I think I don't like playing games as much as I like making them. I prefer 2D or 2.5D games typically over full 3D, but it really depends on the plot of the game and or fun factor. A deep, innovating story usually pulls me in. I like captivating characters as well. Star Ocean: The Second Story is still my current favourite game, although there are other titles that I enjoy: Silhouette Mirage, Super Adventure Island, Deadly Premonition, Nightmare Creatures, Rule of Rose, The Boy and His Blob, Lunar, Phantom Brave, Hoshigami, Yume Nikki.
I usually play RPGs, Horror, Platformer, and Simulation games. I used to play MMO games before bandwidth caps hit. Mabinogi is my favourite online game followed by Fragments (a game that I made with a team that didn't stay up for long but was enjoyable).
Currently working on 2 games; A commercial VN/Tactical game set in gothique lore and a chapter by chapter RPG called Anything. I usually work on the art side of things with games, because that is my strongest point.
I LOVE sprite-based games, especially character sprites. I don't mind environment in 3D, but for characters 2D is best <3. You just can't get the nostalgic and beautiful artsy quality with those in 3D it seems. But some 3D environments blow me away with epickness. ^___^ Rayman 1 and Origins are very inspirational to me with the breathtaking 2D quality. Alot of the games I work on has a mash between the two "look and feel".
In games, I can enjoy both linear and semi-linear gameplay (with some sandbox mode). I tend NOT to like completely sandbox games because it takes away from the "getting caught up in adventure with new character friends". I like to have something to hang on to, I don't like just walking around doing random pointless quests or missions for the heck of it.
I'm more into the sci-fi than fantasy. A blend of the two is perfect. I feel more at home in the future than with other genre, except for gothic. Gothic fantasy is amazing setting. <3
For "battles" I like Full Active Action, which tri-Ace's Star Ocean 2 set up for games today. Yes, that kind of battle system you see in many other RPG, SO series was the first, a deviation of the Tales Of Linear Active Action. I sometimes feel though, that battle mechanics are skimped on in games with how you learn skills. Some skillsets that are available to pick up make older sets completely obsolete and I don't enjoy leveling up a spell or set just to have something come that is better than it in every way.
I can be overly critical of games, especially ones that really have no meat and are only popular because of mainstream. I think games should be judged on other qualities beside which is more popular to like.
And there are some of the things I think about gaming/game designing. :D
Bai~
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