Hondo_

"Initiate maneuver counter speed!"

506 0 58 34
Forum Posts Wiki Points Following Followers

Hondo_'s forum posts

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

I played Bioshock 2.

Team wins.

No Caption Provided

Then I think you need to replay it again, the team is not winning my friend.

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

#2  Edited By Hondo_

@juiceboks said:

Team..Ant-Man solos.

As a Bioshock expert I'm going to have to disagree on that,

Immediately right off the bat Clint is going to get gunned down by a 50.Cal machine gun, Winter Soldier is going to hide behind Cap as Falcon takes off and Antman shrinks.

Falcon gets shot and insta killed from Electro Bolt while Cap and Bucky are still suppressed by machine gun fire. Scott tries to punch Delta and succeeds but the anti-melee tonic either freezes/burns/electrocutes him

Now its Cap and WS v.s Delta, Delta can just use his rocket launcher and take them both out.

Tough team but the only ones that can survive his opening attacks are Antman,Cap,Winter Soldier but Antman is a glass cannon and Cap/WS are not enough to win on their own due to lack of range.

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

#3  Edited By Hondo_

@jacthripper said:

@hondo_: Thank you for such a nice debriefing on your characters. And you are correct, I am quite familiar with Deadshot, though I might recommend posting a bit about him in your next post for the sake of those reading the debate. I'll have a post up shortly.

Okay will do, oh also I want to apologize for not replying sooner. Really sorry!

Counter Argument

I completely agree with 90% of what you said lol (The other 10% being that you'll win although it can go either way)

This battle is one of rock paper scissors TBH, our characters can each hard counter the other

Subject Delta v Drake

Pointman v Holden

Deadshot v Hei

Are all battles that are the best in your favor because they can hard counter my characters with their own abilities, but the good thing is since this is a team battle and mine are together it means that they don't need to necessarily engage on that term.

My set up would attempt to be

Subject Delta v Holden

Deadshot v Drake

Pointman v Hei

In that set up my team ends up having the highest chance to win, I'm quite unaware of Drake's accuracy feats but I'm making the assumption that Deadshot is the best to counter him via faster firing weapons and better accuracy

Here he shows that he's accurate enough to disarm two cops before they can react by shooting the guns off their hands
Here he shows that he's accurate enough to disarm two cops before they can react by shooting the guns off their hands
Even with Uzi's and blind folded he can get pretty much perfect shots from a good distance away
Even with Uzi's and blind folded he can get pretty much perfect shots from a good distance away

If your team adapts to work around my team I will attempt to do the same but I believe my team would have higher chance to succeed because Deadshot v Drake is not a battle that will last long due to his amazing accuracy and speed which is only helped by his exotic ammunition

No Caption Provided
No Caption Provided

I'll give Drake credit because of the environment which is really far (And I don't know about any very long distance shots DS has performed) but I do know that the odds of Deadshot taking out Drake before he bogs down my team are high because of exotic ammunition.

Sure Deadshot may not get a good bead immediately but his incendiary rounds can serve as a area of effect so even a near shot can effectively take out Drake if he does not have any form of super durability, also if he's taken out by incendiary rounds that means if he has his guns on his possession that'll make them hard to get because he's on fire and thus reduce your teams chance of bogging mine down.

Subject Delta v Holden is another set up that is a massive edge turner, Holden's one trump of being resistant to damage and immunity to pain can come back as a double edged sword. Subject Delta is the heaviest equipped and does the most damage out of everyone in my team and should he engage Holden I doubt he can last more than a few seconds, why you ask?

Well because of his weapons, primarily the amazing 50.cal

No Caption Provided
No Caption Provided

The 50.Cal is a heavy weapon that Subject Delta wields with one hand!

A 50.cal is incredibly power as it can even delimb a person with a single shot if aimed at the right place!

Loading Video...

As you can see here a single 50.cal shot just goes through four pieces of steel and sends it flying, Subject Delta's 50.cal is fully automatic can he contains (Ammo Piercing,Anti Personnel,Regular)

Delta can carry up to 360 regular rounds and an additional 360 mix of armor piercing/anti personnel which means he has a total of 720 rounds which is mooooore than plenty to rip apart some one who isn't more durable than a human but lets say that Delta misses a few times

No Caption Provided

He has access to a rocket launcher similar in design to the rumblers, the yield is unknown but its presumably at least grenade level or better considering that Big Daddies always carry heavier weapon equivalents to counter the ones that Splicers have.

The RL doesn't have a lot of ammo but it does have heat seeking rockets which once again in combination with all of Delta's weapons should make short work of Holden or outright incapacitate him, now lets say even worst worst case scenario that Delta runs out of ammo he can still use the Incinerate Plasmid which is canon and scripted (So he definitely has it)

A single shot is more than enough to incapacitate Holden by melting his face off :O (I posted the scan in my previous post) even if he jumps into the water as soon as he's on fire he won't be able to see anymore so he's a lower priority

Hei v.s Pointman?

Well these two are pretty much opposite sides of the same coin, I don't have much to say other than Hei is a agile beast but Pointman with his automatic weapons should be able to keep Hei at bay (forcing him to avoid gunfire) long enough for Delta and Deadshot to take out their respective peers before tripple teaming on Hei who's probably going to be the biggest threat because of his insane agility.

Things might not go to plan

Well as we both said our guys are going to be running and gunning, your group is more agile but 2/3's of my team are protected by armor and shots won't incapacitate them (I respect Holden's pain immunity but if some one shot say his bone that would make his body move less effectively mean while anyone that shoots Delta/Deadshot wouldn't slow them down until the armor is broken)

Drake's biggest ace is going to be his heavy hitting canon gun, Pointman and Deadshot are skilled and fast enough to avoid his aim consistently so the one that is in trouble is Subject Delta.

However he has sufficient durability that I'm confident that he can last long enough to wipe one or two enemy team members before expiring, an interesting twist however is his Drill

Loading Video...

(Pardon some of the game mechanics)

The Drill has an upgrade called reflector and its described as

  • Reflector Plate

A large electromagnetic dynamo is powered by the Drill's rotation.

This upgrade causes every shot and projectile to be reflected back at the attacker when spinning the Drill

Now it is obviously hyper bole that it can redirect any or every projectile but it is with in reason that it can reflect bullets due to a visible magnet shield, as you can see in the video around the 0:25-0:50 mark its a valid tactic for Delta to use the drill to reflect ranged projectiles and close in or continue evading attacks.

Also (Can't find the video) Delta has a high tolerance to penetration and explosive trauma, a Big Sister's syringe is powerful or sharp enough to penetrate the glass of Rapture City which is in canon bullet proof and explosive resistant.

That's when the explosion came. The doors exploded inward, knocking three constables like ragdolls into the center room. Bill shoved their table over for partial cover, pushed Elaine to the ground behind the tabletop, and covered her with his body.Machine-gun rounds ricocheted from the bullet proof windows to slam through tuxedos, to wound squealing women in their glittering finery. Elaine was screaming something about Sophie. Another bomb flew into the room and detonated --- body parts spun overhead spraying blood.

-

Rapture City Novel pg 306/369

another bomb, which blew up on a table under which three men in tuxes crouched --- their tuxedos and their flesh mingled wetly in the blast.

Bill hoped to God the rogue splicers had the common sense not to throw too many bombs near the windows. The windows were supposed to be blast proof, but they could only take so much.

In canon Delta's suit never gets penetrated by anything despite having to fight enemies in such scripted events, in the end he does die but from massive upon massive amounts of TNT explosives at near pointblank and still survives for a few minutes before expiring.

Prior to his death however (early game) he withstands a submarine torpedo almost at point blank (to be fair he had a moderate amount of metal as cover but it still knocked him out of the sub.

2) The pestilence gun won't do much trouble because Delta is in air tight armor which protects him from the pressure of the bottom of the sea

3) The undead clay, I don't want to seem downplaying so are there any more feats of them?

I'm making the assumption that Point Man and Deadshot are too agile to be bogged down by them and the Kraken would kill them naturally so the only one who's in danger is Delta but he can use a Iceplasmid to instantly incapacitate any clay monsters infront of him and then he can drill dash past them.

(Can't get the scans right now but Iceplasmids can in canon freeze people solid in a instant)

4) Depending if you want to take Bio2 Tonics as canon he should have resistance to flame based attacks and its debatable if the Freeze plasmid can put it out or mitigate the damage

Ending

So to sum it up for those who don't want to read through all of that,

If my team does not adapt and switch members to deal with the others I'm fluffed like a pancake but realistically speaking my team is more than capable of adapting to take out the other team

Delta v Holden

Holden's greatest advantage of pain immunity can not deal with Delta's over whelming fire power and Delta surpasses Holden in durability too so he does not have much over Delta (But he does have a smaller profile which is itself a good advantage)

Deadshot v Drake

Well if Drake does not have some awesome evasion feats than Deadshot should be able to tag him and if he gets just a single shot with incendiary ammo he's toast lol

Poitman v.s Hei

They're pretty much equals, fortunately the skill sets of Pointman's team mates better suit each other and the fact that they have armor is a nice bonus. Pointman just needs to hold off Hei long enough for Delta or Deadshot to finish off their counterpart.

This is my opinion of my plan/tactic,

No Caption Provided

Your turn :D

(Also apologies in advance if I came out rude/ignorant/downplaying)

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

@night_dragon:Outfitted in his Zeta suit the mercenary Hondo made a dismissive nod as he respectfully replied back "No Ma'am, I'll be in my Quarters if anyone needs me" he then utilized the suits advanced size manipulating features to shrink down to an almost action figure size and hovered off in his miniature form towards his quarters.

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

@jacthripper:

First of all I want to thank you for providing so much information with good detail, I'll try to do the same to the best of my capabilities so please bare with me.

I suppose we all know who Deadshot is so I'll focus on the other two characters whom are from different video game universes (Note my specialty is on Bioshock so I may not be entirely accurate on Pointman)

Pointman

No Caption Provided

Short Bio:

The Point Man is a member of the U.S. Army's First Encounter Assault Reconspecial forces detachment, and is the main protagonist of the F.E.A.R. series, being playable in F.E.A.R.: First Encounter Assault Recon, F.E.A.R.: Extraction Point and F.E.A.R. 3. He has served in the US army since he was 18 years old as a test subject for Armacham Technology Corporation, and more specifically,Genevieve Aristide. Before he was transferred to First Encounter Assault Recon, he had served in many conflicts as a special forces operative.

Source is from the games cutscenes/scripted events/dialogue. His in game ability dubbed as Slow Mo is a canon ability that he has in lore but its specific limitations are not consistent.

But the way it works is that Alma (His Psionic mother) gave him the potential to have enhanced speed as well as reflexes (via supernatural power), the Armacham Corporation surgically enhanced him because well they wanted super soldiers and blah blah it eventually back fired on them (Not really relevant to tell the whole FEAR story at this point unless we're talking about his abilities)

WHILE yes most of Pointman's Slow Mo feats come from game play it still is a scripted action that the developers went through to animate and is a key essential ability Pointman has. (It's also mentioned in lore)

Don't fret though! I have trailers to show what he is supposed to be like from a lore perspective

Even when standing out in the open he still guns down seven special forces soldiers before they can get a accurate shot on him, this is not because the soldiers are incompetent but because Pointman's reflexes surpass them to above normal human levels
Even when standing out in the open he still guns down seven special forces soldiers before they can get a accurate shot on him, this is not because the soldiers are incompetent but because Pointman's reflexes surpass them to above normal human levels
Here we see in even greater detail on how fast he is, he's capable (while originally starting out on his knees) blitzing three soldiers in CQC before they can shoot him accurately
Here we see in even greater detail on how fast he is, he's capable (while originally starting out on his knees) blitzing three soldiers in CQC before they can shoot him accurately
Here we see that when he engaged his slow mo he appears but as a blur and practically teleports from the field vision of normal humans, he also becomes exceptionally dangerous in room clearing because he can react so much faster then them and even get out of their aim before they fire
Here we see that when he engaged his slow mo he appears but as a blur and practically teleports from the field vision of normal humans, he also becomes exceptionally dangerous in room clearing because he can react so much faster then them and even get out of their aim before they fire

Pointman does not have any solid accuracy feats I can use that are not based on gameplay unfortunately, however there are many instances in his three games where there's scripted events (A scripted event is a in game cutscene that is consistent and another way of gauging lore abilities) where he has to fight supernautral demon monsters that slaughter elite spec ops soldiers like they were fodder, he also on several occasions goes through countless elite soldiers as if they were fodder themselves.

So this is what I have for Pointman, not very informative I know so I'll try to add more next time

Subject Delta

Ah my favorite Bioshock character and one that I'm VERY informed about.

No Caption Provided

Subject Delta is a Big Daddy and their specialty is dealing with super powered mutants known as Splicers (For those of you who lack knowledge on Bioshock please click the spoiler for more information)

Splicers are genetically mutated humans that were changed by a special substance called ADAM, ADAM is capable of giving people "super powers" when injected into the body at the cost of needing a steady supply in order to not turn into a mutated freak and even than it's INCREDIBLY addicting and has a slight chance of still turning you into a mutated freak.

Their are a total of five Big Daddy variants and three of the five have elites (Basically a superior version of their class in terms of armor)

  1. Lancer
  2. Rumbler (Has Elites)
  3. Rosie (Has Elites)
  4. Bouncer (Has Elites)
  5. Alpha Series

Subject Delta is a Alpha Series Big Daddy one of the original ones, unlike other Big Daddies the Alpha Class have access to Tonics and Plasmids (Tonics are shown when engaging Alpha's and Subject Sigma as well can use Plasmids)

Subject Delta stands 7'1, don't let his size fool you. Subject Delta is more then capable of keeping up with super powered mutants known as Splicers who possess exotic abilities and super human physical abilities, in order to understand how impressive this is I have to show what Splicers can do.

The following scans below are weakened versions of Splicers (They are significantly weaker than the ones Delta fights)

Lead Head Splicers have faster reflexes to normal humans, to an unknown degree but enough to cause significant worry against normal gunmen
Lead Head Splicers have faster reflexes to normal humans, to an unknown degree but enough to cause significant worry against normal gunmen

Spider Splicers (A much faster variant of mutant than Leadheads) are fast enough to kill five men in seconds with such finesse that their bodies trip over each other (very impressive, shows speed blitz potential)
Spider Splicers (A much faster variant of mutant than Leadheads) are fast enough to kill five men in seconds with such finesse that their bodies trip over each other (very impressive, shows speed blitz potential)

More proof that splicers are super fast
More proof that splicers are super fast

Now here is further proof that the ones Delta fight are superior to the ones in the Novels

This type of narrative development trickles down into the types of encounters you can expect to experience while playing through. "The splicers are divided in two different ways. On the mechanical side, you've got the old generation splicers who are way tougher than anything you faced in BioShock 1…Rapture is much more dangerous because of those first-generation guys who have been splicing ever since. Then there are the newbies who've just gotten their first taste of Adam who survived or came from somewhere else, and those guys are just beginning to fall. Now they're also separated ideologically. There's the Rapture family who follows Sophia Lamb and who basically get their Adam distributed on the drip evenly between the people. And then there are the rogue splicers who have fallen off the wagon and who don't work with Lamb and will hunt down Little Sisters on their own and for whom the Big Sisters were created to hunt."

============

In terms of the tone of fear, as a Big Daddy there are lots of things in Rapture 10 years later that can destroy you. The Rapture in BioShock 2 is much meaner. For me, anyway, BioShock is as much tragedy as it is any kind of ghost story or tale of fear. What I'm targeting is more of a kind of moral horror, that as a Big Daddy with free will you're very different from Jack in BioShock 1 and we want to celebrate that free will and hopefully get you to look at your responsibility and have a moment of chilled introspection."

http://www.ign.com/articles/2009/12/01/rebuilding-rapture-in-bioshock-2

In the ten years that separate the end of Bioshock from the beginning of its sequel, the underwater city of Rapture has deteriorated. It’s not that the place has necessarily decayed, though the art deco signage and once plush 1930’s fixtures and fittings exhibit perhaps a little more wear, tear and gunshot wounds than before. Rather, it’s those inhabitants that roam its deep-sea corridors who have worsened with the passing of time, their hellish mutations accelerated yet further by another decade’s worth of substance abuse.

ADAM, the curious, DNA-altering essence extracted from sea slugs and injected into the veins of Rapture’s bored and disillusioned citizens, has diversified and toughened the city’s monstrous population in terrible ways. If Bioshock was about the utopia project turned to dystopian ruin, then Bioshock 2 examines what happens when dystopias descend to hells. 2K Marin is quick to point out that Jack, the brawny but essentially human protagonist from the first game, simply would not survive in this cruel new world of heroin-chic splicers and ethically-bankrupt scientists.

So perhaps it’s just as well that this time around, you play not as a plane crash survivor who stumbles serendipitously into Rapture’s depths, but rather a prototype Big Daddy, one of the hulking creatures – part oversized diver, part portable drill bit – who plod its network of underwater tunnels. Known only as Subject Delta, your character has become separated from his little sister, one of the waif-like girls who accompany each Big Daddy around Rapture harvesting ADAM from its dead and dying citizens. Subject Delta has gained sentience and, importantly, a free will of his own. Unshackled from the whims of his creator, you’re free from the relentless task of hunting ADAM; free, if 2k Marin are to be believed, to become whoever you choose to become.

http://www.vg247.com/2009/12/21/hands-on-with-bioshock-2-in-london/

Spider Splicer gets snuck up on and knocked out several feet before he can react
Spider Splicer gets snuck up on and knocked out several feet before he can react

Oh also typically Subject Delta keeps his slow like juggernaut like actions because he's defending a little girl

His physical strength is unmatched by any Splicer as he launches them several meters with ease, even after getting hit by electro shot
His physical strength is unmatched by any Splicer as he launches them several meters with ease, even after getting hit by electro shot

Electric attacks won't do much damage to Delta considering as you see in the gif he's survived a shot before, here in the Rapture Novel

Rapture City Novel pg 280/369

"A man in front of Bill went rigid and jerked about like a marionette dangled by a palsied hand, electrocuted by a lightning throwing plasmid."

It can one shot a normal human no problem, also you may still think that Delta is too slow (Even though he tagged a Splicer in melee)

Here is another example that he can use his enhanced speed (but for short bursts)

Uses a combination of speed and mass to smash through almost a ton of metal
Uses a combination of speed and mass to smash through almost a ton of metal

Not only does he have impressive speed and strength for his size but his ace is his amazing durability,

Loading Video...

Big Daddies are virtually immune to non-modified small arms (Killing a Big Daddy with just a pistol is game play mechanics, shotguns and above are require to harm and kill a Big Daddy) , the pistol the Splicer is using fires .38 rounds and the Big Daddy is completely unfazed by the gun fire and absolutely curbstomps the Splicer

Subject Delta survives a makeshift exolosive of sorts at close range and is uninjured from the shrapnel or explosive force
Subject Delta survives a makeshift exolosive of sorts at close range and is uninjured from the shrapnel or explosive force

And well for accuracy he shoots a two handed gun perfectly with one hand against five opponents and does not miss a single shot

No Caption Provided

I can provide more feats if it isn't sufficient.

P.S: Just wanted to add everyone on my team is highly skilled as well. Also what insect swarm does

Loading Video...

It releases a swarm of augmented insects that can harm and even kill splicers, think insect generation and command but it is best used to obscure enemy vision and prevent them from accurately shooting.

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

I don't know anything about my opposition but I'll just say this for now (Just to let people know I saw the thread)

My team consists of three forces

Range: Deadshot

Speed: Pointman

Power: Subject Delta

The environment is a double edged sword because Subject Delta won't be able to lay down all his fire power effectively but he can regenerate EVE which powers his abilities so it's a fair trade off.

Both pointman and Deadshot are good at shooting while gunning so it's not bad at all for them, really with out knowledge on my opponents team I will do what I expect in a random encounter and that is keep moving to not get hit by the Kraken and as well as trying to slow down my enemies by having Deadshot shoot their legs to slow them down and Subject Delta to use Insect Swarm to blur their vision/stun their movements.

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

Hah the good thing about my team is that there's only three other teams that can exploit it here.

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

@sirfizzwhizz: Are you sure Deadshot is okay or should I get him replaced?

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

Avatar image for hondo_
Hondo_

506

Forum Posts

0

Wiki Points

34

Followers

Reviews: 0

User Lists: 0

@kbroskywalker: What if all the Superman's use their heat vision on one Thor at a time?