deathbymanga

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deathbymanga

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@nerevarine_11: hmm, so who'd make a good villain in all this? The only iconic Hulk Villains I know are Red Hulk, Leader, Abomination (who's already been fought) and Zzzzzz (I think that's his name, the electric guy).

I feel after Purple Man, and Loki, and Scarlet Witch, a villain who uses Mind Control isn't going to be all that original or interesting. Red Hulk might work, but I feel his turn into Red Hulk would work better if we used the legit plot line where the Leader teams up with him, helps him fake his own death, and we get Spider-Man working investigative reporter. So maybe some kind of sequel? Let the players enter some side quests to play as Spider-Man, like how you could play as Catwoman in Arkham City.

but then what? Zzzzz? Maybe if we re-write his character he could be a more compelling villain. but I dunno.

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deathbymanga

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#2  Edited By deathbymanga

@nerevarine_11: anyway, let's keep this game idea rolling, what might be a good way to polish this game?

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deathbymanga

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@slayz: wow, so, because this hypothetical game would never ever exist ever not in a million years, we shouldn't bother discussing said hypothetical game? Or is your anger from the fact that the protagonist of said game a silly comic book character who causes massive destruction where he goes?

I mean, he must be such a simple character with no substance at all behind him.

Look, if WE want to discuss a Hulk video game, what the **** do you care? I'm not saying you shouldn't be here, yes it is a public forum and you are allowed to be here, but there's no reason for someone like you to be here if you don't feel any value in such a discussion.

You don't HAVE to be here either

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deathbymanga

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@nerevarine_11: any additions or followup ideas?

@slayz:look, if you don't care for the topic, then don't talk in a thread about it.

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deathbymanga

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@nerevarine_11: no, it was good. brainstorming is very good no matter the result.

hmm, perhaps make the game where the player as the hulk runs around jumping and climbing and smashing in some generic Donkey Kong 6e style platformer, but if you hit an enemy you enter a Mario & Luigi style reaction-based Turn based combat with the Hulk punching, smashing, clapping, etc. and partway through the game we go to bruce who's trapped in hulk's head and is dealing with his psychological traumas, and as you unlock different stages in the brain you unlock different hulk forms with different attacks. Hulk starts in Hulk mode and can smash all over. Then enter Bruce mode and he falls into Repression mode and we are stuck as Grey Hulk for a bit until Bruce can accept his sin, then once bruce defeats Repression mode, Hulk and Grey Hulk can swap back and forth, with Grey Hulk getting smaller and can talk to people as well as can fight dirty in battle. Each time Bruce enters a new stage of the mind he traps the hulk in that form until Bruce can grow and learn and get out of that level, allowing the hulk to go back and forth between the new form. The game becomes almost a Metroidvania where you need new powers to enter new locations, requiring backtracking, but also includes reaction-turn-based combat in battles and 3D exploration and destruction.

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deathbymanga

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@nerevarine_11:an RPG? I'm assuming not a Turn-Based one ala the original Final Fantasy, can you imagine someone starting a Hulk game expecting fast complex action only to get calm and quiet turn-based combat?

Though actually this sorta reminds me of the Bowser portions of Mario & Luigi: Bowser's Insight Story. Could even include Banner as the Mario & Luigi element in some kind of DMC dreamscape where he has to battle his own inner demons and childhood abuse while the Hulk wanders around punching powerful monsters.

what do you think @stahlflamme: ??

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deathbymanga

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Bump for anyone who's actually inclined to discuss game design to try and figure out how to design a Hulk game?

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deathbymanga

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@spectrumunbound: but there's a very big difference between a movie and a game. In a movie, we see the Hulk punch his enemies with enough force to send then through buildings. But in a game, there's a lot of work to give that same feeling. Kratos could easily be a Hulk character if this was a movie, him smashing his swords through enemies and everything. But we don't just press the "Smash" button in God of War, we vary between Light and Heavy attacks to combo into massive, earth shattering moments.

The best game I can think of that only has 1 attack button, is the Arkham Games, and even in City, where they more polished the combat from Asylum, batman's variety came from maintaining a combo and swapping between blocking and attacking.

Hulk doesn't "Block". He takes a punch and then dishes one back. He occasionally does shit to topple his enemies, but his noteable feats are inidividual feats of strength that each do 1 thing. His Power Clap created enough wind to extinguish a massive explosion before his killed anyone. His "Smash" was strong enough to split the earth and make an enemy fall over, dropping his weapon on his head. But those are just single moment attacks. Scripted moments to make the hulk badass.

How do you translate that to a video game? Do you create a varied light-medium-heavy combat that Hulk's never really used before? Or do you make the game rhythm based like the Arkham games? Or maybe forgo complex combat and make an Action Plat-former Ala the Donkey Kong 64 games?

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@supremegeneration: well then, what kind of enemy would you like to see Hulk fight in a video game? Also, considering this is the MCU and Kraven's never been introduced, he could be buffed in someway to be made a serious threat

@spectrumunbound: while it makes sense, like I said above, how do you mechanicalize "Smash" as nothing more than pressing the X button over and over again. It's not like Hulk has something equating to a "Light" attack, and his range of attack is pretty limited also.

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deathbymanga

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@spectrumunbound: i didn't even know he was going to be in the movie myself. i made this thread to discuss ways to make a hulk videogame because universal refuses to make a hulk movie