TITLES is a series of lists gathering some of my favorite characters or teams, and chronicling their titles and key appearances in order by date published. Yes, this info can be found in the wiki, but not quite like this. These lists are weeding out foreign language editions (because they are repeats of English editions) and aren't going to include every single guest appearance and cameo they've ever made (there's no way I could keep up - go to the wiki for that).
These are the categories the Titles index has been broken into:
Note: Darkmount1 did WUBI 89. I got it into WUBI format for him. I just keep this page as a backup, in case anything happens to D'1's blog, or to his account. This page is not attached to any forums. -cb
I've been a fan of user cbishop's series of blog posts, titled "Would U Buy It," where he proposes ideas for TPB's of various little-known story arcs in various comic books. Inspired by them, I decided to do a special one, this being for a DVD. BUT, since this website is dedicated to the comics medium, the good thing is, each of the TV shows I mentioned has had a comic! So without further ado.....
We all have DVD collections we'd like to see. Here's one of mine:
Proposed DVD Title:
Street Fighter/Savage Dragon/Mortal Kombat/Wing Commander: Saga of the Warrior King.
Saga of the Warrior King.
Original cover, probably featuring the title logos of each cartoon, and a shot of the Warrior King.
Collecting 4 Episodes:
Warrior King's Role
The Warrior King in Each Series
Street Fighter: TAS
"The Warrior King"
November 16th, 1996
The Savage Dragon
November 16th, 1996
MK: Defenders of the Realm
November 16th, 1996
Wing Commander Academy
November 16th, 1996
The 90's, while a mostly-terrible decade for comic books, was a good decade for both comic book television shows AND video games. More non-DC or Marvel comics got their chance to hit it big with a larger audience with many TV shows, and one of these four you see here is an example of that. Unfortunately, the majority of those shows (save for the 1997 Spawn cartoon, which lasted 3 seasons on HBO) were short-lived, between 13 and 26 episodes each. The same was true for most video-game based shows - the only one that lasted longer being Captain N: The Game Master. These same four shows above were brought together on the USA network as part of their Action Extreme Team lineup for Saturday mornings. Yeah, that's right, these shows:
What many people don't know, is that on one day, all four had a crossover, and while it did not depict the characters meeting one another, it did feature an overarching story that connected each show. That story centered around a mysterious and noble character called the Warrior King, voiced by Star Trek: The Next Generation'sMichael Dorn (aka Worf). The crossover began in Street Fighter, where we're introduced to the king as his world is under attack by rogue wizards. His mystic vizier tells him that he must leave with his kingdom's Orb of Power, the very artifact that keeps their kingdom alive. When a stray magical beam knocks the Orb out of his hand and into the portal the vizier created, the king goes in after it, facilitating the crossover. The Orb would land in each show's respective universe, where its power would vary, depending on both the universe and those who wielded it:
In the Street Fighter universe, the Orb falls into the hands of M. Bison, who uses it to hold the world hostage with its power to control the elements.
In the Savage Dragon universe, the Orb falls into the hands of Dragon's foe The Fiend, who uses it to increase his size and own power by absorbing those filled with great hatred.
In the Mortal Kombat: DOTR universe, Shao Khan gives it to the resurrected Shang Tsung, who uses its elemental control to drain Raiden's power.
In the Wing Commander universe, it turns the desert planet Oasis into a paradise.
After that last episode, the Warrior King was never seen again. The strangest thing about this crossover was that there was absolutely no promotion for it whatsoever, not in the respective shows' bumpers or advertisements. The weirder thing was that all the episodes were aired out of order of their respective runs so that this entire (subtle) crossover could be seen in chronological order.
While two of the episodes are in fact on DVD (the Street Fighter one on the second Region 1 box set and the Mortal Kombat one on the complete series Region 2 DVD), I thought that, if the respective license holders could put their differences aside, a standalone DVD of this entire crossover would be a fun novelty. Four episodes of four different (considered bad by most) shows based on four different properties telling a single, interconnected story, all featuring Michael Dorn voicing the equivalent of a watered-down, Saturday morning cartoon Conan the Barbarian. I would title this DVD just "Saga of the Warrior King", but what with brand recognition and all that, it would have to be something along the lines of "Street Fighter/Savage Dragon/Mortal Kombat/Wing Commander: Saga of the Warrior King". I imagine this would be a great addition to say, the bargain DVD section of Target or the like.
All but one episode (the Wing Commander episode) are available to watch on Youtube (this playlist).
For more commentary on this unknown crossover, visit these two sites:
The earpieces made the barest squelch as a mic came to life. A baritone voice barked, "This is Yellow One! I'll be in position by the time the rest of you are done!" The Joe behind the voice gunned a bright yellow Humvee up a rough mountain road, headlights bouncing to the right and left a little bit, but with a firm grip on the wheel. The Hummer sported a big white circle on the hood with the number one in the center. "Let me know where you're at, Joes! Sound off!" The earpieces clicked silent.
Another mic flared and the earpieces this time broadcast the sound of a dirt track motorbike. "Yo Joe! This is Blue Two! One distraction, headed for the hot zone! Be there in ninety seconds!" The rider popped a wheelie just before jumping a small hill. The blue motorcycle bore a white circle on the side with the number two in the center. The engine whined faster just before the earpieces went silent.
Immediately following Blue Two, another mic went live and a quiet voice responded, "Red Three, in position. Eyes on Purple Four. Yo Joe." Then nothing. Having already breached the target structure, Red Three crouched in shadows, peering from the side of a window, across the street at the shapely figure of Purple Four.
A tall, ebony woman sat casually at a sidewalk bar table, across the street from the ski lodge. The lodge's main atrium was almost completely glass walls. She took a sip of her beer, and wondered what the place looked like in winter. She smiled demurely as she spoke into her mic. "Purple Four, in position, ready for Green Six. Enjoy your view, Red Three. Yo Joe." Red Three made no response.
Purple Four had barely finished transmitting when another mic squelched, and the earpieces sounded with, "It ain't like that, Four. He's marr...Ouch! Mannn! Sonuvag..." the mic went silent for two beats, then continued, "...Mm! Sorry! Last wire got me! Orange Five in position. Final charge is set, power's ready to go. Eyes on Green Six. Dang! Yo Joe."
Green Six smiled broadly at the passersby, and spoke into her mic, "Yo Joe. Green Six, approaching the main door. I'll be there twenty seconds ahead of Blue Two. Orange Five, keep your eyes in your head, hon'." She spied Orange Five in the shadows of the side of the lodge, and saw his shoulders slump a little. She smiled wider as she made eye contact with the first guard.
From his spot in a tree, the man acting as the squad's sniper answered, "Brown Seven in position. Scope on two bogies upstairs, five bogies downstairs. Might be more outside the atrium. I do not have eyes on objective. Yo Joe." Then it was silent once more.
The earpieces were quiet for another two seconds, and Yellow One cut in, "Black Eight! Are you in position?"
Another second, and the radio came alive with, "She'll be comin' 'round the mountain when she commes! She'll be comin' 'round the mountain when she commmes! She'll be comin' 'round themountain, she'll be..." the earpieces squelched as the transmission cut short.
Yellow One jumped in, "Then Yo Joe! You're all a go! Get in the mix and bring it home, Green Six!" The radios went silent.
The guard at the door took a moment to appreciate the woman coming his way, before waving her off, "Sorry, lady, the lodge is closed. Off season."
Green Six continued up the stairs undeterred, smiling big. She let the Southern drawl drip from her voice as she answered, "Oh honey, I know, but I'm lookin' for a friend, and I simply must use the powder room! Trust me, I am too far away from my hotel to make it back in time."
The guard scowled, "Then use the bar across the street. The lodge is closed."
Green Six scrunched her nose in the direction of the bar. "Oh, darlin', no. That'll never do. Besides, you lethim in."
"Who..." the guard started, but was interrupted by the high whine of a motorcycle engine. He turned in time to see a motorcycle jump the ridge and go crashing through the glass on the far side of the atrium. "What thehoog!" he shouted as he went down from a knee to the groin. Automatic weapons fire sounded from within.
"Well there's my friend now, sugah! Thanks for your help," said Green Six, already headed up the remaining steps to the door.
From the ground, the guard reached into his jacket for a gun, but before he could draw it, he heard a rich voice with a hint of French warn, "I wouldn't do that, were I you." He looked back in surprise, just in time to see the black boot of Purple Four swinging at his face. His head snapped backwards and he fell unconscious. She picked up his gun and moved along the left of the building, towards the side.
In the atrium, Blue Two had landed on one of the gunmen downstairs with his motorcycle. Rolling into a crouch, he had taken out one downstairs with multiple shots, and one upstairs as he ran for cover behind one of the atrium's support columns. Single rifle shots sounded from outside as Brown Seven fired into the atrium, taking out one gunman upstairs who was trained on Blue Two, one downstairs who was trying to circle around, and two who came in from the side, on the upper level.
At the door, Green Six used a knife to take out a man who had charged her. Using him as a shield to catch several bullets, she fired under his arm and caught her would-be killer in the chest, across the atrium floor. As a lower door swung open into the atrium, she shot the first two that came out, threw a flashbang at the rest, and shot two more before it went off just inside the doorway. The stunned gunmen inside never had a chance to recover. Green Six took the remaining five out with a series of knives, close quarter gunshots, and even one well placed punch to the back of a man's neck, dropping him instantly.
As she started down the hallway, the power went out, and a series of explosions sounded from all over the resort. She tapped her right temple, and the night vision in her contacts kicked in. She definitely liked the Joe technology. She turned the corner and was surprised to see bodies littering the hallway. She heard a sharp crack and another man flew into view from the next corner, laid out on top of one his compatriots. She hugged the wall briefly, until she saw Purple Four step around the corner and give her a thumbs up. Green Six sprinted down the hall, and they took the stairs together, Four scouting ahead, and Six watching their backs.
They opened the door to the second floor cautiously, but were greeted by more bodies, and no sign of Red Three. Four tapped Six on the shoulder. She pointed to her ear, and then to a closed room down the hall, where they heard the loud cracks of punches, and the grunts of the man being punched. They moved swiftly down the hall, stepping over bodies as they went. Purple Four motioned a three count, then kicked the door in. Six popped in at a crouch, and said, "Heya, boys." There was a man in the center of the room, duct taped to a chair, two men working him over, and a third man standing close by with a gun. Green Six fired twice, taking the gunman in the chest and head. Purple Four stood behind her, and took the two thugs out with headshots. She quickly put a hand on Six's head, keeping her from standing, and sent a knife sailing into a fourth man who burst from a bathroom on the right.
The two women advanced into the room and cut the tape from the captive's arms and ankles. Six said, "We're here to get you out, sir."
"Can you walk?" asked Purple Four.
Through split and swollen lips, the man said, "If it gets us out, I'll dance a tango." Green Six admired him instantly for wit in the face of torture. Four slid one hand under his arm and helped him up. They started for the door, when a gunman burst from an adjoining room. Four moved to shield the man they rescued, but he moved suddenly, grabbing a knife from her waist, throwing her to one side with a palm strike to her chest, and sending the knife into the gunman, all in seemingly one movement.
A second gunman stepped from the door and ordered, "Freeze," having the drop on all three. Something skittered across the floor, and he looked down to see a string of beads, some of which looked like skulls. "What the..." and the rest was drowned out with a bang.
Red Three took three steps into the room and tossed a flashbang into the adjoining room. He rushed in quickly, popped off one round, and called, "Clear!" Coming back into the room, he snapped, "Go! Get him downstairs!" Then into the mic, "Yellow One, this is Red Three! We have secured the objective and are headed to the front! What's your E.T.A.?" He snatched the beads from the floor before running out behind Four, Six, and their rescue.
Yellow One answered, "I'll be there in ten, my friend!"
As he caught up to Green Six, she asked, "A Memento Mori?"
"My son gave it to me. He told me I'd 'better bring it back'." He shoved it in a pocket as they ran.
They rushed down the stairs, through the hallways, and burst into the atrium, heading for the front door. Blue Two was holding the door open, rolling his arm like a third base coach, motioning them to keep going. All five hustled down the steps to the yellow Hummer waiting for them in the street. Brown Seven was sprinting from the woods on the other side. They piled in and Yellow One sped forward to meet Orange Five, who was now sprinting from the far end of the street. Green Six swung a door open for him, and he jumped in as soon as the Hummer stopped. Taking off again, One called, "Hey, Five! They all alive?"
Five slapped the back of the front seat, "The charges set off the fire systems all over the resort, and the tourists they were using for cover evacuated smoothly! They were hustled into the 'tour busses' we had waiting, and are on their way down the mountain now! We're good to go!"
Yellow One tapped his mic and barked, "Yo, Black Eight! We're out the gate! Bring the pain and make it rain! LZ in three!"
Just before dipping over the rise, Purple Four looked out the back window of the Hummer, and saw a chopper swinging around the other side of the peak, "comin' 'round the mountain," just like Black Eight had said. Their earpieces crackled, "YEEEEEEE-HAAAAAAHHHHHHH! I got a big can of whoop-it, and I brought enough for everybody! Get some, boys! YOOOOOO JOE!" Firing off several Hellfire missiles, the entire resort was leveled and burning in seconds. Several seconds after that, the Apache was passing them overhead. It was all black, and had a giant white circle on the underside, with an eight in the center.
Approximately three minutes later, they arrived at the landing zone, where Black Eight was already waiting. Yellow One came to a stop, and looking at their rescue, said, "This is your ride, sir."
Brown Seven had jumped out and was getting the man's door, "Sir, if you'll come with me, I'll get you into the cockpit." They rushed over to the copter, and once he was secured, Black Eight lifted off again. Brown Seven ran back to the Humvee and jumped in again. "Alright! Let's get home! Yo Joe!"
"Yo Joe!" the group answered back.
“Home and debrief in fourteen hours,” called Yellow One, and they continued down the mountain.
Duke stood off to one side as Flint debriefed the group. "You achieved your objective and rescued the captive with efficiency and speed. You should have been better though." The squad waited for him to continue.
"Orange Five! If that wire had delivered any harder of a jolt, it might have taken you out of commission. Had that happened, you would not have been on hand to coordinate the evacuation of the civilians, and you would have been a casualty when Black Eight blew up the hot zone."
Orange Five looked pained at the assessment. "Yes, sir!" he answered. Green Six smirked at him from behind.
"Green Six! You turned your back on a man with a gun! If Purple Four hadn't had your back, you'd have been dead before you got in the door, and you would not have been on hand to help with the initial firefight in the atrium. Had that happened, we may have lost Blue Two as well."
"Yes, sir!" she answered promptly.
"Blue Two! The mechanics said you got that bike running in record time, when you decided to use it for the op. Nice job, soldier."
Two beamed. "Thank you, sir! It's what I do!"
"Plan on doing it again! You left it behind in the atrium, and now the squad needs a new bike!"
"Yes, sir!" answered Blue Two.
"Purple Four! Near flawless performance. You saved Green Six twice." Green Six winced. "And nearly lost your life twice, to two different gunmen, once you had the captive. Your objective isn't achieved until you're out though."
Purple Four nodded slightly and answered, "Understood, sir!"
"Red Three! You were lucky the rosary worked as a distraction! You should have been taking your shot instead."
"Yes, sir!" acknowledged Red Three.
"And had you lost it, how would you explain it to your son?" Flint winked. The group laughed.
"Yellow One! What is with the talking in rhyme, soldier?"
Yellow One answered quickly, "Yo Joe, I don't know! I didn't mean for it to rhyme, but it happens all the time!" Realizing he'd done it again, One answered, "It just comes out under stress, sir. I also lisp when I'm tired."
Flint raised an eyebrow. "It's a potential distraction, and it comes off cocky."
"Yes, sir!" answered One.
"But good driving," added Flint.
"Thank you, sir!"
"Black Eight, that goes double for you! You ever sing on an op again instead of acknowledging your CO, you're going to the brig! I don't care what kind of code you worked out beforehand!"
"Yes, sir!" answered Black Eight.
"All of you need to cut down the radio chatter - this isn't Ocean's 11!"
"Yes sir!" answered the group.
"Brown Seven! Considering your service record, and the number of times you've been busted back to private, I can. not. believe. that you are the only one who did his job to the letter, without any screw ups!"
"Thank you, sir!"
Flint added, "I couldn't understand why the Admiral recommended you for this, son, but now I'm beginning to see! We can only pick one of this group as a Joe, and I'm recommending you."
"Belay that!" barked a captain as he came through the door.
"Attention!" called Duke, saluting as he did so.
The group jumped to their feet quickly, and snapped stiff salutes. They were surprised to see that it was the man they had rescued the previous night. He still sported a black eye and split lips, but was otherwise cleaned up and in full officer's dress. "At ease. We wereonly looking for one new Joe, but I'm taking all of you. Your performances were flawed, and they will get better, but you worked well as a team. You will retain the codenames given for this mission. You've got liberty for the next twelve hours, and when you come back, you're working for me. I'm Captain Morgan. Codename: White Zero. Our squad is Codename: The Breakers. Dismissed!"
You might not know it today, but for the time, this was an epic story. Ken Connell, weilder of the Star Brand, is the most powerful man in the New Universe, but frankly, isn't very good at using the power. Deciding that he doesn't deserve the power, he tries to transfer it to a handheld weight, and blows up all of Pittsburgh. Oops.
The Pitt shows the NU's reaction to this devastation (which gets named the "Black Event"), and that leads to a government response, which leads to The Draft, which leads into The War. That may not seem like a big deal now, but at the time, the decision to wipe a fictional version of a real city off the map made the news, and actually had people in Pittsburgh asking, "Why us?" The answer to that is pretty simple: because then they can name the crater left behind "The Pitt." Duh.
If you don't think this was a big deal, consider the number of times it's been imitated since then: 1) Coast City (Reign of the Supermen, DC); 2) Moscow (Trencher, Black Ball Comics); 3) Detroit (Freak Force, Image); 4) Qurac (an entire country! Outsiders, DC)... I believe there's a couple of others, but c'mon! At least five different smoking craters where cities or countries used to be, thanks to superpowers! If it were all one comic universe, Earth would be a pockmarked pustule of a planet. As far as I know, New Universe is where that city levelling trend started. That's why I'd like to see this TPB - to reread the story that started it all.
10/13/12 Update: Thanks to running across The Pitt story arc page, I added Justice #18 and D.P.7 #18, both of which tie in to The Pitt. The Justice issue is about Justice having a premonition of The Pitt disaster, and the D.P.7 issue is about the D.P.7 team checking out the devastation. I suppose they're not essential, but what the heck, a 9 issue trade makes me feel like I got my money's worth in a TPB, and it's more in line with the Marvel Classic series of trades.
For the cover...well, I don't really like any of the issue covers for the TPB cover, to be honest. However, out of all of them, I think that Justice #18 is the most striking, and it's one of the only ones that gives any indication of what The Black Event was.
Would you buy it? Let me know in the comments, and thanks for reading.