HEX THE ALCHEMIST
Name: Salem Hexona Roxom
Height: 5'5
Weight: 100
Hair: naturally pink, currently black with a lock of red
Eye Color: red
Age: 18
Bio: Hex was born into the era of the witch trials in the sixteen hundreds. Though eventually brought back into modern times it wasn't before the cruelty of man could shape her personality. For a long time she lived well Tenebra was family, she was rich from her exploits in the Symarrian and Keresh Imperium. Her victory in the King of the Vine gave her all the money funds contacts and anything else she could want with business. In time however the world began to collapse. The family of Roxom fell Tenebra was no more and the world was on collapse. So it was that a spatial rift was used to bring Hex into the present universe. Where she met up soon with the trio of Humonculi Salem Luna and Hexxona. (For more read the old prime bio, and or the post in He Who Pulls The Strings)
Personality: often viewed as a twin of Hexxona, Hex is nothing like the others. Hex isn't some roaming entity like the rest were before her. Rather she is a individual deep seated in business. A mind for finances and corporate growth, by any means. Hex developed a deep seated hatred of humanity as a child and as such often her politeness is a front, fact of the matter is she'd kill a managers new born if she thought it would help. And she'd massacre the manager with even more comforted ease. Always pursuing knowledge and seeing all humans as inferior her personality alone makes her deadly.
Weapons and gear: Equalizers, two dessert eagle pistols of large daunting size. Firing fifty caliber rounds at a speed of 4,000 mph. What's more deadly however is the fact this nine round pistol is laced with alchemical runes. It has no kick and alchemy can be used to alter the bullets to various degrees. They also have retractable chainsaw bayonets of the Symarrian Imperium. Similarly she has Equalibrium, a shotgun similarly altered by alchemy. These can be found holstered on legs, or in the shotguns case on her back. This is usually only when in the field however.
Lightning(sword): The edge is coated with unstable molecules providing edge a vicious vibration on top of mono molecular adamantine edge making it deviously efficient in cutting prowess. Housed in the hilt is also a surplus of cartridges to aid the weapon. Allowing for poisons acids and much more. Though simplistic in design it's versatility is apparent. This secondary blade often rests along her back.
Thunder(armor): with adamantine strategic placed plating advantageous yet light protection is applied. Not cumbersome or end of danger yet more then beneficial. Using alchemy and recently uncovered arcane magic, her armor can be nothing more then a pair of earrings, the main set which in it's subjective size is remenescent of her demonic side of the family, or be a full set of armor. As all her weaponry is tied to her armor it to is all concealable and thus available at any time.
Eclipse(shield): composed of adamantium the shield is reliable in durability while devised with inner mechanisms that return the shield to her serving as a reliable projectile as well. The edge is coated with unstable molecules providing edge a vicious vibration on top of mono molecular adamantine edge making it deviously efficient in cutting prowess.
Philosophers Spear: taken from a man known as Crimson Eagle in a alternant universe this weapon can easily be compacted into nothing but a cylinder on the back of her hip. It houses two(one on each end) alchemical slots. These can be used to retract the spear blade of course. It also however is marked to help with alchemical attacks. The staff is an ideal weapon for the deceptive witch.
Keresh Stealth Unit: bending light to make her invisible and trapping sound vibrations it makes for a 95,7% full stealth system. Spotting her position is done usually only by spotting matter having to move around her mass.
Serpentine: inspired by the blade of Lady Death and Ether of Andres this snake blade variant of the European long blade is perhaps the deadliest weapon around. The blade alone is dangerous as just a sword. A bladed whip of fifteen meters in length, or a plethora of flying blades however is also a way of using the blade. Composed of Evolium and Trion a fusion of the metals of Andres, and those of Hex herself the blade is nearly indestructible. When further enhanced with quantum shielding of the subatomic bonds it is literally unbreakable. With the shielding the blade was able to have a microscopic edge, capable of splitting atoms. Lastly it has a mind of its own that's also symbiotic with Hex. In short she can simply think and the blade reacts, and in rare cases the blade can even think on it's own. None of that matches however the simple versatility of the weapon. Able to not only, alter behavior of matter and create containment fields like Ether. The blade can also implement alchemy to further exploit potential. From barriers, to alchemical atomic leveled eradication. Serpentine is the perfect fusion of science and sorcery.
POWERS
The mind: using telekinesis and telepathy to the point of achieving powerful psionics alone suggests a great mind. These alpha leveled abilities pale though to the simple fact that Hex's mind is unrivaled. Consisting of a trinity of genius minds the witch is like no other on the intellectual field. Her alone, combined with the genius of the bio constructed deity Syapt, and the scholar elite Andres Knightfall there is little she doesn't know. There is even less that is perceived as a challenge to learn. Her brain peeks though at its turn to a biomechanical super computer. Influenced by the M.D.D.S' her brain cells each function like a unfathomly advanced computer. Already a unrivaled alchemist her incredible mind makes her alchemy even more deadly.
Alchemy: obviously her central power is alchemy. The ability of altering matter and transmuting it to something else. With her telekinesis her reach of spell casting is essentially the entire battlefield. Her ties to the Philosopher Stone eradicate the need for equivalent exchange. And her mind makes her versatile power even more diverse. Having served under Doom and having access to cosmic forces to study her alchemy is unrivaled.
Philosophers Body. Naturally Hex has vectors hers going 4 ft in length but with no restraint on strength known. Further amplified by the healing factor granted by her presumed million plus kills. A distinct characteristic of hers is a pair of small horns, a trait of the demon mutants known as a Metrix. Hex is untargeted by animals most seeing her as kin and moving on. It is hypothesized removal of horns would remove this ability. Lastly as a Metrix and powerful alchemist Hex's senses have been greatly amplified.
In times of duress when backed against the wall Hex may use harvested abilities. Powers she took by an alchemical brainstem removal and transplant surgery. Dreya's electrokinesis, once an omega manipulator of electricity this power can be used for a variety of traits like improved speed teleportation and even manipulation of people through the currents in their synapsids. Reaver Shape Shifting and spiritual immunities, if the heartless demon has a soul it can't be targeted and she can adjust her image as she wishes.
Armor Glyphs: to be added
Fighting Style: best labeled as aggressive defensive, the alchemist combines her supernatural grace and balance to create a fluid style of evasion. Further is the style enhanced by her powers to allow herself to be protected. All her dodging and weaving also serves to help her position herself into a perfect strike. An overwhelming melee attack, an alchemical trap whatever comes to her mind. The premise being to lead her foe on then make her move.
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