Time Keeper Bio [25/02/2021]
By Pyrogram 0 Comments
"I am old enough to know that a longer life isn't always a better one. In the end you just get tired. Tired of the struggle. Tired of losing everyone that matters to you. Tired of watching everything turn to dust. If you live long enough, the only certainty left is that you'll end up alone."
Real name: ... Lost in time...
Aliases: The Watcher, Lonely God, Eternal Knight, Wanderer, the Time Keeper
Height: 6'2
Age: 235,863
Species: Time Keeper
Alignment: Neutral good
Birthplace: Unknown
Relationship Status: Single
Family: Unknown
The Lonely God is a Time Keeper, and so possesses all the traits inherent to his race. He has two hearts, and internally does not much resemble a human, though his exterior form, to date, always does. His strength and speed are at the peak of metahuman standards, and his durability have been shown to be beyond superhuman. He has an extremely long lifespan that has been implied to theoretically last forever.
He appears to possess increased stamina, and has been shown to withstand extreme external damage, such as electricity and some types of radiation and chemicals, that would kill even the toughest metahuman. He possesses telepathic and psychic abilities that allow for the sharing of memories and some mental communication, particularly with other psychics, as well as having a limited ability to perform mental attacks. He is very immune to many forms of telepathy, including mind control, and is shown to be resistant to physical possession. He has the ability to perceive time, and can tell when he is able to alter the flow of events and when they must be allowed to occur, as well as a limited ability to see the past, present and future. The Eternal Knight, as with most Time Keepers, has the limited ability to see all potential future timelines of what could happen, although he cannot tell what is actually going to happen.
His most prominent ability is that he is incredibly intelligent to a point literally beyond human comprehension and has displayed a facility for science, medicine, and history, among many other areas. He is capable of speaking some five billion languages. He can also read a number of these languages. He is a quick talker and an exceptionally skilled strategist. Although he prefers to outsmart his enemies and disapproves of most weaponry, especially guns, he has shown himself capable of using weapons successfully when the need arises.
Time Keepers aged unlike humans. On the verge of death, be it natural or otherwise, they would regenerate. This would cause a complete physical and often psychological change within the Time Keeper but saved them from demise. Their DNA was interlocked with their own timeline also - one of the many reasons Time Keepers could see into the future.
The Hammer
A hammer, at first glance.
A magical hammer, at second?
But no. It is far more than a mere instrument of death.
It is many things, a relic of a species long since forgotten, a home, to it's wielder, a weapon of awesome power and potential and the truly extraordinary means to transverse all of time and space. It should not be thought of as a weapon made of a magical metal; rather, a finely crafted piece of otherworldly technology far beyond natural comprehension.
It is the one of the last pieces of ancient Time Keeper technology still in existence - there are few things as mystical in design.
Specific abilities
Timelocked
The Time Keepers inherent mode of transport is locked within his unique hammer. Due to it's nature, as well as it's precious properties, it is timelocked. This simply means that the hammer acts as a fixed point in all of time - unable to be altered or destroyed by literally anything. As a result, the hammer is truly unbreakable.
Secondly, it's existence only corresponds to a Time Keepers touch. If touched by another being in any way whatsoever it would fix itself in space-time until the isomorphic lock was commanded to be broken by a Time Keeper of true genetic accuracy. It is theoretically impossible to mimic the DNA of a Time Keeper - due to their timelocked DNA.
Furthermore, there is no amount of strength of powers which is capable of breaking it's genetic timelock. All of the energy in the universe could be used to lift the hammer and still fail. Likewise, a being capable of manipulating time or reality would be unable to interfere with it.
Atmospheric manipulation
A byproduct of a misfortunate teleportation by a Time Keeper lost to the ages; a man who happened to travel to a harsh world and died due to the climate. Since then, all Time Keeper devices were equipped with the ability to terraform worlds in the very unlikely event they would have to protect their important existence.
The Time Keeper in layman terms is capable of altering the weather - specifically, the atmosphere. Using simple thoughts and gestures he can manipulate the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental and planetary) areas. Interestingly enough, storms can also be generated whilst in the vacuum of space due to their unnatural nature.
The atmosphere of Earth is composed of nitrogen (about 78%), oxygen (about 21%), argon (about 0.9%) with carbon dioxide and other gases in trace amounts. The hammer allows it's wielder to manipulate any of these. In addition, more sophisticated effects in combat, such as removing all of the air molecules around an adversary, effectively confining them to an improvised vacuum. Additionally the hammer is capable of manipulating constituent gases such as causing methane to react with oxygen to generate a violent combustion or removing oxygen and choking an unlucky enemy.
Flight (and Time Keeper relative perception)
With a mere thought, the Time Keeper is able to summon his hammer into a desired location. Lacking the natural ability of flight (without manipulating weather or electromagnetic fields) the Lonely God has a more obvious way of using the hammer, simply, as a flying aid.
Because he can control the speed and movement of the device as easily as one can control the speed and movement of their own hands, he can quite easily reach superluminal speeds without adverse effects or crashing - this is achieved due to two reasons, primarily, the Eternal Knight is capable of perceiving time unlike how a normal human, instead it is all relative to his vision.
There is no faster than the eye when talking about a Time Keeper - how a human eye adjusts focus, a Time Keeper brain adjusts focus relative to whatever is required. It means they could hold a conversation with a speedster one moment and then a sluggish individual the next, without going crazy due to how some speedsters are stuck in constant slow-motion.
A Time Keeper is bred in all ways with Time on their side. From their timelocked DNA to relative perception. Whilst he cannot observe the world in slow motion like a true speedster he would never perceive it as too fast as time bends for him.
Recall
Due to it's entangled state with the Time Keeper, regardless of distance or time, it will always seek to return to his preferred palm exactly at seventeen times the speed of sound unless directed otherwise via thought.
The advanced technologies within the hammer allow it to nullify any external forces damaging surrounding areas so if it travelled between two trees, it wouldn't tear them apart because of the shockwave.
However, if there is an obstruction - the hammer will cleave through this obstruction, be it living or otherwise. If it meets an immovable object like itself, it will simply teleport itself through or go intangible. There is no feasible way to prevent it from returning to it's owners palm.
Other abilities - Untamed Power
There are many methods the Time Keeper is able to travel. He could simply teleport himself by vanishing - this is dangerous due to the fact once you arrive, it may be anywhere.
A safer and more advisable means of transport is within a stasis field. This is a rainbow/white-like structure which totally encapsulates the Time Keeper and allies as he teleports. Say, for instance, he was attempting to transport himself into the sun - if he were with an ally that would die there, they would be safe within the field. If he had simply teleported there without the shielding they would die instantelously.
A third method of traversing time and space is vortex generation. In essence it opens up a window in the metaphysical grid of reality and you can step through. By doing this you can see your intended location before even arriving. The only downside is your arrival would be telegraphed due to a vortex opening on the other side. The portals can also be used offensively and defensively to redirect an attack or throw his hammer through to surprise an opponent.
Barriers: The hammer can conjure force-fields made of an unknown 'energy' of some type.
Translation: The Hammer automatically translates all languages in the universe (two ways) to the Time Keeper and any friends.
Chameleon Ark: Within the first hundredth of a nanosecond of landing in a new timezone the hammers chameleon properties analyse the surrounding area, calculated a twelve-dimensional data map of all objects within a hundred thousand-mile radius and then determines which look would best blend in with the environment. It changes the outfit and look of the hammers barer (if desired) and any companions.
Tracking: It can track someone or act as clairvoyance, and can also be used to dispel any illusions, be it telepathic or otherwise.
---- For other Time Keepers technology, go here! ---
- Searching for an alien in 1700
- Arriving in Stonehenge
- Meeting another Time Keeper
- Recruited to Millennium Academy as a history teacher
- Assisting the Millennium City Academy entrance exam
- Field Trip to Ancient Rome for the Academy EVENT
- Meeting Ali Outsider at the Spiders Way
- Land Of The Rising Oni EVENT
- Meets Ali Outsider and Uma in hospital to ask for assistance
- Meeting the Time Siphon outside the hospital
- Meets with Anakia to ask for assistance
- Meets Supra-Man at the The Empyrean
- Start: The Return of The Time Keeper!
- Mid way through Return RPG the CVU is turn upside down [HU]
- After HU: The Time Keepers Epilogue
- End: Return of the Time Keeper Concludes
- Regenerates = change of IC look due to IC reasons -
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