Fufuh

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@r2datu said:
@georgewbush said:

Cage withstood blows from Diamondback that could smash in the side of a van, not to mention Cap doesn't have damage output comparable to a shotgun blast, RPG explosion, etc. Cage may not be as fast but Cap doesn't have what it takes to knock him out, and Cage has much greater striking power (tearing through the sides of vans, pulverizing through steel/concrete walls, crushing dumpsters).

Luke wins

I haven't finished Luke Cage, but just to play devil's advocate I would argue that Cap has quite easily displayed the damage output to exceed a shotgun blast.

It's been calculated that the punch that destroyed the punching bag and flung it across the room in the Avengers would have taken at least 9100 pounds - roughly the same force as a car collision and more than double the force of the average shotgun slug..

How was that calculated? There is an important point here to consider. Muzzle energy for bullets are calculated as Joules, a 28g hunting slug flying at 500m/s will deliver 3500 J of energy to a target for instance. The problem here is that energy is irrelevant in this context, what we want to know is force (so we can tell how much acceleration the head received, which is what knocks people out). J is equal to N.m, N being an unity of force. That means that 3500 J = 3500 N.m. N.m is equally useless, but we can establish some rules to determine force alone.

For instance, imagine I'm shooting that slug into a 30cm block of ballistic gel and the slug pierces a decent 20cm of that gel. That means I delivered the whole 3500 N.m of energy in 0.2m, for a total of 17.5 kN of force. However, let's say I changed the ballistic gel for something a bit harder, like a piece of rock. Now the bullet only pierces 5cm before stopping completely, transferring all that 3500 N.m of energy in just 0.05m, for a force of 70kN (4x more). Now let's say I changed it for an ultra dense metal and the bullet only dents it, with the dent depth being just 0.2cm, that's 17.5 million N of force, or 250x more than the force done to the rock, 1000x more than the ballistic gel (and therefore the human body).

Luke Cage's skin is impenetrable. So how much did the slug traveled before stopping completely? 10cm? 1cm? 0.1cm? That drastically changes the amount of force he'll receive from the slug.

I mean, my physics is a bit rusty so I might be totally wrong here, but I think the overall point still stands: without knowing how much the bullet traveled before fully transferring its energy to Luke's head, you can't assume how much force it did, so comparing it to Cap's punch in that context is irrelevant.

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@nickzambuto said:

The Kikoho isn't any more powerful than the myriad of attacks Vegeta knows. Back in his original fight with Goku, Goku needed to strain to a Kaioken x3 just to push the Galick Gun to a stalemate, and use a Kaioken x4 in order to finally overpower it, even though Goku already had a significantly higher power level with the x3. This indicates that the Galick Gun is significantly stronger than the Super Kamehameha. Similarly Perfect Cell wasn't even budged by a full-power kick to his neck from Vegeta, yet the Final Flash literally tore his body limb from limb. That's an exponential increase.

Vegeta is obviously the far more intelligent fighter. Goku would see through and develop a counter for each and every one of Tenshinhan's techniques immediately during both their battles, and by the second, he had advanced so far that he was doing it effortlessly. Yet this level of skill was treated like nothing compared to a single, generic low-level Saiyan (Raditz) and Goku needed training from a god just to match up evenly with a mid-level Saiyan (Nappa). Yet the prince of all Saiyans still greatly surpassed Goku's technique, which Goku himself admitted outright if you read the manga, and he was the first opponent in the whole series who Goku couldn't outfight, he just had to outmuscle. People always praise Goku for his ability to mimick other people's techniques just after seeing them once, yet ki sensing and control was so advanced that it took him three years under Mr. Popo to master. For Vegeta, all he needed to know was that it was possible, and then he immediately just figured it out on his own.

Vegeta should win 10/10 at equal power levels. It's been firmly established that Tenshinhan has been left in the dust by current fighters and Vegeta is operating on a far higher level of battle intelligence.

1) Goku was weakened by going x3 and otherwise being outmatched, Goku even states that he havent recuperated from the last attack yet. So it seems perfectly reasonable that Goku had lost more ki before engaging in the attack, giving Vegeta the upper hand, specially when Vegeta had charged his attack for longer (having a longer time to concentrate his ki). The difference between Kaioken x3 and Vegeta isnt that huge either (even if we consider Goku full >8000 power here), it was significantly inferior to that of Raditz and Goku for instance. Plus, this is nothing compared with what Tien did against SP Cell.

2) You cant really compare DB with DBZ tbh. Hell, even earlier DBZ moments tends to be outclassed sooner or later (like some power amps). Just look at Gohan, 1 year of training and he was already over twice as powerful as Goku was after the entirely of Dragon Ball. Most of your examples there are straight-out huge power differences, like Raditz being ~3x more powerful than Goku. And plus, the 1 year training from a "god" matched him with Vegeta (with Kaioken, winning even), a high-class saiyan, significantly outclassing Nappa (even without Kaioken he was twice as powerful, seems pretty far away from "evenly matched").

3) Vegeta is also often quite dumb, allowing his opponent the upper hand because "I'm the prince of saiyans!" and resorting to desperate half-measures when he realizes that doesnt mean shit. And this happens way too much.

Also, on the Kid Buu "toys around" situation, isn't a bit ironic that you posted that scan? With the last panel clearly having kid Buu goofing around? :P

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#3  Edited By Fufuh
@green_skaar said:

So Illuminati get infinity gems and prep? Ugh, the weakest character will be Abstract level+ to solo this bunch.

This.

Remove the infinity gems or prep to make this more interesting. Otherwise we're looking at the smartest people at the MU with prep using the infinity gauntlet. That's pretty much Living Tribunal, solely because he can nullify the IG, or bust.

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Kratos power, specially when comparing with other media, really comes down to his hax magic/relics. With GoW 3 gear he can flat out soul steal Doomsday. He's durable enough to take a few punches from DoS DD too. With GoW 2 he could probably push Doomsday into the flame of Olympus and kill him (by slowing down time significantly and literally pushing him into it, since it can kill anything) or alternatively slowing him down with the Medusa's head magic (which at least that it would do, since you could argue it wont fully petrified DD due to his durability and whatnot) and maybe Typhoon's bow, but dont know if counts.

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Battles can become toxic due to people not wanting their favorite, super powerful character losing. But more often than not that's due to lack of information on both sides.

When you pitch characters from the same universe, it's hard to actually take off since the answer can be more hard cut, so there's generally not a lot of speculation. When people pitch character from different properties, but within the same medium, like a character from Marvel vs. a character from DC, things can get more heated, as there's more speculation, but people on both sides are generally more or less informed of the others capabilities, even if they dont read one of the universes. But when it gets to a character from comics vs. a character from a manga/anime, both with such huge fanbases, things can easily get toxic. We're in pure speculative territory as DB is written very differently and people on both sides tends to be more ignorant of the other as well.

It doesnt help when a major YouTube channel does such a poor job, making an entire fanbase very jumpy to similar arguments.

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#6  Edited By Fufuh
@jedixman said:

We know he fought them, but we don't know if he ever tanked their hits. That's it - case close.

But he can even in the hardest difficulty, that's the difference. Your point of "gameplay is invalid" makes no sense when he does such thing consistently. If I was using gameplay for the sake of speculating abilities that he might not have, then it makes sense. Like, "he can create concrete out of thin air", therefore he can create a giant, planet-size concrete structure. No, because it's unrealistic. How is it unrealistic to say he took .50 cal shots and heal when he did so in-game and did so with handguns rounds in a cut-scene? Sure, the energy difference is pretty big, but not unrealistic. If he couldnt, he would've just died instantly from shots and the devs would balance the game around that, but no, they decided to allow the players to 'tank' them. I'm not basing myself here on that fact too, it's just a high-end healing feat - which is hard to find in cut-scenes when all the combat happens in-game. I mean, the dude dematerializes himself at will, Spider-Man isnt KO'ing someone like that, specially morals on, just like he never did so against Sandman.

And based on what that he was blacked out? A long transition? So let me get this straight: a long transition is enough to justify him blacking out - even though he didnt looked "I just woke up from a black out" at all, but using DIRECT and CONSISTENT gameplay evidence for a game which 99% of the combat didnt happened on cut-scenes is too unreliable? That's just hilarious.

He can use it to track things, even if he doesn't see it or pose an immediate threat:

No Caption Provided

He used it to track a helicopter, not a person. He also had time to "tune in", something he wont have being constantly attacked by constructs or in mid-combat. I mean did he even used it again? Specially on combat? The scan looks like its for the 80's, so I assume not? I wont really be considering one time abilities here, just like I wont consider Spider-Man being mach 2+.

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#7  Edited By Fufuh

@jedixman said:
@fufuh said:

Morals on Spider-Man is going to one-shot a dude that tanks dozens of .50 bullets by restraining him

"Dozens of .50 bullets?" No. In gameplay, maybe (on easy difficulty). In cutscenes? Not happening. Delsin was KO'd by shots from a handgun. Show evidence in (canon) cutscenes, not gameplay, of him tanking "dozens" of bullets. He can tank a few, but not a lot. Spider-Man hits hard.

Going invisible won't help against somebody with Spider-Man's senses. He is used to fighting enemies who use illusions, holograms, can go invisible, etc. Delsin isn't that special; he gets overhyped far too much.

Funny. The dude uses gameplay mechanics to try and justify pretty much all of his arguments, but when I use to simply counter his "a dozen AKM shots kills him" I'm "overhyping" Delsin? Seriously..

When did he got "KO'd by a shots from a handgun"? The only instance I remember him getting shot from handguns was in that cut-scene that I linked, when he was at his weakest and didnt even knew he had a healing factor. He simply fell down but was immediately up. That isnt "KO'd". Why would he even specifically say "FAST" healing, if he laid there for hours? Or why wouldnt the devs show him waking up instead? He had his eyes open when it showed him, didnt even looked like his just woke up either. The dude that shot him hardly moved too. And while that cut was a bit too long which can give that impression, his healing factor works pretty fast in-game, so no reason to doubt it didnt back then.

Spider-Man does indeed hits hard, but he isnt one-shotting Delsin - a dude that laughed at handgun shots and even on hard, due to gameplay mechanics, can take quite a lot of shots from .50 cal. Hell, I dont think he will even get that close to him at all before the fight's over. Not that anything Spider-Man does can take him out, like I said multiple times, the dudes dematerializes himself for the ease of travel. Spidey never defeated Sandman by pure physical force, why is he then "one-shotting" or even harming Delsin? It's the same thing.

Spider-sense is only useful if said invisible enemy is going to attack. But is not going to help him locate said target the same instance he goes invisible, that's not how it works, spider-sense isnt infra-red vision. And that's the point. It gives time for Delsin to get closer (he also has basic knowledge per OP), specially with his summons attacking and distracting both Spider-Man and his spider-sense, not counting some pop shots here and there, before he goes invisible again. Not that he absolutely needs it to get the win, it just gives him an extra edge to get the kill/KO'd.

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I know it's a way to evade getting damaged, but he still has been only shown to use it for a second or two, max. And again, if he could just do it willy-nilly and whenever he likes, why didn't he do it whenever he was ever damaged?

You keep saying that like he was killed or seriously damage in the game - he wasnt. Gameplay wise I think it's pretty obvious why he isnt completely invulnerable, well, at least I hope so. He is though in mid-smoke dash, which was my point.

Why didn't he just smoke his way out of the concrete when Augustine trapped his hands

Because for some reason he couldnt use his powers? Dont know how him not being able to use his powers is a good argument to why he didnt used them, but ok. He got caught by surprise too btw, in a trap that Augustine set him - which says a lot if she didnt wanted to face him directly. He still have concrete armor too.

And he's never stated to an enhanced healing factor - enhanced durability, sure, but no canon enhanced healing. Him healing quickly in gameplay means that Call of Duty soldiers should be up there with Wolverine and Deadpool in the healing factor hall of fame. Even his gameplay mechanic healing is NO WHERE near as good as you're claiming it is. He can still be killed from a dozen or two AKM bullets, in fact the sniper rifles can half-shot him, yet you're saying it's fast enough that he basically heals from the damage as soon as it's inflicted upon him. Spidey's punches are more powerful than any of the firearms Delsin encounters in Second Son. And Spidey's way more intelligent than Delsin anyway, outsmarting him isn't something Spidey needs to worry about.

He never stated? He out loud says in that clip I sent "*laughs* this fast healing stuff is gonna come in really handy". Hell, even when he's shackled you can still see his healing factor kicking in when he gets shot or you know he's straight up healing powers? And again with the gameplay mechanics? Delsin CANT be invulnerable. He however soaks 5-10s of .50 caliber rounds even on harder difficulties (which is a lot more than dozen 7.62x39mm rounds, but not surprising low-balling is not surprising); and for all intents and purposes, Spidey MORALS ON punches arent nowhere near stronger than that. I mean Cap got killed by a few bullet from a pistol and yet he can give a morals on Spider-Man a run for his money in pure hand-2-hand, let alone be one-shot by him - and that's IN-GAME, he tanked the same amount of bullet Cap died right in the beginning of the game at his weakest, laughing at it, in a cut-scene.

And I'm still wondering how Spider-Man going to outsmart his passive healing factor..

When Augustine trapped his hands, they weren't just restrained - they were completely covered in concrete. If that does indeed neutralise their powers, then I said Spidey could just do that. I didn't mean that Spidey could just stick his hands together, I said he could smother his hands in webs entirely. Reggie won't be breaking that bond when Delsin cries for him to do so. And if we're gonna go into pure speculation, we may as well bring up this super healing factor you keep talking about. What says Spider-Man can't do it? If a block of concrete can, then I am pretty sure that Spidey's ultra-strong webs will. And since when could Delsin truly fly or turn invisible unlimitedly? The video surge allows him flight for about two seconds (and that's only if he's already in the air), and after the summons appear the shroud of invisibility allows him to be invisible for like six seconds max. In fact, the in-game description says that he becomes nearly invisible. Spidey doesn't need to web his hands to stop him. Spidey could web him to the ground from any part of Delsin's body and he'd be immobilised. Delsin hasn't demonstrated the strength levels required to break from the webs. Also, I'm a little confused as to why you think Delsin's speed is that big a deal...

He could use his webs, he just wont be able to. That's the difference. Augustine created a trap. Caught him by surprised and only managed to do so because she can create concrete out of thin air AND control it (see the clip again). Spider-Man isnt Augustine. Spidey needs to aim, at a distance, at a moving target neon-dashing, dematerializing, going invisible etc.. And even then, he needs to completely cover BOTH of Delsin's hands at the SAME time for that to work, otherwise he can still use his powers to get away. And while Reggie wont be there to help, well, guess what, Delsin has summons! So that's simply NOT going to happen, even if his spider-web does indeed work just like another conduit concrete powers which is pure speculation (it has nothing to do with strength here, but with origin and nature - webs arent solid, you need to keep covering it to "seal the cracks", which gives a possibility for Delsin's power to "flow" through it - like turning his hand into smoke; or maybe it worked because it's part of Augustine powerset which makes a lot of sense considering Delsin doesnt really need his hand for some of his powers - he isnt a magician).

And again with the gameplay mechanics.. Delsin didnt had any limitation to use neither invisibility (it was only limited by time, you could use it again after it ended, because again, it would had made him invulnerable) nor his flight (if he was on the ground for instance; it was an obvious gameplay limitation too so the video travel wouldnt be the single best travel power in the game; which really doesnt matter because he would still be in movement in the air anyway). It had limitations in game for obvious reasons like I mentioned, which I'm sure you going to keep ignoring. And so what with the nearly invisible? You could stand right in front of an enemy and he wouldnt notice, Spider-Man wouldnt too, specially at a distance and while getting constantly attacked by his summons.

He has a giant-ass digital swords that can take down armored helicopters, sharp concrete that he can create at will (which he could create inside Spider-Man's body too, just like Augustine did). Cutting through webs wont be a problem if Spider-Man ever managed to tag him with them in the first place with all his movement abilities.

And why does that page proofs? That one writer, one day, decided it was cool to suggest that Spider-Man can go at 1440mph with minimum acceleration time? Or how it was so stupid Marvel never hinted at that again? Plus, I mentioned "speed" for the sake of tagging Delsin, not to race him.

The thing is, though, there won't be no spider sense. The OP didn't say that Spidey doesn't have spider sense. Spider sense can detect invisible enemies at a distance, and in some cases has acted like short-range precognition. The only attacks that Delsin has that can one-shot Spidey are his karmic bombs, and he can't activate them unless he has already killed/subdued several other enemies. And considering that Delsin does a bunch of fancy moves before he actually gets to the attack, Spidey is gonna know exactly what's going and either avoid the attack or, in the case of radiant sweep or hellfire storm, attack him first. If you still don't believe he can evade the attack, then I invite you to again take a look at the above scan.

Never said that. You said that Spider-Man spider-sense wont notice Delsin because he isnt a threat. So if he isnt a threat, how come he can one-shot Spider-Man in 3 different ways? But if it's getting to the point of you needing to be literal to have any ground in the discussion, well..

And yeah, I forgot about the karmic bombs. So 6 ways then. Concrete in the inside; neon in the weak points; different melee range attacks; ranged tagged giant swords; 3 karmic bombs.

And when exactly has spider-sense detected invisible enemies without them attacking "first"? Scans? And yeah, forgot Spider-Man is supersonic, ok.

The beams don't travel at a ghost's shadow of the speed of light. You gonna say that his light speed run is actually light speed too? Also, kinda nit-picky, but once Delsin attacks during shroud of invisibility, it wears off immediately, so at most in your scenario he'll be throwing explosives at close range.

Erm, no? Video-games cant really show light-speed, so kinda obvious on that one. His run isnt because he doesnt turn himself into light, not that I couldnt be faster due to technological limitations. And no it doesnt, the OP clearly states both evil and good, fully upgraded powers. You can keep immobilizing targets at close range and it wont wear off. But shocking that you didnt know it such an easy detail; but show me again the 30-year old scan you googled that show Spider-Man is supersonic again..

So let's see:

Morals on Spider-Man is going to one-shot a dude that tanks dozens of .50 bullets by restraining him - well before he goes invisible, turns himself into smoke or neon - with webs - that his summons or constructs can cut him off if he needs to in the first place since he simply dematerializes himself and dash away. All that before said dude one-two-shots him with a weak-point hit - like he does so on meta-humans with armor in-game - or creates concrete on Spidey's inside - like Augustine did with dozens of people at once - or pierce him through with one of his digital swords that can destroy armored helicopters at either long-range (which follows tagged targets, so good lucking dodging that Spidey), or at melee - in which case he can also one-shot him by frying his inside with his smoke powers - while completely invisible and with his summons getting Spidey's attention.

Yeah, that's hard.

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#9  Edited By Fufuh
@hocko1999_virus said:

If he could avoid getting hit by turning into smoke, why didn't he do it literally everytime he was ever hurt? Why didn't he spend the whole game just cruising around in smoke form to avoid being injured? So far, he's only been shown to turn into smoke for a second or two at a time. You're making it sound like he's completely impervious to any and all damage.

His smoke dash is a pretty failsafe dodge mechanic, you CAN use to avoid getting hurt and you'll never get killed in mid-dash, so technically yeah. And why would he stay in smoke form the entire game? He's still have to kill people. I mean, it is a game, you do realize that, right? You cant be invincible either. What matters is what it's shown in cut-scenes, like getting shot point-blank and laughing of how ridiculous your healing factor is (without even knowing it too btw; i.e. he doesnt need to stay as a smoke to tank Spider-Man's attack at all) and not putting on the hardest difficulty and letting yourself get killed by a random pedestrian with a rock. And no, I'm not saying he's impervious to any damage, just saying that any damage Spider-Man does to him (if he does it in the first place; Delsin has tons of tools to avoid getting hit), he'll regenerate just like he regenerate from those bullets, plain and simple; that's a replicated feat that he does across the entire game and more importantly, he does so in a cut-scene. Spider-Man simply cant permanently injured a dude that is constantly disintegrating himself, so what exactly can Spider-Man kill someone like that? Let alone one-shot with morals on, it's just not gonna happen. Delsin's pretty much Sandman here, but without Spider-Man being able to outsmart him.

Why can't the webs trap his hands, yet a slab of concrete could? None of his powers have been shown to be able to 'travel' along something such as spidey's webs. Besides, what if he just creates a blob around Delsin's hand and leaves it? How is that gonna 'travel' along and hit Spiderman? Also the concrete "handcuff" wasn't even very strong; Reggie destroyed it by wacking it with the back of a bazooka, yet Delsin couldn't use his powers to break free. Note that he didn't become a cloud of smoke and fly away.

Didnt say he couldnt use webs to trap his hand, just that we dont really know why the concrete blocked his powers; he isnt a magician, he doesnt need to use his hand for a lot of his powers, so why did it blocked it's still a mystery. Would a pair of handcuffs do the job too then? Will it cut powers already on (like summons)? His healing factor is probably still on either way. Saying something completely different is gonna do it is pure speculation. Point is: you cant know if webbing will block his powers and even if it does, who says Spider-Man could do it? Delsin can go permanently invisible, dash, run or fly at pretty fast speeds, he'll be very hard to tag, specially if your objective is to tie both of his hands together.

And about the spider-sense: It will help him locate Delsin if Spidey's in immediate danger. You're right though - it might not even work, since Delsin wouldn't be a big enough threat to Spidey.

Yeah, a dude that can easily one-shot Spidey in 3 different ways without him even noticing with no spider-sense isnt really a threat to him at all. /s

@hocko1999_virus said:

Spidey's has dodged bullets before, I doubt a relatively slow moving neon beam or pissy smoke shot (which can't even one-shot a normal human) is gonna be too fast for him to react to.

AI would like to know how Spider-Man is going to consistently dodge a barrage of LIGHT beams that most definitely can 1/2-shot meta-humans with armor when he's constantly being attacked by summons/worrying about civilians, while Delsin is invisible, throwing explosives and most probably at close range too. But I guess aim-dodging a random, nameless tug is the same thing, right?

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@fufuh said:

He jokingly tank bullets but Spidey one hit kills him with a punch? Care to elaborate? I mean, I know Spidey is pretty powerful (he is morals on here too btw), but to one shot kill a dude that can form and reform into smoke at will? For all intents and purposes, Delsin here is straight-up Iceman. His neon powers are pretty absurd too, a few hits in Spidey's weak point and he's gone. It's not going to be easy to restrain him with all the summons/invisibility/going neon/smoke too.

It's always hard to judge characters from videogames, because of gameplay mechanics and challenge/difficulty, but Idk, it seems to be that Spidey wont really be able to do anything.

Delsin doesn't 'jokingly tank bullets'. He damn near fainted the first time he got shot, and a group of forced conduits with assault rifles is still a considerable threat to him when he's fully upgraded. He was also unconscious after falling through a two story high roof, has been HURT BY FIRE WHILE HE HAD SMOKE ABILITIES, and couldn't hold the weight of his brother encased in concrete. Spidey is said to be able to lift 10-20 tonnes; if he punched at full power, there's no question that he could one-shot the much frailer Delsin.

Not that he'd need to straight up punch him. Delsin was completely helpless when Augustine encased his hands with concrete, and Spiderman could just do the same thing with his web. Then Spidey KOs the helpless Delsin.

Also, spider-sense negates Delsin neon dashing or turning invisible.

https://www.youtube.com/watch?v=z8QR5TAS22A @41:35

How he was "near fainted"? He was laughing on the ground; this was the first time he got shot on a cut-scene, he was merely shocked. The dude can literally turn into smoke and reform it, how is Spider-Man doing any damage to him at all, let alone one-shot him? Still waiting for an answer other than "but but he's said to able to lift 10 tons!". And no, Spider-Man couldnt do the same thing with his web because he doesnt have concrete powers, plain and simple (i.e. his powers can still flow through the webs). And how is spider-sense allowing him to see Delsin invisible? It'll only allow him to sense Delsin if and when he is going to attack him, but simply moving around? Repositioning? Evading Spidey attacks? No, it doesnt negate it at all.

So basically, we got a character that can legitimately one-shot the other at a distance (neon blasts on weak spots), go invisible, form and reform from pure smoke/video, can tank bullets no probs and can make a concrete armor; and yet Spider-Man gets the majority? There's no way.