@jmarshmallow: that's actually alittle different. All those things were just gameplay and not necessarily suppose to be historical. I know he more than likely took out entire bases and ships and stuff but if he actually did it single handedly or with his fleet or with what equipment is all chosen by the player. Lol And the gunfire can be avoided just by hiding it's not like he out ran bullets, and the cougar stuff...is that actually a part of the missions or is it just something encountered through a certain path or action the player goes?
Actually, 100% synchronization is the canon gameplay of the game. It's the way that the player was supposedto handle each mission, according to how it actually "happened" in the past. That's the entire point of the synchronization concept. The reason why you lose health when you're getting hit isn't because you have a certain amount of "life." It's actually because the ancestor never got hit, and you getting hit is making the Animus fall out of synchronization, because you're messing up the past.
So as long as you are following the 100% synchronization, it actually ishistorically, because that's the way that the ancestor actually completed the mission. So while Edward took down entire forts with his crew, Connor did it single-handedly. Or, at least, he did some of them single-handedly, because you were required to take down at least one fort prior to receiving any assassins to assist you.
And while the gunfire might seem minor to you whilst you're playing, I would like to see YOU make it across a battlefield while trying to dodge the shots of 200+ men, while calculating how much time you have between shots, while taking into account stray bullets andcanon-fire. Certainly no minor feat if you ask me.
And the cougar part is actually part of a mission. There is a legendary cougar on the loose that professional hunters are afraid of and deem as a myth, and that same cougar sneaks up and attacks Connor, and he is able to not only react to it, but defeat it as well.
Jmarshmallow
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