@limitlessedge said:
@mr_nofunallowed: That would be @amendment50
I don't expect someone to carry a grudge for over 1 year....
Which is exactly why I tagged them.
You're all wrong, still pissed. You're a real pos @mr_nofunallowed D:<
@limitlessedge said:
@mr_nofunallowed: That would be @amendment50
I don't expect someone to carry a grudge for over 1 year....
Which is exactly why I tagged them.
You're all wrong, still pissed. You're a real pos @mr_nofunallowed D:<
@limitlessedge said:
@mr_nofunallowed: That would be @amendment50
I don't expect someone to carry a grudge for over 1 year....
Which is exactly why I tagged them.
You're all wrong, still pissed. You're a real pos @mr_nofunallowed D:<
lol. We tried >:
Yeah, a lot of the time inactivity and poor teamwork is what kills the villains.
Agreed.
I think its need a rework on game rules or on the metagame bc it's losing my interesting. There is nothing new and the heroes always win. Also, I won't discuss my strategy bc i would be selling myself.
Also agreed.
One thing I know I'm tired of is always being targeted by SOMETHING on the first night due to my performance in past games and the fact that I'm "well-known" in the player base.
As much as that sucks that's not really something you can change with the rules without it looking like the host is giving special privileges to certain players.
Actually, I think there might be a solution.
Players are randomly assigned numbers, as opposed to their usernames, they're given these numbers via PM.
Ex:
TTBA = Player 1
Limitlessedge = Player 2
Etc., Etc.,
In the report we see that "Player ___" was swapped with "Player ___" or "Player ___" was protected by "Insert Role"
Users can CLAIM that they're Player ___ and can try and provide evidence (as one would when claiming a role) but this would prevent certain, more commonly targeted users (I.E. - Me) from being picked off in the beginning just due to their experience level.
@thetruebarryallen: That sounds needlessly complicated lol
@thetruebarryallen: That sounds needlessly complicated lol
I don't really see the complication; but if you're confused I'll simplify.
> Usernames are replaced with Player Numbers that are randomly assigned at the start of game. Anywhere a username would be used, a player number is now used instead.
Seriously, all you're doing is replacing the user's username with a player number that's changed each game.
Also -- I'm sure the idea can be improved upon, but I do think a huge flaw in OUR Mafia games are that we've gotten used to player habits and tenancies and now just base our strategies on our knowledge of the meta.
@thetruebarryallen: That sounds needlessly complicated lol
I don't really see the complication; but if you're confused I'll simplify.
> Usernames are replaced with Player Numbers that are randomly assigned at the start of game. Anywhere a username would be used, a player number is now used instead.
Seriously, all you're doing is replacing the user's username with a player number that's changed each game.
I agree. It will be much easier to type as well. I can say for example:
'3 already killed 9, therefore, 4 is guilty of having set the whole deal up'.
@thetruebarryallen: That sounds needlessly complicated lol
I don't really see the complication; but if you're confused I'll simplify.
> Usernames are replaced with Player Numbers that are randomly assigned at the start of game. Anywhere a username would be used, a player number is now used instead.
Seriously, all you're doing is replacing the user's username with a player number that's changed each game.
I agree. It will be much easier to type as well. I can say for example:
'3 already killed 9, therefore, 4 is guilty of having set the whole deal up'.
The only issue I see with it, at this point, is that if a player is openly admitting something in the thread, for example:
"I, TheTrueBarryAllen, am a villain! This is my villain role!!!! I won't tell you my player number though, hahaha!"
Then that player can't be targeted UNLESS their player number is targeted.
Or in situations where half the group voted for one person to be lynched but another half voted for a different player -- in a game like Marvel v. Capcom that's usually a sign that certain players are on a certain side, but since they have player number designations it would be impossible to target them unless their number was deduced.
@thetruebarryallen: I'd agree that the username w/ numbers replacement would be really complicated and might even be so tedious that we lose players. It's mainly just because trying to interpret and deduce identies of numbers is a lot harder than usernames and requires a bit more effort. But I do think you could be onto something, we could just give them simple first names like Mike or Willie or whatever?
@thetruebarryallen: I'd agree that the username w/ numbers replacement would be really complicated and might even be so tedious that we lose players. It's mainly just because trying to interpret and deduce identies of numbers is a lot harder than usernames and requires a bit more effort. But I do think you could be onto something, we could just give them simple first names like Mike or Willie or whatever?
I don't see how numbers are any more or less tedious than simple first names, because then you'd have to deduce players by that simple first name.
I think adding the numbers or simple first names would just add more detective work and would require players to give their actions more than 5 seconds of thought, hehe.
@thetruebarryallen: That sounds needlessly complicated lol
I don't really see the complication; but if you're confused I'll simplify.
> Usernames are replaced with Player Numbers that are randomly assigned at the start of game. Anywhere a username would be used, a player number is now used instead.
Seriously, all you're doing is replacing the user's username with a player number that's changed each game.
I agree. It will be much easier to type as well. I can say for example:
'3 already killed 9, therefore, 4 is guilty of having set the whole deal up'.
The only issue I see with it, at this point, is that if a player is openly admitting something in the thread, for example:
"I, TheTrueBarryAllen, am a villain! This is my villain role!!!! I won't tell you my player number though, hahaha!"
Then that player can't be targeted UNLESS their player number is targeted.
Or in situations where half the group voted for one person to be lynched but another half voted for a different player -- in a game like Marvel v. Capcom that's usually a sign that certain players are on a certain side, but since they have player number designations it would be impossible to target them unless their number was deduced.
We have to try this out in a game. Maybe next one? This sounds interesting!
@thetruebarryallen: That sounds needlessly complicated lol
I don't really see the complication; but if you're confused I'll simplify.
> Usernames are replaced with Player Numbers that are randomly assigned at the start of game. Anywhere a username would be used, a player number is now used instead.
Seriously, all you're doing is replacing the user's username with a player number that's changed each game.
I agree. It will be much easier to type as well. I can say for example:
'3 already killed 9, therefore, 4 is guilty of having set the whole deal up'.
The only issue I see with it, at this point, is that if a player is openly admitting something in the thread, for example:
"I, TheTrueBarryAllen, am a villain! This is my villain role!!!! I won't tell you my player number though, hahaha!"
Then that player can't be targeted UNLESS their player number is targeted.
Or in situations where half the group voted for one person to be lynched but another half voted for a different player -- in a game like Marvel v. Capcom that's usually a sign that certain players are on a certain side, but since they have player number designations it would be impossible to target them unless their number was deduced.
We have to try this out in a game. Maybe next one? This sounds interesting!
Yeah, I do think it's worth a shot, because the ol' CV Meta is one of my only issues with CV Mafia.
It boils down to lynching/killing the "troublemakers" at the start because of their usual patterns and gameplay styles and then every game feels the same.
@thetruebarryallen: I'd agree that the username w/ numbers replacement would be really complicated and might even be so tedious that we lose players. It's mainly just because trying to interpret and deduce identies of numbers is a lot harder than usernames and requires a bit more effort. But I do think you could be onto something, we could just give them simple first names like Mike or Willie or whatever?
I don't see how numbers are any more or less tedious than simple first names, because then you'd have to deduce players by that simple first name.
I think adding the numbers or simple first names would just add more detective work and would require players to give their actions more than 5 seconds of thought, hehe.
To make this system a reality: we need some rules. For example.
In theory players getting targeted for their notability should be balanced out by the fact that helpful roles will also tend to focus on those players for the same reasons.
The only problem is that it seems like protectors and other helpful roles tend to do pretty much nothing for a while unless the heroes start getting more coordinated.
@thetruebarryallen: I'd agree that the username w/ numbers replacement would be really complicated and might even be so tedious that we lose players. It's mainly just because trying to interpret and deduce identies of numbers is a lot harder than usernames and requires a bit more effort. But I do think you could be onto something, we could just give them simple first names like Mike or Willie or whatever?
I don't see how numbers are any more or less tedious than simple first names, because then you'd have to deduce players by that simple first name.
I think adding the numbers or simple first names would just add more detective work and would require players to give their actions more than 5 seconds of thought, hehe.
To make this system a reality: we need some rules. For example.
I like it.
@limitlessedge: The player number thing? I agree, seems silly
That idea seems needlessly complicated and convoluted.
It forces people to think, and in my opinion; it adds something to the game that has gone missing over the years. It wouldn't complicate much more than the need to stay collected. It would promote corporation and debates, and strategies to start with. We'd see a lot more chaos, or consideration. lol
@limitlessedge: The player number thing? I agree, seems silly
Welp I'll be blunt. I won't be playing that test game with those rules.
Okay, I'm going to be blunt.
Stop being useless, un-helpful individuals and contribute ideas to help make the system better or to improve it. Just bitching about how "complicated" an idea is without offering an alternative is really quite frustrating.
Like, seriously, what the hell is so complicated?
Are numbers too hard? Do we need to spoon feed the game to you?
@thetruebarryallen: Bitching? No sorry but your idea is inherently flaud. Because like you pointed out yourself unless you die or are investigated it would be impossible to know a persons number. Even if they said what it was. This alone would give the mafia side a huge advantage by itself.
@thetruebarryallen: Bitching? No sorry but your idea is inherently flaud. Because like you pointed out yourself unless you die or are investigated it would be impossible to know a persons number. Even if they said what it was. This alone would give the mafia side a huge advantage by itself.
Bitching? Yes, sorry, but until I accused you of bitching you just kept complaining about how "complicated" it'd be without expanding upon WHY it's complicated.
The Mafia would still be unable to target specific players and would have to be going randomly unless they investigate a target to obtain both their role & player number.
EDIT: In response to the 'on death' bit -- a players number would be revealed upon death.
Kill Role "X" killed Player 1 last night
@thetruebarryallen: Bitching? No sorry but your idea is inherently flaud. Because like you pointed out yourself unless you die or are investigated it would be impossible to know a persons number. Even if they said what it was. This alone would give the mafia side a huge advantage by itself.
The towns were never supposed to have an inherent advantage in Mafia games. They were meant to try to try to kill the Mafia via strategies.
@thetruebarryallen: Bitching? No sorry but your idea is inherently flaud. Because like you pointed out yourself unless you die or are investigated it would be impossible to know a persons number. Even if they said what it was. This alone would give the mafia side a huge advantage by itself.
The towns were never supposed to have an inherent advantage in Mafia games. They were meant to try to try to kill the Mafia via strategies.
It also doesn't really give them the 'HUGE ADVANTAGE' that's being stated, as the Mafia doesn't have a full list of player numbers, they only know their own and their team members. They'd still have just as much chance of hitting a hero or third party as they currently do, only this time they can't approach with the bias of a player's past behaviors.
@thetruebarryallen: Bitching? No sorry but your idea is inherently flaud. Because like you pointed out yourself unless you die or are investigated it would be impossible to know a persons number. Even if they said what it was. This alone would give the mafia side a huge advantage by itself.
The towns were never supposed to have an inherent advantage in Mafia games. They were meant to try to try to kill the Mafia via strategies.
It also doesn't really give them the 'HUGE ADVANTAGE' that's being stated, as the Mafia doesn't have a full list of player numbers, they only know their own and their team members. They'd still have just as much chance of hitting a hero or third party as they currently do, only this time they can't approach with the bias of a player's past behaviors.
Plus, who knows if even one of their team mates is lying about their actual number? Even they'd have to be careful, and follow strategies laid out in the PM to the latter.
Once I can get on my computer and have to type on this shitty phone I'll explain why your idea ultimately is shit.
Once I can get on my computer and have to type on this shitty phone I'll explain why your idea ultimately is shit.
I'll patiently wait for your rebuttal so I can ultimately explain why you're wrong.
Right now your only argument against my idea is that you lack the comprehension skills to understand it.
Once I can get on my computer and have to type on this shitty phone I'll explain why your idea ultimately is shit.
I'll patiently wait for your rebuttal so I can ultimately explain why you're wrong.
Right now your only argument against my idea is that you lack the comprehension skills to understand it.
I'd like to assume his only problem with the system is that it would make it next to impossible to lynch anyone he wants. And, they have to rely on investigation results. We may be able to remove the day phase relevance from the equation, as it really sounds stupid anyway.
But the same conditions apply for Mafia parties or 3rd parties. There's no way to walk around this default. Unless you know, we start concocting characters who CAN. lol
I understand the idea perfectly fine which is why it's so easy to see the flaw. Which ultimately(to me at least)will be bad for the game.
Once I can get on my computer and have to type on this shitty phone I'll explain why your idea ultimately is shit.
I'll patiently wait for your rebuttal so I can ultimately explain why you're wrong.
Right now your only argument against my idea is that you lack the comprehension skills to understand it.
I'd like to assume his only problem with the system is that it would make it next to impossible to lynch anyone he wants. And, they have to rely on investigation results. We may be able to remove the day phase relevance from the equation, as it really sounds stupid anyway.
But the same conditions apply for Mafia parties or 3rd parties. There's no way to walk around this default. Unless you know, we start concocting characters who CAN. lol
I'm really interested in hearing what makes this system impossible to use, because the flaws I initially thought it had have been sorted out.
All this system does is get rid of bias against certain users.
I understand the idea perfectly fine which is why it's so easy to see the flaw. Which ultimately(to me at least)will be bad for the game.
Now I can't wait to hear you out.
Also -- I'm sure the idea can be improved upon, but I do think a huge flaw in OUR Mafia games are that we've gotten used to player habits and tenancies and now just base our strategies on our knowledge of the meta.
this. so much this. that's why I say that it's easier to be a hero nowadays.
Once I can get on my computer and have to type on this shitty phone I'll explain why your idea ultimately is shit.
I'll patiently wait for your rebuttal so I can ultimately explain why you're wrong.
Right now your only argument against my idea is that you lack the comprehension skills to understand it.
I'd like to assume his only problem with the system is that it would make it next to impossible to lynch anyone he wants. And, they have to rely on investigation results. We may be able to remove the day phase relevance from the equation, as it really sounds stupid anyway.
But the same conditions apply for Mafia parties or 3rd parties. There's no way to walk around this default. Unless you know, we start concocting characters who CAN. lol
I'm really interested in hearing what makes this system impossible to use, because the flaws I initially thought it had have been sorted out.
All this system does is get rid of bias against certain users.
Your plan sounds solid.
People will either be playing smart or killing blind.
It would also give investigators a way to tell what info they have without being instantly targeted.
I would play in that.
There is one flaw, there is nothing to stop some of the more chaotic players from trolling the game because they could not be targeted directly.
Once I can get on my computer and have to type on this shitty phone I'll explain why your idea ultimately is shit.
I'll patiently wait for your rebuttal so I can ultimately explain why you're wrong.
Right now your only argument against my idea is that you lack the comprehension skills to understand it.
I'd like to assume his only problem with the system is that it would make it next to impossible to lynch anyone he wants. And, they have to rely on investigation results. We may be able to remove the day phase relevance from the equation, as it really sounds stupid anyway.
But the same conditions apply for Mafia parties or 3rd parties. There's no way to walk around this default. Unless you know, we start concocting characters who CAN. lol
I'm really interested in hearing what makes this system impossible to use, because the flaws I initially thought it had have been sorted out.
All this system does is get rid of bias against certain users.
Your plan sounds solid.
People will either be playing smart or killing blind.
It would also give investigators a way to tell what info they have without being instantly targeted.
I would play in that.
There is one flaw, there is nothing to stop some of the more chaotic players from trolling the game because they could not be targeted directly.
I feel like it'd become the Host's duty to regulate to make sure the degree of chaos is kept within the rules, and the duty of the players to not buy into the troll's comments and taunts.
I'm thinking of doing a way with the lynching cycle as a whole in my next game. People are too scared to vote because they don't want to reveal which side their on.
The idea that the villain team gets to use all abilities is nice too.
I'm also thinking of a way to provide an incentive for the hero investigator to come forward. Often times they have a ton of info but keep quiet for fear of dying by that leads to the heroes firing blind or not attacking at all.
@livewyre718: But the lynching cycle is crucial.... getting rid of it would break the game imo
A crucial period of 24 hours where people say I abstain. I'd rather skip it. Especially in games where there's no villain PM. I feel like nothing gets accomplished.
@livewyre718: But the lynching cycle is crucial.... getting rid of it would break the game imo
@livewyre718: Oh, I didn't know you weren't going to have a villains PM. I was thinking more towards traditional Mafia, where whether or not they want to vote/abstain it's still important to include.
@queen_marceline: Nah i try not to o traditional setups because it's harder to balance them.
Players underestimate the power of the main thread. Even if everybody choose to abstain the lynching cycle is crucial for you understand the game and discover the player's side. Just cause people don't play the way you want it doesn't mean that it's wrong or a waste of time. get over it.
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