings, constructed out of brown /or/ red brick, stretch up one to two stories. All of the buildings, as well as the overall town, have an old British architectural style.

A town that is surrounded by the thick, wilderness of the jungle, the town is very isolated in its rain-forest environment. Sitting under the calmly, blue, lit sky, the surrounding wilderness stretches for many miles. The jungle stretches for, what seems like, forever before connecting to the countryside.

  • Alexandriae

The 'Lion of Alexandriae', located in the central square of the town hall, this statue was constructed out of the Blackrock of Black Rock Island as a symbol of the town and the education of the people.
The 'Lion of Alexandriae', located in the central square of the town hall, this statue was constructed out of the Blackrock of Black Rock Island as a symbol of the town and the education of the people.
New Settleland University, sitting on the northwestern side of the city.
New Settleland University, sitting on the northwestern side of the city.

Called the 'city of knowledge', is is one of the earliest Awekian cities. Used as the grounds of the Settler's first college and mass library, it sits on the southeastern bay of New Settleland. Home of both the New Sttleland College and Alexandriae University, two of Awekia's highest ranking universities, they make up a large portion of the city's land mass. Broad and stretching, they campuses are some of the biggest in the world. As well, the numerous libraries and laboratories add to the education heavy region. With architecture that arcons back to the days of the ancient Romans and Greeks, it was modeled after the fallen city of Alexandria, Egypt. With NSC and AU both built in the fashion of castles, and many museums and libraries constructed in the same vain, Alexandriea is a classy place of wonder and beauty.

Starville Valley

"The night's stars gaze upon thee, like the angels of Heaven"

~ Sir Jest
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Sitting in the hilly valleys to the west of Awekam City and New Settleland, Starville Valley (Or ‘the Valley’ as it is also known as) is holds it's own metropolitan area. Build in the hilly valleys; it is district that is primarily hot and sun-kissed. Sir Jest nearly died deep in these desert hills, upon first exploration. But, he say, “the night’s stars stared upon him, like angels in Heaven.”. This is what led to the district’s name, as well as if reputation as a lucky and success-struck city.

The 'Aisle of Stars', resting in the inner city hall of Starville.
The 'Aisle of Stars', resting in the inner city hall of Starville.

Originally occupied by the Spanish, who used the land as military camp, during the Spanish-Awekian Wars. When the army of Awekam invaded the hills, they found towns of gold and lands of oil. This, as well as the riches of Heavy Rock Bay and Awekam City’s successes, the City of Stars was highly paved in assets from the beginning.

Presently, every speck of the city spells success. Being a huge commercial district, the Valley is the home of Clubers and Wannabe-Entertainers. With areas of the region filled with clubs and casinos, the region is extremely lively.It is equally as big, if not more spread out, as Downtown. If Awekam City is the New York of Awekam, Starville Valley is Los Angeles. Soaking up nearly all of the desertlands to the west, the city is more of a county, with vast outskirts full of small towns.

  • Tensil Town and the Ivy Hills

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A famous neighborhood that rose to popularity in the 20s and 30s, Tensil Town is the city of stars. From the honorific Stroll of Fame, to the landmark Kung Pow Theater, the area is filled with the history of cinimatic and musical culture. As the Tensil Town sign sits on the grassy hillside, overlooking the small city below it, the busy town moves with cultural importance.

Homing many film lots that lie within the area, the classic region is a historic home within Awekam. As every stretch of it is riddled with references to the iconic pop culture of Awekams's past, Tensil Town is a major tourist attraction. As double decker buses horde starstruck foreigners through the area, the lavishly elite speed through the lives of struggling misery and depression.

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The playground to the ultra-rich and famous, the Ivy hills is a series of hills circling Tensil Town. Identified by streets lined in palm trees, and paved in arrogant wealth, the area is highlighted by its 30,000s residential Spanish-styled mansions. Homing the exclusive Ivy Hill University, the area is also one of the most advanced regions of the country. Though, you wouldn't know it, judging by the minds of it's residents.

  • Mr. Seigel's Fun Factory

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Founded by Bob Seigel, the Fun Factory is company that creates toys, comics, playing and gaming cards, as well as gaming systems. Established in 1950, it started as a action figure company. By the 80s, they were booming with many types of toys lines. They quickly moved into the video game industry, after Nintendo resurrected it. The comic book company, which was bought in the 70s, was brought back into prominence by the 90s. Now, the Fun Factory is a figurehead company in it's field.

Sitting deep within Tensil Town, the tall headquarters is colorful and fun. Filled with toys and games, it is a amusement center for children. With cartoon mascots filling the sidewalk with fun, and children running around, the factory is a lovely place.

  • Fort. Pesado

Sitting in the industrial side of Starville, Fort. Pesado is a small city, and mostly industrial district. Starting in the outer hilly crest of the west, the base stretches a few acres of land. It is used as an industrial zone, with a huge bit of Awekam City’s economy coming from it. Starting with coal-mining, which began in Sir Jest’s lifetime, most of the land’s riches (gold, oil, diamond, silver, ect) was discovered. Now, the area is more industrial and military centered.

Many Military camps fill the medium-sized district. Large housing-projects and townhouses sit for the many troops and industrial workers to live close to their jobs. From heavy industrial jobs (coal mining, shipyards, oil refineries, power planets), to light industrial jobs (consumer-orientated product producing factories, and consumer goods), are set up in the district. While, there is a lot in Fort Pesado, the district is wide-spread enough to comfortably, and legally hold it all. As well, there is plenty of room to expand, in necessary.

  • Queen Belleza Beach

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As beautiful as the land, this beach is mesmerizing to virgin eyes. Environmentally similar to the Valley, Queen Belleza Beach is a tropical wonderland of beautiful shorelines, shop-filled boardwalks, beachfront studio homes and mansions. Accompanied by Queens Bay, Dorado beach, Rico y Mosa beach, and Sunny Star beach, it spans across the entire western coastline. Streets of sunlit upper-class men, filled with Corvettes, BMWs, Mustangs, and many other types of expensive cars, this coastline district is a very high-class one. Most of the homes, if not all of them, cost over $500,000 to rent alone. But, the Beach Bunnies, Surf Dudes, and Toy Dog-carrying-bimbos have more than enough to pay for it.

  • The Dude Ranch

Jeed's Ranch, founded by Fred Jeed in in 1847. It is the biggest and most famed farm of Awekam.
Jeed's Ranch, founded by Fred Jeed in in 1847. It is the biggest and most famed farm of Awekam.

A few hundred acres of the of farmland, the Dude Ranch sits to the far west of Dude Hill. After the range was bought by James David van Wolfe, who bought the land for his mansion, he purchased mildly over a hundred acres of land at his disposal. He bought the field and forest that lies east of it. With so much open field, he sold some off the farmers and ranchers, who would produce a high amount of goods for the country.

With the assistance of ranches, wildlife preservers, and forest rangers, Awekam pasted the estate as a national park, called 'Dude Hill', to protect the hilly land from being defaced and devalued. Perhaps the only populated hill (excluding the Monks and Berry Hill's Strawberry Field), Dude Hill is the likely meeting place of most voyagers, before heading into the surrounding wilderness.

  • Sunny Star Strip (Blvd)

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Stretching across the western coast, the Strip is a long stretch of Sunny Star Blvd. Homing the beach, this five-lane boulevard has been the scene of festivities since the 40s. Because of the lively beach life, clubs, dinners, hotels, and theaters have made the crowded area home for years. Pact with celebrities, the biggest clubs in the city are in this area, or on this street. Basking in neon lights and large colorful billboards, the Strip is a wonder.

The strip expands across the coast of Starville. But, it also bares entrance to the Red Dragon Bridge, since it stops at Sunny Star Blvd. Bringing it to the Downtown region, the strip connects to the Apple Square Strip.

  • AD Ent. (Awesome Dude Enterprise)

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Founded by Daniel van Wolf, ‘Awesome Dude Enterprise’ is a large company, which owns many branches of products. Being founded in the late half of the 80s, it began as an indie organization. By the mid-late 90s, the company started rising in popularity, with the buying of Wolffé Co. By the mid-2000s, with Wolf becoming a more famous actor, he started having more fore fronting input on the company. As he stepped into super-stardom, and the company started getting backed by billion dollar organizations, the corporation rose to a new height of fame. Themed after its founder’s ‘California dude’ mentality, most of the company’s products are heavily based around Skaters, Surfers, Punk, Rock & Roll, and other Southern California themes. As of late, the company is estimated to be worth $485,550,000,000.

On the outer side of town, AD Headquarters is a hefty sized building on the end of Starville. Sitting across from the main river that separates Starville and Downtown, the building is close enough to fit into the skyscraping landscape of Awekam's core. Bright and neon, the lively headquarter doubles as a club. A bit off of the 'Sunny Star Strip', Awesome Dude is a party, all the time. With colorful clubbers around by evening, the area is always animated and free.

Colonia Perdida

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The Spanish colonies in the northern desert, they were founded in the early years of the Spaniards' arrival. Deep in the golden land, it rests on the southern side of the Smoky Valley. Small and numerous, they were the campgrounds of Spanish mines and military forts. Originally the working yard of Gionic natives, Mexicans, and Brazilians, the colonies were soon left be the empire, after the Spanish lost the war. And, were annexed in the Kingdom, after the Colonial War.

Now, C.P is a northwester city of agriculture. A conjoinment of all the small colonies, it is hefty in size. Just inching out of the Starville county, it is known for it's sunny hills of rocky undergrowth. With a rich history of farming, the city is a major part of Awekam's economy.

  • New Quaesta

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Founded in the late 1800s, New Quaesta was first a camp of immigrants from the fallen neighboring empires. A desert city to the center of Los Dragones, it cas added by the metropolitan area of CP. With a struggling start, it caught its stride around the industrial age. With the finding of oil, gold, building of factories, and the value of it's closeness to the western shore, it became highly valuable to Awekia.

Known for it's amounts of military bases, the location of the city makes it a good area to watch the activity of the long time enemies of the kingdom. As a lot of industrial factories sit on the eastern side of the city, closer to the larger urban city of CP, it is economically grew off of the older city.

  • N.A.S.P

The Ad Astra, which carried the five man crew, was the first Awekian vessel to reach the moon.
The Ad Astra, which carried the five man crew, was the first Awekian vessel to reach the moon.

Created in the 1940s, after the discovery of uranium, NASP (National Aeronautic and Space Program) was founded in the open desert of the northwest. Funded by Staville Valley and Awekam, it was seen as an important investment of the kingdom.

During the heat of the Cold War, with the assistance of the United States, NASP became an highly advanced agency of the Awekian Federal Government. Used as a research facility for aerospace and aeronautic, the program has been very fruitful, with the advancement in scientific and astrological explorations, NASP has had a hand in all Awekian ventures in space.

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Now sitting in the northernmost side of the Colonia, the N.A.S.P building sits with modern beauty and futuristic construction and appeal. With three round white doomed structures standing with the rest of the building connecting them, the construct is eighteen stories tall. Used for numerous scientific studies, whether about aerospace, biology, astronomy, or biomechanics, the building is very important to the Awekian society. With many labs and room dedicated to studying new elements of science, N.A.S.P. hires and brings in some of the best scientist in the country and the world. Ranked amongst the top in biomechanics and bioengineering, many new innovative advancements are put in motion here.

  • Spaniard Villa

The coastal residential neighborhood, in Hermosa Villa
The coastal residential neighborhood, in Hermosa Villa
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One of the earliest spots that the Spanish empire landed, when they first arrived in the continuent, in 1502, the Spaniards Villa is a historic town for the country. Being the first mainland colony of the Spanish, before Dorado beach and inner city Colonia, the area was split into three different towns (Hermosa Villa, Rica Villa, & Santa Villa). But by 1609, French naval ships had taken the city, following the privateers' invasion of Dorado Beach. And, after the French captured Spaniard Villa, they commanded it until the end of the war, when they annexed it into Awekia (similar to Texjara).

Now, a hub for beauty and wealth, most of the inhabiters of these Villas are descendants of the wealthy Spanish men and women that formed the colony. Or, the French that moved in to command the area, the city is seen as one of Awekia's wealthier areas, with the majority of the city's inhabitants being well over the upper-class.

  • Area 69

The 'Restriction Zone' is marked by numerous 'No Trespassing' signs and markers posted. And, in further oddness, all maps and GPS have the location blurred/blocked out.
The 'Restriction Zone' is marked by numerous 'No Trespassing' signs and markers posted. And, in further oddness, all maps and GPS have the location blurred/blocked out.

Also known as the 'Restriction Zone', Area 69 in a highly protected and top secret government research facility. In the middle of the Los Dragones desert, it is heavily restricted and guarded. Hidden from the public, only on road leads to the base. All civilian knowledge of Area 69 dates back to rumors in the 1948. With the growing worry of aliens, edged on by a series of scientific discovery and science fiction, conspiracy theorist began rumors of a hidden base where the government was keeping aliens and their tech.

To this day, because of the advancements of commercial technology (and Google Maps), it is fact that the facility exist. And, the public are aware that clandestine projects are housed there. However, any further research has been inconclusive.

  • Ol' Grimsly & the Awekian Outback

Buried within the outback of Awekian deserts, the heated Los Dragones surrounds this land in golden rays. Stretching miles and miles, full acres on end, Ol' Grimsly was founded in the early 1800s. As a connection between the east and west, it became a small meeting ground. Stuffed with small towns like Tombstone, Westomb, and Duststone, the area became known for the rural nature it posessed. Like Texjara was to privateers and pirates, Ol' Grimsly was to cowboys and bandidos.

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Now, still baring the same bit of cultural significance as the past, this meeting between Starville and C.P. county is seen by Awekians as the outskirt of the kingdom. Along with the northern side of the Nessex county and the western side of the Tizoc county, the outback of the country is riddled with history. Surrounded by hills and cliffs, with the stars basting down upon the dusted floor, the beautiful land is slow and steady in nature. From the Diamond lagoon and Dude swamps to the western sea, the land is hugely grandiose and amazing in itself.

The Giland Islands

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Out in the glistening blue ocean lies a collection of tropical islands. Varying in size and shape, these rocks are lovely. Basking under the sun, they are relaxing chunks of vegetation, within the gulf of Awekam. Lush and green, these islands are sprinkled within the warmly soothing sea.

  • Kýrios Qíjī Island

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The first place that Sir Jest discovered, this island was a tropical paradise. Filled with beautiful trees and fruitful environments, it caught the eyes of his people, immediately. The island, which was a little bigger than all of Hawaii’s islands put together, was so mesmerizing that the fleet almost settled for the island as their town’s base; instead of further search, until they found the mainlands. An island of wonder, Jest named the tropical rock Kýrios (Greek for ‘Main’) Qíjī (Chinese for ‘Wonder’). The island is surrounded by the warm Pacific that hugs the island’s sun kissed beaches.

Cultured and warm, the island has a rich history of music and art. Being a vast tourist attraction, the beaches are always crowded and filled with festivities. The coastline is roamed by fairies and cruise ship.

  • Hyusig Islands

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Small islands that is known for its beauty, Hyusig is a group of islands that was rich with sweet breezes and colorful woodlands. With a sun gently kissing it, the islands births many delicious fruits and attracting plants. It was so rich that Sir Jester state that the land was worst on the best of his people. So, he charged a tooth and nail, metaphorically, to leave their.

Because the islands were small, in fact, the smallest group of islands, he made most of the land into residential land. Now, only the upper middle and high class live in these gated communities. One region was made into a suburban patch of neighborhoods called Redbrick Grove. Named after the bricks that were used to build the houses, the huge homes all look very similar to one another, and are filled with the highly bourgeois.

The rest was dedicated to the wealth of the country; named ‘Royal Gardens’, the region was named after the garden that Sir Jester built the first mansion, his mansion, in. The community is filled with highly expensive mansions and homes for celebs and fortuned people that could afford them.

  • Black Rock and Black Rock Prison

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Black and hefty, this island sit farthest from the rest. In the northside area of 'Blackwood', the island holds the same dark presence as the thick rainforest of the mainlands, and the Blair woods of the inlands. Named after the black ash that the sea blew over the area, the Natives believed the rock to be cursed. And, when the first settlers landed on the mainland, they threw their unwanted on the rock, as punishment.

Closest to the grand region of Downtown Awekam, it was eventually decided that it would be used to harbor the worst criminals of the state. Sealing them away from the rest of society, a grand penitentiary was constructed on the island. Gregory and Nicholas Blackmore were wealthy noblemen, who used their money to construct the original prison. Tall, strong, and grim, it was named Black Rock Prison, after the island. Housing all of the dangerous criminals, it is a very steam and tightly structured area; nearly as heavily guarded as the military bases.

As time continued, the citizens of Awekam noticed that it was harmful to place the growing population of insane prisoners within the same areas with the general population. So, they began the works of Awekam Asylam. As durable and heavily guarded as Black Rock, the asylam is a house of insanity. Both buildings sit on ash-covered island.

  • Heavy Rock and Fort Strongfist

Built in 1584, this fortress was built as a stand against outside invaders. While a proven failure, it still stands as a landmark to the island.
Built in 1584, this fortress was built as a stand against outside invaders. While a proven failure, it still stands as a landmark to the island.

Located in the west side of the Gulf of Tizoc, this military base was founded in 1769. 500 acres of base, the fort is known by a huge stone wall that surround a third of it. Stretching four stories up, the wall was built with a watch/guard towers. A landmark of Awekam's early military, the wall was kept up. As the rest of the base sports cannons and heavy machine guns, Fort Strongfist is strongly protected. It is mostly used by National Guard and high-leveled military men.

Fort Strongfist Base
Fort Strongfist Base

A huge base, it was expanded off of in the early 1800s, until it became a military fortress. As heavily guarded as Fort Strongfist, the entire island is as manned as the Fort. Housing tanks, warships, bombs, and many other secret forms of weaponry, the base is given the name, the island deserves it's name. Sgt. Roger Nestmen, the founder of the base, named the island ‘Heavy Rock’ with the intentions of it being the heaviest fortress of power that they had.

Three huge Super Battleships, and two Aircraft Craft Carriers, sit out at sea, whenever they’re not docked at Port Luna or the Ningen Islands. Like the two forts of Awekam, the fleet is also heavily armed with hefty cannon fire, turrets, laser cannons, and missiles.

  • Hinode Toji and Manusia

Kokka Genshu Castle, is the largest castle, and head of the Ningen Nation.
Kokka Genshu Castle, is the largest castle, and head of the Ningen Nation.

Sitting on the farthest end of the Awekam shoreline, Hinode Toji Islands is a small island nation. Filled with tall, green trees, the forests on the island is very calm and relaxing. Because of the lack of natural predators and excess of beautiful scenery, the tribes of this island has banded together to create a unite clan, under the name Ningen. When the settlers arrived, they were nearly chased away by the cautious Ningen people. However, over time, the relationship between them have grown stronger.

Now, a country of its own, the Hinode Toji island is a absorbed territory of the Awekam nation. Soaking up trade and influence, the Ningen people have built a powerful island nation under the protection of Awekian navy. Though a nation of its own, Awekam could easily absorb them, they the Tizoc nation. Still controlling their own land, Awekian sea support handles the bays.

  • Liberita Cove

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The ex-home of Pirate treasure, this hefty island is the largest of the Caraibe, with Hnode Toji narrowly missing it. With a collection of four other smaller islands around it, the New Dovany region sits to the southwest of Awekia's mainland. Technically being outside of the Caraibe union of islands, since it isn't in the gulf of Tizoc, Liberita Cove is still listed along with them, however. With a beautifully fruitful jungle of lush greenery and exoticness, the area is warm and humid in environment.

Originally used by pirates and outlaws who ran from Spanish navy ships before docking in the French ports of the Middex county, Liberita was soon abandoned by the privateers, after the war. And, after many inactive years of being a ghost island, it was reused as a home for the growing population of immagrats to Awekia, in the 1800s. With wealthy british and russian families moving because of the beautiful surroundings, and latin americans and pacific islanders moving because of the habitat that was similar to their homes, Liberita was quickly upstarted into another part of the country.

Tizocatahmec (a.k.a Tizocland)

The capital building, established in 1789
The capital building, established in 1789

A large area in the deep jungle of Awekam’s northern hills, Tizocatahmec is the home of the Tizocites. A popularly large ethical group, they are an umbrella group of different indigenous people of Awekam, before it was colonized under the first settlers. Upon the settlers’ arrival, many of the tribes migrated inwards to the inlands of the mountains. Crowded by thick jungle and swampland, they hid from the settlers, until the foundation of Awekam City.

Tizocland, off the coast of the Tizoc river
Tizocland, off the coast of the Tizoc river

More than 500,000 strong, the empire is led by their emperor, King Tizoc. A sacred being of power and rule, his family was the Tizoc line, who took rule of the united tribes. Dating back to the ancients, they eventually moved out of the deep jungle, and onto the bay of the Tizoc river, where this city now sits. Building their economy off of river trade with the Awekians, they grew into a great city, before joining the Awekian Kingdom.

  • Las Tierras de Oro

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Las Tierras de Oro, or 'de Oro' for short, is the rich sites of the ancient Tizocite people. Paved in gold and bronze, it sits deep in the rainforest. Huge statues and monuments bless the ground with the myths and beliefs of the old tribes. With a capitalizing stone step-pyramid positioned in the center, the nation was a strong one, before the Awekians' arrival. Constructing pillars of their myths and artistic carvings of heroes, the area is filled with beauty and history.

  • Camp Crystal Creek

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The swampy green creek of Camp Crystal sits a way off of Elm Mare Drive. One a very lively summer camp for children, Crystal Creek is now a rotting ghost land camp that looks over the large lake. Many of the cabins wither into wrecked wooden heaps the sit on the ex-campground, now swamp ground. The wood, molded and weak, homes only alligators; the now swampy lake is homed by their cousins: the family of crocodiles.

  • Camp Crystal Cove

Sitting near the center of the estate, this creek is an open lake that lies under the steep side of Dude Hill. The lake that takes up miles of space, and digs deep into the ground; named after the shine of a crystal, the lake glows blue and white under the pale moonlight. Because of a mix of plankton and mercury, the water glosses and gleams bright.

Off to the side, a line of cabins and docks sit at the shore. Constructed out of wood and board, the wooden cabins are the home of summer camps, boys and girls clubs, and scout meetings. The Creek, in general, has a rich history with scouts clubs and wildlife protection programs.

Blairwood

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Sitting northeast from Awekam City, Blairwood was not established until 1800s. While it isn't as commercialized as it's southern brother, similar to New Settleland, it's filled with culture. Mostly religious, it's known as the home of the monks, before they left for Mt. Bud. Still, it homes the many cathedrals and monuments that they built. With a few hundred thousand inhabitants, the city is more of an enlarged town, than a metropolitan area.

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Very quaint and calm, the city is a major tourist attraction, for foreigners. The grand home of Pol Geist's grave, and the burial ground of the largest cemetery in the kingdom, Blairwood is popular for being believe to be haunted. Housing two castles, five daunting cathedrals, the grand cemeteries, and many outskirt towns, the city is notorious for being plagued with ghost.

Comprised of three outskirt villages, sitting within the forest, they together make up the city of Blairwood. With the historical architecture of old English towns, and Roman city structuring, the gloomy city is known for it's puzzly streets and passages.

  • St. Pol Geist Cathedral

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Out of love and respect for their religious ancestors, the Jestor's had a cathedral built around the widest open plane of the area. standing as tall as a four story building, the church bares the architecture of a Gothic age structure. With a grand main hall that stretches 40ft into the building, the church is a marvel to look at.

Whether it's Protestant, Roman Catholic, Greek Orthodox, Jewish or any other form of worship and spirituality, the cathedral is a resting place for the unified worship of Geistism. A religion created out of the conjoinment of Catholicism and Buddhism, with naturalist ideals, it is the main belief system of Awekam. And so, Pol Geist is the main religious figure of the kingdom.

With gargoyles resting on the roof, and around the holy region, the land is believed to be protected and haunted by a supernatural presence.

  • St. Pol Geist Cemetery and Catacombs

Sitting on a separate pathway, that splits off of Elm Mare Drive, St. Pol Geist Cemetery is a huge dead land. Majority of the land is mist cover graveyard. It stretches across many acres. A garden of distressed tombstones, there are thousands of plots in the ground. The sun never shines in this part of the Blairwood, as it is in the northermost side of town. The caw of crows and vultures fills the cloudy grey sky.

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Inside of the cemetery grounds is the St. Pol Geist mausoleum. Built with large, thick brick blocks, the huge grimly grey mausoleum is a home for the great saint, and all of his original followers.

These passageways were created similar to the catacombs of Rome and Paris. Stretching from the the Jest Estate to the Pol Geist Cathedral, they travel vast and far. Made of the earth, they end at the burial crypt chamber of Pol Geist.

Created by the monks who followed the saint's teachings, they buried him deep underground. With the mausoleum housing the tomb of Pol Geist, all of his men were eventually laid rest in the rooms around him. As well, a unknown amount of skeletons were structured on the walls of the catacombs. By stacking skulls from the dusty floor to the rocky ceiling, each of the tunnels bare a cryptic presence of eerie grimness.

  • The Jest Estate

"The mind of man is the real terror to the world"

~ Sir Olivier Jest

After the events of the brotherly war, a spark was set. The small little town of Jest Estate was created. The forest land, filled with misty and mystery. It has been owned by the Jest Family for centuries. Ever since Edward Jest first stepped foot of the fresh soil of America, the Jest family has slow, but surely, rose into a grand family; and the small town of 'Majestville' is their legacy. It might not be the prettiest, or the grandest, but it is filled with many wonders. Now, owned by the son of the family: Olli Jest, the land is still rich in all of its "ghost town" glory.

"...And the sky lit up, the morning's misty sun shined over the land. The tears of the lord watered the land; giving his children the blesses fruit of his land. That blessing was the land of my sons. And my son's son, and their sons to follow"

St. Pol Geist
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Jest Manor: A large 18th/19th century house, in the middle of Blair woods. It sits in the middle of the night’s misty fog. Dark grey and brown wood lays out the frame of the house. Old as the land it sits on, the manor his rusted and rotted in many (if not every) way. However, just because the home is weathering, tattered, and worn down, doesn’t mean it’s weak. The manor could (and has) survived many disasters.

  • The Small Town

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Located on the other side of the Blairwood, a small population of people call this small, old town home. Built out of wood and brick, Hollowville has only a few streets. Some copper stone streets parts the wooden and brick buildings that makes up the town. Most of the popular establishments are placed on the main street, which runs all the way through the town.

Known for how isolated it is, Hollowville is a glimpse into Awekam's past. Being a former camp, it is known now as a stop on Elm Mare Drive. Popular for it's Baiites Hotel, this quaint little town draws in a hefty amount of tourist, because of the rumors of it being haunted.

  • Elm Mare Drive

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Similar to the Sunny Star Blvd, Elm Mare Drive is a long road the connects to most of Awekam. Dirt covered, it winds through the whole Countryside. From New Settleland, to Blairwood, to Awekam City, Elm Mare Drive is the safest (and only, in terms of the Blair woods) way to get around the eastern side of the kingdom. Breaking off into three main roads, the drive separates into 'Elm 1', 'Elm 2', and 'Elm 3', all traveling through the woodland area.

  • Crystal Bridge

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A medium sized bridge of red brick and stone, Crystal Bridge is named after the creek that it was built for. Constructed to guild Elm 3 across the swampy river, onto the camp grounds, the brick bridge is now covered with ivy and greenery, the structure is covered with black soot and white ash.

A notorious haunted site, the bridge have been the place of many suicides. Being the regular spot of death, many have leaped into the rocky river, or hung themselves by it. With so many deaths, people have sited seeing paranormal activity on the bridge. From hanging apparitions, to figures leaping off and disappearing before hitting the water, the passage in the home of many odd sightings.

  • Casa de Real

Out of respect of the fallen kingdom of Jestor, Queen Olivia had the Case de Real constructed in 1528. Building it on the tallest hill around the New Settleland region, she found the 'Awekian Thrown' at the southern side of the Blair forest. Covered in trees, the castle was structure high into the sky. With a gothic style of architecture, the eerie monument was finished after the death of King Jestor.

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So, it was used as a resting place for the original royal family. With King Jestor, Queen Jestor, Prince Jestor II and his wife all buried their, along with their possessions, the castle is viewed as a tribute to Awekain royalty.

Now, a museum, it is strictly guarded by the Royal Kingsmen, as visitors roam the halls. Though, not all of the halls are free to outsiders, as only three floors are viewable, as the rest it locked.

  • Flumina de lumine and the Settlement District

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Stretching through Blairwood to Awekam City, a group of canals create the stream of lights. Some wide like the Grand Stream, and some small like the Narrow, they all contain the blue water that flow in from the Tizoc River. Reflecting the light from above, they were named the stream of lights because of the way the star filled night's sky reflected off of the surface.

Beginning a easy source of living for the early Awekian settlers, the first Awekian neighborhoods and communities were built around these canals. And as time grew on for the country, and expanded outward, the area became known as the Settlement District.

Jestor City

"And, we shall uphold the preservation of our God. By cherishing his land and world, we should created a worshiper's paradise. A home to all and every, this domain should be free of hate and ill-mindedness. Surrounded by nature's fresh breeze, it shall be a beauty of mankind, to honor our God."

~ St. Pol Geist
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Founded by the Blarius family, the city was created as a way of upholding the wishes of Pol Geist. In an attempt to create the paradise that their forefather foresaw, they began work on the city. Build in the middle of Blairwood, it was planned to be a tall and glorious place of worship. Until, halted by the threat of Spanish invasion, in the fall of 1589, the city's construction was stopped. And, by that winter, Jestor City was moved to the heights of the northern hills. Between Awekam City and Springfield Range, the city was built in the windy tundra of Awekia's north.

  • The Castellum Bridge

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At the lower side of Mount Pica, the Castellum translates to the 'Mountain Castle'. Built between the base of Mount Pica and the downward end of mount Awesome, this cathedral was constructed to honor the elevation of the monks and their enlightened minds. Starting as a simple bridge to cross from Awekam City to New Jestor City, the Polistic followers built the temple around the wide bridge. Sitting closer to the side of Mount Pica, the Castellum was first formed out of a blackstone base that sits in the stream below. Strong enough to withstand the constanly running river, the foundation was than topped by a grey brick tower, which stretched nearly 200ft up to the bridge. And lastly, a fifteen year long job was set for the finishing of the 75ft tall temple that lies over that river.

Inforced by concrete and modern foundations, the bridge still stands, to this day. Used by crossers of commercial and industrial passers, it is still the main pathway to gain assess to the mountains ways from Awekam City.

  • The Norther Light Museum

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The 'Hall of Lights', which sits in the direct center of the museum, is a four story hallway that sees over every floor in the building.
The 'Hall of Lights', which sits in the direct center of the museum, is a four story hallway that sees over every floor in the building.

Named after the lights that flair through the tundra sky of the far north, this building was built to be a cathedral, like most constructs in St. Jestor City. However, its purpose was only to hold the historical objects of the monks and Geistic heritage. Though, after the monumental storage stood grandly in the northern side of the city, the city eventually converted it into a museum, after the Theodorian Age of national pride and patriotism. Collecting Awekian history and native objects of importance, it drew in many visitors by the 1800s, and became one of the biggest sources of early revenue for the city.

As a knowledge driven sight, the museum soon tripled itself in size, to home more avenues of study. Building a laboratory and studying center for research in archaeology, astronomy, geography, paleontology, and many other forms of science, the museum became known for being a hub of education. And, by the 20th century, the grand monument saw the construction of the University of St. Pol.

Los Haven

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Sitting in the middle of Awekia, Los Haven is a large metropolitan area. Surrounded New Settleland to the east, Tizocland to the north, the ocean to the south, Texjara and Starville to the west, this city collects the mixing styles of all of them. Filling with the classic Awekian culture of the country's historic capital, it also holds the flavored style of its northern city's ethnic population. And, with the glitz and glamour raining in from the golden west, Los Haven is a heavenly pot of Awekia. As winding avenues of brick pave the city's structuring, many town squares and halls fill the streets. With the architectural design of France or Italy, the area in basking in the color of brown clay and grey brick.

Largely called 'the home of New Settleland's', Los Haven sits closest to the 'city of settlers'. With many of New Settleland's works and visitors living in the city, it lives right off the other side of the river. With the rest of the city's borders housing farmland and countryside, a few miles out sits Dude Range, the Berry Hills, and the Los Dragones Desert.

  • The Bayport Tower

Henry's Tower and Lights, as the clock strikes midnight
Henry's Tower and Lights, as the clock strikes midnight

On the closest hillside to the Tizoc River, the Bayport Tower sits close to the Bayport Bridge, which leads to New Settleland. Built in the 1700s, it was used as a French army base. With a watchtower standing o the hill, the French would watch for spaniards coming from over the wetland and the gulf. And, with the raise of Awekia's economy, the country upgraded the tower. Created a fort around it, and a heavily gaurded bridge to New Settleland, Bayport became one of the Awekian Kingdom's first major land bases.

However, after the emergence of large and more prominent bases, Bayport received little use by the military. Instead, it was remodeled and began a ground for the Kingsmen. With the watch towering fort turned into a large courthouse, they built a huge clock tower on top of the base. 'Henry's Clock', the centering tower was the tallest structure in Awekian history, when it was first constructed in 1846. Now, the tower is a landmarking achievement in the imagination of the early Awekians, and the start of the Awekian Industrial age.

  • The Shanty Provence

The bayside areas of the Shanty Province, lingering over the Tizoc river, this area is filled with hill covering two-story homes.
The bayside areas of the Shanty Province, lingering over the Tizoc river, this area is filled with hill covering two-story homes.

A small area outside of Los Haven, the Shanty Provence is a lower-middle class area of the city. Considered one of the poorest area in the country, it is known for its rough and rowdy nature. Receiving its name from the shanty beginnings that it started as in the 1800s, it has always been a place for the deprived and struggling. But, unlike a lot of shanty towns around the world, the boom in Awekian economy send a large improvement to the area.

No longer a slum, it is still a unsavory area to those who aren't from it, Separated between Spanishtown, Little Italy, and Chinatown, the region has always had a problem with gangs and crime. With most of the country's most dangerous crime families and gangs starting within these three areas, the provence is a ghetto of danger to those of the outside.

  • World Kia

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Founded by Master Yossy Rochi in 1926, World Kia is dojo for martial arts training. Placed under the term of Wushu and Chi, the gym teaches all forms of combat. As well, they accept all forms of combat, with Rochi specifically being trained in many techniques of Chinese martial arts.

Sitting at the commercial district of inner Los Haven's northernside, the dojo is built in the design of classic Japanese architecture. Surrounded by the hilly area that it sits at the top of, it is in the midst of Yoshi Rochi park. A beautiful garden of color and rosy greenery, the ground is filled with wonderful vegetation. Since it borders Little Tokyo and Chinatown, the park is held very highly to the people of the region, as well as the dojo itself. Because of this, the park was named after him.

  • West Haven's Industrial Zone

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In the southwestern side of Los Haven, West Haven was a district that was the home of many industrial warehouses and factories. Capitalizing off of era that aroused in the 1800s, West Haven is a rather beautiful area for a industrial zone. With wetland hills surrounding it, the region is the last stretch of Los Haven that one sees before venturing into the inlands of Middex county.

With Italian and Roman architectural design, West Haven is structured with white stone and clay roofs. Four-story homes and building construct the stone-paved streets, as large Byzantine-influenced monuments house factory headquarters and businesses. With many of the brick steam chimneys stretching into the sky, the factories that bare them are no longer in use of them, for environmental reasons. But, they still stand as a cultural memory of Awekia's industrial age.

Texjara

The popular 'Westbeard Hotel' (The tallest building) is known as the most loved hotel and pub of all three ports. Build in 1536, it is still popular to this day.
The popular 'Westbeard Hotel' (The tallest building) is known as the most loved hotel and pub of all three ports. Build in 1536, it is still popular to this day.

Named after the Texjaran people, the port is more of a city now. As the old home of the wetland natives, the city was taken by Spanish conquistadors, in 1523. Pushing the Texjaran peope in Tizoc territory, it gained the attention of the Awekians. As they need to keep the spanish out, the united natives actually used their superior knowledge of the land to take back the fallen land. Ruined and destroyed, the sunny beaches were the only thing still intack.

Sitting on the gulf, the beaches were what rebirthed the city. As the new home of Awekian-paid privateers and mercenaries, the pirates were promised a peaceful paradise, by the Awekian Kingdom. And they received it, after spending their time stealing Spanish gold, they docked in the three main ports. Longing for rum, women, weapons, and rooms, they spent most of their wealth. Creating a booming boost in the city's economy, the pirates were the reason for Texjara's return to prominence.

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Now, the city it a huge port city, in the gulf of Tizoc. Blessed with western sun and eastern moisture, it sits in the middle of the country. With a huge population of natives, the city is among the most diverst. With a heavy amount of latin american immigrants in the area, the city is known for it's flavor and cultural acceptance.

  • Red Dragon Bridge

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Deep in the wet west of Los Haven, this bridge expands over the vast river that separates the Valley or Starville to the highways of Los Haven. Breaking off of the sunny strip, it curves straight into the beach district of West Haven. With lights surrounding it on both sides, the locals though it was a flame coated dragon, when the thick morning mist covered it. So, they named it the Red Dragon Bridge.

Sitting high on land, under it lies the blue Long and Winding river. The red bridge is a amazing length of steel and concrete. With sparkling lights shining upon it, the bridge is the main connection between the western and eastern side of the city.

  • The Town Square

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Sitting in the far inlands of Texjara, the Town Square is a area ringing with the history of the city as well as the important history of the Awekian people. Wide and grand in yards of land, the square is boxed in by the lower forest plains of the Middex county's habitat. As the town hall sits in the left side of the courtyard, the 'Museum of Awekian History' sits on the right side of the square. Lining the center of the stone paved land with small trees, the middle of the court is homing the honorary statue of Jevier Reyes.

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As red, white, and blue lights engulf the building with the freedom that Awekia return to it, this ground was the original holding ground. Where the French and Awekian troops held off the Spanish, much blood was shed here, in the decade of the 1630s. And, with the memorial plots of the fallen soldier's names in the many bricks on the floor, area is a misty land of honor. Touched by great military leaders like Javier Reyes, Howie Warhammer, and even Kind Vlad, the ground holds a great bit of Awekian history. And, the courtyard's museum is where a lot of this historic activity is collected and displayed for all who long to see it.

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