Most of the design of these came from a character template in one of the rpg threads here.
Name - Chernobol
Bio - As a descendent of the greek god Charon, Chernobol actually grew for most of his life in the underworld. Not for punishment, simply because he did not see reason to leave. Because of this Chernobol knows those in the underworld well, and the underworld well. Better than most would, even for dead ones. He also developed a lack of disturbance to terrible sights and smells. Now he has decided to enter the realm of the living, perhaps olympus, perhaps even the land of the humans. But his lack of experience in the realm of the live may cause some trouble for someone who never before left the underworld
Age - 22
Height - 6'4"
Hair Color - Black
Base of operations: The Underworld
Abilities-
Perfect location/map awareness- Chernobol can determine his exact location on earth, the underworld, the universe, even dimension, without reason. This allows him to know the exact directions required to get to a location, especially the underworld.
Superior physicals-Very high regeneration and healing. Incapable of recieving most illnessess humans do (Cancer, plague, stroke, athsma, etc). Super strength, lift 25,000 tons when on adrenaline, otherwise closer to 5,000 tons. Speed, bullet dodging. Durability, average weaponry cannot pierce his skin (not including things designed to cut/break titanium or similar materials), can resist extreme pressures and conditions. Does not require oxygen or light, can survive on even the most contaminated water and food, including poison. Unlimited stamina. Super agility.
Superior vision: Can see in the dark without problems, can see through dark/murky water or ice. Can see more colors than humans, has highly effecient vision contesting that of microscopes and eagles both.
Hearing: Highly effective, much like a bats or whales.
Smell/taste: These are actully very powerful. He can locate a dying man in a crowd, detect changes in a person biology and discover many of their abilities or diseases, smell ancestral ties, and can determine ingredients in something based on smell or taste.
life/death detection/manipulation: As a descendent of Charon he has the ability to see when a person may die, or how long and healthy they may live. This usually works, while not always, especially in the case of people who have and will experience near death situations regularly. Chernobol can actually influence it, while not fully manipulate it. So that he can nearly keep or delay a person from dying, or do the reverse and quicken it.
Immortal-Will not grow old or weak with age. Can come back from nearly anything.
Dream influence: Can influence a persons dreams to give messeges. May also be able to induce a person into sleep.
Doesn't actually require sleep himself, and if he chooses to dream is fully aware of it.
Pain ressistance-Highly ressistant to pain or fear.
Raft summoning- Can summon a raft and a long pole. While it appears and acts wooden the material is as durable if not more than adamantium and cannot burn or be destroyed by normal means. However it isn't meant for battle. The raft can move through different realms including going to and from the underworld. He can also summon the pole at any time to battle with. Chernebol can actually transport living people with him through dimensions and space, including to the underworld. But he is not supposed to bring anyone there, unless they are dead.
Combat: Untrained, but very effective combatant. Using all his physicals. He is especially masterful at combat using the raft pole he can summon.
Darkness manipulation: Can sense and manipulate darkness, as well as create it. He is also capable of high level teleportation (Geographically, interdimensionally, etc.) via shadows.
Water/blood manipulation: Can also manipulate water and blood (That has left its owner). Allowing him to create mists, freezes, block attacks, etc. Can use high teleportation via blood or varying forms of water.
Telepath/empath: Low level telepath and empath. Allowing him to influence, communicate, and detect, but not control.
Clothing manipulation: Can manipulate/shapeshift/generate clothing at any given moment. Typically dark.
Target sight: Can detect weak spots or a certain, already known, person/thing. This allows him to discover people who tried to escape the underworld.
Omnilingual: Speak almost every language known to man, that and a few others.
Fear/calm inducing: Can also cause someone to be more fearful or calm. As well as being more relaxed or tense.
Intelligence: Very perceptive, especially when it comes to death or science. Can be quite clever or creative. Likes discovering a persons weaknessess. Is very good at learning and has near eidetic memory.
Unfinished
Note: The art is nor mine, I do not take claim to it.
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