• Date joined:2014-11-09
  • City:
  • Gender:N/a
  • Alignment:Neutral
  • Points:0 Points
  • Ranked:Currently Disabled

We are a continuum. Just as we reach back to our ancestors for our fundamental values, so we, as guardians of that Legacy

Quintus Knightfall

Real Name: Quintus Knightfall

Birthplace: Reality M - Gothic City

Alias: The Iron Mamba (current),The Dark Arashikage, The Martial Arts Mamba, The Living Weapon, The Black Mamba, Modern-day-Kennedy, Noir Rose

Height: 6'3"

Age: 37

Weight: 233 lbs

Hair Colour: Onyx

Eye Colour: International Klein Blue

Species: Homo-Sapien

Alignment: Lawful Neutral

Affiliation: Reality M - Kamelot, Arashikage, Keijijo, Empire Int'L

Orientation: Heterosexual

Identity: Reality M - Publicly Known; CVnU - Unknown

Relationship Status: Single

Gender: Male

Family: Reality M - The Knightfalls

Occupation: Reality M - Kamelot CEO, Multi-Billionaire, Philanthropist, Entrepreneur, Vigilante

⚛ The Foundation: Martial Arts Darwinism⚛



Equipment & Weapons

Tactical Combat Utility Belt

Meticulously engineered by the Knightfall Ninja himself the belt is relatively complex: a Military style Kevlar strap with a Nth metal buckle. The belt houses twenty cylinders which vertically clip to the outside of the belt, stretching around the entirety of the strap. There are pockets between the cylinders, as well as hidden pockets on the inside of the belt used for housing an orchestra of munitions. The cylinders house different tools for various assignments. In cases of extreme measure Quintus tirelessly upgrades the compartments contents. He has an uncanny ability to have exactly what he needs when he needs it through methodical research of not only his enemies, but his allies as well. Quintus employs several prototype belts for specialized missions. The capsules are locked through a unique device that only the Living Weapon knows how to circumvent.


Shuriken: Or, boomerang based throwing blades made to resemble a crescent moon. Alternate versions of this weapon explode, emit electrical blasts, and sometimes come with detonators.

Grapnel: Quintus can use this to grapple onto high locations or can grab hold of a criminal by directing it at him, he sometimes uses it to catch run-away street thugs that cannot put up a fight against him.

Gas Mask: This is used to protect the Perennial Polymath from dangerous fumes and other airborne chemicals. This fits over the bottom half of the mask.

Re-breather: Allows Quintus to breathe underwater or in a vacuum

Night Vision Goggles: Grants the Knightfall Ninja the ability to see in dark or dim-lit areas. It also grants him the ability to view the infrared spectrum. Now built into his mask

Sonar: Used in his mask to locate criminals.

Tracers: Small black circle shaped signal tracers that can adhere to most if not all surfaces.

Communicators: Communicates with different members of the Knightfall family and also with other allies using closed-circuited signals.

Lock Picks: A sophisticated assortment of safe-cracking tools.

Cuffs: Special cuffs that only few enemies and heroes can break out of. The Living Weapon can quickly lock a enemy to a pole or deliver him to the police.

Bolas: Throwing Bolas for incapacitating an enemy.

Smoke Grenades and Pellets: Can be used for stealth techniques, distract an enemy, escape a situation, or buy time to plot the next course of action.

Sonic Grenades: These disrupt electronics and disorient enemy hearing.

Flash Grenades: This gadget is used to temporarily blind enemies.

Mini-Mines: Mines that can fit in any small area or used as low-grade explosives during combat.

Thermite Explosives: Capable of burning through most materials.

Plastique: Small exploding devices that have a timer or detonator switch to activate.

Brass Knuckles: Used to engage an enemy with more force behind his blows.

Tactical Knife: Capable of cutting through nearly any source of durable material.

Mini-Computer: Carries two of these. One is located in his utility belt and another is located in his left arm. It appears as a virtual computer that he can contact other heroes or find out strategic areas in certain places.

First Aid Kit: Used to aid in treating wounds. Ashly normally uses this to tend to his master's wounds.

Forensics Kit: The Knightfall Legacy keeps two of these, one in his utility belt and the other in his vehicles.

Finger-Light: A micro-fuel-cell powers this rechargeable light, capable of being worn on any finger of the Knightfall's choosing. Red, infrared, and white redial LED's provides precision focus, or wide angle collimated 12,000 micro-candela beams via touch sensitive fingertip control

☢☢ Vehicles ☢☢

Urban Assault Vehicle (UAV)

Reality - M's metropolises and inner cities were consistently grittier then its CVnU counterpart's. Thus, through Kamelot's Applied Science and Research Division, The Noir Rose commissioned several prototype UAV's. Poly-carbinadium casing help maintain durability on a scale far exceeding most modern day tanks and armor plated Humvees. This single piece of futuristic engendering is one of the Dark Knightfall's most valued assets. Bolstering enough authenticated fire-power to bring down even the greatest of superhuman adversaries.

Standardized with a pair of machine guns mounted in the nose of the car between the front wheels. In "Attack" mode, the driver's seat moves to the center of the car, and the driver is repositioned to lie face-down with his head in the center section between the front wheels. This serves two main purposes: first, it provides more substantial protection with the driver shielded by multiple layers of armor plating. Second, the low-down, centralized driving position makes extreme precision maneuvers easier to perform, while lying prone reduces the risk of injury a driver faces when making these maneuvers. Other devices included:

Six rear flaps to assist brakes

Twin forward-firing machine guns

Rocket launcher

Integrated fire-extinguishing system

Integrated safety connection to gasoline control

Vector-controlled jet engine on back of car for quick boosts/"rampless" jumps

Stealth mode, which turns off the car's lights and cuts the engine. The vehicle is powered by an electric motor, making it very hard to find in dark places (which makes the mode most useful at night), and as demonstrated by the car chase in Batman Begins, can easily throw off pursuers.

Explosive mines are deployed from the rear of the vehicle, which can take out any cars that make contact with them

Front of car is heavily armored, so the car can ram as a practical offensive attack, and also protects the driver while in the prone driving position/"Attack" mode

Both front wheels can eject when the vehicle is damaged to form the