Hexcraft

Don't know who you're going to call, but I usually call myself

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Bio saving

Name: Samantha Sprenger

Age: 18

Height: 5'10

Weight: 120

Eyes: Blue

Hair: Blonde

Weapon:

Sparkles: a chainsaw. Silver tipped edges make good for a variety of supernatural dismemberment. Within the weapon looking like tangerine neon lights and cobalt glitter is proton energy and ultraviolet lighting. In short it's a weapon that's really shiny by default and even more so in combat. All this luminous and 'girly' atmosphere combines for potent use in supernatural killing. Made of Vibranium that harnesses absorbed energy to function as a battery thus letting it go as long as desired.

Harpoon: a adamantine chain and blade of fifteen feet. Ideal for a grappling hook or weapon. Not much else to say on the matter beyond that. It's just a chain and blade often coiled into a bracelet when not in use.

Powers: Slasher Tropes is how she catagories it. This includes.

Teleportation, no real distance limit so long as it's on earth though the farther away the more exhausting it can be. Tireless, while teleporting can be exhausting little else is being able to fight for hours, go all of finals week without sleep and only having to eat because she wants to. Physique, without exorcise or trying she can keep her figure it seems more or less constant, from this also comes healing within an hour or so she's almost always back in prime condition.

Relentless for unknown reasons her body often holds together or resists the expected severity of wound while her body keeps going. She's far from unstoppable or immortal but she had endured several brutal wounds and kept fighting. She's also able to detect the supernatural naturally knowing of spirits lycanthropy and so on.

Bio:

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Cancelled Reality

(More just a prelude/mini blog as there was no place I could think to put this. )

"Samantha Sprenger loosing her family at a young age took it upon herself to lash out at the monsters of the modern age. Her sanity in question but chainsaw not welcome to Hexcraft Season Four." The sound of a chainsaw reving burst into a guitar solo and and a series of clips of school and zombie dismemberment. Slightly more sexualized in image thanks to Samantha's age.

"Yeah no it's canceled" remarked a man shutting off the presentation screen.

"But are records sky rocketed last season we are this close to having a audience cornered." Remarked the show producer.

"That's the issue Hexcraft is a growing market not a staple. We don't think it would hold. Plus nobody is buying it. People don't get cut in half on live tv. Yes the restraints on content have lightened up do to all the heroics. And the reality tv show aspect helps. Nobody believes though that you'd get away with the ending of season three."

"But we." The producer began to protest.

"Oh I know, but I'll be damned if I go down because of that. You should think the same. Let Alex go."

"She isn't Alex though..."

"Jesus Christ that again?! We all knew it was part gimic he'll let her think she's Sam not like anyone knows the f-cking difference. Just cut the kid loose." While Hexcraft was a good run it had ran it's course and the industry was letting the property go. As for the girl previously known as Alex however she was left within her own lie. The company couldn't afford to risk further involvement.

(Again Just a brief background blog. Hexcraft was a show much like say Buffy the Vampire Slayer but allegedly reality tv. However the villain of last season who was cut in half with a chainsaw was thought to just be special effects leading to the shows cancel. Alex had been an orphan previously but soon fell into the belief that she was Sam.)

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Delaney bio

( ) refers to alternate personality

Name: Catherine (Cat) Delancey

Age: 18

Weight: 115

Height: 5'6

Eyes: Blue

Hair: Blond (Blue)

Power Origin: Pre Possessed Supernatural Hunter

Nickname: Katie Craft (Hex)

Catherine Powers: Paranormic Reflexes: probably not the scientific term but it is what she calls it. Firstly is the ability to detect paranormal activity. Able to identify the abnormal at a glance. With this comes the ability to also commune with the dead, for as long as a copse zombie ghost or whatever is by her it can communicate. With this comes also the ability to travel along the otherwise impossible. Allowing her to do things like walk on air water and walls. With this comes lastly a danger sense and cat like reflexes she never fumbles loses balance and can easily jump up to thirty feet and with this comes a detection of danger. While not perfect as she is still limited by human speed she can usually escape harm.

Cat Powers: all the traits of Catherine are seemingly gone when Cat comes out how or why is a mystery. Cat possess a variety of alternative abilities: it starts with demonic communion able to speak the language of the dead and demonic which allows her to exploit the dark arts. Using the dark arts she can go intangible like a ghost, conjure ammunition and cast the following spells. Feast of the raven, a large flock of carnivorous birds. Levitate, self explanatory. Reign of fire, a small barrage of meteors. Oblivion, a small earthquake that leads to hell. Divine Lightning, a brief thunderstorm that casts lightning.

Catherine Gear: Sparkles, a chainsaw. Silver tipped edges make good for a variety of supernatural dismemberment. Within the weapon looking like tangerine neon lights and cobalt glitter is proton energy and ultraviolet lighting. In short it's a weapon that's really shiny by default and even more so in combat. All this luminous and 'girly' atmosphere combines for potent use in supernatural killing. Made of Vibranium that harnesses absorbed energy to function as a battery thus letting it go as long as desired.

Cat Gear: Talon, a gun shaped like a broomstick. Ammunition consists of silver, holly fire, or uv rounds. Besides that the gun has a variety of weapon designs. There's the Scythe, aka sniper rifle ten round mag reaches up to a mile. Hammer, aka shotgun eight round mag range twenty feet dispensing a wide spread. Longbow, aka rocket launcher three round magazine equivalent to a tank cannon range eighty feet. Sword, standard rifle thirty round magazine range two hundred yards. And the Swarm, aka machine gun it's accurate range is only seventy yards but is aided by a two hundred mag and a three or five round burst. All rounds are propelled at a thousand mph. Made of Vibranium that harnesses absorbed energy to function as a battery thus letting it go as long as desired.

Bio:

Right so for the longest time I was just a sports loving kid, no big deal relatively average. About seven years ago that changed when I was possessed. Yes that's right a demon was in my head as I laid wide awake with more voices in my head then I thought I could take. That was a rather shity collection of days. You might be asking what happened? Or some other personal query, well fuck off.

Point is some abilities were uncovered upon my 'exorcism' if you can call it that. However something lingered, that's where Hex or Cat comes in. She's the other me, I know when she takes over, sometimes I talk to her or her me. Curiously though I never remember when she takes over. Besides all that though I'm telling you nothing else. Possession isn't fun and I don't want to relive those days.

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CVnU Hexcraft Manor

This building serves as both mansion and chapel to the Templar like society known as the Coven or more so the Hexcroft. While the Coven has many churches around the world this location is dedicated to the central foundation of the pressumed religious faction. It is here that the Hexcraft recieve their training, that they are tought the ways of the Coven. And most importantly where they are given the missions to further clense the world. They believe themselves heroes in a building that is an icon of peace. Though the reality of such is likely the polar opposite.

Hexcraft Manor

Location: Near Stanton Park

Hexcroft: 614 largest recorded besides the undisclosed Haven

Ravens Guard: 30 of these warriors stand watch and are willing to kill if needed

Restricted means only for those belonging to the Coven

Off Limits means only members of the Coven given permission are aloud to enter

Centerfold(lobby)

When one enters the Manor they obviously first step into the lobby. This is the most warm location of the manor complete with flora all around it almost feals more like a green room then a lobby. Coming here makes one feal at peace as if the gods are blessing this very sight. Despite all its beauty though one who knows the trutth knows the facade.

Library 1st Floor

A simple room for the subject of reading and studies. Filled to the brim with literature and computers its a constant hub of finding intel. If one for whatever reason can not find the book they are looking for, they have just to go to the front desk who will order it for them. Providing it the next day. Ones mind feals more open to learn when in here an aura of mental stimulation in here that seems natural but is truthfuly encouraged by the force.

Library 2nd Floor(restricted)

This is where more, classified information is. Within these halls are collections of security files, blue prints, holocrons, data files and more. A database designed for aiding Hexcroft in their missions and further advancing their skills. It is blocked off by metal and glass that has been tested even durable to the abilities of Mistress Coven, who is rare for anyone to be equal to. Much like the floor below an enchantment resides here encouraging mental fortitude. Except here it also amplifies greed makes one hunger to know all about their studies. Mission briefings are given in this room on most ocassions.

Dining Hall

With marble tables and pilars chairs of rare metals and walls of beautiful wood it is in this hall guests and servants of the lord find their meals. One is welcomed to almost anything they want and however much. The goal of its design hoped that anyone who was their fealt like royalty. It is the only room not augmented in some manor.

Chapel

The Lord is their weapon, the Lord makes all things possible, the Lord is their shield and the Lord is their salvation. Those who crave belonging, wealth, power, a better world this is who you should put your faith in. This place is the one domain in which you should kneel. Their is no chairs here in this three floored room, one must stand or sit upon the ground be in touch with the world around them. Towering statues of saints encircle the round room, in the center is the tallest. One can not see a face to this person and robes disguise gender. But this is for a reason, as it is said the most grand of people can become that statue. Around the floors is a mist filled with electricity and red orbs of light it is cold and fearsome and yet being here one also feals powerful and superior to the outside world.

Dorms(restricted access)

Naturally if one is going to live in the Manor they need rooms. On the second floor is primarily the dorm rooms. A master bedroom space open entirely to ones design. This floor is rich in fealings that are given off, some may be warm, some may be cold, and some even embue anguish just being near them. One can not enter a room without the company of the rooms owner.

Danger Room Upper Floor

Located on the third floor and taking up most of the floor is the danger room. This serves as the center place to practice physical and ranged combat. Complete with a holograpthic display and real world effects almost any fighting situation can be portrayed. The single restriction to this well armed dangerous floor is that powers are minimal. Speed strength and awarness things like that are allowed but the more potent arts Coven members know can not be used. Stains of blood are not an uncommon thing to find.

Loft

First floor large room open and filled with a variety of things to do. It is here that many spend their off time. Just because one serves the lord and dedicates ages to combative expertise their still allowed to have fun. Granted traced of grim ideals do linger here.

Dead Grounds, Danger Room Lower Level (restricted access)

One floor below ground is the second danger room, meant to be accessed by only Coven members or those with a Coven member. It is here that powers are permited. For all attempts and purposes its the same as the one above just more likely to inflict serious harm.

Boundless, Second Lower Level (restricted access)

Barracks for the Guard reside on this floor same as the dorms though tending to be alot more dark and metalic. Here one can also find the Med Bay where wounds are mended and tended to with experts in medical labor and the healing arts of the Coven. The last room on this floor is the Security and Armory insuring nobody acts in a manor harmful towards the Coven.

Forge, Third Floor (Off Limits)

The art of Magic and Echantment is located here, constructing ones weapon is done on this level here as well. This floor also houses cells for prisoners and interogation. To be the victem in one of those cells is usualy to want to convert, or to die. The followers love this floor and what it means, heretics flee at the thought.

Sanctuary, Third Floor(Off Limits)

Located near the back of the third lower floor is a door. It leads into the room of the Mistress Coven. The security to enter this room is technological and spiritual an intruder likely to be washed over with so much pain that they simply drop to the floor. A few have reached their end coming here however as the draw to power is overwhelming.

Back Yard

A open lush field simply for the Coven and guests to wonder. Near the back is a large garage filled with the belongings of Coven members as well. Taste of the religions arts mark spots around this domain.

Court Yard

Similar to the back yard but less blessed/tainted then the back. Its often seen with Hexcroft and Ravens sparring with eachother or deep in studies.

Rules

  1. Foremoest have fun
  2. Avoid restricted, and off limit areas unless given permission please
  3. Sell, the place is "blessed" or to be more exact influenced by the force. Have fun with that
  4. Try not to level the building, theres gona be some fights. Theres gona be some damage. But please don't smash by place will ya?
  5. Dont come in automatically knowing their evil or more so Sith. Its a well kept secret unless you've been told in character/discussed it with a member/are a jedi
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Hexcraft Secrets

Most of those we see in the Coven think they are mutants serving their lord. In truth most of them are force adepts. Hexcraft is no diffrent, while vectors are her own mutation amplified by previous possession the rest are by the force. And even the vectors have an amplification by the force

Vectors and Evie employ a subtle use of cloacking to further mask the vectors and the sounds of Evie's advance

Healing granted by advanced teaching in healing, the taint, and life drain

Acidic blood comes from the taint

Manipulation of blood done by telekenisis force push and pull, water control and use of Crucifixtion

Runes are in truth illumination

Plasma Blades forged from a mixture of force weapon, javelain, and plasmis

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CVnU Religions Monster

(maybe we should just make a thread for these? No ok. Aza envokes right to say I told you so though then at later notice ;))

Journals are retarded, seriously who the hells idea was this? Guess that's retarded of me to ask you the reader isn't it? So then let me answer for you and a few basic other details as needed. My name is Fck Off ehm I mean Evangeline Sinclair more commonly just called Eve or Evie and I serve as the assassin of religious sects. I know what your thinking, "what is a obvious smart mouth teen doing working for priests. What do a bunch of priests need a assassin for? Do the priests do" WHOAH stop there we do not discuss that ok! Now shut up with your questions and let me get on with my story ok? Ok. Alsif your to dense to figure it out the pics of me I shouldnt even have to say it.

When I was five satan got in my head, or maybe it was Lillith, is soul the right phrase to you not my cerebral cortex? Whatever point is I was possessed by not so nice beings. I remember the voices clawing in the back of my mind, I remember saying words I shouldn't say. I Should Though! Ignore that, it was wildly foul inapropriate and unfitting of the person one should be. I remember when those damned things were in my mind driving me to take the lives of my family. To escape I tried to halt myself from doing harm to others by doing it unto myself. Two crosses were carved with a kitchen knife, it hurt and I bled and then THEY Ruined It! Should Have Left Me To Die!(the words in the journal seem to repeat this line untill the words begin to blend into eachother)

Ehm anyways my life did not come to an end and soon a priest came to take that darkness from who I am. And I dont give a flying fck who you say you are entirety of that night will reside locked in my mind. Tough sht priests....thats who made me write this by the way the priests. I was on my way getting to that. Whoever it was who had chosen to ravage my mind, they refused to let me escape so easily. Before I was done someone would fall from a window, we lived in New York, our home was on the twelth floor of one of the buildings. I was never told who died, I was never allowed to my family seen again once morning came. I do however remember I had a sister no more then a year older then me a mom and a dad. When I departed my home I do not remember seeing my sister. After that night I was to be taken to Rome where they would teach me all I need to know to be well what I am now. You may find yourself asking me what I was made into, again I would probably have goten there if You Shut Up!

Exposed to the darker side of the life after life I was to become someone to get vengeance upon those that still haunt my nightmares to this day. Rarely do I get more then an hour of sleep, I thank the gods my abilities grant almost no limits of stamina. Odds are whoever is reading this is thinking well that cant be to bad. Being someone who gets to fight the ultimant evils and such. Yeah its cool, but don't be stupid! The training I was put through was almost as much anguish as what got me here. They don't tell me how and I don't remember how, but I possess impressive healing features. I really fcking wish maybe I didn't. The first lessons were all about baring through whatever pain would be done to me. From the age of five to about the age of sixteen I was offten victem for serious wounds. I have been whipped, shot, stabed, decapitated, arms removed, shot more times, flayed its a long not so nice list. The first years lessons were all scripture and pain then they atleast introduced combat, and free runing that stuff I like.

Its strange they didn't make me some kung fu master, to be hounest I can barely even through a punch first. Instead they tought me how to see moves as their coming, how to avoid damage, or as much damage as possible. And then exploit the opening. I cant run up and nail you in the face, Granted I Fckn Wish I co...(the clear writing seems to stop there and flow into a stream of sermons and lines to calm the hell down). Anyways on my sixteenth birthday I was cut loose from my days of training and teachings. When I go on missions I know exactly what to do to leave no physical trace left over. No finger prints, no hair, no blood I am never found. My targets, allways laid to rest. I was now a Hexcraft, thats their top secret title for us witch hunting, demon slaying, soul saving types. Im a bad ass, just say it.

Theres one final thing though, you again probably have some questions. The big one being why would the religious sects want me document this, to make another me? That is because I am really good at what I do, and these saints their not as rightious and true as you might think.

(I don't know how this reads but I had alot of fun with it. Its actually a mix of Hex Bloodstone and a spin on the religious assassin types for a new take on them.)

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