Ian_Idyll

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Ian_Idyll

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Ian_Idyll

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@argus_:

It was a good read. Are you going to something further with this idea, or, will it stay like a one-post blog type kind of thing?

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Ian_Idyll

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Ian_Idyll

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#4  Edited By Ian_Idyll

@superstay: (I was actually thinking that you could lead this one this time. But I am not too sure on having a straight up 1v1 because my character isn't really balanced or good for those fights. Otherwise, you know me- another mystery case :P)

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Ian_Idyll

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@superstay: I know this is meant to be closed, but, are you going to do something with it if superdrummer doesn't show up?

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#6  Edited By Ian_Idyll

@wraithborn: or you can do something similar but on a smaller scale, or i could rp with you if you have an idea for one and want to do it

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Ian_Idyll

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@wraithborn: Great!

If you are planning to attack multiple areas, I hope you mean you will do this in one thread (the main one). I say this because if you mean to actually affect the actual cities's threads you might not get the right reception. But ignore this if you meant that all cities would be present in your one thread. So, basically anyone can start anywhere.

Another point: I've noticed in previous threads that have tried something similar where they attacked the cities, people tend not to be that attached to them. I would reccomand to affect the characters as directly as possible. Yes, attacking a city may cause chaos and many innocent people may be in danger, incentivising the writers to help them. But why attack the cities if the enemy is giving them a choice to join its side. Also, wouldn't those that join the enemy want all the help it can get, so killing people indirectly may not be in either the writer's or the enemy's favour. So, attacking the cities has to be for a good reason.

Otherwise, don't focus on the fact that cities get attacked, but what happens to the people that get attacked. Radiation? Diseases? (both that can also affect the writer's character). People may refuse to leave...Sub-stories within that you can give the cahracters to react to.

Yeah, ask your friend to help. Think about getting more though, who would be interested in pushing the stories forward and causing things to happen for characters to react to.

(I really hope this goes really well :D)

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Ian_Idyll

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#8  Edited By Ian_Idyll

@wraithborn:

Well, if i can help or give some advice: there are things you need to consider then. If the main "villian" is a cosmic big bad, you need to give people an incentive to want to stop it. Obviously, the simple answer to that is that the world would be destroyed- fine, clear as day. But then you need to think about why the villian is destroying earth in the first place. What's its incentive? This is important because: what incentive can you give people to want to join the "evil armada"? They are going to lose, so better be on the side that is winning. But if it destroys everything, what would the point of joining or particpating if they don't benefit from the victory (a part from life). People may not join/finish because the ending will never be satisfying.

Another thing to consider is that, if people are going to work together to stop it, how can you ensure that they couldn't do that very quickly. A lot of characters here have really tough powers (even weak ones) that could potentially approach the enemy in the first or second post, so how would you avoid that? Making the enemy onmipotent and unbeatable is not going to be attractive and help your storyline if you give them false hope that they could win. Unless, you change the scope of the storyline to be that: everyone WILL lose; how will YOU spend your last days? Which would then allow various people to join because their level difference don't matter, and what does is their character's internal/ external development, which might be more satisfying for the writer. But if you do that, then you need a time limit.

So, time limit is also important for your original idea (forget the one i just suggested for now). A time limit would force people to be creative and work harder to succeed- whatever that might be. Otherwise, people will go away because there is no sense of danger (not even earth being destroyed by a cosmic big bad is dangerous on it's own) because it could last forever.

You need to hold their hands. In order to have their full attention, you need to make each writer feel important, so you need to have something happen cosntantly. (I don't fully understand the torch thing, if it is physical or a metaphor) but it is better if it is tangible. If the torch is something that you want to have, you need to give people the incentive of having it, even if you are on opposing sides. What is important about the torch (if it is a physical thing that is)? So you would be expected to be active constantly, so you may want to share your power with a few people that can force writers to react to things. Otherwise people will just sit there and monologue and only think about doing things- and then they will get bored.

If people do have a chance to win (beat the enemy), make it slim but not impossible. Give constant hints of possible ways of beating it, but also give hints of ways to stop them from winning. Why would they want to stop them? If the enemy wins, people will prosper afterwards. If the enemy dies, the whole universe will die...Unless...? So, you have to constantly approach people with new ways to make their decisons attractive, effective (and possibly destructive).

Make either teams lose, but give more opportunities to win. Give them a reason to keep fighting for it, otherwise, if the writer constantly loses, they might give up and leave. So, they may have lost one thing but gained soemthing else.

If you want this to be successful, you can't sit back and watch it, you would have to be actively involved or have other people help you to push it forward.

(In the end this may not be helpful, because you have probably thought of all this already. But let me know if it was helpful :D) Looking forward to it

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Ian_Idyll

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@wraithborn: Ok, thanks. I think I may be particpate as well. Let us know if you have more info to give :)

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@max_syndrome: Probably because they have general thoughts, with general lives and are generally wise to avoid the generally obvious problems on this non-general rpg site.

Good to know